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Adding ARBadgeView code, and adjusting to make it work for retina dis…

…play and to getting the correct (ish) sizes and colours.

Still not exactly the same and some of the code is a bit hacky.
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commit 4f53381eecb604fc99fb2ed81647636229beb970 1 parent 259fd7e
Alan Rogers authored
1  .gitignore
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+build
15 ARBadgeView.h
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+//
+// ARBadgeView.h
+//
+// Created by Alan Rogers on 13/09/09.
+// Copyright 2009 Blind Mice Studios. All rights reserved.
+//
+
+@interface ARBadgeView : UIImageView
+{
+ NSUInteger _number;
+}
+
+@property (nonatomic, assign) NSUInteger badgeNumber;
+
+@end
184 ARBadgeView.m
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+//
+// ARBadgeView.m
+//
+// Created by Alan Rogers on 13/09/09.
+// Copyright 2009 Blind Mice Studios. All rights reserved.
+//
+
+#import "ARBadgeView.h"
+
+static NSMutableDictionary* badgeImages = nil;
+
+@implementation ARBadgeView
+
+@synthesize badgeNumber = _number;
+
+
+- (void) createPathForBadgeInFrame:(CGRect)badgeFrame withAdjustment:(CGFloat)adjustment
+{
+ CGContextRef theContext = UIGraphicsGetCurrentContext();
+
+ CGContextBeginPath(theContext);
+ CGContextAddArc(theContext, CGRectGetMidX(badgeFrame) + adjustment, CGRectGetMidY(badgeFrame), badgeFrame.size.height/2.0f, -M_PI/2, M_PI/2, 0);
+ CGContextAddArc(theContext, CGRectGetMidX(badgeFrame) - adjustment, CGRectGetMidY(badgeFrame), badgeFrame.size.height/2.0f, M_PI/2, -M_PI/2, 0);
+
+ CGContextClosePath(theContext);
+}
+
+
+- (void) drawBadgeAtPoint:(CGPoint)centerPoint context:(CGContextRef)theContext
+{
+ CGContextSaveGState(theContext);
+
+ CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
+ CGContextSetFillColorSpace(theContext, colorSpace);
+
+ CGFloat scale = [[UIScreen mainScreen] scale];
+
+ const CGSize badgeSize = CGSizeMake(23.0*scale, 23.0*scale);
+ const CGSize badgeShadowSize = CGSizeMake(2.0*scale, 3.0*scale);
+
+ NSString* const badgeText = [NSString stringWithFormat:@"%lu", self.badgeNumber];
+ UIFont* const badgeFont = [UIFont boldSystemFontOfSize:17*scale];
+ const CGSize badgeGlyphsBounds = [badgeText sizeWithFont:badgeFont];
+
+ CGFloat adjustment = (badgeGlyphsBounds.width - 12*scale)/2.0;
+
+ if (badgeGlyphsBounds.width <= 12.0*scale) adjustment = 0.0f;
+ const CGPoint badgeTextOrigin = CGPointMake(centerPoint.x-(badgeGlyphsBounds.width)/2.0+badgeShadowSize.width,
+ centerPoint.y-(badgeGlyphsBounds.height)/2.0+badgeShadowSize.height);
+
+
+
+
+ const CGRect badgeFrame = CGRectMake(centerPoint.x-badgeSize.width/2.0+badgeShadowSize.width - adjustment,
+ centerPoint.y-badgeSize.height/2.0+badgeShadowSize.height,
+ badgeSize.width + adjustment*2,
+ badgeSize.height);
+
+ CGColorRef shadowColor = (CGColorRef)CFRetain([[UIColor colorWithWhite:0.0f alpha:0.6f] CGColor]);
+ CGContextSetShadowWithColor(theContext, badgeShadowSize, 3.0*scale, shadowColor);
+
+ CFRelease(shadowColor);
+
+
+
+ CGColorRef outlineColor = (CGColorRef)CFRetain([[UIColor whiteColor] CGColor]);
+
+ CGContextBeginTransparencyLayer(theContext, NULL);
+
+ {
+ CGContextSaveGState(theContext);
+
+ [self createPathForBadgeInFrame:badgeFrame withAdjustment:adjustment];
+
+ CGFloat colors[] = {0.978, 0.736, 0.749, 1.0, 0.752, 0.0, 0.0, 1.0};
+ CGFloat locations[] = {0, 1};
+
+ CGContextClip(theContext);
+
+ CGGradientRef gradient = CGGradientCreateWithColorComponents(colorSpace, colors, locations, 2);
+
+
+ CGPoint myStartPoint, myEndPoint;
+ CGFloat myStartRadius, myEndRadius;
+ myStartPoint.x = CGRectGetMidX(badgeFrame);
+ myStartPoint.y = CGRectGetMinY(badgeFrame);
+ myEndPoint.x = CGRectGetMidX(badgeFrame);
+ myEndPoint.y = CGRectGetMaxY(badgeFrame)/4.0;
+ myStartRadius = 0;
+ myEndRadius = CGRectGetWidth(badgeFrame);
+ CGContextDrawRadialGradient (theContext, gradient, myStartPoint,
+ myStartRadius, myEndPoint, myEndRadius,
+ kCGGradientDrawsAfterEndLocation);
+
+ CGGradientRelease(gradient);
+
+ CGContextRestoreGState(theContext);
+
+ }
+
+ [self createPathForBadgeInFrame:badgeFrame withAdjustment:adjustment];
+
+ CGContextSetStrokeColorWithColor(theContext, outlineColor);
+ CGContextSetLineWidth(theContext, 2.0*scale);
+ CGContextStrokePath(theContext);
+
+ CGContextEndTransparencyLayer(theContext);
+
+ CGContextSetShadow(theContext, CGSizeZero, 0.0);
+
