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I have tried my absolute best to reduce the problem-space and have provided the absolute smallest test-case possible.
I can always reproduce the issue with the provided description below.
Environment
Operating System version: Win & Lin
Game/AppID (with version if applicable): 500 & 550
Current SourceMod version: 1.10
Current SourceMod snapshot: 6407
I have updated SourceMod to the latest version and it still happens.
I have updated SourceMod to the latest snapshot and it still happens.
Description
Both Left 4 Dead games have their matchmaking_ds files inside {mod folder}/bin, and currently SM is set up to look for that file inside {mod folder}/bin/{platform}.
Maybe you guys could make an exception for L4D1&2 to define PLATFORM_FOLDER as "" for those games? Just a suggestion.
Thanks for the report. Please add some detail on how this is affecting you such as explaining what is not working or including error logs you are getting from it not being found.
Here are the logs on my L4D2 server upon start-up. I have also attached the plugin and the gamedata file associated with it so you can test for yourself. l4d-changemission.zip
It looks like this might be wrong for all games on Linux, I suspect the paths here are specific to macOS (or possibly just the client distributions in general).
Help us help you
Environment
Description
Both Left 4 Dead games have their matchmaking_ds files inside {mod folder}/bin, and currently SM is set up to look for that file inside {mod folder}/bin/{platform}.
Maybe you guys could make an exception for L4D1&2 to define PLATFORM_FOLDER as "" for those games? Just a suggestion.
For convenience, the file path is defined here: https://github.com/alliedmodders/sourcemod/blob/master/core/logic_bridge.cpp#L633
Problematic Code (or Steps to Reproduce)
N/A
Logs
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