Swift 2d game engine, using SDL for rendering and chipmunk for physics
Swift CMake
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Sources
Tests/Swen/Util
.gitignore
CMakeLists.txt
LICENSE
Makefile
Package.swift
README.md

README.md

swEn

A toy 2d Swift engine based on SDL and chipmunk2d written in Swift and developed on linux.

A video of it in action is here though still very much a work in progress and does nothing interesting yet.

https://i.imgur.com/4xxmGLb.png

TODO

[ ] Finish chipmunk2d integration, sprites classes that
unify the physics world and the rendered world.
[ ] TMX loader (possibly based off libtmx)
[ ] Controller support
[ ] Network support
[ ] Drop the one or two files dependent on Foundation
[ ] Redsign the content pipeline stuff so its easily extendable