Part of an unfinished game. This project effectively showcases multithreaded voxel generation in Unity (a la MineCraft) except that may not be as optimized. (Notch is a great programmer) The project so far has a fps camera attached to a capsule object along with a infinite map which has a terrain built up of voxels. The terrain is generated on the fly and may pop in at times. It uses perlin/simplex noise to generate the different terrain features.
These instructions will get you a copy of the project up and running on your local machine for development and testing purposes.
What things you need to install the software and how to install them
Unity3D Mono (installed with Unity)
Clone the project and import it into Unity3D.
or you could run the .exe from the .zip file in the repository to get a taste of the progress.
- Akshay Dadhwal - Initial work - aksdad