Point distribution - Taking advantage of KL language in Fabric Engine, create distribute points on a plane and use it to scatter geometry on points.
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LICENSE
README.md
percentage_subtract.kl
pointDistribution.canvas
remove_base_on_geo.kl
scatter_point.kl

README.md

fabric_engin_point_distribution

Point distribution - Taking advantage of KL language in Fabric Engine, create distribute points on a plane and use it to scatter geometry on points.

The purpose of this exercise is to get familiar with Fabric Engine.

This project attempts to achieve the following goals:(Some are still in progress)

1- Utilize KL within the Fabric Canvas application. 2- Utilize the parallel processing capabilities(PEX). 3- Gather and Randomize points from a source geometry. 4- Random percentage subtraction of points. 5- Point subtraction based a on secondary geometry. 6- Distribute based on texture map as input. 7- Deform the plane using some sort of procedural method place the points. 8- Utilize a texture map as input for how the plane is deformed.

Please visit this link for more information: http://alijafargholi.com/2015/12/fabric-engine-point-distribution/