-
Notifications
You must be signed in to change notification settings - Fork 12
/
Copy pathshell.html
184 lines (160 loc) · 6.47 KB
/
shell.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Untitled</title>
<style>
* {
margin:0;
padding:0;
border:0;
box-sizing:border-box;
}
html {
height:100%;
}
body {
height:100%;
background:#2f1f1f;
display:flex;
flex-flow:column;
padding:2em;
}
main {
flex:1 1 auto;
text-align:center;
padding-bottom:2em;
}
canvas {
height:100%;
box-shadow:0 0 0.4em #1f0f0f;
overflow:hidden;
}
textarea {
flex:0 0 auto;
display:block;
width:100%;
resize:none;
background:#1f0f0f;
color:#af9898;
box-shadow:0 0 0.4em #1f0f0f;
}
</style>
</head>
<body>
<main>
<progress value="0" max="100"></progress>
<canvas id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
</main>
<textarea rows="8"></textarea>
<script>
var progressElement = document.getElementsByTagName('progress')[0];
var canvasElement = document.getElementById('canvas');
var textareaElement = document.getElementsByTagName('textarea')[0];
var Module = {
preRun: [],
postRun: [],
print: (function() {
if(textareaElement) {
textareaElement.value = ''; // clear browser cache
}
return function(text) {
if(arguments.length > 1) {
text = Array.prototype.slice.call(arguments).join(' ');
}
console.log(text);
if(textareaElement) {
textareaElement.value += text + '\n';
textareaElement.scrollTop = textareaElement.scrollHeight; // focus on bottom
}
};
})(),
printErr: function(text) {
if(arguments.length > 1) {
text = Array.prototype.slice.call(arguments).join(' ');
}
console.error(text);
},
canvas: (function() {
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
// application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvasElement.addEventListener(
"webglcontextlost",
function(e) {
alert('WebGL context lost. You will need to reload the page.');
e.preventDefault();
},
false);
return canvasElement;
})(),
setStatus: function(text) {
if(!Module.setStatus.last) {
Module.setStatus.last = {
time: Date.now(),
text: ''
};
}
text = text.trim();
if(text.length <= 0 || text === Module.setStatus.last.text) {
return;
}
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
var now = Date.now();
if(m && now - Module.setStatus.last.time < 30) {
// if this is a progress update, skip it if too soon
return;
}
Module.setStatus.last.time = now;
Module.setStatus.last.text = text;
if(m) {
text = m[1];
progressElement.value = parseInt(m[2]) * 100;
progressElement.max = parseInt(m[4]) * 100;
progressElement.hidden = false;
} else {
progressElement.value = null;
progressElement.max = null;
progressElement.hidden = true;
Module.print(text);
}
},
totalDependencies: 0,
monitorRunDependencies: function(left) {
this.totalDependencies = Math.max(this.totalDependencies, left);
Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
}
};
Module.setStatus('Downloading...');
window.onerror = function(event) {
// TODO: do not warn on ok events like simulating an infinite loop or exitStatus
Module.setStatus('Exception thrown, see JavaScript console');
Module.setStatus = function(text) {
if(text) {
Module.printErr('[post-exception status] ' + text);
}
};
};
function audio_enable_fix() {
try {
if(Module.SDL2
&& Module.SDL2.audioContext
&& Module.SDL2.audioContext.resume) {
if(Module.SDL2.audioContext.state == 'suspended') {
Module.SDL2.audioContext.resume();
}
if(Module.SDL2.audioContext.state == 'running') {
document.removeEventListener('keydown', audio_enable_fix);
document.removeEventListener('click', audio_enable_fix);
}
}
} catch(e) {
Module.printErr(e.toString());
}
}
document.addEventListener('keydown', audio_enable_fix);
document.addEventListener('click', audio_enable_fix);
</script>
{{{ SCRIPT }}}
</body>
</html>