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Re-creating a 1974 MG Midget as accuratley as possible in BeamNG.Drive.

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akaStanley/BeamNG_Car

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Spencer Kulbacki

Car in BeamNG 1/29/17-3/25/17
Re-creating a 1974 MG Midget as accuratley as possible in BeamNG.Drive.
https://en.wikipedia.org/wiki/MG_Midget

A recent progress picture.

Watch a 1m Demo Video here:
Demo Video Here:

Progress pictures (old -> new):

Testing out my node/beam skills witha cube:
progress pictures

Getting a rough car node/beam working:
progress pictures

Wheels working:
progress pictures

Importing the mesh into the game, sans texture:
progress pictures

Adding an ambient occlusion texture to the body:
progress pictures

Working on the engine and drivetrain:
progress pictures

Working engine/drivetrain and accurate power transfer (in Blue):
progress pictures

Tuning to accurate torque and but wrong vehicle weight:
progress pictures

Adding engine weight nodes for more accurate wieght:
progress pictures

Adding default game rims & tires:
progress pictures

Replacing with correctly modeled rims:
progress pictures

Some exterior details added:
progress pictures

Interior detials:
progress pictures

More interior detials:
progress pictures

Deformation after a crash.:
progress pictures

Finished!:
progress pictures

Notes:

Notepad ++:
Find: & or $ (end of line)
Find: ^ (start of line)

http://www.quickdiff.com/ http://textmechanic.com/text-tools/basic-text-tools/sort-text-lines/
http://textmechanic.com/text-tools/basic-text-tools/remove-duplicate-lines/
folder path goes like this:
car.zip>vehicles>car>allthestuff

Axels/steering:
http://docs.rigsofrods.org/vehicle-creation/wheels-axles-steering/

https://www.beamng.com/threads/tutorial-vehicle-performance-and-components-modification-simple.4261/

https://wiki.beamng.com/Vehicle_Creation_Megapage

Gear ratios:
http://www.automobile-catalog.com/curve/1970/1698605/mg_midget_mk_iii.html

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Re-creating a 1974 MG Midget as accuratley as possible in BeamNG.Drive.

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