• Ways to contribute without software development skills :octocat:
  • Add file picker to add images :octocat:
  • Add/Edit Exif info :octocat:
  • check for image validity :octocat:
  • Notification sounds :octocat:
  • Set relative paths :octocat:
  • Node to merge 2 meshes :octocat:
  • Hide "advanced" values for choice param in Meshroom.
  • Camera calibration Lensefun
  • Remeshing & Retopology :octocat:
  • Estimate disk & ram space
  • dense point cloud computation without meshing
  • manual gpu selection
  • restrict resource consumption
  • Visual interface for node statistics #564
  • Sketchfab uploader
  • Group photos that have feature correlation, but are not reconstructed
  • Removing a photo from a group leads to redoing feature extraction
  • Contribution of single camera on SfM (and visa versa)
  • Better handling of video files (KeyframeSelection)
  • Manage Node Graph variations
  • Project Manager/Templates
  • Manual image matching (method & GUI)
  • Line reconstruction :octocat: :star:
  • Optical flow
  • Texturing
  • PointcloudRegistration
  • Visualize point cloud density (sparse and dense)
  • Dense reconstruction/ dense point cloud Open Source
  • Dense reconstruction (CPU/(GPU))
  • Dense reconstruction from unstructured image collections (SchΓΆnberger et al.) CPU
  • White balance of images
  • Camera projection on surface
  • 3D Features viewer
  • Images / Images Viewer / 3D Viewer
  • Graph Editor
  • Rotate / Scale model in Meshroom
  • IMU/Gyroscope Integration for camera rotation estimation from mobile devices
  • Camera tracking using SteamVR
  • Photometric_stereo
  • Orthoimage support
  • Real-time Visual Odometry
  • Sequential Rig (4D)
  • Network processing client πŸ‘‘
  • GCP support πŸ‘‘
  • GPS support
  • Coordinate System πŸ‘‘
  • Real world coordinates
  • Real-time reconstruction using SLAM πŸ‘‘
  • Image Masking πŸ‘‘πŸ‘‘
  • CPU / non-cuda implementation of the DepthMap node πŸ‘‘πŸ‘‘πŸ‘‘
  • DeepLearning integration for 3D Reconstruction πŸ‘‘πŸ‘‘πŸ‘‘πŸ‘‘
  • Graph Structure from Motion (GSfM)