Always use hl2sdk-proxy-repo in checkout-deps #1236
Merged
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There were two separate issues with the checkout-deps scripts on windows and linux.
Windows didn't use the hl2sdk repository mirror "hl2sdk-proxy-repo" when cloning the different engine branches into their own folders like
hl2sdk-csgo
,hl2sdk-css
, ... but cloned from github.com every time. When rerunning the checkout-deps.ps1 script later it would fail to find the "hl2sdk-proxy-repo" folder and fail to update the sdks.Linux did use the local mirror repository for the initial clone of the different game sdk branches, but used github.com for later updates of the game sdks instead of using the local mirror.
Fix both scripts to always use the local mirror.
Looks like the AppVeyor config has to be updated too if it doesn't use the checkout-deps.ps1 script. #969