WebGL app that breaks out many of the threejs camera parameters to fine tune projection mapping alignment
Switch branches/tags
Nothing to show
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Failed to load latest commit information.
dependencies
js
node
.gitignore
086-005a.py
README.md
crosshairs.png
index.html
projectionAR.png
style.css

README.md

Projection Mapping Alignment

A WebGL app that breaks out many of the threejs camera parameters to fine tune projection mapping alignment to a physical model. Sends G-code to a rotary stage (via a node server) to rotate the physical and virtual models together. I began to also incorporate some closed loop optimization into the alignment process via a webcam - though that work was never quite finished. Part of a collaboration with Jeff Koons studio. Live demo here.