This repository contains a custom C++ Vector implementation, focusing on performance, exception safety, and optimizations relevant to game development.
🤔 Doing this answered me this questions:
- How
std::vectorreally works? - How to handle exceptions safely during mass object creation?
- The magic behind move semantics for blazing-fast operations?
- Optimizing deletions when order doesn't matter?
👉 For a detailed breakdown of the design choices, exception safety strategies, move semantics implementation, and game-specific optimizations, please check out the in-depth article!.