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Commits on Dec 15, 2010
  1. Replaced select boxes with custom drop downs to fix bugs with onmouse…

    committed Dec 15, 2010
    …over and other events.
Commits on Dec 14, 2010
  1. Expand city sight to 2 tiles

    committed Dec 14, 2010
Commits on Dec 13, 2010
Commits on Nov 28, 2010
  1. Let's try again.

    committed Nov 28, 2010
  2. Fixed a bug where if the initial placement of troops is next to the e…

    committed Nov 28, 2010
    …dge of the map, it crashes due to trying to interact with nonexistant tiles.
  3. Fix bug, where the map generator tries to place the new warrior off o…

    committed Nov 28, 2010
    …f the map one column farther than should be possible.
Commits on Nov 20, 2010
  1. Upgraded map algorithm!

    committed Nov 20, 2010
Commits on Sep 22, 2010
Commits on Aug 22, 2010
  1. Replaced blasted i() with handleInteraction; still looking for a bett…

    committed Aug 22, 2010
    …er name... but at least it's an improvement.
Commits on Aug 21, 2010
Commits on Nov 12, 2009
Commits on Oct 12, 2009
  1. AI now builds city defense.

    committed Oct 12, 2009
Commits on Sep 28, 2009
  1. City can now be conquered (have yet to test AI conquering. Also, redu…

    committed Sep 28, 2009
    …ced barbarian appearance
Commits on Sep 18, 2009
  1. Replaced active unit + deleting with a new system based off of a list…

    committed Sep 17, 2009
    … of active units. It seems to have fixed the previous (from what I can tell with my (limited) testing so far).
Commits on Sep 17, 2009
  1. Fixed bug on browsers with firebug that have a console. (should have …

    committed Sep 16, 2009
    …tested that with my previous fix) and fixed bug with ai retaining index to dead units (now they keep a copy of the dictionary.
Commits on Sep 13, 2009
  1. Added DefendCity AI function

    committed Sep 13, 2009
  2. Fixed boat graphics

    committed Sep 13, 2009
  3. Quoted keys in the hash maps to avoid a bug on some browsers.

    Jeffrey Henning committed Sep 13, 2009
  4. Enemy cities build units

    committed Sep 12, 2009
Commits on Sep 10, 2009
  1. Debug mode enabled if you hit 'd'. 'f': toggle fog of war, 's': show …

    committed Sep 9, 2009
    …entire map + remove fog of war
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