Skip to content


Switch branches/tags

Name already in use

A tag already exists with the provided branch name. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Are you sure you want to create this branch?

Latest commit


Git stats


Failed to load latest commit information.
Latest commit message
Commit time

Render Swift ObjC++ License


CoreRender is a SwiftUI inspired API for UIKit (that is compatible with iOS 10+ and ObjC).


  • Declarative: CoreRender uses a declarative API to define UI components. You simply describe the layout for your UI based on a set of inputs and the framework takes care of the rest (diff and reconciliation from virtual view hierarchy to the actual one under the hood).
  • Flexbox layout: CoreRender includes the robust and battle-tested Facebook's Yoga as default layout engine.
  • Fine-grained recycling: Any component such as a text or image can be recycled and reused anywhere in the UI.


Let's build the classic Counter-Example.

The DSL to define the vdom representation is similiar to SwiftUI.

func makeCounterBodyFragment(context: Context, coordinator: CounterCoordinator) -> OpaqueNodeBuilder {
  Component<CounterCoordinator>(context: context) { context, coordinator in
    VStackNode {
      LabelNode(text: "\(coordinator.count)")
        .width(Const.size + 8 * CGFloat(coordinator.count))
      HStackNode {
          .text("TAP HERE TO INCREASE COUNT")
          .setTarget(coordinator, action: #selector(CounterCoordinator.increase), for: .touchUpInside)
          .padding(Const.margin * 2)
    .matchHostingViewWidth(withMargin: 0)


Label and Button are just specialized versions of the Node<V: UIView> pure function. That means you could wrap any UIView subclass in a vdom node. e.g.

Node(UIScrollView.self) {
  Node(UILabel.self).withLayoutSpec { spec in 
    // This is where you can have all sort of custom view configuration.

The withLayoutSpec modifier allows to specify a custom configuration closure for your view.

Coordinators are the only non-transient objects in CoreRender. They yeld the view internal state and they are able to manually access to the concrete view hierarchy (if one desires to do so).

By calling setNeedsReconcile the vdom is being recomputed and reconciled against the concrete view hiearchy.

class CounterCoordinator: Coordinator{
  var count: UInt = 0

  func incrementCounter() {
    self.count += 1                      // Update the state.
    setNeedsReconcile()                  // Trigger the reconciliation algorithm on the view hiearchy associated to this coordinator.

Finally, Components are yet again transient value types that bind together a body fragment with a given coordinator.

class CounterViewCoordinator: UIViewController {
  var hostingView: HostingView!
  let context = Context()

  override func loadView() {
    hostingView = HostingView(context: context, with: [.useSafeAreaInsets]) { context in
      makeCounterBodyFragment(context: context, coordinator: coordinator)
    self.view = hostingView
  override func viewDidLayoutSubviews() {

Components can be nested in the node hierarchy.

func makeFragment(context: Context) {
  Component<FooCoordinator>(context: context) { context, coordinator in
    VStackNode {
      LabelNode(text: "Foo")
      Component<BarCoordinator>(context: context) { context, coordinator in
        HStackNode {
          LabelNode(text: "Bar")
          LabelNode(text: "Baz")

Use it with SwiftUI

Render nodes can be nested inside SwiftUI bodies by using CoreRenderBridgeView:

struct ContentView: View {
  var body: some View {
    VStack {
      Text("Hello From SwiftUI")
      CoreRenderBridgeView { context in
        VStackNode {
          LabelNode(text: "Hello")
          LabelNode(text: "From")
          LabelNode(text: "CoreRender")
          .matchHostingViewWidth(withMargin: 0)
      Text("Back to SwiftUI")

struct ContentView_Previews: PreviewProvider {
  static var previews: some View {


Layout engine: