Brim setting with hollow bottomless creates random brim inside of hollow object. #816

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dreamscape74 opened this Issue Nov 21, 2012 · 2 comments

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This error occurs when creating gcode for bottomless object like thin wall 0.5mm calibration cube.
Brim setting would create same number of brim lines inside and outside of the wall. This could be by design, but it does not create all around the wall, but rather certain random locations.

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mesheldrake commented Nov 22, 2012

It looks like this only happens when skirt and brim are both enabled, and skirt distance is set less than brim distance. Try it without skirt, or make sure skirt distance is set higher than brim.

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alexrj commented May 13, 2013

I think this is now fixed, as many changes were applied to brim. Closing, but feel free to reopen.

alexrj closed this May 13, 2013

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