Introduce new natives to read/write on entity's private data based off class/member name using gamedata files #284
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Based on #282.
This introduces a new set of natives to handle an entity's private data.
Unlike the
[get|set]_pdata_*natives that require compiling the class member offset into the plugin, those new ones instead retrieve the necessary offset from the AMXX gamedata files at runtime, based on the provided class and member name.The use of gamedata files has the advantage to make these natives much safer than
[get|set]_pdata_*as it can perform stricter offset and typing checks.