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media
Ball.cpp
Ball.h
BaseApplication.cpp
BaseApplication.h
Environment.cpp
Environment.h
GTA2Application.cpp
GTA2Application.h
GTA2Application_gui.cpp
GTA2Application_gui.h
GuiMgr.cpp
GuiMgr.h
MainMenuDlg.cpp
MainMenuDlg.h
Makefile
Makefile.am
Makefile.am~
Makefile.in
Makefile~
Manual.txt
MyMotionState.h
NetworkManager.cpp
NetworkManager.h
PhysicsSimulator.cpp
PhysicsSimulator.h
Player.cpp
Player.h
README.txt
Score.h
SoundManager.cpp
SoundManager.h
buildit
config.h
configure.ac
input.cpp
input.h
main.cpp
makeit
plugins.cfg
resources.cfg
simulation.cpp
simulation.h

README.txt

Alejandro Weibel	aaw738
Andy Hsu			ah28348
Nelson Cheng		nc7559



'./makeit'			 will build this program
'./assignment2'		 runs the program 
Refer to Manual.txt for gameplay instructions.

Functionality that's been implemented
---------------------------------------------------------------
	- Source controlled by github
	- 1 ball (aka boxman) with 3 walls that bounces off of the walls, ceiling, and floor.
	- Ball always starts at (0, 0, 0) but is given a random velocity in a random direction away from player.
	- Ball bounces with collision from Bullet
	- Ball increases speed per bounce to increase difficulty 
	- WASD control paddle
	- mouse moves camera
	- CEGUI HUD system implemented
	- SDL Sound effects system implemented
	- Ball and walls textured
	- Scoring system tracks times bounced off a wall or paddle
	- Score resets when ball exits arena, high score updates as necessary
	- Toggle cursor to select quit button
	- Music player, loops until exit
	- Arena looks closer to squash court (http://en.wikipedia.org/wiki/File:US_Open_Squash_Championship_2011_Drexel_University.jpg)
	- Blender file -> mesh.xml -> Ogre .mesh file converter


Issues Encountered
---------------------------------------------------------------
	- Bullet collision inaccuracies
	- Ball sometimes move through walls due to bullet
	- Could not start menu under new window due to some sort of thread problem that ogre doesn't like
	- 

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