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Adds a method of acquiring a function address via its signature from a GameData handle. I find this most useful with DHook detours, especially the "half-made" ones (detours that use gamedata solely for its signature and not parameters or anything else) that can use this for more streamlined creation.
Would convert something like this
to
The current way of getting addresses like such would require you to stick in a new "Addresses" section that points to the signature you want, then use GameData.GetAddress. Pretty QOL IMO.
Got it to build on both Windows and Linux though I've only tested on Windows.
Here's the test script I used