Conversation
Both the interpreter and JIT require validation, but the JIT needs the graph to actually operate. We now separate these two cases, rather than unnecessarily keep the control flow graph around or compute it twice.
|
sounds like a good idea, what are the design pros and cons of JITing the graph blocks as opposed to the regular instruction stream? |
Member
Author
|
The old way the JIT worked was to keep a hashtable with the address of every instruction, so we could find all the locations of jump targets. It's super gross and there was never any rigorous error checking that the hash table was filled (i.e., that jump targets were valid). Working directly off the CFG eliminates that whole mess. The target of a jump or switch is just a block now. No need to cache and lookup addresses. |
|
makes sense, there's no |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
It is much simpler to generate bytecode off basic blocks, instead of the raw instruction stream. We don't need to store the gross and memory-intensive jump map. Instead, the address of every target is contained in the target block itself.