+ CGContextSetFillColorWithColor(theContext, outlineColor);
+ [badgeText drawAtPoint:badgeTextOrigin withFont:badgeFont];
+
+ CFRelease(colorSpace);
+
+ CGContextRestoreGState(theContext);
+
+ CFRelease(outlineColor);
+}
+
+
+- (NSString *)applicationDocumentsDirectory
+{
+ NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
+ NSString *basePath = ([paths count] > 0) ? [paths objectAtIndex:0] : nil;
+ return basePath;
+}
+
+- (void) createImageForBadgeNumber:(NSNumber*)badgeNumber
+{
+ CGFloat scale = [[UIScreen mainScreen] scale];
+
+ CGRect rect = CGRectMake(0.0f, 0.0f, 52.0*scale, 52.0*scale);
+
+ NSString* fileName = [NSString stringWithFormat:@"%lu.png", [badgeNumber unsignedIntegerValue]];
+ NSString* savePath = [[self applicationDocumentsDirectory] stringByAppendingPathComponent:fileName];
+
+ UIGraphicsBeginImageContext(rect.size);
+
+ [self drawBadgeAtPoint:CGPointMake(CGRectGetMidX(rect), CGRectGetMidY(rect)) context:UIGraphicsGetCurrentContext()];
+
+ CGImageRef bitmap = CGBitmapContextCreateImage(UIGraphicsGetCurrentContext());
+
+ UIGraphicsEndImageContext();
+ // convert the finished image to a UIImage and grab the data
+
+ NSData* imageData = UIImagePNGRepresentation([UIImage imageWithCGImage:bitmap]);
+
+ // image is retained by the property setting above, so we can
+ // release the original
+ CGImageRelease(bitmap);
+
+ [imageData writeToFile:savePath atomically:YES];
+
+ [badgeImages setObject:savePath forKey:badgeNumber];
+}
+
+- (void) setBadgeNumber:(NSUInteger)badgeNumber
+{
+ _number = badgeNumber;
+
+ if (_number == 0)
+ {
+ self.image = nil;
+ return;
+ }
+
+ if (badgeImages == nil)
+ {
+ badgeImages = [[NSMutableDictionary dictionary] retain];
+ }
+
+ NSNumber* badgeValue = [NSNumber numberWithUnsignedInteger:_number];
+
+ if ([badgeImages objectForKey:badgeValue] == nil)
+ {
+ [self createImageForBadgeNumber:badgeValue];
+ }
+
+ self.image = [UIImage imageWithContentsOfFile:[badgeImages objectForKey:badgeValue]];
+}
+
+
+@end
30 ARBadgeViewDemo/ARBadgeViewDemo-Info.plist
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+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
+<plist version="1.0">
+<dict>
+ <key>CFBundleDevelopmentRegion</key>
+ <string>English</string>
+ <key>CFBundleDisplayName</key>
+ <string>${PRODUCT_NAME}</string>
+ <key>CFBundleExecutable</key>
+ <string>${EXECUTABLE_NAME}</string>
+ <key>CFBundleIconFile</key>
+ <string></string>
+ <key>CFBundleIdentifier</key>
+ <string>com.yourcompany.${PRODUCT_NAME:rfc1034identifier}</string>
+ <key>CFBundleInfoDictionaryVersion</key>
+ <string>6.0</string>
+ <key>CFBundleName</key>
+ <string>${PRODUCT_NAME}</string>
+ <key>CFBundlePackageType</key>
+ <string>APPL</string>
+ <key>CFBundleSignature</key>
+ <string>????</string>
+ <key>CFBundleVersion</key>
+ <string>1.0</string>
+ <key>LSRequiresIPhoneOS</key>
+ <true/>
+ <key>NSMainNibFile</key>
+ <string>MainWindow</string>
+</dict>
+</plist>
264 ARBadgeViewDemo/ARBadgeViewDemo.xcodeproj/project.pbxproj
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8 ARBadgeViewDemo/ARBadgeViewDemo_Prefix.pch
View
@@ -0,0 +1,8 @@
+//
+// Prefix header for all source files of the 'ARBadgeViewDemo' target in the 'ARBadgeViewDemo' project
+//
+
+#ifdef __OBJC__
+ #import <Foundation/Foundation.h>
+ #import <UIKit/UIKit.h>
+#endif
22 ARBadgeViewDemo/Classes/ARBadgeViewDemoAppDelegate.h
View
@@ -0,0 +1,22 @@
+//
+// ARBadgeViewDemoAppDelegate.h
+// ARBadgeViewDemo
+//
+// Created by Alan Rogers on 26/10/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import <UIKit/UIKit.h>
+
+@class ARBadgeViewDemoViewController;
+
+@interface ARBadgeViewDemoAppDelegate : NSObject <UIApplicationDelegate> {
+ UIWindow *window;
+ ARBadgeViewDemoViewController *viewController;
+}
+
+@property (nonatomic, retain) IBOutlet UIWindow *window;
+@property (nonatomic, retain) IBOutlet ARBadgeViewDemoViewController *viewController;
+
+@end
+
88 ARBadgeViewDemo/Classes/ARBadgeViewDemoAppDelegate.m
View
@@ -0,0 +1,88 @@
+//
+// ARBadgeViewDemoAppDelegate.m
+// ARBadgeViewDemo
+//
+// Created by Alan Rogers on 26/10/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "ARBadgeViewDemoAppDelegate.h"
+#import "ARBadgeViewDemoViewController.h"
+
+@implementation ARBadgeViewDemoAppDelegate
+
+@synthesize window;
+@synthesize viewController;
+
+
+#pragma mark -
+#pragma mark Application lifecycle
+
+- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
+
+ // Override point for customization after application launch.
