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Pacman A light version of the game, where a character is moving on a 2D game table with the purpose of getting to the finishing point trying to avoid the fixed and moving obstacles, whose coordinates are changing depending on the player's own position. Function "move_character" reads the next move , modifies the coordinates of the player and returns 1 if press "q" on the keyboard or 0 otherwise. Function "is_the_game_ended" verifies the player's coordinates in the corner from south-east. - It needs to be verified if the player overlaps an obstacel before calculatint the new positions of the mobile obstacles before and after. If the game is finished successfully, the text 'GAME COMPLETED' is shown.
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PacmanLite with moving and fixed obstacles
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