diff --git a/database.csv b/database.csv index e58c80c..cbdb421 100644 --- a/database.csv +++ b/database.csv @@ -287,6 +287,7 @@ id,sse,vr,status,name 29090,0x1404454c0,0x140455010,3,bool TESConditionItem::IsTrue(ConditionCheckParams& a_solution) 29218,0x14044b9a0,0x14045b4f0,4,RE::TESObjectCELL::Spawn 29219,0x14044bbf0,0x14045b740,4,RE::TESObjectCELL::PlaceParticleEffect +29253,0x14044e9c0,0x14045e5a0,4,"void BSTempEffectSimpleDecal::ApplyTextureSetToGeometry (BSTempEffectSimpleDecal * a_this, BSGeometry * a_effect3D, BGSTextureSet * a_texture1, bool a_blended)" 29303,0x140452550,0x140462500,3,RE::NiAVObject::ClearWeaponBlood 30839,0x1404a8090,0x1404b80a0,3,void BGSDistantTreeBlock::UpdateBlockVisibility (BGSDistantTreeBlock * a_this) 31140,0x1404b8580,0x1404c8660,3,SeasonsofSkyrim::LODSwap::Terrain::BuildMeshFileName @@ -971,6 +972,7 @@ id,sse,vr,status,name 75479,0x140d6c1e0,0x140dbdf60,3,fDrawGrass_* 75507,0x140d6dbc0,0x140dbf9b0,3,"NiTexture::RendererData* BSRenderManager::CreateRenderTexture(std::uint32_t a_width, std::uint32_t a_height)" 75522,0x140d6e780,0x140dc05f0,4,"void Renderer::SaveRenderTargetToFile(RENDER_TARGET a_renderTarget, const char* a_filePath, BSGraphics::TextureFileFormat a_textureFileFormat)" +75570,0x140d70290,0x140dc2560,3,void BSGraphics::Renderer::SetPerFrameBuffers (BSGraphics::Renderer * a_renderer) 75580,0x140d705b0,0x140dc2e70,3,void BSGraphics::SetDirtyStates_140d705b0 (bool isCompute) 75591,0x140d71f00,0x140dc4b90,3,OpenAnimationReplacer::src/Hooks.h:107 75595,0x140d72810,0x140dc5530,4,skyrim-nvidia-reflex::CalledDuringRenderStartup @@ -1058,6 +1060,7 @@ id,sse,vr,status,name 98902,0x141292040,0x1412ca950,4,"bool IsValidLight_141292040 (BSLightingShaderProperty * a_this, BSLight * a_light)" 98978,0x141295ad0,0x1412ce720,3,UpdateShadowDistanceAndInteriorFlag 98986,0x141295c30,0x1412ce8a0,4,"void BSShaderManager::GetTexture(const char* a_path, bool a_demand, NiPointer& a_textureOut, bool a_isHeightMap)" +98989,0x141295fb0,0x1412cec20,3,"void InitDirectionalAmbient (NiColor * a_directionalAmbientColors, NiColor * ambientSpecularColor, float ambientSpecularAlpha)" 98997,0x1412966a0,0x1412cf410,2,BSGraphics::BSShaderAccumulator* BSGraphics::BSShaderAccumulator::GetCurrentAccumulator() 99023,0x141297410,0x1412d1c50,3,"void FUN_141297410 (longlong param_1, undefined4 param_2, int param_3)" 99696,0x1412b99f0,0x1412f7420,4,"void ShadowSceneNode::AttachObject (ShadowSceneNode * a_this, NiAVObject * a_node)" @@ -1098,6 +1101,7 @@ id,sse,vr,status,name 101341,0x14131fbd0,0x141365a70,4,"bool BSShader::BeginTechnique_14131FBD0 (BSShader * shader, int vertexDescriptor, int pixelDescriptor, bool skipPIxelShader)" 101499,0x1413251c0,0x1413574f0,3,undefined8 BSShadowDirectionalLight::Func16_1413251C0 (BSShadowDirectionalLight * a_this) 101631,0x14132ead0,0x141371a00,3,"void GetLightingShaderDefines(uint32_t descriptor, D3D_SHADER_MACRO* defines)" +101633,0x14132ef60,0x141371e90,3,uint32_t BSLightingShader::GetPixelTechnique (uint32_t rawTechnique) 101884,0x14133f0c0,0x14137c200,3,RE::BSWin32SaveDataSystemUtility::GetSingleton 101962,0x141340ff0,0x14137e180,4,"longlong **BSWin32SaveDataSystemUtility::Ctor_141340FF0(longlong param_1,longlong **param_2,char *param_3,int param_4)" 101985,0x1413420c0,0x14137f330,4,"ulonglong anonymous_namespace__Win32FileType::CopyToBuffer_1413420C0(longlong param_1,undefined8 param_2,uint param_3)" @@ -8319,6 +8323,7 @@ id,sse,vr,status,name 513211,0x141e0ded0,0x143423080,4,gShadowSceneNodeArray_* 513222,0x141e0df14,0x1434230c4,4,shadowoost::gIsInterior 513256,0x141e0dfcc,0x14342317c,4,ambientSpecularAndFresnel +513464,0x141e0eb48,0x141ed49c8,4,characterLightTexture 513786,0x141e10750,0x141ed6650,4,Skyrim-Upscaler::GetVerticalFOVRad 513793,0x141e10978,0x141ed6530,4,fShadowDistance:Display 513847,0x141e10de0,0x141ed6cd0,3,RE::RTTI_BaseFormComponent