+
+ // Add the view controller's view to the window and display.
+ [window addSubview:viewController.view];
+ [window makeKeyAndVisible];
+
+ return YES;
+}
+
+
+- (void)applicationWillResignActive:(UIApplication *)application {
+ /*
+ Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
+ Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
+ */
+}
+
+
+- (void)applicationDidEnterBackground:(UIApplication *)application {
+ /*
+ Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
+ If your application supports background execution, called instead of applicationWillTerminate: when the user quits.
+ */
+}
+
+
+- (void)applicationWillEnterForeground:(UIApplication *)application {
+ /*
+ Called as part of transition from the background to the inactive state: here you can undo many of the changes made on entering the background.
+ */
+}
+
+
+- (void)applicationDidBecomeActive:(UIApplication *)application {
+ /*
+ Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
+ */
+}
+
+
+- (void)applicationWillTerminate:(UIApplication *)application {
+ /*
+ Called when the application is about to terminate.
+ See also applicationDidEnterBackground:.
+ */
+}
+
+
+#pragma mark -
+#pragma mark Memory management
+
+- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application {
+ /*
+ Free up as much memory as possible by purging cached data objects that can be recreated (or reloaded from disk) later.
+ */
+}
+
+
+- (void)dealloc {
+ [viewController release];
+ [window release];
+ [super dealloc];
+}
+
+
+@end
21 ARBadgeViewDemo/Classes/ARBadgeViewDemoViewController.h
View
@@ -0,0 +1,21 @@
+//
+// ARBadgeViewDemoViewController.h
+// ARBadgeViewDemo
+//
+// Created by Alan Rogers on 26/10/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import <UIKit/UIKit.h>
+
+@class ARBadgeView;
+
+@interface ARBadgeViewDemoViewController : UIViewController
+{
+ ARBadgeView* _badgeView;
+}
+
+@property (nonatomic, retain) IBOutlet ARBadgeView* badgeView;
+
+@end
+
45 ARBadgeViewDemo/Classes/ARBadgeViewDemoViewController.m
View
@@ -0,0 +1,45 @@
+//
+// ARBadgeViewDemoViewController.m
+// ARBadgeViewDemo
+//
+// Created by Alan Rogers on 26/10/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "ARBadgeViewDemoViewController.h"
+
+#import "ARBadgeView.h"
+
+@implementation ARBadgeViewDemoViewController
+
+@synthesize badgeView = _badgeView;
+
+
+// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
+- (void)viewDidLoad
+{
+ [super viewDidLoad];
+
+ self.badgeView.badgeNumber = 2;
+}
+
+
+- (void)didReceiveMemoryWarning
+{
+ // Releases the view if it doesn't have a superview.
+ [super didReceiveMemoryWarning];
+
+ // Release any cached data, images, etc that aren't in use.
+}
+
+- (void)viewDidUnload {
+ // Release any retained subviews of the main view.
+ // e.g. self.myOutlet = nil;
+}
+
+
+- (void)dealloc {
+ [super dealloc];
+}
+
+@end
444 ARBadgeViewDemo/MainWindow.xib
View
@@ -0,0 +1,444 @@
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17 ARBadgeViewDemo/main.m
View
@@ -0,0 +1,17 @@
+//
+// main.m
+// ARBadgeViewDemo
+//
+// Created by Alan Rogers on 26/10/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import <UIKit/UIKit.h>
+
+int main(int argc, char *argv[]) {
+
+ NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
+ int retVal = UIApplicationMain(argc, argv, nil, nil);
+ [pool release];
+ return retVal;
+}
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