It simulates the evolution of randomly generated cell factions in a grid.
A cell occupied by a faction lives for a certain amount of time then die, leaving the cell empty. Every 100ms, each faction has a chance to spread to an adjacent cell.
If the cell is already occupied by another faction, the factions will fight.
The chance of success is calculated using the following formula:
50% + Attack Bonus (assailant) - Defense Bonus (defender)
All the factions share attributes with randomly values assigned.
|Lifespan||Period of time for which a cell live or is expected to live.|
|Spread Chance||Probability of an adjacent cell to be conquered by a faction each cycle|
|Required Neighbors||Amount of adjacent cells (diagonals included) required for spreading|
|Attack Bonus||Increase the probability of a successful attack|
|Defense Bonus||Increase the probability of a successful defense|
These attributes can be updated in the Settings panel.