"ListClassnameOutputs" { "_firesmoke" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "_plasma" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "ai_ally_speech_manager" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "ai_battle_line" { "keys" { "m_iszActor" "Actor" "m_fActive" "Active" "m_fStrict" "Strict" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputActivate" "Activate" "InputDeactivate" "Deactivate" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "ai_changehintgroup" { "keys" { "m_iSearchType" "SearchType" "m_strSearchName" "SearchName" "m_strNewHintGroup" "NewHintGroup" "m_flRadius" "Radius" "m_bHintGroupNavLimiting" "hintlimiting" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputActivate" "Activate" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "ai_changetarget" { "keys" { "m_iszNewTarget" "m_iszNewTarget" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputActivate" "Activate" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "ai_goal_assault" { "keys" { "m_RallyPoint" "rallypoint" "m_AssaultCue" "AssaultCue" "m_RallySelectMethod" "RallySelectMethod" "m_BranchMethod" "BranchMethod" "m_iszActor" "Actor" "m_iszGoal" "Goal" "m_fStartActive" "StartActive" "m_iszConceptModifiers" "BaseConceptModifiers" "m_SearchType" "SearchType" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputBeginAssault" "BeginAssault" "InputActivate" "Activate" "InputUpdateActors" "UpdateActors" "InputDeactivate" "Deactivate" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "ai_goal_fightfromcover" { "keys" { "m_DirectionalMarker" "DirectionalMarker" "m_GenericHintType" "GenericHintType" "m_WidthZone" "width" "m_LengthZone" "length" "m_HeightZone" "height" "m_BiasZone" "bias" "m_iszActor" "Actor" "m_iszGoal" "Goal" "m_fStartActive" "StartActive" "m_iszConceptModifiers" "BaseConceptModifiers" "m_SearchType" "SearchType" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetDirectionalMarker" "SetDirectionalMarker" "InputActivate" "Activate" "InputUpdateActors" "UpdateActors" "InputDeactivate" "Deactivate" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "ai_goal_follow" { "keys" { "m_iFormation" "Formation" "m_iszActor" "Actor" "m_iszGoal" "Goal" "m_fStartActive" "StartActive" "m_iszConceptModifiers" "BaseConceptModifiers" "m_SearchType" "SearchType" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputActivate" "Activate" "InputUpdateActors" "UpdateActors" "InputDeactivate" "Deactivate" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "ai_goal_lead" { "keys" { "m_flWaitDistance" "WaitDistance" "m_iszWaitPointName" "WaitPointName" "m_flLeadDistance" "LeadDistance" "m_flRetrieveDistance" "RetrieveDistance" "m_flSuccessDistance" "SuccessDistance" "m_bRun" "Run" "m_iRetrievePlayer" "Retrieve" "m_iRetrieveWaitForSpeak" "RetrieveWaitForSpeak" "m_iComingBackWaitForSpeak" "ComingBackWaitForSpeak" "m_bStopScenesWhenPlayerLost" "StopScenes" "m_bDontSpeakStart" "DontSpeakStart" "m_bLeadDuringCombat" "LeadDuringCombat" "m_bGagLeader" "GagLeader" "m_iszStartConceptModifier" "StartConceptModifier" "m_iszAttractPlayerConceptModifier" "AttractPlayerConceptModifier" "m_iszWaitOverConceptModifier" "WaitOverConceptModifier" "m_iszArrivalConceptModifier" "ArrivalConceptModifier" "m_iszPostArrivalConceptModifier" "PostArrivalConceptModifier" "m_iszSuccessConceptModifier" "SuccessConceptModifier" "m_iszFailureConceptModifier" "FailureConceptModifier" "m_iszRetrieveConceptModifier" "RetrieveConceptModifier" "m_iszComingBackConceptModifier" "ComingBackConceptModifier" "m_iszActor" "Actor" "m_iszGoal" "Goal" "m_fStartActive" "StartActive" "m_iszConceptModifiers" "BaseConceptModifiers" "m_SearchType" "SearchType" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetSuccess" "SetSuccess" "InputSetFailure" "SetFailure" "InputActivate" "Activate" "InputUpdateActors" "UpdateActors" "InputDeactivate" "Deactivate" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnSuccess" "OnSuccess" "m_OnArrival" "OnArrival" "m_OnArrivalDone" "OnArrivalDone" "m_OnFailure" "OnFailure" "m_OnDone" "OnDone" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "ai_goal_lead_weapon" { "keys" { "m_iszWeaponName" "WeaponName" "m_iszMissingWeaponConceptModifier" "MissingWeaponConceptModifier" "m_flWaitDistance" "WaitDistance" "m_iszWaitPointName" "WaitPointName" "m_flLeadDistance" "LeadDistance" "m_flRetrieveDistance" "RetrieveDistance" "m_flSuccessDistance" "SuccessDistance" "m_bRun" "Run" "m_iRetrievePlayer" "Retrieve" "m_iRetrieveWaitForSpeak" "RetrieveWaitForSpeak" "m_iComingBackWaitForSpeak" "ComingBackWaitForSpeak" "m_bStopScenesWhenPlayerLost" "StopScenes" "m_bDontSpeakStart" "DontSpeakStart" "m_bLeadDuringCombat" "LeadDuringCombat" "m_bGagLeader" "GagLeader" "m_iszStartConceptModifier" "StartConceptModifier" "m_iszAttractPlayerConceptModifier" "AttractPlayerConceptModifier" "m_iszWaitOverConceptModifier" "WaitOverConceptModifier" "m_iszArrivalConceptModifier" "ArrivalConceptModifier" "m_iszPostArrivalConceptModifier" "PostArrivalConceptModifier" "m_iszSuccessConceptModifier" "SuccessConceptModifier" "m_iszFailureConceptModifier" "FailureConceptModifier" "m_iszRetrieveConceptModifier" "RetrieveConceptModifier" "m_iszComingBackConceptModifier" "ComingBackConceptModifier" "m_iszActor" "Actor" "m_iszGoal" "Goal" "m_fStartActive" "StartActive" "m_iszConceptModifiers" "BaseConceptModifiers" "m_SearchType" "SearchType" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetSuccess" "SetSuccess" "InputSetFailure" "SetFailure" "InputActivate" "Activate" "InputUpdateActors" "UpdateActors" "InputDeactivate" "Deactivate" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnSuccess" "OnSuccess" "m_OnArrival" "OnArrival" "m_OnArrivalDone" "OnArrivalDone" "m_OnFailure" "OnFailure" "m_OnDone" "OnDone" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "ai_goal_standoff" { "keys" { "m_aggressiveness" "Aggressiveness" "m_HintChangeReaction" "HintGroupChangeReaction" "m_fPlayerIsBattleline" "PlayerBattleline" "m_fStayAtCover" "StayAtCover" "m_bAbandonIfEnemyHides" "AbandonIfEnemyHides" "m_customParams" "CustomOddsCover" "m_iszActor" "Actor" "m_iszGoal" "Goal" "m_fStartActive" "StartActive" "m_iszConceptModifiers" "BaseConceptModifiers" "m_SearchType" "SearchType" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetAggressiveness" "SetAggressiveness" "InputActivate" "Activate" "InputUpdateActors" "UpdateActors" "InputDeactivate" "Deactivate" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "ai_hint" { "keys" { "nHintType" "hinttype" "strGroup" "Group" "iDisabled" "StartHintDisabled" "iszGenericType" "generictype" "iszActivityName" "hintactivity" "nTargetWCNodeID" "TargetNode" "nWCNodeID" "nodeid" "fIgnoreFacing" "IgnoreFacing" "minState" "MinimumState" "maxState" "MaximumState" "nRadius" "radius" "m_nodeFOV" "nodeFOV" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnableHint" "EnableHint" "InputDisableHint" "DisableHint" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnNPCStartedUsing" "OnNPCStartedUsing" "m_OnNPCStoppedUsing" "OnNPCStoppedUsing" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "ai_network" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "ai_script_conditions" { "keys" { "m_fDisabled" "StartDisabled" "m_Actor" "Actor" "m_flRequiredTime" "RequiredTime" "m_fMinState" "MinimumState" "m_fMaxState" "MaximumState" "m_fScriptStatus" "ScriptStatus" "m_fActorSeePlayer" "ActorSeePlayer" "m_flPlayerActorProximity" "PlayerActorProximity" "m_flPlayerActorFOV" "PlayerActorFOV" "m_bPlayerActorFOVTrueCone" "PlayerActorFOVTrueCone" "m_fPlayerActorLOS" "PlayerActorLOS" "m_fActorSeeTarget" "ActorSeeTarget" "m_flActorTargetProximity" "ActorTargetProximity" "m_flPlayerTargetProximity" "PlayerTargetProximity" "m_flPlayerTargetFOV" "PlayerTargetFOV" "m_bPlayerTargetFOVTrueCone" "PlayerTargetFOVTrueCone" "m_fPlayerTargetLOS" "PlayerTargetLOS" "m_fPlayerBlockingActor" "PlayerBlockingActor" "m_flMinTimeout" "MinTimeout" "m_flMaxTimeout" "MaxTimeout" "m_fActorInPVS" "ActorInPVS" "m_fActorInVehicle" "ActorInVehicle" "m_fPlayerInVehicle" "PlayerInVehicle" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnable" "Enable" "InputDisable" "Disable" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnConditionsSatisfied" "OnConditionsSatisfied" "m_OnConditionsTimeout" "OnConditionsTimeout" "m_NoValidActors" "NoValidActors" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "ai_sound" { "keys" { "m_iSoundType" "soundtype" "m_iSoundContext" "soundcontext" "m_iVolume" "volume" "m_flDuration" "duration" "m_iszProxyEntityName" "locationproxy" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputInsertSound" "InsertSound" "InputEmitAISound" "EmitAISound" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "ai_speechfilter" { "keys" { "m_iszSubject" "subject" "m_flIdleModifier" "IdleModifier" "m_bNeverSayHello" "NeverSayHello" "m_bDisabled" "StartDisabled" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnable" "Enable" "InputDisable" "Disable" "InputSetIdleModifier" "SetIdleModifier" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "aiscripted_schedule" { "keys" { "m_flRadius" "m_flRadius" "m_iszEntity" "m_iszEntity" "m_nSchedule" "schedule" "m_nForceState" "forcestate" "m_sGoalEnt" "goalent" "m_bGrabAll" "graball" "m_Interruptability" "interruptability" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputStartSchedule" "StartSchedule" "InputStopSchedule" "StopSchedule" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "aitesthull" { "keys" { "m_SleepState" "sleepstate" "m_flWakeRadius" "wakeradius" "m_bWakeSquad" "wakesquad" "m_bIgnoreUnseenEnemies" "ignoreunseenenemies" "m_SquadName" "squadname" "m_strHintGroup" "hintgroup" "m_bHintGroupNavLimiting" "hintlimiting" "m_spawnEquipment" "additionalequipment" "m_iszEnemyFilterName" "enemyfilter" "m_eHull" "HullType" "m_bloodColor" "BloodColor" "m_RelationshipString" "Relationship" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetRelationship" "SetRelationship" "InputSetEnemyFilter" "SetEnemyFilter" "InputSetHealth" "SetHealth" "InputBeginRappel" "BeginRappel" "InputSetSquad" "SetSquad" "InputWake" "Wake" "InputForgetEntity" "ForgetEntity" "InputIgnoreDangerSounds" "IgnoreDangerSounds" "InputBreak" "Break" "InputStartScripting" "StartScripting" "InputStopScripting" "StopScripting" "InputGagEnable" "GagEnable" "InputGagDisable" "GagDisable" "InputInsideTransition" "InsideTransition" "InputOutsideTransition" "OutsideTransition" "InputActivateSpeedModifier" "ActivateSpeedModifier" "InputDisableSpeedModifier" "DisableSpeedModifier" "InputSetSpeedModifierRadius" "SetSpeedModRadius" "InputSetSpeedModifierSpeed" "SetSpeedModSpeed" "InputHolsterWeapon" "HolsterWeapon" "InputHolsterAndDestroyWeapon" "HolsterAndDestroyWeapon" "InputUnholsterWeapon" "UnholsterWeapon" "InputForceInteractionWithNPC" "ForceInteractionWithNPC" "InputUpdateEnemyMemory" "UpdateEnemyMemory" "InputCreateAddon" "CreateAddon" "m_impactEnergyScale" "physdamagescale" "InputKilledNPC" "KilledNPC" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnDamaged" "OnDamaged" "m_OnDeath" "OnDeath" "m_OnHalfHealth" "OnHalfHealth" "m_OnFoundEnemy" "OnFoundEnemy" "m_OnLostEnemyLOS" "OnLostEnemyLOS" "m_OnLostEnemy" "OnLostEnemy" "m_OnFoundPlayer" "OnFoundPlayer" "m_OnLostPlayerLOS" "OnLostPlayerLOS" "m_OnLostPlayer" "OnLostPlayer" "m_OnHearWorld" "OnHearWorld" "m_OnHearPlayer" "OnHearPlayer" "m_OnHearCombat" "OnHearCombat" "m_OnDamagedByPlayer" "OnDamagedByPlayer" "m_OnDamagedByPlayerSquad" "OnDamagedByPlayerSquad" "m_OnDenyCommanderUse" "OnDenyCommanderUse" "m_OnRappelTouchdown" "OnRappelTouchdown" "m_OnWake" "OnWake" "m_OnSleep" "OnSleep" "m_OnForcedInteractionStarted" "OnForcedInteractionStarted" "m_OnForcedInteractionAborted" "OnForcedInteractionAborted" "m_OnForcedInteractionFinished" "OnForcedInteractionFinished" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "ambient_generic" { "keys" { "m_iszSound" "message" "m_radius" "radius" "m_sSourceEntName" "SourceEntityName" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputPlaySound" "PlaySound" "InputStopSound" "StopSound" "InputToggleSound" "ToggleSound" "InputPitch" "Pitch" "InputVolume" "Volume" "InputFadeIn" "FadeIn" "InputFadeOut" "FadeOut" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "ammo_338mag" { "keys" { "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerTouch" "OnPlayerTouch" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "ammo_357sig" { "keys" { "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerTouch" "OnPlayerTouch" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "ammo_357sig_np_reserve" { "keys" { "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerTouch" "OnPlayerTouch" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "ammo_357sig_p250" { "keys" { "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerTouch" "OnPlayerTouch" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "ammo_357sig_small" { "keys" { "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerTouch" "OnPlayerTouch" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "ammo_45acp" { "keys" { "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerTouch" "OnPlayerTouch" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "ammo_50ae" { "keys" { "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerTouch" "OnPlayerTouch" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "ammo_556mm" { "keys" { "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerTouch" "OnPlayerTouch" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "ammo_556mm_box" { "keys" { "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerTouch" "OnPlayerTouch" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "ammo_556mm_small" { "keys" { "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerTouch" "OnPlayerTouch" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "ammo_57mm" { "keys" { "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerTouch" "OnPlayerTouch" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "ammo_762mm" { "keys" { "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerTouch" "OnPlayerTouch" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "ammo_9mm" { "keys" { "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerTouch" "OnPlayerTouch" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "ammo_buckshot" { "keys" { "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerTouch" "OnPlayerTouch" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "assault_assaultpoint" { "keys" { "m_AssaultHintGroup" "assaultgroup" "m_NextAssaultPointName" "nextassaultpoint" "m_flAssaultTimeout" "assaulttimeout" "m_bClearOnContact" "clearoncontact" "m_bAllowDiversion" "allowdiversion" "m_flAllowDiversionRadius" "allowdiversionradius" "m_bNeverTimeout" "nevertimeout" "m_iStrictness" "strict" "m_bForceCrouch" "forcecrouch" "m_bIsUrgent" "urgent" "m_flAssaultPointTolerance" "assaulttolerance" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetClearOnContact" "SetClearOnContact" "InputSetAllowDiversion" "SetAllowDiversion" "InputSetForceClear" "SetForceClear" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnArrival" "OnArrival" "m_OnAssaultClear" "OnAssaultClear" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "assault_rallypoint" { "keys" { "m_AssaultPointName" "assaultpoint" "m_RallySequenceName" "rallysequence" "m_flAssaultDelay" "assaultdelay" "m_iPriority" "priority" "m_iStrictness" "strict" "m_bForceCrouch" "forcecrouch" "m_bIsUrgent" "urgent" "m_bShouldLock" "lockpoint" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnArrival" "OnArrival" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "baseprojectile" { "keys" { "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "beam" { "keys" { "m_flHDRColorScale (Float)" "HDRColorScale" "m_flDamage" "damage" "m_nDissolveType" "dissolvetype" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel" "mincpulevel" "m_nMaxCPULevel" "maxcpulevel" "m_nMinGPULevel" "mingpulevel" "m_nMaxGPULevel" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType" "solid" "m_MoveType" "MoveType" "m_CollisionGroup" "CollisionGroup" "m_flShadowCastDistance" "shadowcastdist" "m_iTeamNum" "teamnumber" "m_iPendingTeamNum" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputWidth" "Width" "InputNoise" "Noise" "InputColorRedValue" "ColorRedValue" "InputColorGreenValue" "ColorGreenValue" "InputColorBlueValue" "ColorBlueValue" "m_fSpeed" "ScrollSpeed" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "beam_spotlight" { "keys" { "m_flmaxSpeed" "maxspeed" "m_flSpotlightMaxLength (Float)" "SpotlightLength" "m_flSpotlightGoalWidth (Float)" "SpotlightWidth" "m_flHDRColorScale (Float)" "HDRColorScale" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputTurnOn" "LightOn" "InputTurnOff" "LightOff" "InputStart" "Start" "InputStop" "Stop" "InputReverse" "Reverse" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnOn" "OnLightOn" "m_OnOff" "OnLightOff" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "breachcharge_projectile" { "keys" { "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity (Vector)" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "bumpmine_projectile" { "keys" { "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity (Vector)" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "cfe_player_decal" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "chicken" { "keys" { "m_iszDefaultAnim" "DefaultAnim" "m_bRandomAnimator" "RandomAnimation" "m_flMinRandAnimTime" "MinAnimTime" "m_flMaxRandAnimTime" "MaxAnimTime" "m_bStartDisabled" "StartDisabled" "m_bDisableBoneFollowers" "DisableBoneFollowers" "m_bHoldAnimation" "HoldAnimation" "m_bAnimateEveryFrame" "AnimateEveryFrame" "m_flGlowMaxDist (Float)" "glowdist" "m_bShouldGlow (Integer)" "glowenabled" "m_clrGlow (Integer)" "glowcolor" "m_nGlowStyle (Integer)" "glowstyle" "m_explodeDamage" "ExplodeDamage" "m_explodeRadius" "ExplodeRadius" "m_iMinHealthDmg" "minhealthdmg" "m_PerformanceMode" "PerformanceMode" "m_iszPuntSound" "puntsound" "m_flPressureDelay" "PressureDelay" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetAnimation" "SetAnimation" "InputSetAnimationNoReset" "SetAnimationNoReset" "InputSetDefaultAnimation" "SetDefaultAnimation" "InputTurnOn" "Enable" "InputTurnOff" "Disable" "InputEnableCollision" "EnableCollision" "InputDisableCollision" "DisableCollision" "InputSetPlaybackRate" "SetPlaybackRate" "InputBecomeRagdoll" "BecomeRagdoll" "InputFadeAndKill" "FadeAndKill" "InputSetGlowEnabled" "SetGlowEnabled" "InputSetGlowDisabled" "SetGlowDisabled" "InputSetGlowColor" "SetGlowColor" "InputGlowColorRedValue" "GlowColorRedValue" "InputGlowColorGreenValue" "GlowColorGreenValue" "InputGlowColorBlueValue" "GlowColorBlueValue" "InputBreak" "Break" "InputSetHealth" "SetHealth" "InputAddHealth" "AddHealth" "InputRemoveHealth" "RemoveHealth" "m_impactEnergyScale" "physdamagescale" "InputEnablePhyscannonPickup" "EnablePhyscannonPickup" "InputDisablePhyscannonPickup" "DisablePhyscannonPickup" "InputEnablePuntSound" "EnablePuntSound" "InputDisablePuntSound" "DisablePuntSound" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_pOutputAnimBegun" "OnAnimationBegun" "m_pOutputAnimOver" "OnAnimationDone" "m_OnBreak" "OnBreak" "m_OnHealthChanged" "OnHealthChanged" "m_OnTakeDamage" "OnTakeDamage" "m_OnPhysCannonDetach" "OnPhysCannonDetach" "m_OnPhysCannonAnimatePreStarted" "OnPhysCannonAnimatePreStarted" "m_OnPhysCannonAnimatePullStarted" "OnPhysCannonAnimatePullStarted" "m_OnPhysCannonAnimatePostStarted" "OnPhysCannonAnimatePostStarted" "m_OnPhysCannonPullAnimFinished" "OnPhysCannonPullAnimFinished" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "color_correction" { "keys" { "m_MinFalloff (Float)" "minfalloff" "m_MaxFalloff (Float)" "maxfalloff" "m_flMaxWeight (Float)" "maxweight" "m_flFadeInDuration (Float)" "fadeInDuration" "m_flFadeOutDuration (Float)" "fadeOutDuration" "m_lookupFilename" "filename" "m_bEnabled (Integer)" "enabled" "m_bStartDisabled" "StartDisabled" "m_bExclusive (Integer)" "exclusive" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel" "mincpulevel" "m_nMaxCPULevel" "maxcpulevel" "m_nMinGPULevel" "mingpulevel" "m_nMaxGPULevel" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX" "renderfx" "m_nRenderMode" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects" "effects" "m_clrRender" "rendercolor" "m_nModelIndex" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType" "solid" "m_MoveType" "MoveType" "m_CollisionGroup" "CollisionGroup" "m_flShadowCastDistance" "shadowcastdist" "m_iTeamNum" "teamnumber" "m_iPendingTeamNum" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnable" "Enable" "InputDisable" "Disable" "InputSetFadeInDuration" "SetFadeInDuration" "InputSetFadeOutDuration" "SetFadeOutDuration" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "color_correction_volume" { "keys" { "m_FadeDuration" "fadeDuration" "m_MaxWeight" "maxweight" "m_bEnabled" "enabled" "m_bStartDisabled" "StartDisabled" "m_iFilterName" "filtername" "m_bDisabled" "StartDisabled" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel" "mincpulevel" "m_nMaxCPULevel" "maxcpulevel" "m_nMinGPULevel" "mingpulevel" "m_nMaxGPULevel" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX" "renderfx" "m_nRenderMode" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects" "effects" "m_clrRender" "rendercolor" "m_nModelIndex" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType" "solid" "m_MoveType" "MoveType" "m_CollisionGroup" "CollisionGroup" "m_flShadowCastDistance" "shadowcastdist" "m_iTeamNum" "teamnumber" "m_iPendingTeamNum" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnable" "Enable" "InputDisable" "Disable" "InputToggle" "Toggle" "InputTouchTest" "TouchTest" "InputStartTouch" "StartTouch" "InputEndTouch" "EndTouch" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnStartTouch" "OnStartTouch" "m_OnStartTouchAll" "OnStartTouchAll" "m_OnEndTouch" "OnEndTouch" "m_OnEndTouchAll" "OnEndTouchAll" "m_OnTouching" "OnTouching" "m_OnNotTouching" "OnNotTouching" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "commentary_auto" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputMultiplayerSpawned" "MultiplayerSpawned" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnCommentaryNewGame" "OnCommentaryNewGame" "m_OnCommentaryMidGame" "OnCommentaryMidGame" "m_OnCommentaryMultiplayerSpawn" "OnCommentaryMultiplayerSpawn" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "cs_bot" { "keys" { "m_eHull" "HullType" "m_bloodColor" "BloodColor" "m_RelationshipString" "Relationship" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth (Integer)" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity (Vector)" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel (Integer)" "waterlevel" "m_flGravity" "gravity" "m_flFriction (Float)" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "RescueZoneTouch" "OnRescueZoneTouch" "InputSetHealth" "SetHealth" "InputSetHUDVisibility" "SetHUDVisibility" "InputSetFogController" "SetFogController" "m_impactEnergyScale" "physdamagescale" "InputKilledNPC" "KilledNPC" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "cs_gamerules" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel" "mincpulevel" "m_nMaxCPULevel" "maxcpulevel" "m_nMinGPULevel" "mingpulevel" "m_nMaxGPULevel" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX" "renderfx" "m_nRenderMode" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects" "effects" "m_clrRender" "rendercolor" "m_nModelIndex" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType" "solid" "m_MoveType" "MoveType" "m_CollisionGroup" "CollisionGroup" "m_flShadowCastDistance" "shadowcastdist" "m_iTeamNum" "teamnumber" "m_iPendingTeamNum" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "cs_player_manager" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel" "mincpulevel" "m_nMaxCPULevel" "maxcpulevel" "m_nMinGPULevel" "mingpulevel" "m_nMaxGPULevel" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX" "renderfx" "m_nRenderMode" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects" "effects" "m_clrRender" "rendercolor" "m_nModelIndex" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth (Unsupported)" "health" "m_bIsAutoaimTarget" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType" "solid" "m_MoveType" "MoveType" "m_CollisionGroup" "CollisionGroup" "m_flShadowCastDistance" "shadowcastdist" "m_iTeamNum" "teamnumber" "m_iPendingTeamNum" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "cs_ragdoll" { "keys" { "m_nSkin" "ModelSkin" "m_nBody" "body" "m_nHitboxSet" "hitboxset" "m_nSequence" "sequence" "m_flPlaybackRate" "playbackrate" "m_flCycle" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale" "ModelScale" "m_bSuppressAnimSounds" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel" "mincpulevel" "m_nMaxCPULevel" "maxcpulevel" "m_nMinGPULevel" "mingpulevel" "m_nMaxGPULevel" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX" "renderfx" "m_nRenderMode" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects" "effects" "m_clrRender" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType" "solid" "m_MoveType" "MoveType" "m_CollisionGroup" "CollisionGroup" "m_flShadowCastDistance" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "cs_team_manager" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel" "mincpulevel" "m_nMaxCPULevel" "maxcpulevel" "m_nMinGPULevel" "mingpulevel" "m_nMaxGPULevel" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX" "renderfx" "m_nRenderMode" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects" "effects" "m_clrRender" "rendercolor" "m_nModelIndex" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType" "solid" "m_MoveType" "MoveType" "m_CollisionGroup" "CollisionGroup" "m_flShadowCastDistance" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "cycler" { "keys" { "m_SleepState" "sleepstate" "m_flWakeRadius" "wakeradius" "m_bWakeSquad" "wakesquad" "m_bIgnoreUnseenEnemies" "ignoreunseenenemies" "m_SquadName" "squadname" "m_strHintGroup" "hintgroup" "m_bHintGroupNavLimiting" "hintlimiting" "m_spawnEquipment" "additionalequipment" "m_iszEnemyFilterName" "enemyfilter" "m_eHull" "HullType" "m_bloodColor" "BloodColor" "m_RelationshipString" "Relationship" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetSequence" "SetSequence" "InputSetRelationship" "SetRelationship" "InputSetEnemyFilter" "SetEnemyFilter" "InputSetHealth" "SetHealth" "InputBeginRappel" "BeginRappel" "InputSetSquad" "SetSquad" "InputWake" "Wake" "InputForgetEntity" "ForgetEntity" "InputIgnoreDangerSounds" "IgnoreDangerSounds" "InputBreak" "Break" "InputStartScripting" "StartScripting" "InputStopScripting" "StopScripting" "InputGagEnable" "GagEnable" "InputGagDisable" "GagDisable" "InputInsideTransition" "InsideTransition" "InputOutsideTransition" "OutsideTransition" "InputActivateSpeedModifier" "ActivateSpeedModifier" "InputDisableSpeedModifier" "DisableSpeedModifier" "InputSetSpeedModifierRadius" "SetSpeedModRadius" "InputSetSpeedModifierSpeed" "SetSpeedModSpeed" "InputHolsterWeapon" "HolsterWeapon" "InputHolsterAndDestroyWeapon" "HolsterAndDestroyWeapon" "InputUnholsterWeapon" "UnholsterWeapon" "InputForceInteractionWithNPC" "ForceInteractionWithNPC" "InputUpdateEnemyMemory" "UpdateEnemyMemory" "InputCreateAddon" "CreateAddon" "m_impactEnergyScale" "physdamagescale" "InputKilledNPC" "KilledNPC" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnDamaged" "OnDamaged" "m_OnDeath" "OnDeath" "m_OnHalfHealth" "OnHalfHealth" "m_OnFoundEnemy" "OnFoundEnemy" "m_OnLostEnemyLOS" "OnLostEnemyLOS" "m_OnLostEnemy" "OnLostEnemy" "m_OnFoundPlayer" "OnFoundPlayer" "m_OnLostPlayerLOS" "OnLostPlayerLOS" "m_OnLostPlayer" "OnLostPlayer" "m_OnHearWorld" "OnHearWorld" "m_OnHearPlayer" "OnHearPlayer" "m_OnHearCombat" "OnHearCombat" "m_OnDamagedByPlayer" "OnDamagedByPlayer" "m_OnDamagedByPlayerSquad" "OnDamagedByPlayerSquad" "m_OnDenyCommanderUse" "OnDenyCommanderUse" "m_OnRappelTouchdown" "OnRappelTouchdown" "m_OnWake" "OnWake" "m_OnSleep" "OnSleep" "m_OnForcedInteractionStarted" "OnForcedInteractionStarted" "m_OnForcedInteractionAborted" "OnForcedInteractionAborted" "m_OnForcedInteractionFinished" "OnForcedInteractionFinished" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "cycler_actor" { "keys" { "m_iszSentence" "Sentence" "m_strHullName" "hull_name" "m_bDontUseSemaphore" "DontUseSpeechSemaphore" "m_iszExpressionOverride" "ExpressionOverride" "m_SleepState" "sleepstate" "m_flWakeRadius" "wakeradius" "m_bWakeSquad" "wakesquad" "m_bIgnoreUnseenEnemies" "ignoreunseenenemies" "m_SquadName" "squadname" "m_strHintGroup" "hintgroup" "m_bHintGroupNavLimiting" "hintlimiting" "m_spawnEquipment" "additionalequipment" "m_iszEnemyFilterName" "enemyfilter" "m_eHull" "HullType" "m_bloodColor" "BloodColor" "m_RelationshipString" "Relationship" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetExpressionOverride" "SetExpressionOverride" "InputSetRelationship" "SetRelationship" "InputSetEnemyFilter" "SetEnemyFilter" "InputSetHealth" "SetHealth" "InputBeginRappel" "BeginRappel" "InputSetSquad" "SetSquad" "InputWake" "Wake" "InputForgetEntity" "ForgetEntity" "InputIgnoreDangerSounds" "IgnoreDangerSounds" "InputBreak" "Break" "InputStartScripting" "StartScripting" "InputStopScripting" "StopScripting" "InputGagEnable" "GagEnable" "InputGagDisable" "GagDisable" "InputInsideTransition" "InsideTransition" "InputOutsideTransition" "OutsideTransition" "InputActivateSpeedModifier" "ActivateSpeedModifier" "InputDisableSpeedModifier" "DisableSpeedModifier" "InputSetSpeedModifierRadius" "SetSpeedModRadius" "InputSetSpeedModifierSpeed" "SetSpeedModSpeed" "InputHolsterWeapon" "HolsterWeapon" "InputHolsterAndDestroyWeapon" "HolsterAndDestroyWeapon" "InputUnholsterWeapon" "UnholsterWeapon" "InputForceInteractionWithNPC" "ForceInteractionWithNPC" "InputUpdateEnemyMemory" "UpdateEnemyMemory" "InputCreateAddon" "CreateAddon" "m_impactEnergyScale" "physdamagescale" "InputKilledNPC" "KilledNPC" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnDamaged" "OnDamaged" "m_OnDeath" "OnDeath" "m_OnHalfHealth" "OnHalfHealth" "m_OnFoundEnemy" "OnFoundEnemy" "m_OnLostEnemyLOS" "OnLostEnemyLOS" "m_OnLostEnemy" "OnLostEnemy" "m_OnFoundPlayer" "OnFoundPlayer" "m_OnLostPlayerLOS" "OnLostPlayerLOS" "m_OnLostPlayer" "OnLostPlayer" "m_OnHearWorld" "OnHearWorld" "m_OnHearPlayer" "OnHearPlayer" "m_OnHearCombat" "OnHearCombat" "m_OnDamagedByPlayer" "OnDamagedByPlayer" "m_OnDamagedByPlayerSquad" "OnDamagedByPlayerSquad" "m_OnDenyCommanderUse" "OnDenyCommanderUse" "m_OnRappelTouchdown" "OnRappelTouchdown" "m_OnWake" "OnWake" "m_OnSleep" "OnSleep" "m_OnForcedInteractionStarted" "OnForcedInteractionStarted" "m_OnForcedInteractionAborted" "OnForcedInteractionAborted" "m_OnForcedInteractionFinished" "OnForcedInteractionFinished" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "cycler_blender" { "keys" { "m_SleepState" "sleepstate" "m_flWakeRadius" "wakeradius" "m_bWakeSquad" "wakesquad" "m_bIgnoreUnseenEnemies" "ignoreunseenenemies" "m_SquadName" "squadname" "m_strHintGroup" "hintgroup" "m_bHintGroupNavLimiting" "hintlimiting" "m_spawnEquipment" "additionalequipment" "m_iszEnemyFilterName" "enemyfilter" "m_eHull" "HullType" "m_bloodColor" "BloodColor" "m_RelationshipString" "Relationship" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetSequence" "SetSequence" "InputSetRelationship" "SetRelationship" "InputSetEnemyFilter" "SetEnemyFilter" "InputSetHealth" "SetHealth" "InputBeginRappel" "BeginRappel" "InputSetSquad" "SetSquad" "InputWake" "Wake" "InputForgetEntity" "ForgetEntity" "InputIgnoreDangerSounds" "IgnoreDangerSounds" "InputBreak" "Break" "InputStartScripting" "StartScripting" "InputStopScripting" "StopScripting" "InputGagEnable" "GagEnable" "InputGagDisable" "GagDisable" "InputInsideTransition" "InsideTransition" "InputOutsideTransition" "OutsideTransition" "InputActivateSpeedModifier" "ActivateSpeedModifier" "InputDisableSpeedModifier" "DisableSpeedModifier" "InputSetSpeedModifierRadius" "SetSpeedModRadius" "InputSetSpeedModifierSpeed" "SetSpeedModSpeed" "InputHolsterWeapon" "HolsterWeapon" "InputHolsterAndDestroyWeapon" "HolsterAndDestroyWeapon" "InputUnholsterWeapon" "UnholsterWeapon" "InputForceInteractionWithNPC" "ForceInteractionWithNPC" "InputUpdateEnemyMemory" "UpdateEnemyMemory" "InputCreateAddon" "CreateAddon" "m_impactEnergyScale" "physdamagescale" "InputKilledNPC" "KilledNPC" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnDamaged" "OnDamaged" "m_OnDeath" "OnDeath" "m_OnHalfHealth" "OnHalfHealth" "m_OnFoundEnemy" "OnFoundEnemy" "m_OnLostEnemyLOS" "OnLostEnemyLOS" "m_OnLostEnemy" "OnLostEnemy" "m_OnFoundPlayer" "OnFoundPlayer" "m_OnLostPlayerLOS" "OnLostPlayerLOS" "m_OnLostPlayer" "OnLostPlayer" "m_OnHearWorld" "OnHearWorld" "m_OnHearPlayer" "OnHearPlayer" "m_OnHearCombat" "OnHearCombat" "m_OnDamagedByPlayer" "OnDamagedByPlayer" "m_OnDamagedByPlayerSquad" "OnDamagedByPlayerSquad" "m_OnDenyCommanderUse" "OnDenyCommanderUse" "m_OnRappelTouchdown" "OnRappelTouchdown" "m_OnWake" "OnWake" "m_OnSleep" "OnSleep" "m_OnForcedInteractionStarted" "OnForcedInteractionStarted" "m_OnForcedInteractionAborted" "OnForcedInteractionAborted" "m_OnForcedInteractionFinished" "OnForcedInteractionFinished" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "cycler_flex" { "keys" { "m_iszSentence" "Sentence" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "cycler_weapon" { "keys" { "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "cycler_wreckage" { "keys" { "m_SleepState" "sleepstate" "m_flWakeRadius" "wakeradius" "m_bWakeSquad" "wakesquad" "m_bIgnoreUnseenEnemies" "ignoreunseenenemies" "m_SquadName" "squadname" "m_strHintGroup" "hintgroup" "m_bHintGroupNavLimiting" "hintlimiting" "m_spawnEquipment" "additionalequipment" "m_iszEnemyFilterName" "enemyfilter" "m_eHull" "HullType" "m_bloodColor" "BloodColor" "m_RelationshipString" "Relationship" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetRelationship" "SetRelationship" "InputSetEnemyFilter" "SetEnemyFilter" "InputSetHealth" "SetHealth" "InputBeginRappel" "BeginRappel" "InputSetSquad" "SetSquad" "InputWake" "Wake" "InputForgetEntity" "ForgetEntity" "InputIgnoreDangerSounds" "IgnoreDangerSounds" "InputBreak" "Break" "InputStartScripting" "StartScripting" "InputStopScripting" "StopScripting" "InputGagEnable" "GagEnable" "InputGagDisable" "GagDisable" "InputInsideTransition" "InsideTransition" "InputOutsideTransition" "OutsideTransition" "InputActivateSpeedModifier" "ActivateSpeedModifier" "InputDisableSpeedModifier" "DisableSpeedModifier" "InputSetSpeedModifierRadius" "SetSpeedModRadius" "InputSetSpeedModifierSpeed" "SetSpeedModSpeed" "InputHolsterWeapon" "HolsterWeapon" "InputHolsterAndDestroyWeapon" "HolsterAndDestroyWeapon" "InputUnholsterWeapon" "UnholsterWeapon" "InputForceInteractionWithNPC" "ForceInteractionWithNPC" "InputUpdateEnemyMemory" "UpdateEnemyMemory" "InputCreateAddon" "CreateAddon" "m_impactEnergyScale" "physdamagescale" "InputKilledNPC" "KilledNPC" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnDamaged" "OnDamaged" "m_OnDeath" "OnDeath" "m_OnHalfHealth" "OnHalfHealth" "m_OnFoundEnemy" "OnFoundEnemy" "m_OnLostEnemyLOS" "OnLostEnemyLOS" "m_OnLostEnemy" "OnLostEnemy" "m_OnFoundPlayer" "OnFoundPlayer" "m_OnLostPlayerLOS" "OnLostPlayerLOS" "m_OnLostPlayer" "OnLostPlayer" "m_OnHearWorld" "OnHearWorld" "m_OnHearPlayer" "OnHearPlayer" "m_OnHearCombat" "OnHearCombat" "m_OnDamagedByPlayer" "OnDamagedByPlayer" "m_OnDamagedByPlayerSquad" "OnDamagedByPlayerSquad" "m_OnDenyCommanderUse" "OnDenyCommanderUse" "m_OnRappelTouchdown" "OnRappelTouchdown" "m_OnWake" "OnWake" "m_OnSleep" "OnSleep" "m_OnForcedInteractionStarted" "OnForcedInteractionStarted" "m_OnForcedInteractionAborted" "OnForcedInteractionAborted" "m_OnForcedInteractionFinished" "OnForcedInteractionFinished" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "dangerzone_controller" { "keys" { "m_bDangerZoneControllerEnabled (Integer)" "dz_enabled" "m_bFirstBombWarning" "dz_suppressbombalert" "m_bMissionControlledExplosions (Integer)" "dz_missioncontrolled" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "dangerzone_entity" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "decoy_projectile" { "keys" { "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity (Vector)" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "drone" { "keys" { "m_massScale" "massscale" "m_inertiaScale" "inertiascale" "m_damageType" "Damagetype" "m_iszOverrideScript" "overridescript" "m_damageToEnableMotion" "damagetoenablemotion" "m_flForceToEnableMotion" "forcetoenablemotion" "m_iExploitableByPlayer" "ExploitableByPlayer" "m_explodeDamage" "ExplodeDamage" "m_explodeRadius" "ExplodeRadius" "m_iMinHealthDmg" "minhealthdmg" "m_PerformanceMode" "PerformanceMode" "m_iszPuntSound" "puntsound" "m_flPressureDelay" "PressureDelay" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnableMotion" "EnableMotion" "InputDisableMotion" "DisableMotion" "InputWake" "Wake" "InputSleep" "Sleep" "InputDisableFloating" "DisableFloating" "InputBreak" "Break" "InputSetHealth" "SetHealth" "InputAddHealth" "AddHealth" "InputRemoveHealth" "RemoveHealth" "m_impactEnergyScale" "physdamagescale" "InputEnablePhyscannonPickup" "EnablePhyscannonPickup" "InputDisablePhyscannonPickup" "DisablePhyscannonPickup" "InputEnablePuntSound" "EnablePuntSound" "InputDisablePuntSound" "DisablePuntSound" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnAwakened" "OnAwakened" "m_MotionEnabled" "OnMotionEnabled" "m_OnPhysGunPickup" "OnPhysGunPickup" "m_OnPhysGunOnlyPickup" "OnPhysGunOnlyPickup" "m_OnPhysGunPunt" "OnPhysGunPunt" "m_OnPhysGunDrop" "OnPhysGunDrop" "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnOutOfWorld" "OnOutOfWorld" "m_OnBreak" "OnBreak" "m_OnHealthChanged" "OnHealthChanged" "m_OnTakeDamage" "OnTakeDamage" "m_OnPhysCannonDetach" "OnPhysCannonDetach" "m_OnPhysCannonAnimatePreStarted" "OnPhysCannonAnimatePreStarted" "m_OnPhysCannonAnimatePullStarted" "OnPhysCannonAnimatePullStarted" "m_OnPhysCannonAnimatePostStarted" "OnPhysCannonAnimatePostStarted" "m_OnPhysCannonPullAnimFinished" "OnPhysCannonPullAnimFinished" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "dronegun" { "keys" { "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth (Integer)" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "dynamic_prop" { "keys" { "m_iszDefaultAnim" "DefaultAnim" "m_bRandomAnimator" "RandomAnimation" "m_flMinRandAnimTime" "MinAnimTime" "m_flMaxRandAnimTime" "MaxAnimTime" "m_bStartDisabled" "StartDisabled" "m_bDisableBoneFollowers" "DisableBoneFollowers" "m_bHoldAnimation" "HoldAnimation" "m_bAnimateEveryFrame" "AnimateEveryFrame" "m_flGlowMaxDist (Float)" "glowdist" "m_bShouldGlow (Integer)" "glowenabled" "m_clrGlow (Integer)" "glowcolor" "m_nGlowStyle (Integer)" "glowstyle" "m_explodeDamage" "ExplodeDamage" "m_explodeRadius" "ExplodeRadius" "m_iMinHealthDmg" "minhealthdmg" "m_PerformanceMode" "PerformanceMode" "m_iszPuntSound" "puntsound" "m_flPressureDelay" "PressureDelay" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetAnimation" "SetAnimation" "InputSetAnimationNoReset" "SetAnimationNoReset" "InputSetDefaultAnimation" "SetDefaultAnimation" "InputTurnOn" "Enable" "InputTurnOff" "Disable" "InputEnableCollision" "EnableCollision" "InputDisableCollision" "DisableCollision" "InputSetPlaybackRate" "SetPlaybackRate" "InputBecomeRagdoll" "BecomeRagdoll" "InputFadeAndKill" "FadeAndKill" "InputSetGlowEnabled" "SetGlowEnabled" "InputSetGlowDisabled" "SetGlowDisabled" "InputSetGlowColor" "SetGlowColor" "InputGlowColorRedValue" "GlowColorRedValue" "InputGlowColorGreenValue" "GlowColorGreenValue" "InputGlowColorBlueValue" "GlowColorBlueValue" "InputBreak" "Break" "InputSetHealth" "SetHealth" "InputAddHealth" "AddHealth" "InputRemoveHealth" "RemoveHealth" "m_impactEnergyScale" "physdamagescale" "InputEnablePhyscannonPickup" "EnablePhyscannonPickup" "InputDisablePhyscannonPickup" "DisablePhyscannonPickup" "InputEnablePuntSound" "EnablePuntSound" "InputDisablePuntSound" "DisablePuntSound" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_pOutputAnimBegun" "OnAnimationBegun" "m_pOutputAnimOver" "OnAnimationDone" "m_OnBreak" "OnBreak" "m_OnHealthChanged" "OnHealthChanged" "m_OnTakeDamage" "OnTakeDamage" "m_OnPhysCannonDetach" "OnPhysCannonDetach" "m_OnPhysCannonAnimatePreStarted" "OnPhysCannonAnimatePreStarted" "m_OnPhysCannonAnimatePullStarted" "OnPhysCannonAnimatePullStarted" "m_OnPhysCannonAnimatePostStarted" "OnPhysCannonAnimatePostStarted" "m_OnPhysCannonPullAnimFinished" "OnPhysCannonPullAnimFinished" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "dz_door" { "keys" { "m_bIsSecurityDoor" "is_security_door" "m_eSpawnPosition" "spawnpos" "m_eOpenDirection" "opendir" "m_vecAxis" "axis" "m_flDistance" "distance" "m_angRotationAjar" "ajarangles" "m_nHardwareType" "hardware" "m_flAutoReturnDelay" "returndelay" "m_SoundMoving" "soundmoveoverride" "m_SoundOpen" "soundopenoverride" "m_SoundClose" "soundcloseoverride" "m_ls" "soundunlockedoverride" "m_SlaveName" "slavename" "m_bForceClosed" "forceclosed" "m_iszDefaultAnim" "DefaultAnim" "m_bRandomAnimator" "RandomAnimation" "m_flMinRandAnimTime" "MinAnimTime" "m_flMaxRandAnimTime" "MaxAnimTime" "m_bStartDisabled" "StartDisabled" "m_bDisableBoneFollowers" "DisableBoneFollowers" "m_bHoldAnimation" "HoldAnimation" "m_bAnimateEveryFrame" "AnimateEveryFrame" "m_flGlowMaxDist (Float)" "glowdist" "m_bShouldGlow (Integer)" "glowenabled" "m_clrGlow (Integer)" "glowcolor" "m_nGlowStyle (Integer)" "glowstyle" "m_explodeDamage" "ExplodeDamage" "m_explodeRadius" "ExplodeRadius" "m_iMinHealthDmg" "minhealthdmg" "m_PerformanceMode" "PerformanceMode" "m_iszPuntSound" "puntsound" "m_flPressureDelay" "PressureDelay" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetUnbreakable" "SetUnbreakable" "InputSetBreakable" "SetBreakable" "InputSetRotationDistance" "SetRotationDistance" "InputMoveToRotationDistance" "MoveToRotationDistance" "InputSetSpeed" "SetSpeed" "InputOpen" "Open" "InputOpenAwayFrom" "OpenAwayFrom" "InputClose" "Close" "InputToggle" "Toggle" "InputLock" "Lock" "InputUnlock" "Unlock" "InputSetAnimation" "SetAnimation" "InputSetAnimationNoReset" "SetAnimationNoReset" "InputSetDefaultAnimation" "SetDefaultAnimation" "InputTurnOn" "Enable" "InputTurnOff" "Disable" "InputEnableCollision" "EnableCollision" "InputDisableCollision" "DisableCollision" "InputSetPlaybackRate" "SetPlaybackRate" "InputBecomeRagdoll" "BecomeRagdoll" "InputFadeAndKill" "FadeAndKill" "InputSetGlowEnabled" "SetGlowEnabled" "InputSetGlowDisabled" "SetGlowDisabled" "InputSetGlowColor" "SetGlowColor" "InputGlowColorRedValue" "GlowColorRedValue" "InputGlowColorGreenValue" "GlowColorGreenValue" "InputGlowColorBlueValue" "GlowColorBlueValue" "InputBreak" "Break" "InputSetHealth" "SetHealth" "InputAddHealth" "AddHealth" "InputRemoveHealth" "RemoveHealth" "m_impactEnergyScale" "physdamagescale" "InputEnablePhyscannonPickup" "EnablePhyscannonPickup" "InputDisablePhyscannonPickup" "DisablePhyscannonPickup" "InputEnablePuntSound" "EnablePuntSound" "InputDisablePuntSound" "DisablePuntSound" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnRotationDone" "OnRotationDone" "m_OnBlockedOpening" "OnBlockedOpening" "m_OnBlockedClosing" "OnBlockedClosing" "m_OnUnblockedOpening" "OnUnblockedOpening" "m_OnUnblockedClosing" "OnUnblockedClosing" "m_OnFullyClosed" "OnFullyClosed" "m_OnFullyOpen" "OnFullyOpen" "m_OnClose" "OnClose" "m_OnOpen" "OnOpen" "m_OnLockedUse" "OnLockedUse" "m_pOutputAnimBegun" "OnAnimationBegun" "m_pOutputAnimOver" "OnAnimationDone" "m_OnBreak" "OnBreak" "m_OnHealthChanged" "OnHealthChanged" "m_OnTakeDamage" "OnTakeDamage" "m_OnPhysCannonDetach" "OnPhysCannonDetach" "m_OnPhysCannonAnimatePreStarted" "OnPhysCannonAnimatePreStarted" "m_OnPhysCannonAnimatePullStarted" "OnPhysCannonAnimatePullStarted" "m_OnPhysCannonAnimatePostStarted" "OnPhysCannonAnimatePostStarted" "m_OnPhysCannonPullAnimFinished" "OnPhysCannonPullAnimFinished" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "ent_snowball_pile" { "keys" { "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "entity_blocker" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "entityflame" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_ambient_light" { "keys" { "m_Color" "Color" "m_MinFalloff (Float)" "minfalloff" "m_MaxFalloff (Float)" "maxfalloff" "m_flMaxWeight" "maxweight" "m_flFadeInDuration" "fadeInDuration" "m_flFadeOutDuration" "fadeOutDuration" "m_lookupFilename" "filename" "m_bEnabled (Integer)" "enabled" "m_bStartDisabled" "StartDisabled" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel" "mincpulevel" "m_nMaxCPULevel" "maxcpulevel" "m_nMinGPULevel" "mingpulevel" "m_nMaxGPULevel" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX" "renderfx" "m_nRenderMode" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects" "effects" "m_clrRender" "rendercolor" "m_nModelIndex" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType" "solid" "m_MoveType" "MoveType" "m_CollisionGroup" "CollisionGroup" "m_flShadowCastDistance" "shadowcastdist" "m_iTeamNum" "teamnumber" "m_iPendingTeamNum" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetColor" "SetColor" "InputEnable" "Enable" "InputDisable" "Disable" "InputSetFadeInDuration" "SetFadeInDuration" "InputSetFadeOutDuration" "SetFadeOutDuration" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_beam" { "keys" { "m_iszStartEntity" "LightningStart" "m_iszEndEntity" "LightningEnd" "m_vEndPointWorld" "targetpoint" "m_life" "life" "m_boltWidth" "BoltWidth" "m_noiseAmplitude" "NoiseAmplitude" "m_speed" "TextureScroll" "m_restrike" "StrikeTime" "m_iszSpriteName" "texture" "m_frameStart" "framestart" "m_radius" "Radius" "m_TouchType" "TouchType" "m_iFilterName" "filtername" "m_iszDecal" "decalname" "m_nClipStyle (Integer)" "ClipStyle" "m_flHDRColorScale (Float)" "HDRColorScale" "m_flDamage" "damage" "m_nDissolveType" "dissolvetype" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel" "mincpulevel" "m_nMaxCPULevel" "maxcpulevel" "m_nMinGPULevel" "mingpulevel" "m_nMaxGPULevel" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType" "solid" "m_MoveType" "MoveType" "m_CollisionGroup" "CollisionGroup" "m_flShadowCastDistance" "shadowcastdist" "m_iTeamNum" "teamnumber" "m_iPendingTeamNum" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputTurnOn" "TurnOn" "InputTurnOff" "TurnOff" "InputToggle" "Toggle" "InputStrikeOnce" "StrikeOnce" "InputWidth" "Width" "InputNoise" "Noise" "InputColorRedValue" "ColorRedValue" "InputColorGreenValue" "ColorGreenValue" "InputColorBlueValue" "ColorBlueValue" "m_fSpeed" "ScrollSpeed" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnTouchedByEntity" "OnTouchedByEntity" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_beverage" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputActivate" "Activate" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_blood" { "keys" { "m_vecSprayDir" "spraydir" "m_flAmount" "amount" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEmitBlood" "EmitBlood" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_bubbles" { "keys" { "m_flSpeed" "speed" "m_density" "density" "m_frequency" "frequency" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputActivate" "Activate" "InputDeactivate" "Deactivate" "InputToggle" "Toggle" "InputSetCurrent" "SetCurrent" "InputSetDensity" "SetDensity" "InputSetFrequency" "SetFrequency" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_cascade_light" { "keys" { "m_bEnabled (Integer)" "enabled" "m_bStartDisabled" "StartDisabled" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel" "mincpulevel" "m_nMaxCPULevel" "maxcpulevel" "m_nMinGPULevel" "mingpulevel" "m_nMaxGPULevel" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX" "renderfx" "m_nRenderMode" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects" "effects" "m_clrRender" "rendercolor" "m_nModelIndex" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType" "solid" "m_MoveType" "MoveType" "m_CollisionGroup" "CollisionGroup" "m_flShadowCastDistance" "shadowcastdist" "m_iTeamNum" "teamnumber" "m_iPendingTeamNum" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetLightColor" "LightColor" "InputSetLightColorScale" "LightColorScale" "InputSetAngles" "SetAngles" "InputEnable" "Enable" "InputDisable" "Disable" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_credits" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputRollCredits" "RollCredits" "InputRollOutroCredits" "RollOutroCredits" "InputShowLogo" "ShowLogo" "InputSetLogoLength" "SetLogoLength" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnCreditsDone" "OnCreditsDone" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_debughistory" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_detail_controller" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel" "mincpulevel" "m_nMaxCPULevel" "maxcpulevel" "m_nMinGPULevel" "mingpulevel" "m_nMaxGPULevel" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX" "renderfx" "m_nRenderMode" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects" "effects" "m_clrRender" "rendercolor" "m_nModelIndex" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType" "solid" "m_MoveType" "MoveType" "m_CollisionGroup" "CollisionGroup" "m_flShadowCastDistance" "shadowcastdist" "m_iTeamNum" "teamnumber" "m_iPendingTeamNum" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_dof_controller" { "keys" { "m_bDOFEnabled (Integer)" "enabled" "m_flNearBlurDepth (Float)" "near_blur" "m_flNearFocusDepth (Float)" "near_focus" "m_flFarFocusDepth (Float)" "far_focus" "m_flFarBlurDepth (Float)" "far_blur" "m_flNearBlurRadius (Float)" "near_radius" "m_flFarBlurRadius (Float)" "far_radius" "m_strFocusTargetName" "focus_target" "m_flFocusTargetRange" "focus_range" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetNearBlurDepth" "SetNearBlurDepth" "InputSetNearFocusDepth" "SetNearFocusDepth" "InputSetFarFocusDepth" "SetFarFocusDepth" "InputSetFarBlurDepth" "SetFarBlurDepth" "InputSetNearBlurRadius" "SetNearBlurRadius" "InputSetFarBlurRadius" "SetFarBlurRadius" "InputSetFocusTarget" "SetFocusTarget" "InputSetFocusTargetRange" "SetFocusTargetRange" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_dustpuff" { "keys" { "m_flScale" "scale" "m_rgbaColor" "color" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSpawnDust" "SpawnDust" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_dusttrail" { "keys" { "m_Opacity (Float)" "opacity" "m_SpawnRate (Float)" "spawnrate" "m_ParticleLifetime (Float)" "lifetime" "m_MinSpeed (Float)" "minspeed" "m_MaxSpeed (Float)" "maxspeed" "m_MinDirectedSpeed (Float)" "mindirectedspeed" "m_MaxDirectedSpeed (Float)" "maxdirectedspeed" "m_StartSize (Float)" "startsize" "m_EndSize (Float)" "endsize" "m_SpawnRadius (Float)" "spawnradius" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_effectscript" { "keys" { "m_iszScriptName" "scriptfile" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetSequence" "SetSequence" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_embers" { "keys" { "m_nDensity (Integer)" "density" "m_nLifetime (Integer)" "lifetime" "m_nSpeed (Integer)" "speed" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_entity_dissolver" { "keys" { "m_nDissolveType (Integer)" "dissolvetype" "m_nMagnitude (Integer)" "magnitude" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputDissolve" "Dissolve" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_entity_freezing" { "keys" { "m_flFrozen (Float)" "frozen" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputFreeze" "Freeze" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_entity_igniter" { "keys" { "m_flLifetime" "lifetime" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputIgnite" "Ignite" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_entity_maker" { "keys" { "m_iszTemplate" "EntityTemplate" "m_angPostSpawnDirection" "PostSpawnDirection" "m_flPostSpawnDirectionVariance" "PostSpawnDirectionVariance" "m_flPostSpawnSpeed" "PostSpawnSpeed" "m_bPostSpawnUseAngles" "PostSpawnInheritAngles" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputForceSpawn" "ForceSpawn" "InputForceSpawnAtEntityOrigin" "ForceSpawnAtEntityOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_pOutputOnSpawned" "OnEntitySpawned" "m_pOutputOnFailedSpawn" "OnEntityFailedSpawn" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_explosion" { "keys" { "m_iMagnitude" "iMagnitude" "m_iRadiusOverride" "iRadiusOverride" "m_flDamageForce" "DamageForce" "m_iClassIgnore" "ignoredClass" "m_hEntityIgnore" "ignoredEntity" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputExplode" "Explode" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_fade" { "keys" { "m_Duration" "duration" "m_HoldTime" "holdtime" "m_flReverseFadeDuration" "ReverseFadeDuration" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputFade" "Fade" "InputReverseFade" "FadeReverse" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnBeginFade" "OnBeginFade" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_fire" { "keys" { "m_nFireType" "firetype" "m_flFireSize" "firesize" "m_flHeatLevel" "ignitionpoint" "m_flDamageScale" "damagescale" "m_flAttackTime" "fireattack" "m_bStartDisabled" "StartDisabled" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputStartFire" "StartFire" "InputExtinguish" "Extinguish" "InputExtinguishTemporary" "ExtinguishTemporary" "InputEnable" "Enable" "InputDisable" "Disable" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnIgnited" "OnIgnited" "m_OnExtinguished" "OnExtinguished" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_fire_trail" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_firesensor" { "keys" { "m_radius" "fireradius" "m_targetLevel" "heatlevel" "m_targetTime" "heattime" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnable" "Enable" "InputDisable" "Disable" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnHeatLevelStart" "OnHeatLevelStart" "m_OnHeatLevelEnd" "OnHeatLevelEnd" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_firesource" { "keys" { "m_radius" "fireradius" "m_damage" "firedamage" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnable" "Enable" "InputDisable" "Disable" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_fog_controller" { "keys" { "m_bUseAngles" "use_angles" "m_fog" "ZoomFogScale" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel" "mincpulevel" "m_nMaxCPULevel" "maxcpulevel" "m_nMinGPULevel" "mingpulevel" "m_nMaxGPULevel" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX" "renderfx" "m_nRenderMode" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects" "effects" "m_clrRender" "rendercolor" "m_nModelIndex" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType" "solid" "m_MoveType" "MoveType" "m_CollisionGroup" "CollisionGroup" "m_flShadowCastDistance" "shadowcastdist" "m_iTeamNum" "teamnumber" "m_iPendingTeamNum" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetStartDist" "SetStartDist" "InputSetEndDist" "SetEndDist" "InputSetMaxDensity" "SetMaxDensity" "InputTurnOn" "TurnOn" "InputTurnOff" "TurnOff" "InputSetColor" "SetColor" "InputSetColorSecondary" "SetColorSecondary" "InputSetFarZ" "SetFarZ" "InputSetAngles" "SetAngles" "InputSetZoomFogScale" "SetZoomFogScale" "InputSetColorLerpTo" "SetColorLerpTo" "InputSetColorSecondaryLerpTo" "SetColorSecondaryLerpTo" "InputSetStartDistLerpTo" "SetStartDistLerpTo" "InputSetEndDistLerpTo" "SetEndDistLerpTo" "InputSetMaxDensityLerpTo" "SetMaxDensityLerpTo" "InputStartFogTransition" "StartFogTransition" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_funnel" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_gascanister" { "keys" { "m_flDamageRadius" "DamageRadius" "m_flDamage" "Damage" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputFireCanister" "FireCanister" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnLaunched" "OnLaunched" "m_OnImpacted" "OnImpacted" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_global" { "keys" { "m_globalstate" "globalstate" "m_initialstate" "initialstate" "m_counter" "counter" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputTurnOn" "TurnOn" "InputTurnOff" "TurnOff" "InputRemove" "Remove" "InputToggle" "Toggle" "InputSetCounter" "SetCounter" "InputAddToCounter" "AddToCounter" "InputGetCounter" "GetCounter" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_outCounter" "Counter" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_glow" { "keys" { "m_flSpriteScale (Float)" "scale" "m_flSpriteFramerate (Float)" "framerate" "m_flFrame (Float)" "frame" "m_flHDRColorScale (Float)" "HDRColorScale" "m_flGlowProxySize (Float)" "GlowProxySize" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_flSpriteScale" "SetScale" "InputHideSprite" "HideSprite" "InputShowSprite" "ShowSprite" "InputToggleSprite" "ToggleSprite" "InputColorRedValue" "ColorRedValue" "InputColorGreenValue" "ColorGreenValue" "InputColorBlueValue" "ColorBlueValue" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_gunfire" { "keys" { "m_iMinBurstSize" "minburstsize" "m_iMaxBurstSize" "maxburstsize" "m_flMinBurstDelay" "minburstdelay" "m_flMaxBurstDelay" "maxburstdelay" "m_flRateOfFire" "rateoffire" "m_iszShootSound" "shootsound" "m_iszTracerType" "tracertype" "m_bDisabled" "startdisabled" "m_iSpread" "spread" "m_flBias" "bias" "m_bCollide" "collisions" "m_iszWeaponName" "weaponname" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnable" "Enable" "InputDisable" "Disable" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_hudhint" { "keys" { "m_iszMessage" "message" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputShowHudHint" "ShowHudHint" "InputHideHudHint" "HideHudHint" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_instructor_hint" { "keys" { "m_iszReplace_Key" "hint_replace_key" "m_iszHintTargetEntity" "hint_target" "m_iTimeout" "hint_timeout" "m_iszIcon_Onscreen" "hint_icon_onscreen" "m_iszIcon_Offscreen" "hint_icon_offscreen" "m_iszCaption" "hint_caption" "m_iszActivatorCaption" "hint_activator_caption" "m_Color" "hint_color" "m_fIconOffset" "hint_icon_offset" "m_fRange" "hint_range" "m_iPulseOption" "hint_pulseoption" "m_iAlphaOption" "hint_alphaoption" "m_iShakeOption" "hint_shakeoption" "m_bStatic" "hint_static" "m_bNoOffscreen" "hint_nooffscreen" "m_bForceCaption" "hint_forcecaption" "m_iszBinding" "hint_binding" "m_iszGamepadBinding" "hint_gamepad_binding" "m_bAllowNoDrawTarget" "hint_allow_nodraw_target" "m_bLocalPlayerOnly" "hint_local_player_only" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputShowHint" "ShowHint" "InputEndHint" "EndHint" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_laser" { "keys" { "m_iszLaserTarget" "LaserTarget" "m_iszSpriteName" "EndSprite" "m_flStartFrame" "framestart" "m_flHDRColorScale (Float)" "HDRColorScale" "m_flDamage" "damage" "m_nDissolveType" "dissolvetype" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel" "mincpulevel" "m_nMaxCPULevel" "maxcpulevel" "m_nMinGPULevel" "mingpulevel" "m_nMaxGPULevel" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType" "solid" "m_MoveType" "MoveType" "m_CollisionGroup" "CollisionGroup" "m_flShadowCastDistance" "shadowcastdist" "m_iTeamNum" "teamnumber" "m_iPendingTeamNum" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputTurnOn" "TurnOn" "InputTurnOff" "TurnOff" "InputToggle" "Toggle" "InputWidth" "Width" "InputNoise" "Noise" "InputColorRedValue" "ColorRedValue" "InputColorGreenValue" "ColorGreenValue" "InputColorBlueValue" "ColorBlueValue" "m_fSpeed" "ScrollSpeed" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_lightglow" { "keys" { "m_nVerticalSize (Integer)" "VerticalGlowSize" "m_nHorizontalSize (Integer)" "HorizontalGlowSize" "m_nMinDist (Integer)" "MinDist" "m_nMaxDist (Integer)" "MaxDist" "m_nOuterMaxDist (Integer)" "OuterMaxDist" "m_flGlowProxySize (Float)" "GlowProxySize" "m_flHDRColorScale" "HDRColorScale" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel" "mincpulevel" "m_nMaxCPULevel" "maxcpulevel" "m_nMinGPULevel" "mingpulevel" "m_nMaxGPULevel" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX" "renderfx" "m_nRenderMode" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType" "solid" "m_MoveType" "MoveType" "m_CollisionGroup" "CollisionGroup" "m_flShadowCastDistance" "shadowcastdist" "m_iTeamNum" "teamnumber" "m_iPendingTeamNum" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex" "texframeindex" "m_spawnflags (Integer)" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputColor" "Color" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_message" { "keys" { "m_iszMessage" "message" "m_sNoise" "messagesound" "m_MessageAttenuation" "messageattenuation" "m_MessageVolume" "messagevolume" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputShowMessage" "ShowMessage" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnShowMessage" "OnShowMessage" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_microphone" { "keys" { "m_bDisabled" "StartDisabled" "m_nSoundMask" "SoundMask" "m_flSensitivity" "Sensitivity" "m_flSmoothFactor" "SmoothFactor" "m_iszSpeakerName" "SpeakerName" "m_iszListenFilter" "ListenFilter" "m_iSpeakerDSPPreset" "speaker_dsp_preset" "m_flMaxRange" "MaxRange" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnable" "Enable" "InputDisable" "Disable" "InputSetSpeakerName" "SetSpeakerName" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_SoundLevel" "SoundLevel" "m_OnRoutedSound" "OnRoutedSound" "m_OnHeardSound" "OnHeardSound" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_movieexplosion" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_muzzleflash" { "keys" { "m_flScale" "scale" "m_iszParentAttachment" "parentattachment" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputFire" "Fire" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_outtro_stats" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputRollStatsCrawl" "RollStatsCrawl" "InputRollCredits" "RollCredits" "InputSkipStateChanged" "SkipStateChanged" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnOuttroStatsDone" "OnOuttroStatsDone" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_particle_performance_monitor" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputTurnOnDisplay" "TurnOnDisplay" "InputTurnOffDisplay" "TurnOffDisplay" "InputStartMeasuring" "StartMeasuring" "InputStopMeasuring" "StopMeasuring" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_particle_trail" { "keys" { "m_strMaterialName" "ParticleTrailMaterial" "m_flLifetime (Float)" "ParticleTrailLifetime" "m_flStartSize (Float)" "ParticleTrailStartSize" "m_flEndSize (Float)" "ParticleTrailEndSize" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_particlefire" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel" "mincpulevel" "m_nMaxCPULevel" "maxcpulevel" "m_nMinGPULevel" "mingpulevel" "m_nMaxGPULevel" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX" "renderfx" "m_nRenderMode" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects" "effects" "m_clrRender" "rendercolor" "m_nModelIndex" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType" "solid" "m_MoveType" "MoveType" "m_CollisionGroup" "CollisionGroup" "m_flShadowCastDistance" "shadowcastdist" "m_iTeamNum" "teamnumber" "m_iPendingTeamNum" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_particlelight" { "keys" { "m_flIntensity" "Intensity" "m_vColor" "Color" "m_PSName" "PSName" "m_bDirectional" "Directional" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_particlescript" { "keys" { "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetSequence" "SetSequence" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_particlesmokegrenade" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_physexplosion" { "keys" { "m_damage" "magnitude" "m_radius" "radius" "m_targetEntityName" "targetentityname" "m_flInnerRadius" "inner_radius" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputExplode" "Explode" "InputExplodeAndRemove" "ExplodeAndRemove" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPushedPlayer" "OnPushedPlayer" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_physimpact" { "keys" { "m_damage" "magnitude" "m_distance" "distance" "m_directionEntityName" "directionentityname" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputImpact" "Impact" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_physwire" { "keys" { "m_nDensity" "Density" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_player_surface_trigger" { "keys" { "m_iTargetGameMaterial" "gamematerial" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputDisable" "Disable" "InputEnable" "Enable" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnSurfaceChangedToTarget" "OnSurfaceChangedToTarget" "m_OnSurfaceChangedFromTarget" "OnSurfaceChangedFromTarget" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_projectedtexture" { "keys" { "m_flLightFOV (Float)" "lightfov" "m_bEnableShadows (Integer)" "enableshadows" "m_bSimpleProjection (Integer)" "simpleprojection" "m_bLightOnlyTarget (Integer)" "lightonlytarget" "m_bLightWorld (Integer)" "lightworld" "m_bCameraSpace (Integer)" "cameraspace" "m_flAmbient (Float)" "ambient" "m_nSpotlightTextureFrame (Integer)" "textureframe" "m_flNearZ (Float)" "nearz" "m_flFarZ (Float)" "farz" "m_nShadowQuality (Integer)" "shadowquality" "m_flBrightnessScale (Float)" "brightnessscale" "m_flColorTransitionTime (Float)" "colortransitiontime" "m_flProjectionSize (Float)" "projection_size" "m_flRotation (Float)" "projection_rotation" "m_iStyle (Integer)" "style" "m_iDefaultStyle" "defaultstyle" "m_iszPattern" "pattern" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputTurnOn" "TurnOn" "InputTurnOff" "TurnOff" "InputAlwaysUpdateOn" "AlwaysUpdateOn" "InputAlwaysUpdateOff" "AlwaysUpdateOff" "InputSetFOV" "FOV" "InputSetTarget" "Target" "InputSetCameraSpace" "CameraSpace" "InputSetLightOnlyTarget" "LightOnlyTarget" "InputSetLightWorld" "LightWorld" "InputSetEnableShadows" "EnableShadows" "InputSetLightColor" "LightColor" "InputSetAmbient" "Ambient" "InputSetSpotlightTexture" "SpotlightTexture" "InputSetLightStyle" "SetLightStyle" "InputSetPattern" "SetPattern" "InputSetNearZ" "SetNearZ" "InputSetFarZ" "SetFarZ" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_quadraticbeam" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_ragdoll_boogie" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_rockettrail" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_rotorshooter" { "keys" { "m_flTimeUnderRotor" "rotortime" "m_flTimeUnderRotorVariance" "rotortimevariance" "m_nSkin" "skin" "m_flGibScale" "scale" "m_flGibGravityScale" "gibgravityscale" "m_iGibs" "m_iGibs" "m_flGibVelocity" "m_flVelocity" "m_flVariance" "m_flVariance" "m_flGibLife" "m_flGibLife" "m_nSimulationType" "Simulation" "m_flDelay" "delay" "m_angGibRotation" "gibangles" "m_flGibAngVelocity" "gibanglevelocity" "m_iszLightingOrigin" "LightingOrigin" "m_bNoGibShadows" "nogibshadows" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputShoot" "Shoot" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_screeneffect" { "keys" { "m_nType (Integer)" "type" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputStartEffect" "StartEffect" "InputStopEffect" "StopEffect" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_screenoverlay" { "keys" { "m_iszOverlayNames (String)" "OverlayName10" "m_flOverlayTimes (Float)" "OverlayTime10" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputStartOverlay" "StartOverlays" "InputStopOverlay" "StopOverlays" "InputSwitchOverlay" "SwitchOverlay" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_shake" { "keys" { "m_Amplitude" "amplitude" "m_frequency" "frequency" "m_Duration" "duration" "m_radius" "radius" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputStartShake" "StartShake" "InputStopShake" "StopShake" "InputAmplitude" "Amplitude" "InputFrequency" "Frequency" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_shooter" { "keys" { "m_nSkin" "skin" "m_flGibScale" "scale" "m_flGibGravityScale" "gibgravityscale" "m_iGibs" "m_iGibs" "m_flGibVelocity" "m_flVelocity" "m_flVariance" "m_flVariance" "m_flGibLife" "m_flGibLife" "m_nSimulationType" "Simulation" "m_flDelay" "delay" "m_angGibRotation" "gibangles" "m_flGibAngVelocity" "gibanglevelocity" "m_iszLightingOrigin" "LightingOrigin" "m_bNoGibShadows" "nogibshadows" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputShoot" "Shoot" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_smokestack" { "keys" { "m_StartSize (Float)" "StartSize" "m_EndSize (Float)" "EndSize" "m_initialstate" "InitialState" "m_flBaseSpread (Float)" "BaseSpread" "m_flTwist (Float)" "Twist" "m_flRollSpeed (Float)" "Roll" "m_WindAngle" "WindAngle" "m_WindSpeed" "WindSpeed" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_JetLength" "JetLength" "m_SpreadSpeed" "SpreadSpeed" "m_speed" "Speed" "m_Rate" "Rate" "InputTurnOn" "TurnOn" "InputTurnOff" "TurnOff" "InputToggle" "Toggle" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_smoketrail" { "keys" { "m_Opacity (Float)" "opacity" "m_SpawnRate (Float)" "spawnrate" "m_ParticleLifetime (Float)" "lifetime" "m_MinSpeed (Float)" "minspeed" "m_MaxSpeed (Float)" "maxspeed" "m_MinDirectedSpeed (Float)" "mindirectedspeed" "m_MaxDirectedSpeed (Float)" "maxdirectedspeed" "m_StartSize (Float)" "startsize" "m_EndSize (Float)" "endsize" "m_SpawnRadius (Float)" "spawnradius" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_soundscape" { "keys" { "m_flRadius" "radius" "m_positionNames" "position7" "m_bDisabled" "StartDisabled" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnable" "Enable" "InputDisable" "Disable" "InputToggleEnabled" "ToggleEnabled" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlay" "OnPlay" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_soundscape_proxy" { "keys" { "m_MainSoundscapeName" "MainSoundscapeName" "m_flRadius" "radius" "m_positionNames" "position7" "m_bDisabled" "StartDisabled" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnable" "Enable" "InputDisable" "Disable" "InputToggleEnabled" "ToggleEnabled" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlay" "OnPlay" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_soundscape_triggerable" { "keys" { "m_flRadius" "radius" "m_positionNames" "position7" "m_bDisabled" "StartDisabled" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnable" "Enable" "InputDisable" "Disable" "InputToggleEnabled" "ToggleEnabled" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlay" "OnPlay" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_spark" { "keys" { "m_flDelay" "MaxDelay" "m_nMagnitude" "Magnitude" "m_nTrailLength" "TrailLength" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputStartSpark" "StartSpark" "InputStopSpark" "StopSpark" "InputToggleSpark" "ToggleSpark" "InputSparkOnce" "SparkOnce" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnSpark" "OnSpark" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_splash" { "keys" { "m_flScale" "scale" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSplash" "Splash" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_sporeexplosion" { "keys" { "m_flSpawnRate (Float)" "spawnrate" "m_bDisabled" "startdisabled" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputDisable" "Disable" "InputEnable" "Enable" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_sporetrail" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_sprite" { "keys" { "m_flSpriteScale (Float)" "scale" "m_flSpriteFramerate (Float)" "framerate" "m_flFrame (Float)" "frame" "m_flHDRColorScale (Float)" "HDRColorScale" "m_flGlowProxySize (Float)" "GlowProxySize" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_flSpriteScale" "SetScale" "InputHideSprite" "HideSprite" "InputShowSprite" "ShowSprite" "InputToggleSprite" "ToggleSprite" "InputColorRedValue" "ColorRedValue" "InputColorGreenValue" "ColorGreenValue" "InputColorBlueValue" "ColorBlueValue" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_sprite_clientside" { "keys" { "m_flSpriteScale (Float)" "scale" "m_flSpriteFramerate (Float)" "framerate" "m_flFrame (Float)" "frame" "m_flHDRColorScale (Float)" "HDRColorScale" "m_flGlowProxySize (Float)" "GlowProxySize" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_flSpriteScale" "SetScale" "InputHideSprite" "HideSprite" "InputShowSprite" "ShowSprite" "InputToggleSprite" "ToggleSprite" "InputColorRedValue" "ColorRedValue" "InputColorGreenValue" "ColorGreenValue" "InputColorBlueValue" "ColorBlueValue" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_sprite_oriented" { "keys" { "m_flSpriteScale (Float)" "scale" "m_flSpriteFramerate (Float)" "framerate" "m_flFrame (Float)" "frame" "m_flHDRColorScale (Float)" "HDRColorScale" "m_flGlowProxySize (Float)" "GlowProxySize" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_flSpriteScale" "SetScale" "InputHideSprite" "HideSprite" "InputShowSprite" "ShowSprite" "InputToggleSprite" "ToggleSprite" "InputColorRedValue" "ColorRedValue" "InputColorGreenValue" "ColorGreenValue" "InputColorBlueValue" "ColorBlueValue" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_spritetrail" { "keys" { "m_flLifetime (Float)" "lifetime" "m_flStartWidth (Float)" "startwidth" "m_flEndWidth (Float)" "endwidth" "m_iszSpriteName" "spritename" "m_bAnimate" "animate" "m_flSpriteScale (Float)" "scale" "m_flSpriteFramerate (Float)" "framerate" "m_flFrame (Float)" "frame" "m_flHDRColorScale (Float)" "HDRColorScale" "m_flGlowProxySize (Float)" "GlowProxySize" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_flSpriteScale" "SetScale" "InputHideSprite" "HideSprite" "InputShowSprite" "ShowSprite" "InputToggleSprite" "ToggleSprite" "InputColorRedValue" "ColorRedValue" "InputColorGreenValue" "ColorGreenValue" "InputColorBlueValue" "ColorBlueValue" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_steam" { "keys" { "m_StartSize (Float)" "StartSize" "m_EndSize (Float)" "EndSize" "m_initialstate" "InitialState" "m_nType (Integer)" "Type" "m_flRollSpeed (Float)" "RollSpeed" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags (Integer)" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_JetLength" "JetLength" "m_SpreadSpeed" "SpreadSpeed" "m_speed" "Speed" "m_Rate" "Rate" "InputTurnOn" "TurnOn" "InputTurnOff" "TurnOff" "InputToggle" "Toggle" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_steamjet" { "keys" { "m_StartSize (Float)" "StartSize" "m_EndSize (Float)" "EndSize" "m_initialstate" "InitialState" "m_nType (Integer)" "Type" "m_flRollSpeed (Float)" "RollSpeed" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags (Integer)" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_JetLength" "JetLength" "m_SpreadSpeed" "SpreadSpeed" "m_speed" "Speed" "m_Rate" "Rate" "InputTurnOn" "TurnOn" "InputTurnOff" "TurnOff" "InputToggle" "Toggle" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_sun" { "keys" { "m_bUseAngles" "use_angles" "m_flPitch" "pitch" "m_flYaw" "angle" "m_nSize (Integer)" "size" "m_clrOverlay (Integer)" "overlaycolor" "m_nOverlaySize (Integer)" "overlaysize" "m_strMaterial" "material" "m_strOverlayMaterial" "overlaymaterial" "m_flHDRColorScale" "HDRColorScale" "m_flGlowDistanceScale" "glowDistanceScale" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel" "mincpulevel" "m_nMaxCPULevel" "maxcpulevel" "m_nMinGPULevel" "mingpulevel" "m_nMaxGPULevel" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX" "renderfx" "m_nRenderMode" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType" "solid" "m_MoveType" "MoveType" "m_CollisionGroup" "CollisionGroup" "m_flShadowCastDistance" "shadowcastdist" "m_iTeamNum" "teamnumber" "m_iPendingTeamNum" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputTurnOn" "TurnOn" "InputTurnOff" "TurnOff" "InputSetColor" "SetColor" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_texturetoggle" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputIncrementBrushTexIndex" "IncrementTextureIndex" "InputSetBrushTexIndex" "SetTextureIndex" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_tilt" { "keys" { "m_Duration" "duration" "m_radius" "radius" "m_TiltTime" "tilttime" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputStartTilt" "StartTilt" "InputStopTilt" "StopTilt" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_tonemap_controller" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetTonemapRate" "SetTonemapRate" "InputSetAutoExposureMin" "SetAutoExposureMin" "InputSetAutoExposureMax" "SetAutoExposureMax" "InputUseDefaultAutoExposure" "UseDefaultAutoExposure" "InputUseDefaultBloomScale" "UseDefaultBloomScale" "InputSetBloomScale" "SetBloomScale" "InputSetBloomScaleRange" "SetBloomScaleRange" "InputSetBloomExponent" "SetBloomExponent" "InputSetBloomSaturation" "SetBloomSaturation" "InputSetTonemapPercentTarget" "SetTonemapPercentTarget" "InputSetTonemapPercentBrightPixels" "SetTonemapPercentBrightPixels" "InputSetTonemapMinAvgLum" "SetTonemapMinAvgLum" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_tracer" { "keys" { "m_flDelay" "delay" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_viewpunch" { "keys" { "m_angViewPunch" "punchangle" "m_flRadius" "radius" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputViewPunch" "ViewPunch" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_wind" { "keys" { "m_EnvWindShared (Unsupported)" "gustduration" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel" "mincpulevel" "m_nMaxCPULevel" "maxcpulevel" "m_nMinGPULevel" "mingpulevel" "m_nMaxGPULevel" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX" "renderfx" "m_nRenderMode" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects" "effects" "m_clrRender" "rendercolor" "m_nModelIndex" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType" "solid" "m_MoveType" "MoveType" "m_CollisionGroup" "CollisionGroup" "m_flShadowCastDistance" "shadowcastdist" "m_iTeamNum" "teamnumber" "m_iPendingTeamNum" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_EnvWindShared" "OnGustEnd" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "env_zoom" { "keys" { "m_flSpeed" "speed" "m_nFOV" "FOV" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputZoom" "Zoom" "InputUnZoom" "UnZoom" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "event_queue_saveload_proxy" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "filter_activator_class" { "keys" { "m_iFilterClass" "filterclass" "m_bNegated" "Negated" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputTestActivator" "TestActivator" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPass" "OnPass" "m_OnFail" "OnFail" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "filter_activator_context" { "keys" { "m_iFilterContext" "ResponseContext" "m_bNegated" "Negated" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputTestActivator" "TestActivator" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPass" "OnPass" "m_OnFail" "OnFail" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "filter_activator_mass_greater" { "keys" { "m_fFilterMass" "filtermass" "m_bNegated" "Negated" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputTestActivator" "TestActivator" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPass" "OnPass" "m_OnFail" "OnFail" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "filter_activator_model" { "keys" { "m_iFilterModel" "model" "m_bNegated" "Negated" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputTestActivator" "TestActivator" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPass" "OnPass" "m_OnFail" "OnFail" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "filter_activator_name" { "keys" { "m_iFilterName" "filtername" "m_bNegated" "Negated" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputTestActivator" "TestActivator" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPass" "OnPass" "m_OnFail" "OnFail" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "filter_activator_team" { "keys" { "m_iFilterTeam" "filterteam" "m_bNegated" "Negated" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputTestActivator" "TestActivator" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPass" "OnPass" "m_OnFail" "OnFail" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "filter_base" { "keys" { "m_bNegated" "Negated" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputTestActivator" "TestActivator" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPass" "OnPass" "m_OnFail" "OnFail" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "filter_damage_type" { "keys" { "m_iDamageType" "damagetype" "m_bNegated" "Negated" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputTestActivator" "TestActivator" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPass" "OnPass" "m_OnFail" "OnFail" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "filter_enemy" { "keys" { "m_iszEnemyName" "filtername" "m_flRadius" "filter_radius" "m_flOuterRadius" "filter_outer_radius" "m_nMaxSquadmatesPerEnemy" "filter_max_per_enemy" "m_bNegated" "Negated" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputTestActivator" "TestActivator" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPass" "OnPass" "m_OnFail" "OnFail" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "filter_multi" { "keys" { "m_nFilterType" "FilterType" "m_iFilterName" "Filter10" "m_bNegated" "Negated" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputTestActivator" "TestActivator" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPass" "OnPass" "m_OnFail" "OnFail" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "fire_cracker_blast" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "fish" { "keys" { "m_nSkin" "ModelSkin" "m_nBody" "body" "m_nHitboxSet" "hitboxset" "m_nSequence" "sequence" "m_flPlaybackRate" "playbackrate" "m_flCycle" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale" "ModelScale" "m_bSuppressAnimSounds" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel" "mincpulevel" "m_nMaxCPULevel" "maxcpulevel" "m_nMinGPULevel" "mingpulevel" "m_nMaxGPULevel" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX" "renderfx" "m_nRenderMode" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects" "effects" "m_clrRender" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType" "solid" "m_MoveType" "MoveType" "m_CollisionGroup" "CollisionGroup" "m_flShadowCastDistance" "shadowcastdist" "m_iTeamNum" "teamnumber" "m_iPendingTeamNum" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "flashbang_projectile" { "keys" { "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity (Vector)" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetTimer" "SetTimer" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "fog_volume" { "keys" { "m_fogName" "FogName" "m_postProcessName" "PostProcessName" "m_colorCorrectionName" "ColorCorrectionName" "m_bDisabled" "StartDisabled" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnable" "Enable" "InputDisable" "Disable" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_areaportal" { "keys" { "m_portalNumber" "portalnumber" "m_iPortalVersion" "PortalVersion" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputOpen" "TurnOff" "InputClose" "TurnOn" "InputToggle" "Toggle" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_areaportalwindow" { "keys" { "m_portalNumber" "portalnumber" "m_flFadeStartDist (Float)" "FadeStartDist" "m_flFadeDist (Float)" "FadeDist" "m_flTranslucencyLimit (Float)" "TranslucencyLimit" "m_iBackgroundBModelName" "BackgroundBModel" "m_iPortalVersion" "PortalVersion" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetFadeStartDistance" "SetFadeStartDistance" "InputSetFadeEndDistance" "SetFadeEndDistance" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_block_dm_spawns" { "keys" { "m_iDisabled" "StartDisabled" "m_iSolidity" "Solidity" "m_bSolidBsp" "solidbsp" "m_iszExcludedClass" "excludednpc" "m_bInvertExclusion" "invert_exclusion" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputTurnOn" "Enable" "InputTurnOff" "Disable" "InputToggle" "Toggle" "InputSetExcluded" "SetExcluded" "InputSetInvert" "SetInvert" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_bomb_target" { "keys" { "m_bIsHeistBombTarget" "heistbomb" "m_szMountTarget" "bomb_mount_target" "m_iFilterName" "filtername" "m_bDisabled" "StartDisabled" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags (Integer)" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "OnBombExplode" "BombExplode" "OnBombPlanted" "BombPlanted" "OnBombDefused" "BombDefused" "InputEnable" "Enable" "InputDisable" "Disable" "InputToggle" "Toggle" "InputTouchTest" "TouchTest" "InputStartTouch" "StartTouch" "InputEndTouch" "EndTouch" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnBombExplode" "BombExplode" "m_OnBombPlanted" "BombPlanted" "m_OnBombDefused" "BombDefused" "m_OnStartTouch" "OnStartTouch" "m_OnStartTouchAll" "OnStartTouchAll" "m_OnEndTouch" "OnEndTouch" "m_OnEndTouchAll" "OnEndTouchAll" "m_OnTouching" "OnTouching" "m_OnNotTouching" "OnNotTouching" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_breakable" { "keys" { "m_Explosion" "explosion" "m_GibDir" "gibdir" "m_ExplosionMagnitude" "explodemagnitude" "m_flPressureDelay" "PressureDelay" "m_iMinHealthDmg" "minhealthdmg" "m_PerformanceMode" "PerformanceMode" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_impactEnergyScale" "physdamagescale" "InputBreak" "Break" "InputSetHealth" "SetHealth" "InputAddHealth" "AddHealth" "InputRemoveHealth" "RemoveHealth" "InputSetMass" "SetMass" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnBreak" "OnBreak" "m_OnHealthChanged" "OnHealthChanged" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_breakable_surf" { "keys" { "m_nSurfaceType (Integer)" "surfacetype" "m_nFragility" "fragility" "m_vLLVertex" "lowerleft" "m_vULVertex" "upperleft" "m_vLRVertex" "lowerright" "m_vURVertex" "upperright" "m_nQuadError" "error" "m_Explosion" "explosion" "m_GibDir" "gibdir" "m_ExplosionMagnitude" "explodemagnitude" "m_flPressureDelay" "PressureDelay" "m_iMinHealthDmg" "minhealthdmg" "m_PerformanceMode" "PerformanceMode" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputShatter" "Shatter" "m_impactEnergyScale" "physdamagescale" "InputBreak" "Break" "InputSetHealth" "SetHealth" "InputAddHealth" "AddHealth" "InputRemoveHealth" "RemoveHealth" "InputSetMass" "SetMass" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnBreak" "OnBreak" "m_OnHealthChanged" "OnHealthChanged" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_brush" { "keys" { "m_iDisabled" "StartDisabled" "m_iSolidity" "Solidity" "m_bSolidBsp" "solidbsp" "m_iszExcludedClass" "excludednpc" "m_bInvertExclusion" "invert_exclusion" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputTurnOn" "Enable" "InputTurnOff" "Disable" "InputToggle" "Toggle" "InputSetExcluded" "SetExcluded" "InputSetInvert" "SetInvert" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_button" { "keys" { "m_vecMoveDir" "movedir" "m_sounds" "sounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputLock" "Lock" "InputUnlock" "Unlock" "InputPress" "Press" "InputPressIn" "PressIn" "InputPressOut" "PressOut" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnDamaged" "OnDamaged" "m_OnPressed" "OnPressed" "m_OnUseLocked" "OnUseLocked" "m_OnIn" "OnIn" "m_OnOut" "OnOut" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_buyzone" { "keys" { "m_iFilterName" "filtername" "m_bDisabled" "StartDisabled" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags (Integer)" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_LegacyTeamNum" "team" "InputSetTeam_TerroristOnly" "SetTeam_TerroristOnly" "InputSetTeam_CTOnly" "SetTeam_CTOnly" "InputSetTeam_AllTeams" "SetTeam_AllTeams" "InputSetTeam_None" "SetTeam_None" "InputEnable" "Enable" "InputDisable" "Disable" "InputToggle" "Toggle" "InputTouchTest" "TouchTest" "InputStartTouch" "StartTouch" "InputEndTouch" "EndTouch" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnStartTouch" "OnStartTouch" "m_OnStartTouchAll" "OnStartTouchAll" "m_OnEndTouch" "OnEndTouch" "m_OnEndTouchAll" "OnEndTouchAll" "m_OnTouching" "OnTouching" "m_OnNotTouching" "OnNotTouching" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_clip_vphysics" { "keys" { "m_iFilterName" "filtername" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnable" "Enable" "InputDisable" "Disable" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_conveyor" { "keys" { "m_vecMoveDir" "movedir" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleDirection" "ToggleDirection" "InputSetSpeed" "SetSpeed" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_detail_blocker" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_door" { "keys" { "m_vecMoveDir" "movedir" "m_NoiseMoving" "noise1" "m_NoiseArrived" "noise2" "m_NoiseMovingClosed" "startclosesound" "m_NoiseArrivedClosed" "closesound" "m_ChainTarget" "chainstodoor" "m_ls" "unlocked_sound" "m_flWaveHeight (Float)" "WaveHeight" "m_flBlockDamage" "dmg" "m_eSpawnPosition" "spawnpos" "m_bForceClosed" "forceclosed" "m_bLoopMoveSound" "loopmovesound" "m_bIgnoreDebris" "ignoredebris" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputOpen" "Open" "InputClose" "Close" "InputToggle" "Toggle" "InputLock" "Lock" "InputUnlock" "Unlock" "InputSetSpeed" "SetSpeed" "InputSetToggleState" "SetToggleState" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnBlockedOpening" "OnBlockedOpening" "m_OnBlockedClosing" "OnBlockedClosing" "m_OnUnblockedOpening" "OnUnblockedOpening" "m_OnUnblockedClosing" "OnUnblockedClosing" "m_OnFullyClosed" "OnFullyClosed" "m_OnFullyOpen" "OnFullyOpen" "m_OnClose" "OnClose" "m_OnOpen" "OnOpen" "m_OnLockedUse" "OnLockedUse" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_door_rotating" { "keys" { "m_bSolidBsp" "solidbsp" "m_vecMoveDir" "movedir" "m_NoiseMoving" "noise1" "m_NoiseArrived" "noise2" "m_NoiseMovingClosed" "startclosesound" "m_NoiseArrivedClosed" "closesound" "m_ChainTarget" "chainstodoor" "m_ls" "unlocked_sound" "m_flWaveHeight (Float)" "WaveHeight" "m_flBlockDamage" "dmg" "m_eSpawnPosition" "spawnpos" "m_bForceClosed" "forceclosed" "m_bLoopMoveSound" "loopmovesound" "m_bIgnoreDebris" "ignoredebris" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputOpen" "Open" "InputClose" "Close" "InputToggle" "Toggle" "InputLock" "Lock" "InputUnlock" "Unlock" "InputSetSpeed" "SetSpeed" "InputSetToggleState" "SetToggleState" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnBlockedOpening" "OnBlockedOpening" "m_OnBlockedClosing" "OnBlockedClosing" "m_OnUnblockedOpening" "OnUnblockedOpening" "m_OnUnblockedClosing" "OnUnblockedClosing" "m_OnFullyClosed" "OnFullyClosed" "m_OnFullyOpen" "OnFullyOpen" "m_OnClose" "OnClose" "m_OnOpen" "OnOpen" "m_OnLockedUse" "OnLockedUse" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_dustcloud" { "keys" { "m_Color (Integer)" "Color" "m_SpawnRate (Integer)" "SpawnRate" "m_flSizeMin (Float)" "SizeMin" "m_flSizeMax (Float)" "SizeMax" "m_SpeedMax (Integer)" "SpeedMax" "m_LifetimeMin (Integer)" "LifetimeMin" "m_LifetimeMax (Integer)" "LifetimeMax" "m_DistMax (Integer)" "DistMax" "m_FallSpeed (Float)" "FallSpeed" "m_bAffectedByWind (Integer)" "AffectedByWind" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel" "mincpulevel" "m_nMaxCPULevel" "maxcpulevel" "m_nMinGPULevel" "mingpulevel" "m_nMaxGPULevel" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX" "renderfx" "m_nRenderMode" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects" "effects" "m_clrRender" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup" "CollisionGroup" "m_flShadowCastDistance" "shadowcastdist" "m_iTeamNum" "teamnumber" "m_iPendingTeamNum" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputTurnOn" "TurnOn" "InputTurnOff" "TurnOff" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_dustmotes" { "keys" { "m_Color (Integer)" "Color" "m_SpawnRate (Integer)" "SpawnRate" "m_flSizeMin (Float)" "SizeMin" "m_flSizeMax (Float)" "SizeMax" "m_SpeedMax (Integer)" "SpeedMax" "m_LifetimeMin (Integer)" "LifetimeMin" "m_LifetimeMax (Integer)" "LifetimeMax" "m_DistMax (Integer)" "DistMax" "m_FallSpeed (Float)" "FallSpeed" "m_bAffectedByWind (Integer)" "AffectedByWind" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel" "mincpulevel" "m_nMaxCPULevel" "maxcpulevel" "m_nMinGPULevel" "mingpulevel" "m_nMaxGPULevel" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX" "renderfx" "m_nRenderMode" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects" "effects" "m_clrRender" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup" "CollisionGroup" "m_flShadowCastDistance" "shadowcastdist" "m_iTeamNum" "teamnumber" "m_iPendingTeamNum" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputTurnOn" "TurnOn" "InputTurnOff" "TurnOff" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_fish_pool" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_footstep_control" { "keys" { "m_source (String)" "Source" "m_destination (String)" "Destination" "m_iFilterName" "filtername" "m_bDisabled" "StartDisabled" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags (Integer)" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnable" "Enable" "InputDisable" "Disable" "InputToggle" "Toggle" "InputTouchTest" "TouchTest" "InputStartTouch" "StartTouch" "InputEndTouch" "EndTouch" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnStartTouch" "OnStartTouch" "m_OnStartTouchAll" "OnStartTouchAll" "m_OnEndTouch" "OnEndTouch" "m_OnEndTouchAll" "OnEndTouchAll" "m_OnTouching" "OnTouching" "m_OnNotTouching" "OnNotTouching" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_guntarget" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputStart" "Start" "InputStop" "Stop" "InputToggle" "Toggle" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnDeath" "OnDeath" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_hostage_rescue" { "keys" { "m_iFilterName" "filtername" "m_bDisabled" "StartDisabled" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags (Integer)" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnable" "Enable" "InputDisable" "Disable" "InputToggle" "Toggle" "InputTouchTest" "TouchTest" "InputStartTouch" "StartTouch" "InputEndTouch" "EndTouch" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnStartTouch" "OnStartTouch" "m_OnStartTouchAll" "OnStartTouchAll" "m_OnEndTouch" "OnEndTouch" "m_OnEndTouchAll" "OnEndTouchAll" "m_OnTouching" "OnTouching" "m_OnNotTouching" "OnNotTouching" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_illusionary" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_instance_io_proxy" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputProxyRelay1" "OnProxyRelay1" "InputProxyRelay2" "OnProxyRelay2" "InputProxyRelay3" "OnProxyRelay3" "InputProxyRelay4" "OnProxyRelay4" "InputProxyRelay5" "OnProxyRelay5" "InputProxyRelay6" "OnProxyRelay6" "InputProxyRelay7" "OnProxyRelay7" "InputProxyRelay8" "OnProxyRelay8" "InputProxyRelay9" "OnProxyRelay9" "InputProxyRelay10" "OnProxyRelay10" "InputProxyRelay11" "OnProxyRelay11" "InputProxyRelay12" "OnProxyRelay12" "InputProxyRelay13" "OnProxyRelay13" "InputProxyRelay14" "OnProxyRelay14" "InputProxyRelay15" "OnProxyRelay15" "InputProxyRelay16" "OnProxyRelay16" "InputProxyRelay17" "OnProxyRelay17" "InputProxyRelay18" "OnProxyRelay18" "InputProxyRelay19" "OnProxyRelay19" "InputProxyRelay20" "OnProxyRelay20" "InputProxyRelay21" "OnProxyRelay21" "InputProxyRelay22" "OnProxyRelay22" "InputProxyRelay23" "OnProxyRelay23" "InputProxyRelay24" "OnProxyRelay24" "InputProxyRelay25" "OnProxyRelay25" "InputProxyRelay26" "OnProxyRelay26" "InputProxyRelay27" "OnProxyRelay27" "InputProxyRelay28" "OnProxyRelay28" "InputProxyRelay29" "OnProxyRelay29" "InputProxyRelay30" "OnProxyRelay30" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnProxyRelay1" "OnProxyRelay1" "m_OnProxyRelay2" "OnProxyRelay2" "m_OnProxyRelay3" "OnProxyRelay3" "m_OnProxyRelay4" "OnProxyRelay4" "m_OnProxyRelay5" "OnProxyRelay5" "m_OnProxyRelay6" "OnProxyRelay6" "m_OnProxyRelay7" "OnProxyRelay7" "m_OnProxyRelay8" "OnProxyRelay8" "m_OnProxyRelay9" "OnProxyRelay9" "m_OnProxyRelay10" "OnProxyRelay10" "m_OnProxyRelay11" "OnProxyRelay11" "m_OnProxyRelay12" "OnProxyRelay12" "m_OnProxyRelay13" "OnProxyRelay13" "m_OnProxyRelay14" "OnProxyRelay14" "m_OnProxyRelay15" "OnProxyRelay15" "m_OnProxyRelay16" "OnProxyRelay16" "m_OnProxyRelay17" "OnProxyRelay17" "m_OnProxyRelay18" "OnProxyRelay18" "m_OnProxyRelay19" "OnProxyRelay19" "m_OnProxyRelay20" "OnProxyRelay20" "m_OnProxyRelay21" "OnProxyRelay21" "m_OnProxyRelay22" "OnProxyRelay22" "m_OnProxyRelay23" "OnProxyRelay23" "m_OnProxyRelay24" "OnProxyRelay24" "m_OnProxyRelay25" "OnProxyRelay25" "m_OnProxyRelay26" "OnProxyRelay26" "m_OnProxyRelay27" "OnProxyRelay27" "m_OnProxyRelay28" "OnProxyRelay28" "m_OnProxyRelay29" "OnProxyRelay29" "m_OnProxyRelay30" "OnProxyRelay30" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_ladderendpoint" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_lod" { "keys" { "m_nDisappearMinDist (Integer)" "DisappearMinDist" "m_nDisappearMaxDist (Integer)" "DisappearMaxDist" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_monitor" { "keys" { "m_iDisabled" "StartDisabled" "m_iSolidity" "Solidity" "m_bSolidBsp" "solidbsp" "m_iszExcludedClass" "excludednpc" "m_bInvertExclusion" "invert_exclusion" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetCamera" "SetCamera" "InputTurnOn" "Enable" "InputTurnOff" "Disable" "InputToggle" "Toggle" "InputSetExcluded" "SetExcluded" "InputSetInvert" "SetInvert" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_movelinear" { "keys" { "m_vecMoveDir" "movedir" "m_soundStart" "StartSound" "m_soundStop" "StopSound" "m_flBlockDamage" "BlockDamage" "m_flStartPosition" "StartPosition" "m_flMoveDistance" "MoveDistance" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity (Vector)" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputOpen" "Open" "InputClose" "Close" "InputSetPosition" "SetPosition" "InputSetSpeed" "SetSpeed" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnFullyOpen" "OnFullyOpen" "m_OnFullyClosed" "OnFullyClosed" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_nav_avoidance_obstacle" { "keys" { "m_bDisabled" "StartDisabled" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_nav_blocker" { "keys" { "m_blockedTeamNumber" "teamToBlock" "m_bDisabled" "StartDisabled" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputBlockNav" "BlockNav" "InputUnblockNav" "UnblockNav" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_no_defuse" { "keys" { "m_iFilterName" "filtername" "m_bDisabled" "StartDisabled" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags (Integer)" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnable" "Enable" "InputDisable" "Disable" "InputToggle" "Toggle" "InputTouchTest" "TouchTest" "InputStartTouch" "StartTouch" "InputEndTouch" "EndTouch" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnStartTouch" "OnStartTouch" "m_OnStartTouchAll" "OnStartTouchAll" "m_OnEndTouch" "OnEndTouch" "m_OnEndTouchAll" "OnEndTouchAll" "m_OnTouching" "OnTouching" "m_OnNotTouching" "OnNotTouching" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_occluder" { "keys" { "m_bActive (Integer)" "StartActive" "m_nOccluderIndex (Integer)" "occludernumber" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel" "mincpulevel" "m_nMaxCPULevel" "maxcpulevel" "m_nMinGPULevel" "mingpulevel" "m_nMaxGPULevel" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX" "renderfx" "m_nRenderMode" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects" "effects" "m_clrRender" "rendercolor" "m_nModelIndex" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType" "solid" "m_MoveType" "MoveType" "m_CollisionGroup" "CollisionGroup" "m_flShadowCastDistance" "shadowcastdist" "m_iTeamNum" "teamnumber" "m_iPendingTeamNum" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputDeactivate" "Deactivate" "InputActivate" "Activate" "InputToggle" "Toggle" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_physbox" { "keys" { "m_massScale" "massScale" "m_damageType" "Damagetype" "m_iszOverrideScript" "overridescript" "m_damageToEnableMotion" "damagetoenablemotion" "m_flForceToEnableMotion" "forcetoenablemotion" "m_angPreferredCarryAngles" "preferredcarryangles" "m_bNotSolidToWorld" "notsolid" "m_iExploitableByPlayer" "ExploitableByPlayer" "m_Explosion" "explosion" "m_GibDir" "gibdir" "m_ExplosionMagnitude" "explodemagnitude" "m_flPressureDelay" "PressureDelay" "m_iMinHealthDmg" "minhealthdmg" "m_PerformanceMode" "PerformanceMode" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputWake" "Wake" "InputSleep" "Sleep" "InputEnableMotion" "EnableMotion" "InputDisableMotion" "DisableMotion" "InputForceDrop" "ForceDrop" "InputDisableFloating" "DisableFloating" "InputBecomeDebris" "BecomeDebris" "InputEnable" "Enable" "InputDisable" "Disable" "m_impactEnergyScale" "physdamagescale" "InputBreak" "Break" "InputSetHealth" "SetHealth" "InputAddHealth" "AddHealth" "InputRemoveHealth" "RemoveHealth" "InputSetMass" "SetMass" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnDamaged" "OnDamaged" "m_OnAwakened" "OnAwakened" "m_OnMotionEnabled" "OnMotionEnabled" "m_OnPhysGunPickup" "OnPhysGunPickup" "m_OnPhysGunPunt" "OnPhysGunPunt" "m_OnPhysGunOnlyPickup" "OnPhysGunOnlyPickup" "m_OnPhysGunDrop" "OnPhysGunDrop" "m_OnPlayerUse" "OnPlayerUse" "m_OnBreak" "OnBreak" "m_OnHealthChanged" "OnHealthChanged" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_physbox_multiplayer" { "keys" { "m_massScale" "massScale" "m_damageType" "Damagetype" "m_iszOverrideScript" "overridescript" "m_damageToEnableMotion" "damagetoenablemotion" "m_flForceToEnableMotion" "forcetoenablemotion" "m_angPreferredCarryAngles" "preferredcarryangles" "m_bNotSolidToWorld" "notsolid" "m_iExploitableByPlayer" "ExploitableByPlayer" "m_Explosion" "explosion" "m_GibDir" "gibdir" "m_ExplosionMagnitude" "explodemagnitude" "m_flPressureDelay" "PressureDelay" "m_iMinHealthDmg" "minhealthdmg" "m_PerformanceMode" "PerformanceMode" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputWake" "Wake" "InputSleep" "Sleep" "InputEnableMotion" "EnableMotion" "InputDisableMotion" "DisableMotion" "InputForceDrop" "ForceDrop" "InputDisableFloating" "DisableFloating" "InputBecomeDebris" "BecomeDebris" "InputEnable" "Enable" "InputDisable" "Disable" "m_impactEnergyScale" "physdamagescale" "InputBreak" "Break" "InputSetHealth" "SetHealth" "InputAddHealth" "AddHealth" "InputRemoveHealth" "RemoveHealth" "InputSetMass" "SetMass" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnDamaged" "OnDamaged" "m_OnAwakened" "OnAwakened" "m_OnMotionEnabled" "OnMotionEnabled" "m_OnPhysGunPickup" "OnPhysGunPickup" "m_OnPhysGunPunt" "OnPhysGunPunt" "m_OnPhysGunOnlyPickup" "OnPhysGunOnlyPickup" "m_OnPhysGunDrop" "OnPhysGunDrop" "m_OnPlayerUse" "OnPlayerUse" "m_OnBreak" "OnBreak" "m_OnHealthChanged" "OnHealthChanged" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_plat" { "keys" { "m_NoiseMoving" "noise1" "m_NoiseArrived" "noise2" "m_volume" "volume" "m_flLip" "lip" "m_flWait" "wait" "m_flHeight" "height" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggle" "Toggle" "InputGoUp" "GoUp" "InputGoDown" "GoDown" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_platrot" { "keys" { "m_NoiseMoving" "noise1" "m_NoiseArrived" "noise2" "m_volume" "volume" "m_flLip" "lip" "m_flWait" "wait" "m_flHeight" "height" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggle" "Toggle" "InputGoUp" "GoUp" "InputGoDown" "GoDown" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_precipitation" { "keys" { "m_nPrecipType (Integer)" "preciptype" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_precipitation_blocker" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_proprrespawnzone" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_pushable" { "keys" { "m_Explosion" "explosion" "m_GibDir" "gibdir" "m_ExplosionMagnitude" "explodemagnitude" "m_flPressureDelay" "PressureDelay" "m_iMinHealthDmg" "minhealthdmg" "m_PerformanceMode" "PerformanceMode" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_impactEnergyScale" "physdamagescale" "InputBreak" "Break" "InputSetHealth" "SetHealth" "InputAddHealth" "AddHealth" "InputRemoveHealth" "RemoveHealth" "InputSetMass" "SetMass" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnBreak" "OnBreak" "m_OnHealthChanged" "OnHealthChanged" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_reflective_glass" { "keys" { "m_iDisabled" "StartDisabled" "m_iSolidity" "Solidity" "m_bSolidBsp" "solidbsp" "m_iszExcludedClass" "excludednpc" "m_bInvertExclusion" "invert_exclusion" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputTurnOn" "Enable" "InputTurnOff" "Disable" "InputToggle" "Toggle" "InputSetExcluded" "SetExcluded" "InputSetInvert" "SetInvert" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_rot_button" { "keys" { "m_vecMoveDir" "movedir" "m_sounds" "sounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputLock" "Lock" "InputUnlock" "Unlock" "InputPress" "Press" "InputPressIn" "PressIn" "InputPressOut" "PressOut" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnDamaged" "OnDamaged" "m_OnPressed" "OnPressed" "m_OnUseLocked" "OnUseLocked" "m_OnIn" "OnIn" "m_OnOut" "OnOut" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_rotating" { "keys" { "m_flmaxSpeed" "maxspeed" "m_flBlockDamage" "dmg" "m_NoiseRunning" "message" "m_bSolidBsp" "solidbsp" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetSpeed" "SetSpeed" "InputGetSpeed" "GetSpeed" "InputStart" "Start" "InputStop" "Stop" "InputToggle" "Toggle" "InputReverse" "Reverse" "InputStartForward" "StartForward" "InputStartBackward" "StartBackward" "InputStopAtStartPos" "StopAtStartPos" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnGetSpeed" "OnGetSpeed" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_smokevolume" { "keys" { "m_Color1 (Integer)" "Color1" "m_Color2 (Integer)" "Color2" "m_String_tMaterialName" "Material" "m_ParticleDrawWidth (Float)" "ParticleDrawWidth" "m_ParticleSpacingDistance (Float)" "ParticleSpacingDistance" "m_DensityRampSpeed (Float)" "DensityRampSpeed" "m_RotationSpeed (Float)" "RotationSpeed" "m_MovementSpeed (Float)" "MovementSpeed" "m_Density (Float)" "Density" "m_maxDrawDistance (Float)" "MaxDrawDistance" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags (Integer)" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_RotationSpeed" "SetRotationSpeed" "m_MovementSpeed" "SetMovementSpeed" "m_density" "SetDensity" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_survival_c4_target" { "keys" { "m_flRadius (Float)" "radius" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_tablet_blocker" { "keys" { "m_iFilterName" "filtername" "m_bDisabled" "StartDisabled" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags (Integer)" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnable" "Enable" "InputDisable" "Disable" "InputToggle" "Toggle" "InputTouchTest" "TouchTest" "InputStartTouch" "StartTouch" "InputEndTouch" "EndTouch" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnStartTouch" "OnStartTouch" "m_OnStartTouchAll" "OnStartTouchAll" "m_OnEndTouch" "OnEndTouch" "m_OnEndTouchAll" "OnEndTouchAll" "m_OnTouching" "OnTouching" "m_OnNotTouching" "OnNotTouching" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_tank" { "keys" { "m_yawRate" "yawrate" "m_yawRange" "yawrange" "m_yawTolerance" "yawtolerance" "m_pitchRate" "pitchrate" "m_pitchRange" "pitchrange" "m_pitchTolerance" "pitchtolerance" "m_fireRate" "firerate" "m_persist" "persistence" "m_persist2" "persistence2" "m_minRange" "minRange" "m_maxRange" "maxRange" "m_iAmmoCount" "ammo_count" "m_spriteScale" "spritescale" "m_iszSpriteSmoke" "spritesmoke" "m_iszSpriteFlash" "spriteflash" "m_bulletType" "bullet" "m_spread" "firespread" "m_iBulletDamage" "bullet_damage" "m_iBulletDamageVsPlayer" "bullet_damage_vs_player" "m_iszMaster" "master" "m_soundStartRotate" "rotatestartsound" "m_soundStopRotate" "rotatestopsound" "m_soundLoopRotate" "rotatesound" "m_flPlayerGracePeriod" "playergraceperiod" "m_flIgnoreGraceUpto" "ignoregraceupto" "m_flPlayerLockTimeBeforeFire" "playerlocktimebeforefire" "m_iszControlVolume" "control_volume" "m_iszNPCManPoint" "npc_man_point" "m_bPerformLeading" "LeadTarget" "m_iszBaseAttachment" "gun_base_attach" "m_iszBarrelAttachment" "gun_barrel_attach" "m_iszYawPoseParam" "gun_yaw_pose_param" "m_iszPitchPoseParam" "gun_pitch_pose_param" "m_flYawPoseCenter" "gun_yaw_pose_center" "m_flPitchPoseCenter" "gun_pitch_pose_center" "m_iEffectHandling" "effecthandling" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputActivate" "Activate" "InputDeactivate" "Deactivate" "InputSetFireRate" "SetFireRate" "InputSetDamage" "SetDamage" "InputSetTargetPosition" "SetTargetPosition" "InputSetTargetDir" "SetTargetDir" "InputSetTargetEntityName" "SetTargetEntityName" "InputSetTargetEntity" "SetTargetEntity" "InputClearTargetEntity" "ClearTargetEntity" "InputFindNPCToManTank" "FindNPCToManTank" "InputStopFindingNPCs" "StopFindingNPCs" "InputStartFindingNPCs" "StartFindingNPCs" "InputForceNPCOff" "ForceNPCOff" "InputSetMaxRange" "SetMaxRange" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnFire" "OnFire" "m_OnLoseTarget" "OnLoseTarget" "m_OnAquireTarget" "OnAquireTarget" "m_OnAmmoDepleted" "OnAmmoDepleted" "m_OnGotController" "OnGotController" "m_OnLostController" "OnLostController" "m_OnGotPlayerController" "OnGotPlayerController" "m_OnLostPlayerController" "OnLostPlayerController" "m_OnReadyToFire" "OnReadyToFire" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_tankairboatgun" { "keys" { "m_iszAirboatGunModel" "airboat_gun_model" "m_yawRate" "yawrate" "m_yawRange" "yawrange" "m_yawTolerance" "yawtolerance" "m_pitchRate" "pitchrate" "m_pitchRange" "pitchrange" "m_pitchTolerance" "pitchtolerance" "m_fireRate" "firerate" "m_persist" "persistence" "m_persist2" "persistence2" "m_minRange" "minRange" "m_maxRange" "maxRange" "m_iAmmoCount" "ammo_count" "m_spriteScale" "spritescale" "m_iszSpriteSmoke" "spritesmoke" "m_iszSpriteFlash" "spriteflash" "m_bulletType" "bullet" "m_spread" "firespread" "m_iBulletDamage" "bullet_damage" "m_iBulletDamageVsPlayer" "bullet_damage_vs_player" "m_iszMaster" "master" "m_soundStartRotate" "rotatestartsound" "m_soundStopRotate" "rotatestopsound" "m_soundLoopRotate" "rotatesound" "m_flPlayerGracePeriod" "playergraceperiod" "m_flIgnoreGraceUpto" "ignoregraceupto" "m_flPlayerLockTimeBeforeFire" "playerlocktimebeforefire" "m_iszControlVolume" "control_volume" "m_iszNPCManPoint" "npc_man_point" "m_bPerformLeading" "LeadTarget" "m_iszBaseAttachment" "gun_base_attach" "m_iszBarrelAttachment" "gun_barrel_attach" "m_iszYawPoseParam" "gun_yaw_pose_param" "m_iszPitchPoseParam" "gun_pitch_pose_param" "m_flYawPoseCenter" "gun_yaw_pose_center" "m_flPitchPoseCenter" "gun_pitch_pose_center" "m_iEffectHandling" "effecthandling" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputActivate" "Activate" "InputDeactivate" "Deactivate" "InputSetFireRate" "SetFireRate" "InputSetDamage" "SetDamage" "InputSetTargetPosition" "SetTargetPosition" "InputSetTargetDir" "SetTargetDir" "InputSetTargetEntityName" "SetTargetEntityName" "InputSetTargetEntity" "SetTargetEntity" "InputClearTargetEntity" "ClearTargetEntity" "InputFindNPCToManTank" "FindNPCToManTank" "InputStopFindingNPCs" "StopFindingNPCs" "InputStartFindingNPCs" "StartFindingNPCs" "InputForceNPCOff" "ForceNPCOff" "InputSetMaxRange" "SetMaxRange" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnFire" "OnFire" "m_OnLoseTarget" "OnLoseTarget" "m_OnAquireTarget" "OnAquireTarget" "m_OnAmmoDepleted" "OnAmmoDepleted" "m_OnGotController" "OnGotController" "m_OnLostController" "OnLostController" "m_OnGotPlayerController" "OnGotPlayerController" "m_OnLostPlayerController" "OnLostPlayerController" "m_OnReadyToFire" "OnReadyToFire" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_tankapcrocket" { "keys" { "m_flRocketSpeed" "rocketspeed" "m_nBurstCount" "burstcount" "m_yawRate" "yawrate" "m_yawRange" "yawrange" "m_yawTolerance" "yawtolerance" "m_pitchRate" "pitchrate" "m_pitchRange" "pitchrange" "m_pitchTolerance" "pitchtolerance" "m_fireRate" "firerate" "m_persist" "persistence" "m_persist2" "persistence2" "m_minRange" "minRange" "m_maxRange" "maxRange" "m_iAmmoCount" "ammo_count" "m_spriteScale" "spritescale" "m_iszSpriteSmoke" "spritesmoke" "m_iszSpriteFlash" "spriteflash" "m_bulletType" "bullet" "m_spread" "firespread" "m_iBulletDamage" "bullet_damage" "m_iBulletDamageVsPlayer" "bullet_damage_vs_player" "m_iszMaster" "master" "m_soundStartRotate" "rotatestartsound" "m_soundStopRotate" "rotatestopsound" "m_soundLoopRotate" "rotatesound" "m_flPlayerGracePeriod" "playergraceperiod" "m_flIgnoreGraceUpto" "ignoregraceupto" "m_flPlayerLockTimeBeforeFire" "playerlocktimebeforefire" "m_iszControlVolume" "control_volume" "m_iszNPCManPoint" "npc_man_point" "m_bPerformLeading" "LeadTarget" "m_iszBaseAttachment" "gun_base_attach" "m_iszBarrelAttachment" "gun_barrel_attach" "m_iszYawPoseParam" "gun_yaw_pose_param" "m_iszPitchPoseParam" "gun_pitch_pose_param" "m_flYawPoseCenter" "gun_yaw_pose_center" "m_flPitchPoseCenter" "gun_pitch_pose_center" "m_iEffectHandling" "effecthandling" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputDeathVolley" "DeathVolley" "InputActivate" "Activate" "InputDeactivate" "Deactivate" "InputSetFireRate" "SetFireRate" "InputSetDamage" "SetDamage" "InputSetTargetPosition" "SetTargetPosition" "InputSetTargetDir" "SetTargetDir" "InputSetTargetEntityName" "SetTargetEntityName" "InputSetTargetEntity" "SetTargetEntity" "InputClearTargetEntity" "ClearTargetEntity" "InputFindNPCToManTank" "FindNPCToManTank" "InputStopFindingNPCs" "StopFindingNPCs" "InputStartFindingNPCs" "StartFindingNPCs" "InputForceNPCOff" "ForceNPCOff" "InputSetMaxRange" "SetMaxRange" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnFire" "OnFire" "m_OnLoseTarget" "OnLoseTarget" "m_OnAquireTarget" "OnAquireTarget" "m_OnAmmoDepleted" "OnAmmoDepleted" "m_OnGotController" "OnGotController" "m_OnLostController" "OnLostController" "m_OnGotPlayerController" "OnGotPlayerController" "m_OnLostPlayerController" "OnLostPlayerController" "m_OnReadyToFire" "OnReadyToFire" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_tanklaser" { "keys" { "m_iszLaserName" "laserentity" "m_yawRate" "yawrate" "m_yawRange" "yawrange" "m_yawTolerance" "yawtolerance" "m_pitchRate" "pitchrate" "m_pitchRange" "pitchrange" "m_pitchTolerance" "pitchtolerance" "m_fireRate" "firerate" "m_persist" "persistence" "m_persist2" "persistence2" "m_minRange" "minRange" "m_maxRange" "maxRange" "m_iAmmoCount" "ammo_count" "m_spriteScale" "spritescale" "m_iszSpriteSmoke" "spritesmoke" "m_iszSpriteFlash" "spriteflash" "m_bulletType" "bullet" "m_spread" "firespread" "m_iBulletDamage" "bullet_damage" "m_iBulletDamageVsPlayer" "bullet_damage_vs_player" "m_iszMaster" "master" "m_soundStartRotate" "rotatestartsound" "m_soundStopRotate" "rotatestopsound" "m_soundLoopRotate" "rotatesound" "m_flPlayerGracePeriod" "playergraceperiod" "m_flIgnoreGraceUpto" "ignoregraceupto" "m_flPlayerLockTimeBeforeFire" "playerlocktimebeforefire" "m_iszControlVolume" "control_volume" "m_iszNPCManPoint" "npc_man_point" "m_bPerformLeading" "LeadTarget" "m_iszBaseAttachment" "gun_base_attach" "m_iszBarrelAttachment" "gun_barrel_attach" "m_iszYawPoseParam" "gun_yaw_pose_param" "m_iszPitchPoseParam" "gun_pitch_pose_param" "m_flYawPoseCenter" "gun_yaw_pose_center" "m_flPitchPoseCenter" "gun_pitch_pose_center" "m_iEffectHandling" "effecthandling" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputActivate" "Activate" "InputDeactivate" "Deactivate" "InputSetFireRate" "SetFireRate" "InputSetDamage" "SetDamage" "InputSetTargetPosition" "SetTargetPosition" "InputSetTargetDir" "SetTargetDir" "InputSetTargetEntityName" "SetTargetEntityName" "InputSetTargetEntity" "SetTargetEntity" "InputClearTargetEntity" "ClearTargetEntity" "InputFindNPCToManTank" "FindNPCToManTank" "InputStopFindingNPCs" "StopFindingNPCs" "InputStartFindingNPCs" "StartFindingNPCs" "InputForceNPCOff" "ForceNPCOff" "InputSetMaxRange" "SetMaxRange" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnFire" "OnFire" "m_OnLoseTarget" "OnLoseTarget" "m_OnAquireTarget" "OnAquireTarget" "m_OnAmmoDepleted" "OnAmmoDepleted" "m_OnGotController" "OnGotController" "m_OnLostController" "OnLostController" "m_OnGotPlayerController" "OnGotPlayerController" "m_OnLostPlayerController" "OnLostPlayerController" "m_OnReadyToFire" "OnReadyToFire" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_tankpulselaser" { "keys" { "m_flPulseSpeed" "PulseSpeed" "m_flPulseWidth" "PulseWidth" "m_flPulseColor" "PulseColor" "m_flPulseLife" "PulseLife" "m_flPulseLag" "PulseLag" "m_sPulseFireSound" "PulseFireSound" "m_yawRate" "yawrate" "m_yawRange" "yawrange" "m_yawTolerance" "yawtolerance" "m_pitchRate" "pitchrate" "m_pitchRange" "pitchrange" "m_pitchTolerance" "pitchtolerance" "m_fireRate" "firerate" "m_persist" "persistence" "m_persist2" "persistence2" "m_minRange" "minRange" "m_maxRange" "maxRange" "m_iAmmoCount" "ammo_count" "m_spriteScale" "spritescale" "m_iszSpriteSmoke" "spritesmoke" "m_iszSpriteFlash" "spriteflash" "m_bulletType" "bullet" "m_spread" "firespread" "m_iBulletDamage" "bullet_damage" "m_iBulletDamageVsPlayer" "bullet_damage_vs_player" "m_iszMaster" "master" "m_soundStartRotate" "rotatestartsound" "m_soundStopRotate" "rotatestopsound" "m_soundLoopRotate" "rotatesound" "m_flPlayerGracePeriod" "playergraceperiod" "m_flIgnoreGraceUpto" "ignoregraceupto" "m_flPlayerLockTimeBeforeFire" "playerlocktimebeforefire" "m_iszControlVolume" "control_volume" "m_iszNPCManPoint" "npc_man_point" "m_bPerformLeading" "LeadTarget" "m_iszBaseAttachment" "gun_base_attach" "m_iszBarrelAttachment" "gun_barrel_attach" "m_iszYawPoseParam" "gun_yaw_pose_param" "m_iszPitchPoseParam" "gun_pitch_pose_param" "m_flYawPoseCenter" "gun_yaw_pose_center" "m_flPitchPoseCenter" "gun_pitch_pose_center" "m_iEffectHandling" "effecthandling" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputActivate" "Activate" "InputDeactivate" "Deactivate" "InputSetFireRate" "SetFireRate" "InputSetDamage" "SetDamage" "InputSetTargetPosition" "SetTargetPosition" "InputSetTargetDir" "SetTargetDir" "InputSetTargetEntityName" "SetTargetEntityName" "InputSetTargetEntity" "SetTargetEntity" "InputClearTargetEntity" "ClearTargetEntity" "InputFindNPCToManTank" "FindNPCToManTank" "InputStopFindingNPCs" "StopFindingNPCs" "InputStartFindingNPCs" "StartFindingNPCs" "InputForceNPCOff" "ForceNPCOff" "InputSetMaxRange" "SetMaxRange" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnFire" "OnFire" "m_OnLoseTarget" "OnLoseTarget" "m_OnAquireTarget" "OnAquireTarget" "m_OnAmmoDepleted" "OnAmmoDepleted" "m_OnGotController" "OnGotController" "m_OnLostController" "OnLostController" "m_OnGotPlayerController" "OnGotPlayerController" "m_OnLostPlayerController" "OnLostPlayerController" "m_OnReadyToFire" "OnReadyToFire" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_tankrocket" { "keys" { "m_flRocketSpeed" "rocketspeed" "m_yawRate" "yawrate" "m_yawRange" "yawrange" "m_yawTolerance" "yawtolerance" "m_pitchRate" "pitchrate" "m_pitchRange" "pitchrange" "m_pitchTolerance" "pitchtolerance" "m_fireRate" "firerate" "m_persist" "persistence" "m_persist2" "persistence2" "m_minRange" "minRange" "m_maxRange" "maxRange" "m_iAmmoCount" "ammo_count" "m_spriteScale" "spritescale" "m_iszSpriteSmoke" "spritesmoke" "m_iszSpriteFlash" "spriteflash" "m_bulletType" "bullet" "m_spread" "firespread" "m_iBulletDamage" "bullet_damage" "m_iBulletDamageVsPlayer" "bullet_damage_vs_player" "m_iszMaster" "master" "m_soundStartRotate" "rotatestartsound" "m_soundStopRotate" "rotatestopsound" "m_soundLoopRotate" "rotatesound" "m_flPlayerGracePeriod" "playergraceperiod" "m_flIgnoreGraceUpto" "ignoregraceupto" "m_flPlayerLockTimeBeforeFire" "playerlocktimebeforefire" "m_iszControlVolume" "control_volume" "m_iszNPCManPoint" "npc_man_point" "m_bPerformLeading" "LeadTarget" "m_iszBaseAttachment" "gun_base_attach" "m_iszBarrelAttachment" "gun_barrel_attach" "m_iszYawPoseParam" "gun_yaw_pose_param" "m_iszPitchPoseParam" "gun_pitch_pose_param" "m_flYawPoseCenter" "gun_yaw_pose_center" "m_flPitchPoseCenter" "gun_pitch_pose_center" "m_iEffectHandling" "effecthandling" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputActivate" "Activate" "InputDeactivate" "Deactivate" "InputSetFireRate" "SetFireRate" "InputSetDamage" "SetDamage" "InputSetTargetPosition" "SetTargetPosition" "InputSetTargetDir" "SetTargetDir" "InputSetTargetEntityName" "SetTargetEntityName" "InputSetTargetEntity" "SetTargetEntity" "InputClearTargetEntity" "ClearTargetEntity" "InputFindNPCToManTank" "FindNPCToManTank" "InputStopFindingNPCs" "StopFindingNPCs" "InputStartFindingNPCs" "StartFindingNPCs" "InputForceNPCOff" "ForceNPCOff" "InputSetMaxRange" "SetMaxRange" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnFire" "OnFire" "m_OnLoseTarget" "OnLoseTarget" "m_OnAquireTarget" "OnAquireTarget" "m_OnAmmoDepleted" "OnAmmoDepleted" "m_OnGotController" "OnGotController" "m_OnLostController" "OnLostController" "m_OnGotPlayerController" "OnGotPlayerController" "m_OnLostPlayerController" "OnLostPlayerController" "m_OnReadyToFire" "OnReadyToFire" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_tanktrain" { "keys" { "m_length" "wheels" "m_height" "height" "m_maxSpeed" "startspeed" "m_flBank" "bank" "m_flBlockDamage" "dmg" "m_iszSoundMove" "MoveSound" "m_iszSoundMovePing" "MovePingSound" "m_iszSoundStart" "StartSound" "m_iszSoundStop" "StopSound" "m_nMoveSoundMinPitch" "MoveSoundMinPitch" "m_nMoveSoundMaxPitch" "MoveSoundMaxPitch" "m_flMoveSoundMinTime" "MoveSoundMinTime" "m_flMoveSoundMaxTime" "MoveSoundMaxTime" "m_eVelocityType" "velocitytype" "m_eOrientationType" "orientationtype" "m_bManualSpeedChanges" "ManualSpeedChanges" "m_flAccelSpeed" "ManualAccelSpeed" "m_flDecelSpeed" "ManualDecelSpeed" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputStop" "Stop" "InputStartForward" "StartForward" "InputStartBackward" "StartBackward" "InputToggle" "Toggle" "InputResume" "Resume" "InputReverse" "Reverse" "InputSetSpeed" "SetSpeed" "InputSetSpeedDir" "SetSpeedDir" "InputSetSpeedReal" "SetSpeedReal" "InputSetMaxSpeed" "SetMaxSpeed" "InputSetSpeedDirAccel" "SetSpeedDirAccel" "InputMoveToPathNode" "MoveToPathNode" "InputTeleportToPathNode" "TeleportToPathNode" "InputLockOrientation" "LockOrientation" "InputUnlockOrientation" "UnlockOrientation" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnDeath" "OnDeath" "m_OnStart" "OnStart" "m_OnNext" "OnNextPoint" "m_OnArrivedAtDestinationNode" "OnArrivedAtDestinationNode" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_trackautochange" { "keys" { "m_trackTopName" "toptrack" "m_trackBottomName" "bottomtrack" "m_trainName" "train" "m_NoiseMoving" "noise1" "m_NoiseArrived" "noise2" "m_volume" "volume" "m_flLip" "lip" "m_flWait" "wait" "m_flHeight" "height" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "TriggerTrackChange" "Trigger" "InputToggle" "Toggle" "InputGoUp" "GoUp" "InputGoDown" "GoDown" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_trackchange" { "keys" { "m_trackTopName" "toptrack" "m_trackBottomName" "bottomtrack" "m_trainName" "train" "m_NoiseMoving" "noise1" "m_NoiseArrived" "noise2" "m_volume" "volume" "m_flLip" "lip" "m_flWait" "wait" "m_flHeight" "height" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggle" "Toggle" "InputGoUp" "GoUp" "InputGoDown" "GoDown" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_tracktrain" { "keys" { "m_length" "wheels" "m_height" "height" "m_maxSpeed" "startspeed" "m_flBank" "bank" "m_flBlockDamage" "dmg" "m_iszSoundMove" "MoveSound" "m_iszSoundMovePing" "MovePingSound" "m_iszSoundStart" "StartSound" "m_iszSoundStop" "StopSound" "m_nMoveSoundMinPitch" "MoveSoundMinPitch" "m_nMoveSoundMaxPitch" "MoveSoundMaxPitch" "m_flMoveSoundMinTime" "MoveSoundMinTime" "m_flMoveSoundMaxTime" "MoveSoundMaxTime" "m_eVelocityType" "velocitytype" "m_eOrientationType" "orientationtype" "m_bManualSpeedChanges" "ManualSpeedChanges" "m_flAccelSpeed" "ManualAccelSpeed" "m_flDecelSpeed" "ManualDecelSpeed" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputStop" "Stop" "InputStartForward" "StartForward" "InputStartBackward" "StartBackward" "InputToggle" "Toggle" "InputResume" "Resume" "InputReverse" "Reverse" "InputSetSpeed" "SetSpeed" "InputSetSpeedDir" "SetSpeedDir" "InputSetSpeedReal" "SetSpeedReal" "InputSetMaxSpeed" "SetMaxSpeed" "InputSetSpeedDirAccel" "SetSpeedDirAccel" "InputMoveToPathNode" "MoveToPathNode" "InputTeleportToPathNode" "TeleportToPathNode" "InputLockOrientation" "LockOrientation" "InputUnlockOrientation" "UnlockOrientation" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnStart" "OnStart" "m_OnNext" "OnNextPoint" "m_OnArrivedAtDestinationNode" "OnArrivedAtDestinationNode" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_train" { "keys" { "m_flBlockDamage" "dmg" "m_NoiseMoving" "noise1" "m_NoiseArrived" "noise2" "m_volume" "volume" "m_flLip" "lip" "m_flWait" "wait" "m_flHeight" "height" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggle" "Toggle" "InputStart" "Start" "InputStop" "Stop" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_traincontrols" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_useableladder" { "keys" { "m_vecPlayerMountPositionTop (Vector)" "point0" "m_vecPlayerMountPositionBottom (Vector)" "point1" "m_bDisabled" "StartDisabled" "m_surfacePropName" "ladderSurfaceProperties" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnable" "Enable" "InputDisable" "Disable" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerGotOnLadder" "OnPlayerGotOnLadder" "m_OnPlayerGotOffLadder" "OnPlayerGotOffLadder" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_vehicleclip" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnable" "Enable" "InputDisable" "Disable" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_wall" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_wall_toggle" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggle" "Toggle" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_water" { "keys" { "m_vecMoveDir" "movedir" "m_NoiseMoving" "noise1" "m_NoiseArrived" "noise2" "m_NoiseMovingClosed" "startclosesound" "m_NoiseArrivedClosed" "closesound" "m_ChainTarget" "chainstodoor" "m_ls" "unlocked_sound" "m_flWaveHeight (Float)" "WaveHeight" "m_flBlockDamage" "dmg" "m_eSpawnPosition" "spawnpos" "m_bForceClosed" "forceclosed" "m_bLoopMoveSound" "loopmovesound" "m_bIgnoreDebris" "ignoredebris" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputOpen" "Open" "InputClose" "Close" "InputToggle" "Toggle" "InputLock" "Lock" "InputUnlock" "Unlock" "InputSetSpeed" "SetSpeed" "InputSetToggleState" "SetToggleState" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnBlockedOpening" "OnBlockedOpening" "m_OnBlockedClosing" "OnBlockedClosing" "m_OnUnblockedOpening" "OnUnblockedOpening" "m_OnUnblockedClosing" "OnUnblockedClosing" "m_OnFullyClosed" "OnFullyClosed" "m_OnFullyOpen" "OnFullyOpen" "m_OnClose" "OnClose" "m_OnOpen" "OnOpen" "m_OnLockedUse" "OnLockedUse" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_water_analog" { "keys" { "m_vecMoveDir" "movedir" "m_soundStart" "StartSound" "m_soundStop" "StopSound" "m_flBlockDamage" "BlockDamage" "m_flStartPosition" "StartPosition" "m_flMoveDistance" "MoveDistance" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity (Vector)" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputOpen" "Open" "InputClose" "Close" "InputSetPosition" "SetPosition" "InputSetSpeed" "SetSpeed" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnFullyOpen" "OnFullyOpen" "m_OnFullyClosed" "OnFullyClosed" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "func_weight_button" { "keys" { "m_fStressToActivate" "WeightToActivate" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPressed" "OnPressed" "m_OnReleased" "OnReleased" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "funCBaseFlex" { "keys" { "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "game_coopmission_manager" { "keys" { "m_iszMaster" "master" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnWaveCompleted" "OnWaveCompleted" "m_OnRoundReset" "OnRoundReset" "m_OnSpawnsReset" "OnSpawnsReset" "m_OnRoundLostKilled" "OnRoundLostKilled" "m_OnRoundLostTime" "OnRoundLostTime" "m_OnMissionCompleted" "OnMissionCompleted" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "game_end" { "keys" { "m_iszMaster" "master" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputGameEnd" "EndGame" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "game_gib_manager" { "keys" { "m_iMaxPieces" "maxpieces" "m_bAllowNewGibs" "allownewgibs" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetMaxPieces" "SetMaxPieces" "InputSetMaxPiecesDX8" "SetMaxPiecesDX8" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "game_money" { "keys" { "m_nMoney" "Money" "m_strAwardText" "AwardText" "m_iszMaster" "master" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetMoneyAmount" "SetMoneyAmount" "InputAddTeamMoneyTerrorist" "AddTeamMoneyTerrorist" "InputAddTeamMoneyCT" "AddTeamMoneyCT" "InputAddMoneyPlayer" "AddMoneyPlayer" "InputSpendMoneyFromPlayer" "SpendMoneyFromPlayer" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnMoneySpent" "OnMoneySpent" "m_OnMoneySpentFail" "OnMoneySpentFail" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "game_player_equip" { "keys" { "m_iszMaster" "master" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputTriggerForAllPlayers" "TriggerForAllPlayers" "InputTriggerForActivatedPlayer" "TriggerForActivatedPlayer" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "game_player_team" { "keys" { "m_iszMaster" "master" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "game_ragdoll_manager" { "keys" { "m_iMaxRagdollCount" "MaxRagdollCount" "m_bSaveImportant" "SaveImportant" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel" "mincpulevel" "m_nMaxCPULevel" "maxcpulevel" "m_nMinGPULevel" "mingpulevel" "m_nMaxGPULevel" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX" "renderfx" "m_nRenderMode" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects" "effects" "m_clrRender" "rendercolor" "m_nModelIndex" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType" "solid" "m_MoveType" "MoveType" "m_CollisionGroup" "CollisionGroup" "m_flShadowCastDistance" "shadowcastdist" "m_iTeamNum" "teamnumber" "m_iPendingTeamNum" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetMaxRagdollCount" "SetMaxRagdollCount" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "game_round_end" { "keys" { "m_iszMaster" "master" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEndRound_Draw" "EndRound_Draw" "InputEndRound_TerroristsWin" "EndRound_TerroristsWin" "InputEndRound_CounterTerroristsWin" "EndRound_CounterTerroristsWin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnRoundEnded" "OnRoundEnded" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "game_score" { "keys" { "m_iszMaster" "master" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputApplyScore" "ApplyScore" "InputAddScoreTerrorist" "AddScoreTerrorist" "InputAddScoreCT" "AddScoreCT" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "game_survival_logic" { "keys" { "m_iszMaster" "master" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnZoneRocketWarning" "OnZoneRocketWarning" "m_OnZoneRocketStartLaunch" "OnZoneRocketStartLaunch" "m_OnZoneEndGameStart" "OnZoneEndGameStart" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "game_text" { "keys" { "m_iszMessage" "message" "m_textParms" "fxtime" "m_iszMaster" "master" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputDisplay" "Display" "InputSetText" "SetText" "InputSetPosX" "SetPosX" "InputSetPosY" "SetPosY" "InputSetTextColor" "SetTextColor" "InputSetTextColor2" "SetTextColor2" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "game_ui" { "keys" { "m_flFieldOfView" "FieldOfView" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputDeactivate" "Deactivate" "InputActivate" "Activate" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_playerOn" "PlayerOn" "m_playerOff" "PlayerOff" "m_pressedMoveLeft" "PressedMoveLeft" "m_pressedMoveRight" "PressedMoveRight" "m_pressedForward" "PressedForward" "m_pressedBack" "PressedBack" "m_pressedAttack" "PressedAttack" "m_pressedAttack2" "PressedAttack2" "m_unpressedMoveLeft" "UnpressedMoveLeft" "m_unpressedMoveRight" "UnpressedMoveRight" "m_unpressedForward" "UnpressedForward" "m_unpressedBack" "UnpressedBack" "m_unpressedAttack" "UnpressedAttack" "m_unpressedAttack2" "UnpressedAttack2" "m_xaxis" "XAxis" "m_yaxis" "YAxis" "m_attackaxis" "AttackAxis" "m_attack2axis" "Attack2Axis" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "game_weapon_manager" { "keys" { "m_iszWeaponName" "weaponname" "m_iMaxPieces" "maxpieces" "m_flAmmoMod" "ammomod" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetMaxPieces" "SetMaxPieces" "InputSetAmmoModifier" "SetAmmoModifier" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "game_zone_player" { "keys" { "m_iszMaster" "master" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputCountPlayersInZone" "CountPlayersInZone" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerInZone" "OnPlayerInZone" "m_OnPlayerOutZone" "OnPlayerOutZone" "m_PlayersInCount" "PlayersInCount" "m_PlayersOutCount" "PlayersOutCount" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "generic_actor" { "keys" { "m_strHullName" "hull_name" "m_bDontUseSemaphore" "DontUseSpeechSemaphore" "m_iszExpressionOverride" "ExpressionOverride" "m_SleepState" "sleepstate" "m_flWakeRadius" "wakeradius" "m_bWakeSquad" "wakesquad" "m_bIgnoreUnseenEnemies" "ignoreunseenenemies" "m_SquadName" "squadname" "m_strHintGroup" "hintgroup" "m_bHintGroupNavLimiting" "hintlimiting" "m_spawnEquipment" "additionalequipment" "m_iszEnemyFilterName" "enemyfilter" "m_eHull" "HullType" "m_bloodColor" "BloodColor" "m_RelationshipString" "Relationship" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetExpressionOverride" "SetExpressionOverride" "InputSetRelationship" "SetRelationship" "InputSetEnemyFilter" "SetEnemyFilter" "InputSetHealth" "SetHealth" "InputBeginRappel" "BeginRappel" "InputSetSquad" "SetSquad" "InputWake" "Wake" "InputForgetEntity" "ForgetEntity" "InputIgnoreDangerSounds" "IgnoreDangerSounds" "InputBreak" "Break" "InputStartScripting" "StartScripting" "InputStopScripting" "StopScripting" "InputGagEnable" "GagEnable" "InputGagDisable" "GagDisable" "InputInsideTransition" "InsideTransition" "InputOutsideTransition" "OutsideTransition" "InputActivateSpeedModifier" "ActivateSpeedModifier" "InputDisableSpeedModifier" "DisableSpeedModifier" "InputSetSpeedModifierRadius" "SetSpeedModRadius" "InputSetSpeedModifierSpeed" "SetSpeedModSpeed" "InputHolsterWeapon" "HolsterWeapon" "InputHolsterAndDestroyWeapon" "HolsterAndDestroyWeapon" "InputUnholsterWeapon" "UnholsterWeapon" "InputForceInteractionWithNPC" "ForceInteractionWithNPC" "InputUpdateEnemyMemory" "UpdateEnemyMemory" "InputCreateAddon" "CreateAddon" "m_impactEnergyScale" "physdamagescale" "InputKilledNPC" "KilledNPC" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnDamaged" "OnDamaged" "m_OnDeath" "OnDeath" "m_OnHalfHealth" "OnHalfHealth" "m_OnFoundEnemy" "OnFoundEnemy" "m_OnLostEnemyLOS" "OnLostEnemyLOS" "m_OnLostEnemy" "OnLostEnemy" "m_OnFoundPlayer" "OnFoundPlayer" "m_OnLostPlayerLOS" "OnLostPlayerLOS" "m_OnLostPlayer" "OnLostPlayer" "m_OnHearWorld" "OnHearWorld" "m_OnHearPlayer" "OnHearPlayer" "m_OnHearCombat" "OnHearCombat" "m_OnDamagedByPlayer" "OnDamagedByPlayer" "m_OnDamagedByPlayerSquad" "OnDamagedByPlayerSquad" "m_OnDenyCommanderUse" "OnDenyCommanderUse" "m_OnRappelTouchdown" "OnRappelTouchdown" "m_OnWake" "OnWake" "m_OnSleep" "OnSleep" "m_OnForcedInteractionStarted" "OnForcedInteractionStarted" "m_OnForcedInteractionAborted" "OnForcedInteractionAborted" "m_OnForcedInteractionFinished" "OnForcedInteractionFinished" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "gib" { "keys" { "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "gibshooter" { "keys" { "m_iGibs" "m_iGibs" "m_flGibVelocity" "m_flVelocity" "m_flVariance" "m_flVariance" "m_flGibLife" "m_flGibLife" "m_nSimulationType" "Simulation" "m_flDelay" "delay" "m_angGibRotation" "gibangles" "m_flGibAngVelocity" "gibanglevelocity" "m_iszLightingOrigin" "LightingOrigin" "m_bNoGibShadows" "nogibshadows" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputShoot" "Shoot" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "global_chatter" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "grassburn" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "grenade" { "keys" { "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity (Vector)" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "hammer_updateignorelist" { "keys" { "m_nIgnoredEntityNames" "IgnoredName16" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "handle_dummy" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "handle_test" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "hegrenade_projectile" { "keys" { "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity (Vector)" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InitializeSpawnFromWorld" "InitializeSpawnFromWorld" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "hostage_carriable_prop" { "keys" { "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "hostage_entity" { "keys" { "m_eHull" "HullType" "m_bloodColor" "BloodColor" "m_RelationshipString" "Relationship" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth (Integer)" "max_health" "m_iHealth (Integer)" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "HostageRescueZoneTouch" "OnRescueZoneTouch" "m_impactEnergyScale" "physdamagescale" "InputKilledNPC" "KilledNPC" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnHostageBeginGrab" "OnHostageBeginGrab" "m_OnFirstPickedUp" "OnFirstPickedUp" "m_OnDroppedNotRescued" "OnDroppedNotRescued" "m_OnRescued" "OnRescued" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "inferno" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "info_armsrace_counterterrorist" { "keys" { "m_iPriority" "priority" "m_bEnabled" "enabled" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetEnabled" "SetEnabled" "InputSetDisabled" "SetDisabled" "InputToggleEnabled" "ToggleEnabled" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "info_armsrace_terrorist" { "keys" { "m_iPriority" "priority" "m_bEnabled" "enabled" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetEnabled" "SetEnabled" "InputSetDisabled" "SetDisabled" "InputToggleEnabled" "ToggleEnabled" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "info_bomb_target_hint_A" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "info_bomb_target_hint_B" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "info_camera_link" { "keys" { "m_strPointCamera" "PointCamera" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetCamera" "SetCamera" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "info_constraint_anchor" { "keys" { "m_massScale" "massScale" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "info_deathmatch_spawn" { "keys" { "m_iPriority" "priority" "m_bEnabled" "enabled" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetEnabled" "SetEnabled" "InputSetDisabled" "SetDisabled" "InputToggleEnabled" "ToggleEnabled" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "info_enemy_terrorist_spawn" { "keys" { "m_szWeaponsToGive" "weapons_to_give" "m_szPlayerModelToUse" "model_to_use" "m_nArmorToSpawnWith" "armor_to_give" "m_nDefaultBehavior" "default_behavior" "m_nBotDifficulty" "bot_difficulty" "m_bIsAgressive" "is_agressive" "m_bStartAsleep" "start_asleep" "m_flHideRadius" "hide_radius" "m_szBehaviorTreeFile" "behavior_tree_file" "m_iPriority" "priority" "m_bEnabled" "enabled" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetEnabled" "SetEnabled" "InputSetDisabled" "SetDisabled" "InputToggleEnabled" "ToggleEnabled" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "info_game_event_proxy" { "keys" { "m_iszEventName" "event_name" "m_flRange" "range" "m_bDisabled" "StartDisabled" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputGenerateGameEvent" "GenerateGameEvent" "InputEnable" "Enable" "InputDisable" "Disable" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "info_gascanister_launchpoint" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "info_hint" { "keys" { "nHintType" "hinttype" "strGroup" "Group" "iDisabled" "StartHintDisabled" "iszGenericType" "generictype" "iszActivityName" "hintactivity" "nTargetWCNodeID" "TargetNode" "nWCNodeID" "nodeid" "fIgnoreFacing" "IgnoreFacing" "minState" "MinimumState" "maxState" "MaximumState" "nRadius" "radius" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "info_hostage_rescue_zone_hint" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "info_hostage_spawn" { "keys" { "m_eHull" "HullType" "m_bloodColor" "BloodColor" "m_RelationshipString" "Relationship" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth (Integer)" "max_health" "m_iHealth (Integer)" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "HostageRescueZoneTouch" "OnRescueZoneTouch" "m_impactEnergyScale" "physdamagescale" "InputKilledNPC" "KilledNPC" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnHostageBeginGrab" "OnHostageBeginGrab" "m_OnFirstPickedUp" "OnFirstPickedUp" "m_OnDroppedNotRescued" "OnDroppedNotRescued" "m_OnRescued" "OnRescued" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "info_intermission" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "info_ladder_dismount" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "info_landmark" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "info_map_parameters" { "keys" { "m_iPetPopulation" "petpopulation" "m_bUseNormalSpawnsForDM" "usenormalspawnsfordm" "m_bDisableAutoGeneratedDMSpawns" "disableautogenerateddmspawns" "m_flBotMaxVisionDistance" "botmaxvisiondistance" "m_iHostageCount" "hostagecount" "m_bFadePlayerVisibilityFarZ" "fadeplayervisibilityfarz" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputFireWinCondition" "FireWinCondition" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "info_map_region" { "keys" { "m_flRadius (Float)" "radius" "m_strLocToken" "token" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "info_mass_center" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "info_node" { "keys" { "nHintType" "hinttype" "strGroup" "Group" "iDisabled" "StartHintDisabled" "iszGenericType" "generictype" "iszActivityName" "hintactivity" "nTargetWCNodeID" "TargetNode" "nWCNodeID" "nodeid" "fIgnoreFacing" "IgnoreFacing" "minState" "MinimumState" "maxState" "MaximumState" "nRadius" "radius" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "info_node_air" { "keys" { "nHintType" "hinttype" "strGroup" "Group" "iDisabled" "StartHintDisabled" "iszGenericType" "generictype" "iszActivityName" "hintactivity" "nTargetWCNodeID" "TargetNode" "nWCNodeID" "nodeid" "fIgnoreFacing" "IgnoreFacing" "minState" "MinimumState" "maxState" "MaximumState" "nRadius" "radius" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "info_node_air_hint" { "keys" { "nHintType" "hinttype" "strGroup" "Group" "iDisabled" "StartHintDisabled" "iszGenericType" "generictype" "iszActivityName" "hintactivity" "nTargetWCNodeID" "TargetNode" "nWCNodeID" "nodeid" "fIgnoreFacing" "IgnoreFacing" "minState" "MinimumState" "maxState" "MaximumState" "nRadius" "radius" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "info_node_climb" { "keys" { "nHintType" "hinttype" "strGroup" "Group" "iDisabled" "StartHintDisabled" "iszGenericType" "generictype" "iszActivityName" "hintactivity" "nTargetWCNodeID" "TargetNode" "nWCNodeID" "nodeid" "fIgnoreFacing" "IgnoreFacing" "minState" "MinimumState" "maxState" "MaximumState" "nRadius" "radius" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "info_node_hint" { "keys" { "nHintType" "hinttype" "strGroup" "Group" "iDisabled" "StartHintDisabled" "iszGenericType" "generictype" "iszActivityName" "hintactivity" "nTargetWCNodeID" "TargetNode" "nWCNodeID" "nodeid" "fIgnoreFacing" "IgnoreFacing" "minState" "MinimumState" "maxState" "MaximumState" "nRadius" "radius" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "info_node_link" { "keys" { "m_nLinkState" "initialstate" "m_nSrcEditID" "startnode" "m_nDestEditID" "endnode" "m_nLinkType" "linktype" "m_nPriority" "Priority" "m_bPreciseMovement" "preciseMovement" "m_strAllowUse" "AllowUse" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputTurnOn" "TurnOn" "InputTurnOff" "TurnOff" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "info_node_link_controller" { "keys" { "m_nLinkState" "initialstate" "m_strAllowUse" "AllowUse" "m_bInvertAllow" "InvertAllow" "m_nPriority" "Priority" "m_bUseAirLinkRadius" "useairlinkradius" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputTurnOn" "TurnOn" "InputTurnOff" "TurnOff" "InputSetAllowed" "SetAllowed" "InputSetInvert" "SetInvert" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "info_null" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "info_overlay_accessor" { "keys" { "m_iOverlayID (Integer)" "OverlayID" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel" "mincpulevel" "m_nMaxCPULevel" "maxcpulevel" "m_nMinGPULevel" "mingpulevel" "m_nMaxGPULevel" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX" "renderfx" "m_nRenderMode" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects" "effects" "m_clrRender" "rendercolor" "m_nModelIndex" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType" "solid" "m_MoveType" "MoveType" "m_CollisionGroup" "CollisionGroup" "m_flShadowCastDistance" "shadowcastdist" "m_iTeamNum" "teamnumber" "m_iPendingTeamNum" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "info_paradrop_denial" { "keys" { "m_flRadius" "radius" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "info_particle_system" { "keys" { "m_bStartActive" "start_active" "m_iszEffectName" "effect_name" "m_iszControlPointNames" "cpoint63" "m_iControlPointParents (Unsupported)" "cpoint7_parent" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel" "mincpulevel" "m_nMaxCPULevel" "maxcpulevel" "m_nMinGPULevel" "mingpulevel" "m_nMaxGPULevel" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX" "renderfx" "m_nRenderMode" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender" "rendercolor" "m_nModelIndex" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType" "solid" "m_MoveType" "MoveType" "m_CollisionGroup" "CollisionGroup" "m_flShadowCastDistance" "shadowcastdist" "m_iTeamNum" "teamnumber" "m_iPendingTeamNum" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputStart" "Start" "InputStop" "Stop" "InputStopEndCap" "StopPlayEndCap" "InputDestroy" "DestroyImmediately" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "info_player_counterterrorist" { "keys" { "m_iPriority" "priority" "m_bEnabled" "enabled" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetEnabled" "SetEnabled" "InputSetDisabled" "SetDisabled" "InputToggleEnabled" "ToggleEnabled" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "info_player_deathmatch" { "keys" { "m_Master" "master" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "info_player_logo" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "info_player_ping" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "info_player_start" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "info_player_teamspawn" { "keys" { "m_iDisabled" "StartDisabled" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnable" "Enable" "InputDisable" "Disable" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerSpawn" "OnPlayerSpawn" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "info_player_terrorist" { "keys" { "m_iPriority" "priority" "m_bEnabled" "enabled" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetEnabled" "SetEnabled" "InputSetDisabled" "SetDisabled" "InputToggleEnabled" "ToggleEnabled" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "info_projecteddecal" { "keys" { "m_flDistance" "Distance" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputActivate" "Activate" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "info_radial_link_controller" { "keys" { "m_flRadius" "radius" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "info_remarkable" { "keys" { "m_szRemarkContext" "contextsubject" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "info_target" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "info_target_instructor_hint" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "info_teleport_destination" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "info_vehicle_groundspawn" { "keys" { "m_iDisabled" "StartDisabled" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnable" "Enable" "InputDisable" "Disable" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnVehicleSpawn" "OnVehicleSpawn" "m_OnPlayerSpawn" "OnPlayerSpawn" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "info_view_parameters" { "keys" { "m_nViewMode" "ViewMode" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "infodecal" { "keys" { "m_bLowPriority" "LowPriority" "m_entityName" "ApplyEntity" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputActivate" "Activate" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "instanced_scripted_scene" { "keys" { "m_iszSceneFile" "SceneFile" "m_iszResumeSceneFile" "ResumeSceneFile" "m_iszTarget1" "target1" "m_iszTarget2" "target2" "m_iszTarget3" "target3" "m_iszTarget4" "target4" "m_iszTarget5" "target5" "m_iszTarget6" "target6" "m_iszTarget7" "target7" "m_iszTarget8" "target8" "m_BusyActor" "busyactor" "m_iPlayerDeathBehavior" "onplayerdeath" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel" "mincpulevel" "m_nMaxCPULevel" "maxcpulevel" "m_nMinGPULevel" "mingpulevel" "m_nMaxGPULevel" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX" "renderfx" "m_nRenderMode" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects" "effects" "m_clrRender" "rendercolor" "m_nModelIndex" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType" "solid" "m_MoveType" "MoveType" "m_CollisionGroup" "CollisionGroup" "m_flShadowCastDistance" "shadowcastdist" "m_iTeamNum" "teamnumber" "m_iPendingTeamNum" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputStartPlayback" "Start" "InputPausePlayback" "Pause" "InputResumePlayback" "Resume" "InputCancelPlayback" "Cancel" "InputCancelAtNextInterrupt" "CancelAtNextInterrupt" "InputPitchShiftPlayback" "PitchShift" "InputInterjectResponse" "InterjectResponse" "InputStopWaitingForActor" "StopWaitingForActor" "InputTriggerEvent" "Trigger" "InputScriptPlayerDeath" "ScriptPlayerDeath" "InputSetTarget1" "SetTarget1" "InputSetTarget2" "SetTarget2" "InputSetTarget3" "SetTarget3" "InputSetTarget4" "SetTarget4" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnStart" "OnStart" "m_OnCompletion" "OnCompletion" "m_OnCanceled" "OnCanceled" "m_OnTrigger1" "OnTrigger1" "m_OnTrigger2" "OnTrigger2" "m_OnTrigger3" "OnTrigger3" "m_OnTrigger4" "OnTrigger4" "m_OnTrigger5" "OnTrigger5" "m_OnTrigger6" "OnTrigger6" "m_OnTrigger7" "OnTrigger7" "m_OnTrigger8" "OnTrigger8" "m_OnTrigger9" "OnTrigger9" "m_OnTrigger10" "OnTrigger10" "m_OnTrigger11" "OnTrigger11" "m_OnTrigger12" "OnTrigger12" "m_OnTrigger13" "OnTrigger13" "m_OnTrigger14" "OnTrigger14" "m_OnTrigger15" "OnTrigger15" "m_OnTrigger16" "OnTrigger16" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "item_assaultsuit" { "keys" { "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerTouch" "OnPlayerTouch" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "item_cash" { "keys" { "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerTouch" "OnPlayerTouch" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "item_coop_coin" { "keys" { "m_iszDefaultAnim" "DefaultAnim" "m_bRandomAnimator" "RandomAnimation" "m_flMinRandAnimTime" "MinAnimTime" "m_flMaxRandAnimTime" "MaxAnimTime" "m_bStartDisabled" "StartDisabled" "m_bDisableBoneFollowers" "DisableBoneFollowers" "m_bHoldAnimation" "HoldAnimation" "m_bAnimateEveryFrame" "AnimateEveryFrame" "m_flGlowMaxDist (Float)" "glowdist" "m_bShouldGlow (Integer)" "glowenabled" "m_clrGlow (Integer)" "glowcolor" "m_nGlowStyle (Integer)" "glowstyle" "m_explodeDamage" "ExplodeDamage" "m_explodeRadius" "ExplodeRadius" "m_iMinHealthDmg" "minhealthdmg" "m_PerformanceMode" "PerformanceMode" "m_iszPuntSound" "puntsound" "m_flPressureDelay" "PressureDelay" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetAnimation" "SetAnimation" "InputSetAnimationNoReset" "SetAnimationNoReset" "InputSetDefaultAnimation" "SetDefaultAnimation" "InputTurnOn" "Enable" "InputTurnOff" "Disable" "InputEnableCollision" "EnableCollision" "InputDisableCollision" "DisableCollision" "InputSetPlaybackRate" "SetPlaybackRate" "InputBecomeRagdoll" "BecomeRagdoll" "InputFadeAndKill" "FadeAndKill" "InputSetGlowEnabled" "SetGlowEnabled" "InputSetGlowDisabled" "SetGlowDisabled" "InputSetGlowColor" "SetGlowColor" "InputGlowColorRedValue" "GlowColorRedValue" "InputGlowColorGreenValue" "GlowColorGreenValue" "InputGlowColorBlueValue" "GlowColorBlueValue" "InputBreak" "Break" "InputSetHealth" "SetHealth" "InputAddHealth" "AddHealth" "InputRemoveHealth" "RemoveHealth" "m_impactEnergyScale" "physdamagescale" "InputEnablePhyscannonPickup" "EnablePhyscannonPickup" "InputDisablePhyscannonPickup" "DisablePhyscannonPickup" "InputEnablePuntSound" "EnablePuntSound" "InputDisablePuntSound" "DisablePuntSound" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_pOutputAnimBegun" "OnAnimationBegun" "m_pOutputAnimOver" "OnAnimationDone" "m_OnBreak" "OnBreak" "m_OnHealthChanged" "OnHealthChanged" "m_OnTakeDamage" "OnTakeDamage" "m_OnPhysCannonDetach" "OnPhysCannonDetach" "m_OnPhysCannonAnimatePreStarted" "OnPhysCannonAnimatePreStarted" "m_OnPhysCannonAnimatePullStarted" "OnPhysCannonAnimatePullStarted" "m_OnPhysCannonAnimatePostStarted" "OnPhysCannonAnimatePostStarted" "m_OnPhysCannonPullAnimFinished" "OnPhysCannonPullAnimFinished" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "item_cutters" { "keys" { "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerTouch" "OnPlayerTouch" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "item_defuser" { "keys" { "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerTouch" "OnPlayerTouch" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "item_dogtags" { "keys" { "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerTouch" "OnPlayerTouch" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "item_heavyassaultsuit" { "keys" { "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerTouch" "OnPlayerTouch" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "item_kevlar" { "keys" { "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerTouch" "OnPlayerTouch" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "item_nvgs" { "keys" { "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerTouch" "OnPlayerTouch" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "item_sodacan" { "keys" { "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "keyframe_rope" { "keys" { "m_iNextLinkName" "NextKey" "m_Slack (Integer)" "Slack" "m_Width (Float)" "Width" "m_TextureScale (Float)" "TextureScale" "m_Subdiv (Integer)" "Subdiv" "m_flScrollSpeed (Float)" "ScrollSpeed" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX" "renderfx" "m_nRenderMode" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects" "effects" "m_clrRender" "rendercolor" "m_nModelIndex" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType" "solid" "m_MoveType" "MoveType" "m_CollisionGroup" "CollisionGroup" "m_flShadowCastDistance" "shadowcastdist" "m_iTeamNum" "teamnumber" "m_iPendingTeamNum" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetScrollSpeed" "SetScrollSpeed" "InputSetForce" "SetForce" "InputBreak" "Break" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "keyframe_track" { "keys" { "m_iNextKey" "NextKey" "m_flSpeed" "speed" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "light" { "keys" { "m_iStyle" "style" "m_iDefaultStyle" "defaultstyle" "m_iszPattern" "pattern" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetPattern" "SetPattern" "InputFadeToPattern" "FadeToPattern" "InputToggle" "Toggle" "InputTurnOn" "TurnOn" "InputTurnOff" "TurnOff" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "light_directional" { "keys" { "m_iStyle" "style" "m_iDefaultStyle" "defaultstyle" "m_iszPattern" "pattern" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetPattern" "SetPattern" "InputFadeToPattern" "FadeToPattern" "InputToggle" "Toggle" "InputTurnOn" "TurnOn" "InputTurnOff" "TurnOff" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "light_dynamic" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_radius" "distance" "m_Exponent" "brightness" "m_InnerAngle" "_inner_cone" "m_OuterAngle" "_cone" "m_SpotRadius" "spotlight_radius" "m_LightStyle" "style" "InputTurnOn" "TurnOn" "InputTurnOff" "TurnOff" "InputToggle" "Toggle" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "light_environment" { "keys" { "m_iStyle" "style" "m_iDefaultStyle" "defaultstyle" "m_iszPattern" "pattern" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetPattern" "SetPattern" "InputFadeToPattern" "FadeToPattern" "InputToggle" "Toggle" "InputTurnOn" "TurnOn" "InputTurnOff" "TurnOff" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "light_glspot" { "keys" { "m_iStyle" "style" "m_iDefaultStyle" "defaultstyle" "m_iszPattern" "pattern" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetPattern" "SetPattern" "InputFadeToPattern" "FadeToPattern" "InputToggle" "Toggle" "InputTurnOn" "TurnOn" "InputTurnOff" "TurnOff" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "light_spot" { "keys" { "m_iStyle" "style" "m_iDefaultStyle" "defaultstyle" "m_iszPattern" "pattern" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetPattern" "SetPattern" "InputFadeToPattern" "FadeToPattern" "InputToggle" "Toggle" "InputTurnOn" "TurnOn" "InputTurnOff" "TurnOff" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "logic_active_autosave" { "keys" { "m_TriggerHitPoints" "TriggerHitPoints" "m_flTimeToTrigger" "TimeToTrigger" "m_flDangerousTime" "DangerousTime" "m_bForceNewLevelUnit" "NewLevelUnit" "m_minHitPoints" "MinimumHitPoints" "m_minHitPointsToCommit" "MinHitPointsToCommit" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnable" "Enable" "InputDisable" "Disable" "InputSave" "Save" "InputSaveDangerous" "SaveDangerous" "InputSetMinHitpointsThreshold" "SetMinHitpointsThreshold" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "logic_auto" { "keys" { "m_globalstate" "globalstate" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnMapSpawn" "OnMapSpawn" "m_OnNewGame" "OnNewGame" "m_OnLoadGame" "OnLoadGame" "m_OnMapTransition" "OnMapTransition" "m_OnBackgroundMap" "OnBackgroundMap" "m_OnMultiNewMap" "OnMultiNewMap" "m_OnMultiNewRound" "OnMultiNewRound" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "logic_autosave" { "keys" { "m_bForceNewLevelUnit" "NewLevelUnit" "m_minHitPoints" "MinimumHitPoints" "m_minHitPointsToCommit" "MinHitPointsToCommit" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSave" "Save" "InputSaveDangerous" "SaveDangerous" "InputSetMinHitpointsThreshold" "SetMinHitpointsThreshold" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "logic_branch" { "keys" { "m_bInValue" "InitialValue" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetValue" "SetValue" "InputSetValueTest" "SetValueTest" "InputToggle" "Toggle" "InputToggleTest" "ToggleTest" "InputTest" "Test" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnTrue" "OnTrue" "m_OnFalse" "OnFalse" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "logic_branch_listener" { "keys" { "m_nLogicBranchNames" "Branch16" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputTest" "Test" "Input_OnLogicBranchChanged" "_OnLogicBranchChanged" "Input_OnLogicBranchRemoved" "_OnLogicBranchRemoved" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnAllTrue" "OnAllTrue" "m_OnAllFalse" "OnAllFalse" "m_OnMixed" "OnMixed" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "logic_case" { "keys" { "m_nCase" "Case16" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputValue" "InValue" "InputPickRandom" "PickRandom" "InputPickRandomShuffle" "PickRandomShuffle" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnCase" "OnCase16" "m_OnDefault" "OnDefault" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "logic_choreographed_scene" { "keys" { "m_iszSceneFile" "SceneFile" "m_iszResumeSceneFile" "ResumeSceneFile" "m_iszTarget1" "target1" "m_iszTarget2" "target2" "m_iszTarget3" "target3" "m_iszTarget4" "target4" "m_iszTarget5" "target5" "m_iszTarget6" "target6" "m_iszTarget7" "target7" "m_iszTarget8" "target8" "m_BusyActor" "busyactor" "m_iPlayerDeathBehavior" "onplayerdeath" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel" "mincpulevel" "m_nMaxCPULevel" "maxcpulevel" "m_nMinGPULevel" "mingpulevel" "m_nMaxGPULevel" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX" "renderfx" "m_nRenderMode" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects" "effects" "m_clrRender" "rendercolor" "m_nModelIndex" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType" "solid" "m_MoveType" "MoveType" "m_CollisionGroup" "CollisionGroup" "m_flShadowCastDistance" "shadowcastdist" "m_iTeamNum" "teamnumber" "m_iPendingTeamNum" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputStartPlayback" "Start" "InputPausePlayback" "Pause" "InputResumePlayback" "Resume" "InputCancelPlayback" "Cancel" "InputCancelAtNextInterrupt" "CancelAtNextInterrupt" "InputPitchShiftPlayback" "PitchShift" "InputInterjectResponse" "InterjectResponse" "InputStopWaitingForActor" "StopWaitingForActor" "InputTriggerEvent" "Trigger" "InputScriptPlayerDeath" "ScriptPlayerDeath" "InputSetTarget1" "SetTarget1" "InputSetTarget2" "SetTarget2" "InputSetTarget3" "SetTarget3" "InputSetTarget4" "SetTarget4" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnStart" "OnStart" "m_OnCompletion" "OnCompletion" "m_OnCanceled" "OnCanceled" "m_OnTrigger1" "OnTrigger1" "m_OnTrigger2" "OnTrigger2" "m_OnTrigger3" "OnTrigger3" "m_OnTrigger4" "OnTrigger4" "m_OnTrigger5" "OnTrigger5" "m_OnTrigger6" "OnTrigger6" "m_OnTrigger7" "OnTrigger7" "m_OnTrigger8" "OnTrigger8" "m_OnTrigger9" "OnTrigger9" "m_OnTrigger10" "OnTrigger10" "m_OnTrigger11" "OnTrigger11" "m_OnTrigger12" "OnTrigger12" "m_OnTrigger13" "OnTrigger13" "m_OnTrigger14" "OnTrigger14" "m_OnTrigger15" "OnTrigger15" "m_OnTrigger16" "OnTrigger16" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "logic_collision_pair" { "keys" { "m_nameAttach1" "attach1" "m_nameAttach2" "attach2" "m_disabled" "startdisabled" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputDisableCollisions" "DisableCollisions" "InputEnableCollisions" "EnableCollisions" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "logic_compare" { "keys" { "m_flCompareValue" "CompareValue" "m_flInValue" "InitialValue" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetValue" "SetValue" "InputSetValueCompare" "SetValueCompare" "InputSetCompareValue" "SetCompareValue" "InputCompare" "Compare" