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some shader crap #3338
Comments
Does your GPU support OpenGL 3.2 or higher? |
How can I check?
|
On Linux, you can run |
Same here. Just installed it on a Dell Inspiron 6400 with Radeon Mobility x1400 graphics running Ubuntu 19.10 and X. No, the GPU doesn't support OpenGL 3.2 or higher: |
This bug of error handling is already fixed on master ( #3239 ) and was accidentally introduced during some refactoring. So you can compile master and get a proper error if you want. |
I'll be sure to check as soon as I can |
Probably wouldn't fix it but Vulkan support would be really cool |
Hopefully I can compile it for arm when my pinebook pro comes |
GPUs that don't even support OpenGL 3.2+ which is already ancient are much less likely to support Vulkan. I'm not aware of any that do. Sounds like this is a duplicate of #128 though. |
Well, it depends, but for example the one on Pinebook pro you can use Vulkan 1.0 and other GL ES things, however it can't run OpenGL 3.3 app like alacritty. Look at https://developer.arm.com/ip-products/graphics-and-multimedia/mali-gpus/mali-t860-and-mali-t880-gpus |
OpenGL 3.2 might be sufficient, though I could be wrong since GLSL 330 is only supported with OpenGL 3.3 I think. |
I ran the program and it spammed this "There was an error initializing the shaders:" and then said
"thread 'main' has overflowed its stack
fatal runtime error: stack overflow
Aborted (core dumped)"
System
OS: Linux/BSD/macOS/Windows manjaro linux
system: core 2 duo with integrated graphics
Version:
alacritty --version
output 0.4.1Linux/BSD: X11 i3
Windows: WinPTY/ConPTY same error
Logs
it crashed the paste bin website somehow sorry
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