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AMX Mod X - Half-Life 1 Scripting and Administration
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Arkshine Add missing is_user_authorized() native (#840)
* Add missing is_user_authorized() native

It is implemented in core, but missing in amxmodx.inc

* Fix typo
Latest commit 6ef4077 Mar 5, 2020

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.github Add CONTRIBUTING and ISSUE_TEMPLATE (#534) Sep 2, 2018
amxmodx Close cmdaccess.ini file if fopen found the file... (#815) Dec 20, 2019
compiler Port bugfix for incorrect heap deallocation on conditional operator (#… Nov 2, 2018
configs Move hamdata.ini to gamedata (#597) Sep 28, 2018
editor/studio Add elog_message native (#451) Aug 1, 2017
gamedata Update gamedata for all supported mods (#771) Oct 21, 2019
installer
modules
plugins Add missing is_user_authorized() native (#840) Mar 5, 2020
public Bump ReHLDS API version to 3.6 (#721) May 16, 2019
support Add new plugin defines regarding the AMX Mod X version (#723) Oct 17, 2019
third_party Fix behavior change about endianness check in maxmind/libmaxminddb#123 ( Oct 20, 2019
tools Normalize line endings and whitespace Jan 17, 2016
.gitattributes Add gitattributes Mar 10, 2015
.gitignore
.gitmodules Use upstream AMTL as a submodule Mar 9, 2015
.travis.yml Build assembly files with AMBuild. (#481) Aug 26, 2018
AMBuildScript String changes for missing path exception messages (#718) May 13, 2019
README.md Updated readme (#539) Sep 4, 2018
appveyor.yml Fix MySQL connector link (#844) Mar 4, 2020
configure.py Build assembly files with AMBuild. (#481) Aug 26, 2018
product.version Bump version Sep 10, 2018
pushbuild.txt Another stab at Windows build fix. Sep 9, 2018

README.md

AMX Mod X is a Metamod plugin for Half-Life 1. It provides comprehensive scripting for the game engine and its mods. Scripts can intercept network messages, log events, commands, client commands, set cvars, modify entities, and more. AMX Mod X also has a system for extending native scripting through modules, leading to outside support for things like MySQL and Sockets.

General

Development

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