Customizable Tetris(tm) with textual interface.
yetris is a customizable Tetris(tm) clone for the terminal. It has some features found on modern adaptations and aims to please both casual players and Tetris(tm) enthusiasts.
It has full textual interface, check out these features:
- Colors and animated interface;
- Customizable gameplay, with several game mode possibilities: ghost piece, hold piece, slide left/right, invisible and custom initial level and noise (like the old B-mode).
- Customizable interface: up to 7 next pieces, toggle game borders, center screen, modify game random algorithm...
- You can change settings on in-game menus and options;
- Game profiles: settings are automatically saved and restored at startup. Multple profiles supported.
- Game statistics: cleared lines, individual and total pieces...
yetris was originally developed in C, now reprogrammed in C++ with ncurses. It runs on pretty much every terminal around here, but it's limited to POSIX systems.
|Left, Right||Controls the piece|
|c||Holds the piece|
|z, x||Rotates piece counter-clockwise/clockwise|
|p||Pauses the game|
|q||Quits the game at any time|
|h||Show help window|
yetris only depends on
ncurses; it's used to show cute things on the terminal.
Make sure you have the package ncurses dev. Note that it's not the default that comes with your distro.
|Arch Linux||comes by default|
If you know the means to install on other distros, please tell me.
Briefly, the following shell commands should configure, build and install this package on the default directories:
$ make $ [sudo] make install
If you want to test it before installing, do:
$ make run
Then, it's simple:
$ man yetris $ yetris --help $ yetris
INSTALL.md for more info.
README.md on the
In there I try to explain the source and how could you play
If you want to contribute, there's a lot we could do together! Don't hesitate to contact me, any addition is welcome.
TODO files are nice points to check out
what we could do.
Also, if you're like me and love ncurses games, with textual
interface and stuff, the
src/Inteface/* files could be of
great use. I tried to make them very flexible so you could
just insert them into a project without too much change.
Hello there, I'm Alexandre Dantas (kure)!
Thanks for downloading and playing this game. I'm glad you had interest on this project.
You can send me comments, bugs, ideas or anything else by email. And if you have time, please visit my blog!
- My email:
eu @ alexdantas.net
- My homepage: http://www.alexdantas.net/
- yetris main page: http://yetris.alexdantas.net/
- yetris on GitHub: https://github.com/alexdantas/yetris/
I'd appreciate any commentary - even if it's just "Hello, I play your game!".
Huge thanks for all the people that contributed to the project (in order of appearance):
Karfield fixed a great
typedefsand inclusions. Thanks to him, yetris now works on MacOsX!
Rodrigo Rebello fixed some
resource leaks and optimized the game by removing
- Damon McDougall pointed out a serious issue on the building process. Thanks to him yetris can be installed on BSD!
Also, some miscellaneous credits:
- Yetris' logo uses the Crawford2 Figlet Font.
- Thanks, Nicolas Devillard! Your iniParser helped me a lot!
- I'm also using clibs/commander, simples CLI argument parser I've ever seen.
- Emacs, Awesome and Arch Linux, the Ultimate Triforce.
- The OneUps kept me awake on several nights. Their music is great, specially Volume 2!
yetris - Customizable Tetris(tm) on the console. Copyright (C) 2013-2014 Alexandre Dantas (kure)
yetris is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/.