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space stations eat up rockets after loading a save #715

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Game version: 0.95.126


Operating System: Windows XP 32-bit


Java runtime version: jdk1.7.0_04


Installed using the Launcher? yes


Game language (en, hu, de): de


What steps will reproduce the problem?
Basically, before saving, have at least one space station fully equipped with 
rockets. Then save and reload this save. Afterwards, rockets in that station 
will be missing (they seem to be resetted to the amount the station had when it 
was newly added), and for some time, new rockets produced will be auto-added to 
the station until all stations are fully equipped, or an appropriate amount of 
rockets will be missing in your inventory, if you had some available.
I noticed it mostly once I had many level 3 stations and multi-headed rockets.
Load the attached save with the game paused, look at the number of available 
level 3 rockets in equipment production screen, look at the number of rockets 
in Naxos' stations. Let the game run, look again at both: They have been 
auto-added to my level 3 stations.
The manual rocket adding/removing behavior to stations is also very weird, if I 
try to remove one, it is auto-added again shortly afterwards.

Also, it's not possible to equip stations level 1 and 2 with rockets of higher 
level than themselves - I suppose that's intentional, but flagship 1 can be 
quipped with level 3 rockets, so is strange.

Original issue reported on code.google.com by anonymis...@arcor.de on 15 Feb 2013 at 8:16

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