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axlib

A toolkit to develop better C++ GUI cross-platform multimedia applications.

Features

  • Easy to setup.
  • Currently supports Mac OS X (10.11), Windows, Linux (X11) and Raspberry Pi (embedded).
  • Extensive use of C++14 and Standard Template Library (STL) syntax.
  • Use of C++14 lambda functions and threads for event management.
  • Minimize interaction with operating systems.

Modules

  • attribute
  • audio
  • core
  • event
  • graphic
  • math
  • midi
  • os
  • util
  • widget

Example

Blank example : This will create an empty grey application frame.

#include <axlib/axlib.hpp>

int main(int arc, char* argv[])
{
	// Get app instance.
	ax::App& app(ax::App::GetInstance());

	app.AddMainEntry([&app]() {
		// Create main window.
		ax::Window* win = ax::Window::Create(ax::Rect(0, 0, 500, 500));

		// Set main window drawing callback.
		win->event.OnPaint = ax::WFunc<ax::GC>([win](ax::GC gc) {
			const ax::Rect rect(win->dimension.GetRect());
			// Draw window background.
			gc.SetColor(ax::Color(0.4));
			gc.DrawRectangle(rect);
		});

		// Set main window.
		app.AddTopLevel(std::shared_ptr<ax::Window>(win));
	});

	// Reset frame size after GUI is loaded.
	app.AddAfterGUILoadFunction([&app]() { app.SetFrameSize(ax::Size(500, 500)); });

	// Start main loop.
	// Nothing after this line will be executed.
	app.MainLoop();

	return 0;
}

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A toolkit to develop better C++ GUI cross-platform multimedia applications.

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