Point distribution - Taking advantage of KL language in Fabric Engine, create distribute points on a plane and use it to scatter geometry on points.
The purpose of this exercise is to get familiar with Fabric Engine.
This project attempts to achieve the following goals:(Some are still in progress)
1- Utilize KL within the Fabric Canvas application. 2- Utilize the parallel processing capabilities(PEX). 3- Gather and Randomize points from a source geometry. 4- Random percentage subtraction of points. 5- Point subtraction based a on secondary geometry. 6- Distribute based on texture map as input. 7- Deform the plane using some sort of procedural method place the points. 8- Utilize a texture map as input for how the plane is deformed.
Please visit this link for more information: http://alijafargholi.com/2015/12/fabric-engine-point-distribution/