From 30325835115f17b1a94b4a867f68ce435ca4af22 Mon Sep 17 00:00:00 2001 From: rgerd Date: Wed, 1 Jun 2022 08:08:32 -0700 Subject: [PATCH] Enable iridescence map in MRDL backplate material (#12618) * Enable iridescence map in MRDL backplate material * Run prettier --- .../dev/gui/src/3D/materials/mrdl/mrdlBackplateMaterial.ts | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/packages/dev/gui/src/3D/materials/mrdl/mrdlBackplateMaterial.ts b/packages/dev/gui/src/3D/materials/mrdl/mrdlBackplateMaterial.ts index 0f2e5e9f329..aefe0215ffc 100644 --- a/packages/dev/gui/src/3D/materials/mrdl/mrdlBackplateMaterial.ts +++ b/packages/dev/gui/src/3D/materials/mrdl/mrdlBackplateMaterial.ts @@ -28,7 +28,7 @@ class MRDLBackplateMaterialDefines extends MaterialDefines { /* "IRIDESCENCE_ENABLE", "SMOOTH_EDGES" */ - public IRIDESCENCE_ENABLED = true; + public IRIDESCENCE_ENABLE = true; public SMOOTH_EDGES = true; constructor() { @@ -337,7 +337,7 @@ export class MRDLBackplateMaterial extends PushMaterial { "_Line_Gradient_Blend_", "_Fade_Out_", ]; - const samplers: string[] = []; + const samplers: string[] = ["_Iridescent_Map_"]; const uniformBuffers = new Array(); MaterialHelper.PrepareUniformsAndSamplersList({