Logic game with sokoban elements for GNU Emacs.
Clone the repo and add the following lines to your
(add-to-list 'load-path "/path/to/ducpel-dir") (autoload 'ducpel "ducpel" nil t)
(quelpa '(ducpel :fetcher github :repo "alezost/ducpel" :files ("*.el" "levels")))
M-x ducpel to start the game and the following keys to play:
- left/right/up/down – move a man;
- TAB/S-TAB – switch to the next/previous man;
- SPC – activate a special cell (exit or teleport);
- u – undo a move;
Key bindings for levels:
- R – restart current level (with prefix also reread a level file);
- N/P – go to the next/previous level;
- L – go to the specified level;
- F – load a level from file.
Key bindings for replaying:
- rc – replay current moves;
- rS – replay solution (each inbuilt level has a solution);
- rs – save current moves to a file;
- rf – replay saved moves from a file;
You will learn everything you need during playing the game.
TODO Write something here.
If you found a better solution than the default one, and especially if you created a level, you may make a pull request or open an issue.
Making new levels is a priority.
artist-mode can be useful during
building a map. A level file consists of 2 maps:
The main map (titled with
; Map) defines:
@– impassable cells (unbreakable walls);
#– breakable walls;
– empty cells;
.– simple floor,
L– floor that can move left,
R– floor that can move right,
U– floor that can move up,
D– floor that can move down,
H– floor that can move horizontally (left and right),
V– floor that can move vertically (up and down),
M– floor that can move in any direction.
The second map (titled with
Objects) is used only to define the position of men and boxes:
p– inactive man;
P– active man;
m(the same meaning as for the floors above).
Other characters in the object map are ignored.
Also a level should provide a solution (
contains the moves and it is the solution after you passed a level).
I thought it would be great to make a sokoban-like game where several men can move several boxes and boxes can be transformed into floors, so that you can build a path to the exit.
A big part of the game is the idea of moving cells (floors with arrows). It was taken from a non-free game "Metamorphs" (it was released only for Microsoft Windows around 2000).
The code of sokoban package was used hardly.
What does the name mean?
I just tried to make a unique name and stayed on this variant because it ends with "el" and it consists (almost) of 2 latin roots:
- duco, ducere, duxi, ductus – to lead;
- pello, pellere, pepuli, pulsus – one of the meanings is "to push".