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Heap/stack corruption on map change following bot spawning #748
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I can reproduce this on my Linux server. Beyond what was already said, the crash occurs on the latest 1.9 build and without any SM extensions loaded. Choice of map seems to matter in some way. I started the server on itemtest and running |
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If I manually kick the bot prior to switching the map, the crash does not seem to happen. However, it is too late by the time This also means I cannot predict when a map will end beforehand to use this workaround, and any plugin that calls SM's |
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Getting this issue with tf bots as well. |
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I can confirm that I am having this crash issue with regular bots as well. However, important thing to note for me is that this crash does not occure on a server running under Debian, but does occure if the server is running Ubuntu. |
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Made a crash "avoider", https://forums.alliedmods.net/showthread.php?p=2585800 |
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@Glubbable: Can confirm; it crashes on Ubuntu but also on Gentoo, which is what NFOservers managed Linux game servers also run. |
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Does this still happen after todays fix? |
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There's practically zero chance this is related to the convar change. That only started after our change in early May. |
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To everyone following this thread: I highly recommend that you take a look at Try a SourceMod rebuild with the latest commits and see if your heap corruption problems go away! |
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Oh... and oops, in my previous post I referenced the wrong issue/PR numbers. 🙄 Fixed now. |
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Gonna go ahead and hope this was fixed by the PlayerManager changes 🤞 |
Linux TF2 server segfaults on map change after spawning a puppet bot
TF2 srcds v4294355
Sourcemod v1.8.0.6040
Metamod 1.10.7-git961
Reproduction steps:
sv_cheats 1; bot -name SomeBOT -class soldier; sv_cheats 0changelevel (some other map)Repeatability:
Time frame:
Crash dump: https://crash.limetech.org/a4w7wssvn6z6
Additional log file: debug.log
Plugins loaded:
Extensions loaded:
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