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Description

Example program for my blog post "You don't have to flip your textures for OpenGL". It is meant to show that textures or UV coordinates do not need to be flipped when rendering with different graphics APIs.

Requirements

Not included in this repository but necessary to build and run:

  • glew: glew.h and binaries must be put directly into the root directory

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Example program to show that textures or UV coordinates do not need to be flipped when rendering with different graphics APIs.

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