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Commits on Sep 4, 2018
Commits on Aug 30, 2018
  1. Merge pull request #187 from emcniece/docker

    ajanata committed Aug 30, 2018
    Adding Docker docs to README
  2. Merge pull request #188 from Rubueno/master

    ajanata committed Aug 30, 2018
    Allow admins to spectate any password protected game
Commits on Aug 26, 2018
  1. Adding Docker docs to README

    emcniece committed Aug 26, 2018
Commits on Aug 7, 2018
  1. Merge pull request #185 from tyzoid/master

    ajanata committed Aug 7, 2018
    Add more info to stats.jsp
Commits on Aug 6, 2018
Commits on Aug 2, 2018
  1. Merge pull request #182 from tyzoid/master

    ajanata committed Aug 2, 2018
    Allow admins to join passworded games
Commits on Aug 1, 2018
  1. Allow admins to join any game

    tyzoid committed Aug 1, 2018
Commits on Jul 28, 2018
Commits on Jul 1, 2018
  1. Fix for #174 (#176)

    devgianlu authored and ajanata committed Jul 1, 2018
    * Fix for #174 (#174)
    * Avoid NPE
    * Sorted AZ
Commits on Jun 13, 2018
  1. Bugfixes and nick filter.

    ajanata committed Jun 13, 2018
    Add a configurable nickname ban filter, similar to the chat filter except this is defined in the properties file since it doesn't need unicode. Any user that attempts to use a nick that contains anything on this list will be denied.
    Fix a bug with /kick and /ban that caused it to only work against users with entirely lower-case nicknames.
    Add a check that the user's IP address hasn't changed. This probably isn't as needed now that /kick actually works against everybody.
Commits on Jun 1, 2018
  1. changelog updates

    ajanata committed Jun 1, 2018
Commits on May 30, 2018
  1. Show more permalinks to users.

    ajanata committed May 30, 2018
    When users connect (or reload the page), show a permalink to that session's games as well as a permalink to their entire play history, if they haven't opted out of that tracking. When a game starts, or a player/specator joins a game in progress, show a permalink to that game's rounds.
    The "when a game starts" bit required removing the tracking of the 'dealing' state, as there was no other easy way to determine that a game was starting. Nothing actually used that dealing state, so it was harmless to remove. Now, a transition from lobby to playing can be detected as a game start, as opposed to a transition from round over to playing.
Commits on May 18, 2018
  1. Merge pull request #169 from devgianlu/master

    ajanata committed May 18, 2018
    Send global chat enabled with FirstLoad
Commits on May 13, 2018
Commits on Apr 5, 2018
  1. Update changelog

    ajanata committed Apr 5, 2018
Commits on Apr 4, 2018
  1. Display round permalinks after the round is over, if enabled.

    ajanata committed Apr 4, 2018
    This takes advantage of the metrics logging, the metrics processor, and the metrics viewer to provide a permalink to a particular round, instead of requiring players to take a screenshot of the round. This will not be enabled immediately as the viewer is not quite ready for deployment, but this is all that needs done on the game server to support this, so it can just be dynamically enabled when it's ready.
Commits on Apr 2, 2018
Commits on Mar 31, 2018
  1. Create LICENSE

    ajanata committed Mar 31, 2018
Commits on Mar 30, 2018
  1. Fix Go data type for WHITE_CARDS and WINNING_CARD cuz I just guessed …

    ajanata committed Mar 30, 2018
    …when I made them in the first place.
  2. Fix a typo in a variable name

    ajanata committed Mar 30, 2018
Commits on Mar 29, 2018
Commits on Mar 28, 2018
  1. Tell admins about filtered chat content.

    ajanata committed Mar 28, 2018
    Including chat in games that the admin isn't in.
Commits on Mar 27, 2018
  1. Send sigil/id code/persistent id when reconnecting.

    ajanata committed Mar 27, 2018
    First load handler needs to send those things so the client actually has it. Doesn't really need the persistent id there, but it definitely needs the sigil to avoid undefined errors.
Commits on Mar 26, 2018
  1. Include some creation times in responses.

    ajanata committed Mar 26, 2018
    Server startup time is included in first load response, and game creation time is included in game info. IRC bridge uses these, and perhaps a way to see them in the web client will be added too.