Details and instructions:
- In-game vertex painting with Godot Engine (Wash Car Effect)
- Runtime In-Game Vertex Painting to Simulate Dirt Removal
My other implementation uses actual texture painting in game, being more flexible and produces smoother results, with the cost of added complexity - but the performance is still great:
You can support the development of my open-source contributions and this project on Patreon, a PayPal donation or buy me a coffee with Ko-fi. Or of course, you can get my Godot UI Masterclass Course and learn how to make data-driven and responsive user interfaces with Godot from scratch (the final result is open-source).
- Mike King
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