Mac AppStore patch for node-webkit
This patch is totally based on this work: https://github.com/rogerwang/chromium.src/pull/17
The original patch by @trevorlinton did not work with 0.11.5, so I fixed it for the newer version until node-webkit (or now nw) official repository gets updated with the proper changes, and buildbot slave is created for Mac AppStore executable.
node-webkit (now nw.js) executable cannot be submitted to Mac AppStore as is and needs to be tweaked is its Chromium part uses QuickTime and various deprecated / private APIs; this patch removes usage of QuickTime libraries and makes a few other changes that allow node-webkit to be submitted to AppStore. The binary from this repository was successfully submitted via Application Loader on Jan 14th, 2015.
It is further discussed here: https://github.com/rogerwang/node-webkit/issues/936
Latest review in January required to drop some more APIs, so I also had to patch the webkit located within
node-webkit/src/third_party/WebKit to get it approved by App Store.
How to get node-webkit build accepted on Mac App Store
I figured out that Apple may be rejecting the latest ffmpegsumo.so located under libraries. If you do not use ffmpeg, you may delete the file from
node-webkit Framework.framework/Libraries/ffmpegsumo.so and resubmit.
If you do use ffmpeg, however, more investigations are necessary to submit it to App Store—it uses certain QtKit APIs that need removal as well (or rather, a conversion to AVFoundation).
The most recent binary of 0.11.5 was accepted by App Store without ffmpegsumo.so on January 26th 2015 (and once with it, too, earlier).
Submitting to App Store
To ensure successful submittion, you will need to:
- Delete the
ffmpegsumo.so(if you're not using it, as explained above)
- Edit the plist to match your app ID
- Sign the code with the right entitlements that enable sandbox on it see here by @trevorlinton
- Ensure you do not request the entitlements you do not need (like printing or etc., App Review team checks that)
- Finally, create a package with productbuild tool on your Mac and upload to App Store for review.
Once sandboxed, the app may crash with
deny forbidden-sandbox-reinit error. To fix that, please see this closed issue for details.