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Game.java
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Game.java
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package turtlemap;
import java.util.Arrays;
import java.util.List;
public class Game
{
//start in the lower left corner, facing right
Avatar me = new Avatar(0, 9);
Map map;
//constructor
public Game() {
map = new Map(10, 10);
}
public void moveForward(int spaces) {
//change y +
if (me.direction.equals("N")) {
int i = 1;
while (!map.isBlocked(me.x, me.y - 1) && i <= spaces) {
me.y -= 1;
i++;
}
//went too far
if (i < spaces) {
explode();
}
}
//change y -
else if (me.direction.equals("S")) {
int i = 1;
while (!map.isBlocked(me.x, me.y + 1) && i <= spaces) {
me.y += 1;
i++;
}
//went too far
if (i < spaces) {
explode();
}
}
//change x +
else if (me.direction.equals("E")) {
int i = 1;
while (!map.isBlocked(me.x + 1, me.y) && i <= spaces) {
me.x += 1;
i++;
}
//went too far
if (i < spaces) {
explode();
}
}
//change x -
else if (me.direction.equals("W")) {
int i = 1;
while (!map.isBlocked(me.x - 1, me.y) && i <= spaces) {
me.x -= 1;
i++;
}
//went too far
if (i < spaces) {
explode();
}
}
else {
//error - do nothing
}
}
public void turnClockwise() {
List<String> dirArr = Arrays.asList("N", "E", "S", "W");
String current = me.direction;
int i = dirArr.indexOf(current);
i++;
if (i == 4) {
i = 0;
}
me.direction = dirArr.get(i);
}
public void turnCClock()
{
List<String> dirArr = Arrays.asList("N", "W", "S", "E");
String current = me.direction;
int i = dirArr.indexOf(current);
i++;
if (i == 4) {
i = 0;
}
me.direction = dirArr.get(i);
}
public void explode()
{
}
}