From a727f634e36172e951a5e9fd8840bed5b0037a69 Mon Sep 17 00:00:00 2001 From: clawoo Date: Sun, 18 Sep 2011 14:17:26 +0300 Subject: [PATCH] Stop updating after game over, initialize current level variable --- Classes/GameLayer.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Classes/GameLayer.cpp b/Classes/GameLayer.cpp index 33b5a91..c42ba22 100644 --- a/Classes/GameLayer.cpp +++ b/Classes/GameLayer.cpp @@ -54,6 +54,8 @@ bool GameLayer::init() asteroids_ = new CCMutableArray(); bullets_ = new CCMutableArray(); + + currentLevel_ = 0; this->startLevel(); @@ -351,6 +353,7 @@ void GameLayer::resetShip() void GameLayer::gameOver() { this->resetShip(); + this->unscheduleUpdate(); ship_->setIsVisible(false);