- Copenhagen, Denmark
- https://alfredbaudisch.com
- @alfredbaudisch
- @alfredbaudisch@mastodon.gamedev.place
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GodotDynamicInventorySystem Public
Godot's fully dynamic inventory system, UI with infinite scrolling, item categories, equipment slots, database of items, inspired by Zelda Breath of the Wild
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pardall_markdown Public
Reactive publishing framework, filesystem-based with support for Markdown, nested hierarchies, and instant content rebuilding. Written in Elixir.
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GodotPhoenixChannels Public
GDScript and Godot client for real-time Phoenix Framework Channels
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165 contributions in the last year
Contribution activity
May 2023
Created 2 commits in 2 repositories
Created 2 repositories
Created a pull request in raysan5/raylib that received 8 comments
Store GLTF model animation names
Added ModelAnimation.name in order to keep GLTF animation names. Updated models_loading_gltf, showing the name of the animation currently playing …
Created an issue in godotengine/godot that received 5 comments
AnimationTree Advance Expression is ignored (State Machine Tree transition never happens)
Godot version
4.0.3-stable
System information
Windows 10
Issue description
The value from an Advance Expression in a AnimationNodeStateMachineTrans…