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Simple particle flocking simulator in Godot
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.gitignore
IndividualParticle.cs
IndividualParticle.tscn
Obstacle.cs
ParticleFun.csproj
ParticleFun.sln
ParticlesTest.cs
ParticlesTest.tscn
README.md
default_env.tres
icon.png
icon.png.import
mono_crash.0.0.json
obstacle.png
obstacle.png.import
particle.png
particle.png.import
project.godot

README.md

ParticleFun

Simple particle flocking simulator in Godot.

This simple flocking simuluation is implmenting the Boids priciples of seperation, alignment and cohesion.

In addition to the simple flocking it also implements simple obstacle avoidance.

The end goal would be to integrate into a projection based experiance to track people and have the boids flock around them.

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