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Fix heap corruption in CUtlVector destructor #1165

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merged 2 commits into from
Feb 8, 2020

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peace-maker
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CHalfLife2::FindMap works around the missing IVEngineServer::FindMap function by using the command autocompletion feature of the changelevel command.

The function populates a CUtlVector<CUtlString> object with the auto completion results. The game allocates memory for the vector and strings and we try to free it. This crashes when the C Run-time library version differs, which can happen when compiling using a newer toolchain.

Fixes #910 like @psychonic suggested.

I've only tested this on CS:GO Windows. This allowed me to run my server with a self-compiled build of SourceMod.

`CHalfLife2::FindMap` works around the missing `IVEngineServer::FindMap` function by using the command autocompletion feature of the `changelevel` command.

The function populates a `CUtlVector<CUtlString>` object with the auto completion results. The game allocates memory for the vector and strings and we try to free it. This crashes when the C Run-time library version differs.

Fixes alliedmodders#910 like @psychonic suggested.
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Hm, looks like CUtlMemory::Detach only appears in CSGO's sdk. This would need some really ugly hacks or changes to the other sdks.

Looks like only hl2sdk-csgo has `CUtlMemory::Detach()`, so try not use it for other games like l4d.
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Ok, looks like I can reuse the existing shims for CUtlString 😄

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This looks good, PM.

Thanks a ton ❤️

🚢

@Headline Headline merged commit 739c07c into alliedmodders:master Feb 8, 2020
@peace-maker peace-maker deleted the fuzzymap_heapcrt branch February 8, 2020 23:51
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CS:GO Server Crash w/ fuzzy map names & self-compiled SM
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