A collection of general usage 3D Shaders for Godot 4.
Godot Shader that dissolves the object with respect to Object Space. Even if the object is transformed in world/global space (moved around and rotated), the dissolve position and offset are preserved.
Thanks @nekotogd for porting the Object Space calculation from Godot 3 to Godot 4.
dissolve-godot4-working.mp4
Base World Space dissolve code by @ceceppa. Ported to Object Space by myself.
dissolve-godot3.mp4
Dissolve in Object Space with respect to a given Vector3
direction.