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Merge branch 'master' of ssh://openlierox.git.sourceforge.net/gitroot…

…/openlierox/distrib
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commit 8d9ae48a1eed1764531097c5c8984a339ca252d3 2 parents 5d6596e + 7b20376
Albert Zeyer authored
2  mingw/include/SDL/begin_code.h
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@@ -125,7 +125,7 @@
* packing set to an alternate value, say for loading structures from disk.
* The packing is reset to the previous value in close_code.h
*/
-#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__)
+#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__) || defined(__MINGW32_VERSION)
#ifdef _MSC_VER
#pragma warning(disable: 4103)
#endif
2  mingw/include/SDL/close_code.h
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@@ -32,7 +32,7 @@
* @file close_code.h
* Reset structure packing at previous byte alignment
*/
-#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__WATCOMC__) || defined(__BORLANDC__)
+#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__WATCOMC__) || defined(__BORLANDC__) || defined(__MINGW32_VERSION)
#ifdef __BORLANDC__
#pragma nopackwarning
#endif
BIN  win32/LevelMaker/LevelCompiler.exe
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13 win32/LevelMaker/Microsoft.VC90.CRT.manifest
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@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
+<!-- Copyright (c) Microsoft Corporation. All rights reserved. -->
+<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
+ <noInheritable/>
+ <assemblyIdentity
+ type="win32"
+ name="Microsoft.VC90.CRT"
+ version="9.0.21022.8"
+ processorArchitecture="x86"
+ publicKeyToken="1fc8b3b9a1e18e3b"
+ />
+ <file name="msvcr90.dll" /> <file name="msvcp90.dll" /> <file name="msvcm90.dll" />
+</assembly>
BIN  win32/LevelMaker/corona.dll
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BIN  win32/LevelMaker/levelmaker.exe
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BIN  win32/LevelMaker/msvcr90.dll
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129 win32/LevelMaker/readme.txt
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@@ -1,64 +1,65 @@
-Liero Xtreme Level Maker v1.1
-By Auxiliary Software 2002
-
-http://lieroxtreme.xp8.com/
-
-29th July 2003
--------------------------------------
-
-
-Contents
-1) Description
-2) How to use it
-3) Contact
-
-
-1) Description
---------------
-The level maker is a simple program that grabs three image files and converts them into a single file that can be played as a level in Liero Xtreme.
-
-The three images do different things:
-
-a) Front image
-The front image is what is used for pixels that have dirt or rock flags.
-
-b) Back image
-The back image is what is used for pixels that have no dirt or rock flags.
-
-c) Material image
-The material image specifies what the pixels are. Pixels can be one of three types. Dirt, Rock or empty.
-Different colours are used in the material image to represent different pixel types:
-
-(In RGB colour format)
-Dirt = 255,255,255
-Rock = 128,128,128
-Empty = 0, 0, 0
-
-All three images must be exactly the same image size.
-
-
-
-2) How to use it
-----------------
-1) Run the exe file
-2) Click on the browse buttons and find the appropriate images
-3) Enter in a name
-4) Click on the compile button and save the level
-
-The level file should have the extension *.lxl so that Liero Xtreme can see that it is a possible level.
-
-The 3 images can be in any of the following image formats:
-PNG, JPEG, PCX, BMP, TGA, GIF
-
-However, storing material files in lossy file formats (jpeg, gif) may result in slight value changes in the colour which would cause the material file to be not processed correctly.
-
-PNG, PCX, BMP or TGA file formats would be the best formats to use for all three image files.
-
-After running the level maker, put the newly created *.lxl file in the Levels directory located in the Liero Xtreme directory.
-Load up Liero Xtreme, select your level from the list, and play!
-
-
-3) Contact
-Contact me at:
-jasonb___@hotmail.com
-(Use 'LieroX' as the subject name to help me out)
+Liero Xtreme Level Maker v1.2
+By Auxiliary Software 2002
+By OpenLieroX dev team 2009
+
+http://openlierox.net/
+
+Contents
+1) Description
+2) How to use it
+3) Contact
+
+
+1) Description
+--------------
+The level maker is a simple program that grabs three image files and converts them into a single file that can be played as a level in Liero Xtreme.
+
+The three images do different things:
+
+a) Front image
+The front image is what is used for pixels that have dirt or rock flags.
+
+b) Back image
+The back image is what is used for pixels that have no dirt or rock flags.
+
+c) Material image
+The material image specifies what the pixels are. Pixels can be one of three types. Dirt, Rock or empty.
+Different colours are used in the material image to represent different pixel types:
+
+(In RGB colour format)
+Dirt = 255,255,255
+Rock = 128,128,128
+Empty = 0, 0, 0
+
+All three images must be exactly the same image size.
+
+d) Hi-res front and back images (optional)
+The same as front and back images, but with possibility to add more detail -
+the level won't look pixelated if you include these images. They will be shown instead of low-res images,
+but material image is the same for both hi-res and low-res versions.
+Hi-res images are supported since OpenLieroX 0.58, old LX will just show low-res images 2x scaled up.
+Hi-res images should be exactly twice the size of other three images.
+
+
+2) How to use it
+----------------
+1) Run the exe file
+2) Click on the browse buttons and find the appropriate images
+3) Enter in a name
+4) Click on the compile button and save the level
+
+The level file should have the extension *.lxl so that Liero Xtreme can see that it is a possible level.
+
+The images can be in any of the following image formats:
+PNG, JPEG, PCX, BMP, TGA, GIF
+
+However, storing material files in lossy file formats (jpeg, gif) may result in slight value changes in the colour which would cause the material file to be not processed correctly.
+
+PNG, PCX, BMP or TGA file formats would be the best formats to use for all three image files.
+
+After running the level maker, put the newly created *.lxl file in the Levels directory located in the Liero Xtreme directory.
+Load up Liero Xtreme, select your level from the list, and play!
+
+
+3) Contact
+Send mail to openlierox-devel@lists.sourceforge.net
BIN  win32/LevelMaker/zlib.dll
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