Ballooning with Three.js
This was developed as a study into procedural terrains, buffer geometry optimisation and shadow mappers with Three.js and WebGL. I had some grand plans for the application, but they were never realised so it's probably more useful to just release it as it is for others to take a look! There are plenty of issues with it and it's pretty rough having been developed over 2 years ago now, but if it's some use to anyone that's great.
Use the arrow keys or the left and right sides of the screen on touch devices to move the balloon.
- Procedurally generated infinite terrain & tree placement
- Happy flapping birds
- Shoreline boathouse placement
- Pleasant mountain ballooning
- Statically batched tree rendering
- Runs on desktop and mobile
Feel free to have a dig around in the code and change things. I've setup a webpack development environment with hot module replacement that you can use to quickly iterate the application.
- Ensure that you have node and npm installed on your machine. You can follow the official instructions at https://www.npmjs.com/get-npm
- Clone the repository into your desired project folder
npm installfrom within the project folder to install dependencies
- Ensure webpack-cli is either available globally or installed locally (
npm install --save-dev webpack-cli)
npm start. This will spin up a webpack development server running at http://localhost:8080
- Change the code you like and see what happens!
npm run buildto build a production ready version of the web app.
- Contents will be processed into /dist, which you can upload to your web server.