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnEqualTo" "OnEqualTo" "m_OnNotEqualTo" "OnNotEqualTo" "m_OnGreaterThan" "OnGreaterThan" "m_OnLessThan" "OnLessThan" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "logic_eventlistener" { "keys" { "m_iszEventName" "EventName" "m_bFetchEventData" "FetchEventData" "m_bIsEnabled" "IsEnabled" "m_nTeam" "TeamNum" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnable" "Enable" "InputDisable" "Disable" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnEventFired" "OnEventFired" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "logic_eventlistener_itemequip" { "keys" { "m_bIsEnabled" "IsEnabled" "m_nTeam" "TeamNum" "m_szWeaponClassname" "WeaponClassname" "m_nWeaponType" "WeaponType" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnable" "Enable" "InputDisable" "Disable" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnEventFired" "OnEventFired" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "logic_lineto" { "keys" { "m_SourceName" "source" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_Line" "Line" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "logic_measure_movement" { "keys" { "m_strMeasureTarget" "MeasureTarget" "m_strMeasureReference" "MeasureReference" "m_strTargetReference" "TargetReference" "m_flScale" "TargetScale" "m_nMeasureType" "MeasureType" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetMeasureTarget" "SetMeasureTarget" "InputSetMeasureReference" "SetMeasureReference" "InputSetTarget" "SetTarget" "InputSetTargetReference" "SetTargetReference" "InputSetTargetScale" "SetTargetScale" "InputEnable" "Enable" "InputDisable" "Disable" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "logic_multicompare" { "keys" { "m_iIntegerValue" "IntegerValue" "m_iShouldCompareToValue" "ShouldComparetoValue" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputValue" "InputValue" "InputCompareValues" "CompareValues" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnEqual" "OnEqual" "m_OnNotEqual" "OnNotEqual" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "logic_navigation" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputTurnOn" "TurnOn" "InputTurnOff" "TurnOff" "InputToggle" "Toggle" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "logic_playerproxy" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_RequestedPlayerHealth" "PlayerHealth" "m_PlayerDied" "PlayerDied" "m_OnJump" "OnJump" "m_OnDuck" "OnDuck" "m_OnUnDuck" "OnUnDuck" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "logic_playmovie" { "keys" { "m_strMovieFilename" "MovieFilename" "m_bAllowUserSkip" "allowskip" "m_bLoopVideo" "loopvideo" "m_bFadeInTime" "fadeintime" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputPlayMovie" "PlayMovie" "InputPlayMovieForAllPlayers" "PlayMovieForAllPlayers" "InputPlayLevelTransitionMovie" "PlayLevelTransitionMovie" "InputFadeAllMovies" "FadeAllMovies" "InputMovieFinished" "__MovieFinished" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlaybackFinished" "OnPlaybackFinished" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "logic_proximity" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "logic_random_outputs" { "keys" { "m_bDisabled" "StartDisabled" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnable" "Enable" "InputEnableRefire" "EnableRefire" "InputDisable" "Disable" "InputToggle" "Toggle" "InputTrigger" "Trigger" "InputCancelPending" "CancelPending" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnSpawn" "OnSpawn" "m_Output" "OnTrigger8" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "logic_register_activator" { "keys" { "m_bDisabled" "StartDisabled" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnable" "Enable" "InputDisable" "Disable" "InputToggle" "Toggle" "InputFireRegisteredAsActivator1" "FireRegisteredAsActivator1" "InputFireRegisteredAsActivator2" "FireRegisteredAsActivator2" "InputFireRegisteredAsActivator3" "FireRegisteredAsActivator3" "InputFireRegisteredAsActivator4" "FireRegisteredAsActivator4" "InputRegisterEntity" "RegisterEntity" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnRegisteredActivate1" "OnRegisteredActivate1" "m_OnRegisteredActivate2" "OnRegisteredActivate2" "m_OnRegisteredActivate3" "OnRegisteredActivate3" "m_OnRegisteredActivate4" "OnRegisteredActivate4" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "logic_relay" { "keys" { "m_bDisabled" "StartDisabled" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnable" "Enable" "InputEnableRefire" "EnableRefire" "InputDisable" "Disable" "InputToggle" "Toggle" "InputTrigger" "Trigger" "InputCancelPending" "CancelPending" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnTrigger" "OnTrigger" "m_OnSpawn" "OnSpawn" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "logic_scene_list_manager" { "keys" { "m_iszScenes" "scene15" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputShutdown" "Shutdown" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "logic_script" { "keys" { "m_iszGroupMembers" "Group16" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "logic_timer" { "keys" { "m_iDisabled" "StartDisabled" "m_flRefireTime" "RefireTime" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputRefireTime" "RefireTime" "InputFireTimer" "FireTimer" "InputEnable" "Enable" "InputDisable" "Disable" "InputToggle" "Toggle" "InputAddToTimer" "AddToTimer" "InputResetTimer" "ResetTimer" "InputSubtractFromTimer" "SubtractFromTimer" "m_iUseRandomTime" "UseRandomTime" "m_flLowerRandomBound" "LowerRandomBound" "m_flUpperRandomBound" "UpperRandomBound" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnTimer" "OnTimer" "m_OnTimerHigh" "OnTimerHigh" "m_OnTimerLow" "OnTimerLow" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "mapvetopick_controller" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnMapVetoed" "OnMapVetoed" "m_OnMapPicked" "OnMapPicked" "m_OnSidesPicked" "OnSidesPicked" "m_OnNewPhaseStarted" "OnNewPhaseStarted" "m_OnLevelTransition" "OnLevelTransition" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "material_modify_control" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "SetMaterialVar" "SetMaterialVar" "SetMaterialVarToCurrentTime" "SetMaterialVarToCurrentTime" "InputStartAnimSequence" "StartAnimSequence" "InputStartFloatLerp" "StartFloatLerp" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "math_colorblend" { "keys" { "m_flInMin" "inmin" "m_flInMax" "inmax" "m_OutColor1" "colormin" "m_OutColor2" "colormax" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputValue" "InValue" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OutValue" "OutColor" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "math_counter" { "keys" { "m_flMin" "min" "m_flMax" "max" "m_bDisabled" "StartDisabled" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputAdd" "Add" "InputDivide" "Divide" "InputMultiply" "Multiply" "InputSetValue" "SetValue" "InputSetValueNoFire" "SetValueNoFire" "InputSetMaxValueNoFire" "SetMaxValueNoFire" "InputSetMinValueNoFire" "SetMinValueNoFire" "InputSubtract" "Subtract" "InputSetHitMax" "SetHitMax" "InputSetHitMin" "SetHitMin" "InputGetValue" "GetValue" "InputEnable" "Enable" "InputDisable" "Disable" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OutValue" "OutValue" "m_OnHitMin" "OnHitMin" "m_OnHitMax" "OnHitMax" "m_OnChangedFromMin" "OnChangedFromMin" "m_OnChangedFromMax" "OnChangedFromMax" "m_OnGetValue" "OnGetValue" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "math_remap" { "keys" { "m_flInMin" "in1" "m_flInMax" "in2" "m_flOut1" "out1" "m_flOut2" "out2" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputValue" "InValue" "InputEnable" "Enable" "InputDisable" "Disable" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OutValue" "OutValue" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "model_studio" { "keys" { "m_SleepState" "sleepstate" "m_flWakeRadius" "wakeradius" "m_bWakeSquad" "wakesquad" "m_bIgnoreUnseenEnemies" "ignoreunseenenemies" "m_SquadName" "squadname" "m_strHintGroup" "hintgroup" "m_bHintGroupNavLimiting" "hintlimiting" "m_spawnEquipment" "additionalequipment" "m_iszEnemyFilterName" "enemyfilter" "m_eHull" "HullType" "m_bloodColor" "BloodColor" "m_RelationshipString" "Relationship" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetSequence" "SetSequence" "InputSetRelationship" "SetRelationship" "InputSetEnemyFilter" "SetEnemyFilter" "InputSetHealth" "SetHealth" "InputBeginRappel" "BeginRappel" "InputSetSquad" "SetSquad" "InputWake" "Wake" "InputForgetEntity" "ForgetEntity" "InputIgnoreDangerSounds" "IgnoreDangerSounds" "InputBreak" "Break" "InputStartScripting" "StartScripting" "InputStopScripting" "StopScripting" "InputGagEnable" "GagEnable" "InputGagDisable" "GagDisable" "InputInsideTransition" "InsideTransition" "InputOutsideTransition" "OutsideTransition" "InputActivateSpeedModifier" "ActivateSpeedModifier" "InputDisableSpeedModifier" "DisableSpeedModifier" "InputSetSpeedModifierRadius" "SetSpeedModRadius" "InputSetSpeedModifierSpeed" "SetSpeedModSpeed" "InputHolsterWeapon" "HolsterWeapon" "InputHolsterAndDestroyWeapon" "HolsterAndDestroyWeapon" "InputUnholsterWeapon" "UnholsterWeapon" "InputForceInteractionWithNPC" "ForceInteractionWithNPC" "InputUpdateEnemyMemory" "UpdateEnemyMemory" "InputCreateAddon" "CreateAddon" "m_impactEnergyScale" "physdamagescale" "InputKilledNPC" "KilledNPC" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnDamaged" "OnDamaged" "m_OnDeath" "OnDeath" "m_OnHalfHealth" "OnHalfHealth" "m_OnFoundEnemy" "OnFoundEnemy" "m_OnLostEnemyLOS" "OnLostEnemyLOS" "m_OnLostEnemy" "OnLostEnemy" "m_OnFoundPlayer" "OnFoundPlayer" "m_OnLostPlayerLOS" "OnLostPlayerLOS" "m_OnLostPlayer" "OnLostPlayer" "m_OnHearWorld" "OnHearWorld" "m_OnHearPlayer" "OnHearPlayer" "m_OnHearCombat" "OnHearCombat" "m_OnDamagedByPlayer" "OnDamagedByPlayer" "m_OnDamagedByPlayerSquad" "OnDamagedByPlayerSquad" "m_OnDenyCommanderUse" "OnDenyCommanderUse" "m_OnRappelTouchdown" "OnRappelTouchdown" "m_OnWake" "OnWake" "m_OnSleep" "OnSleep" "m_OnForcedInteractionStarted" "OnForcedInteractionStarted" "m_OnForcedInteractionAborted" "OnForcedInteractionAborted" "m_OnForcedInteractionFinished" "OnForcedInteractionFinished" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "molotov_projectile" { "keys" { "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity (Vector)" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InitializeSpawnFromWorld" "InitializeSpawnFromWorld" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "momentary_door" { "keys" { "m_vecMoveDir" "movedir" "m_soundStart" "StartSound" "m_soundStop" "StopSound" "m_flBlockDamage" "BlockDamage" "m_flStartPosition" "StartPosition" "m_flMoveDistance" "MoveDistance" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity (Vector)" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputOpen" "Open" "InputClose" "Close" "InputSetPosition" "SetPosition" "InputSetSpeed" "SetSpeed" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnFullyOpen" "OnFullyOpen" "m_OnFullyClosed" "OnFullyClosed" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "momentary_rot_button" { "keys" { "m_direction" "StartDirection" "m_returnSpeed" "returnspeed" "m_flStartPosition" "StartPosition" "m_bSolidBsp" "solidbsp" "m_vecMoveDir" "movedir" "m_sounds" "sounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetPosition" "SetPosition" "InputSetPositionImmediately" "SetPositionImmediately" "InputDisableUpdateTarget" "_DisableUpdateTarget" "InputEnableUpdateTarget" "_EnableUpdateTarget" "InputEnable" "Enable" "InputDisable" "Disable" "InputLock" "Lock" "InputUnlock" "Unlock" "InputPress" "Press" "InputPressIn" "PressIn" "InputPressOut" "PressOut" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_Position" "Position" "m_OnUnpressed" "OnUnpressed" "m_OnFullyClosed" "OnFullyClosed" "m_OnFullyOpen" "OnFullyOpen" "m_OnReachedPosition" "OnReachedPosition" "m_OnDamaged" "OnDamaged" "m_OnPressed" "OnPressed" "m_OnUseLocked" "OnUseLocked" "m_OnIn" "OnIn" "m_OnOut" "OnOut" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "monster_furniture" { "keys" { "m_bDontUseSemaphore" "DontUseSpeechSemaphore" "m_iszExpressionOverride" "ExpressionOverride" "m_SleepState" "sleepstate" "m_flWakeRadius" "wakeradius" "m_bWakeSquad" "wakesquad" "m_bIgnoreUnseenEnemies" "ignoreunseenenemies" "m_SquadName" "squadname" "m_strHintGroup" "hintgroup" "m_bHintGroupNavLimiting" "hintlimiting" "m_spawnEquipment" "additionalequipment" "m_iszEnemyFilterName" "enemyfilter" "m_eHull" "HullType" "m_bloodColor" "BloodColor" "m_RelationshipString" "Relationship" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputDisablePlayerCollision" "DisablePlayerCollision" "InputEnablePlayerCollision" "EnablePlayerCollision" "InputSetExpressionOverride" "SetExpressionOverride" "InputSetRelationship" "SetRelationship" "InputSetEnemyFilter" "SetEnemyFilter" "InputSetHealth" "SetHealth" "InputBeginRappel" "BeginRappel" "InputSetSquad" "SetSquad" "InputWake" "Wake" "InputForgetEntity" "ForgetEntity" "InputIgnoreDangerSounds" "IgnoreDangerSounds" "InputBreak" "Break" "InputStartScripting" "StartScripting" "InputStopScripting" "StopScripting" "InputGagEnable" "GagEnable" "InputGagDisable" "GagDisable" "InputInsideTransition" "InsideTransition" "InputOutsideTransition" "OutsideTransition" "InputActivateSpeedModifier" "ActivateSpeedModifier" "InputDisableSpeedModifier" "DisableSpeedModifier" "InputSetSpeedModifierRadius" "SetSpeedModRadius" "InputSetSpeedModifierSpeed" "SetSpeedModSpeed" "InputHolsterWeapon" "HolsterWeapon" "InputHolsterAndDestroyWeapon" "HolsterAndDestroyWeapon" "InputUnholsterWeapon" "UnholsterWeapon" "InputForceInteractionWithNPC" "ForceInteractionWithNPC" "InputUpdateEnemyMemory" "UpdateEnemyMemory" "InputCreateAddon" "CreateAddon" "m_impactEnergyScale" "physdamagescale" "InputKilledNPC" "KilledNPC" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnDamaged" "OnDamaged" "m_OnDeath" "OnDeath" "m_OnHalfHealth" "OnHalfHealth" "m_OnFoundEnemy" "OnFoundEnemy" "m_OnLostEnemyLOS" "OnLostEnemyLOS" "m_OnLostEnemy" "OnLostEnemy" "m_OnFoundPlayer" "OnFoundPlayer" "m_OnLostPlayerLOS" "OnLostPlayerLOS" "m_OnLostPlayer" "OnLostPlayer" "m_OnHearWorld" "OnHearWorld" "m_OnHearPlayer" "OnHearPlayer" "m_OnHearCombat" "OnHearCombat" "m_OnDamagedByPlayer" "OnDamagedByPlayer" "m_OnDamagedByPlayerSquad" "OnDamagedByPlayerSquad" "m_OnDenyCommanderUse" "OnDenyCommanderUse" "m_OnRappelTouchdown" "OnRappelTouchdown" "m_OnWake" "OnWake" "m_OnSleep" "OnSleep" "m_OnForcedInteractionStarted" "OnForcedInteractionStarted" "m_OnForcedInteractionAborted" "OnForcedInteractionAborted" "m_OnForcedInteractionFinished" "OnForcedInteractionFinished" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "monster_generic" { "keys" { "m_SleepState" "sleepstate" "m_flWakeRadius" "wakeradius" "m_bWakeSquad" "wakesquad" "m_bIgnoreUnseenEnemies" "ignoreunseenenemies" "m_SquadName" "squadname" "m_strHintGroup" "hintgroup" "m_bHintGroupNavLimiting" "hintlimiting" "m_spawnEquipment" "additionalequipment" "m_iszEnemyFilterName" "enemyfilter" "m_eHull" "HullType" "m_bloodColor" "BloodColor" "m_RelationshipString" "Relationship" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetRelationship" "SetRelationship" "InputSetEnemyFilter" "SetEnemyFilter" "InputSetHealth" "SetHealth" "InputBeginRappel" "BeginRappel" "InputSetSquad" "SetSquad" "InputWake" "Wake" "InputForgetEntity" "ForgetEntity" "InputIgnoreDangerSounds" "IgnoreDangerSounds" "InputBreak" "Break" "InputStartScripting" "StartScripting" "InputStopScripting" "StopScripting" "InputGagEnable" "GagEnable" "InputGagDisable" "GagDisable" "InputInsideTransition" "InsideTransition" "InputOutsideTransition" "OutsideTransition" "InputActivateSpeedModifier" "ActivateSpeedModifier" "InputDisableSpeedModifier" "DisableSpeedModifier" "InputSetSpeedModifierRadius" "SetSpeedModRadius" "InputSetSpeedModifierSpeed" "SetSpeedModSpeed" "InputHolsterWeapon" "HolsterWeapon" "InputHolsterAndDestroyWeapon" "HolsterAndDestroyWeapon" "InputUnholsterWeapon" "UnholsterWeapon" "InputForceInteractionWithNPC" "ForceInteractionWithNPC" "InputUpdateEnemyMemory" "UpdateEnemyMemory" "InputCreateAddon" "CreateAddon" "m_impactEnergyScale" "physdamagescale" "InputKilledNPC" "KilledNPC" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnDamaged" "OnDamaged" "m_OnDeath" "OnDeath" "m_OnHalfHealth" "OnHalfHealth" "m_OnFoundEnemy" "OnFoundEnemy" "m_OnLostEnemyLOS" "OnLostEnemyLOS" "m_OnLostEnemy" "OnLostEnemy" "m_OnFoundPlayer" "OnFoundPlayer" "m_OnLostPlayerLOS" "OnLostPlayerLOS" "m_OnLostPlayer" "OnLostPlayer" "m_OnHearWorld" "OnHearWorld" "m_OnHearPlayer" "OnHearPlayer" "m_OnHearCombat" "OnHearCombat" "m_OnDamagedByPlayer" "OnDamagedByPlayer" "m_OnDamagedByPlayerSquad" "OnDamagedByPlayerSquad" "m_OnDenyCommanderUse" "OnDenyCommanderUse" "m_OnRappelTouchdown" "OnRappelTouchdown" "m_OnWake" "OnWake" "m_OnSleep" "OnSleep" "m_OnForcedInteractionStarted" "OnForcedInteractionStarted" "m_OnForcedInteractionAborted" "OnForcedInteractionAborted" "m_OnForcedInteractionFinished" "OnForcedInteractionFinished" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "move_keyframed" { "keys" { "m_iPositionInterpolator" "PositionInterpolator" "m_iRotationInterpolator" "RotationInterpolator" "m_iNextKey" "NextKey" "m_flSpeed" "speed" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "move_rope" { "keys" { "m_iNextLinkName" "NextKey" "m_Slack (Integer)" "Slack" "m_Width (Float)" "Width" "m_TextureScale (Float)" "TextureScale" "m_Subdiv (Integer)" "Subdiv" "m_flScrollSpeed (Float)" "ScrollSpeed" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX" "renderfx" "m_nRenderMode" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects" "effects" "m_clrRender" "rendercolor" "m_nModelIndex" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType" "solid" "m_MoveType" "MoveType" "m_CollisionGroup" "CollisionGroup" "m_flShadowCastDistance" "shadowcastdist" "m_iTeamNum" "teamnumber" "m_iPendingTeamNum" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetScrollSpeed" "SetScrollSpeed" "InputSetForce" "SetForce" "InputBreak" "Break" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "multisource" { "keys" { "m_globalstate" "globalstate" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnTrigger" "OnTrigger" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "npc_furniture" { "keys" { "m_bDontUseSemaphore" "DontUseSpeechSemaphore" "m_iszExpressionOverride" "ExpressionOverride" "m_SleepState" "sleepstate" "m_flWakeRadius" "wakeradius" "m_bWakeSquad" "wakesquad" "m_bIgnoreUnseenEnemies" "ignoreunseenenemies" "m_SquadName" "squadname" "m_strHintGroup" "hintgroup" "m_bHintGroupNavLimiting" "hintlimiting" "m_spawnEquipment" "additionalequipment" "m_iszEnemyFilterName" "enemyfilter" "m_eHull" "HullType" "m_bloodColor" "BloodColor" "m_RelationshipString" "Relationship" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputDisablePlayerCollision" "DisablePlayerCollision" "InputEnablePlayerCollision" "EnablePlayerCollision" "InputSetExpressionOverride" "SetExpressionOverride" "InputSetRelationship" "SetRelationship" "InputSetEnemyFilter" "SetEnemyFilter" "InputSetHealth" "SetHealth" "InputBeginRappel" "BeginRappel" "InputSetSquad" "SetSquad" "InputWake" "Wake" "InputForgetEntity" "ForgetEntity" "InputIgnoreDangerSounds" "IgnoreDangerSounds" "InputBreak" "Break" "InputStartScripting" "StartScripting" "InputStopScripting" "StopScripting" "InputGagEnable" "GagEnable" "InputGagDisable" "GagDisable" "InputInsideTransition" "InsideTransition" "InputOutsideTransition" "OutsideTransition" "InputActivateSpeedModifier" "ActivateSpeedModifier" "InputDisableSpeedModifier" "DisableSpeedModifier" "InputSetSpeedModifierRadius" "SetSpeedModRadius" "InputSetSpeedModifierSpeed" "SetSpeedModSpeed" "InputHolsterWeapon" "HolsterWeapon" "InputHolsterAndDestroyWeapon" "HolsterAndDestroyWeapon" "InputUnholsterWeapon" "UnholsterWeapon" "InputForceInteractionWithNPC" "ForceInteractionWithNPC" "InputUpdateEnemyMemory" "UpdateEnemyMemory" "InputCreateAddon" "CreateAddon" "m_impactEnergyScale" "physdamagescale" "InputKilledNPC" "KilledNPC" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnDamaged" "OnDamaged" "m_OnDeath" "OnDeath" "m_OnHalfHealth" "OnHalfHealth" "m_OnFoundEnemy" "OnFoundEnemy" "m_OnLostEnemyLOS" "OnLostEnemyLOS" "m_OnLostEnemy" "OnLostEnemy" "m_OnFoundPlayer" "OnFoundPlayer" "m_OnLostPlayerLOS" "OnLostPlayerLOS" "m_OnLostPlayer" "OnLostPlayer" "m_OnHearWorld" "OnHearWorld" "m_OnHearPlayer" "OnHearPlayer" "m_OnHearCombat" "OnHearCombat" "m_OnDamagedByPlayer" "OnDamagedByPlayer" "m_OnDamagedByPlayerSquad" "OnDamagedByPlayerSquad" "m_OnDenyCommanderUse" "OnDenyCommanderUse" "m_OnRappelTouchdown" "OnRappelTouchdown" "m_OnWake" "OnWake" "m_OnSleep" "OnSleep" "m_OnForcedInteractionStarted" "OnForcedInteractionStarted" "m_OnForcedInteractionAborted" "OnForcedInteractionAborted" "m_OnForcedInteractionFinished" "OnForcedInteractionFinished" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "npc_heardanger" { "keys" { "m_bDontUseSemaphore" "DontUseSpeechSemaphore" "m_iszExpressionOverride" "ExpressionOverride" "m_SleepState" "sleepstate" "m_flWakeRadius" "wakeradius" "m_bWakeSquad" "wakesquad" "m_bIgnoreUnseenEnemies" "ignoreunseenenemies" "m_SquadName" "squadname" "m_strHintGroup" "hintgroup" "m_bHintGroupNavLimiting" "hintlimiting" "m_spawnEquipment" "additionalequipment" "m_iszEnemyFilterName" "enemyfilter" "m_eHull" "HullType" "m_bloodColor" "BloodColor" "m_RelationshipString" "Relationship" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetExpressionOverride" "SetExpressionOverride" "InputSetRelationship" "SetRelationship" "InputSetEnemyFilter" "SetEnemyFilter" "InputSetHealth" "SetHealth" "InputBeginRappel" "BeginRappel" "InputSetSquad" "SetSquad" "InputWake" "Wake" "InputForgetEntity" "ForgetEntity" "InputIgnoreDangerSounds" "IgnoreDangerSounds" "InputBreak" "Break" "InputStartScripting" "StartScripting" "InputStopScripting" "StopScripting" "InputGagEnable" "GagEnable" "InputGagDisable" "GagDisable" "InputInsideTransition" "InsideTransition" "InputOutsideTransition" "OutsideTransition" "InputActivateSpeedModifier" "ActivateSpeedModifier" "InputDisableSpeedModifier" "DisableSpeedModifier" "InputSetSpeedModifierRadius" "SetSpeedModRadius" "InputSetSpeedModifierSpeed" "SetSpeedModSpeed" "InputHolsterWeapon" "HolsterWeapon" "InputHolsterAndDestroyWeapon" "HolsterAndDestroyWeapon" "InputUnholsterWeapon" "UnholsterWeapon" "InputForceInteractionWithNPC" "ForceInteractionWithNPC" "InputUpdateEnemyMemory" "UpdateEnemyMemory" "InputCreateAddon" "CreateAddon" "m_impactEnergyScale" "physdamagescale" "InputKilledNPC" "KilledNPC" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnDamaged" "OnDamaged" "m_OnDeath" "OnDeath" "m_OnHalfHealth" "OnHalfHealth" "m_OnFoundEnemy" "OnFoundEnemy" "m_OnLostEnemyLOS" "OnLostEnemyLOS" "m_OnLostEnemy" "OnLostEnemy" "m_OnFoundPlayer" "OnFoundPlayer" "m_OnLostPlayerLOS" "OnLostPlayerLOS" "m_OnLostPlayer" "OnLostPlayer" "m_OnHearWorld" "OnHearWorld" "m_OnHearPlayer" "OnHearPlayer" "m_OnHearCombat" "OnHearCombat" "m_OnDamagedByPlayer" "OnDamagedByPlayer" "m_OnDamagedByPlayerSquad" "OnDamagedByPlayerSquad" "m_OnDenyCommanderUse" "OnDenyCommanderUse" "m_OnRappelTouchdown" "OnRappelTouchdown" "m_OnWake" "OnWake" "m_OnSleep" "OnSleep" "m_OnForcedInteractionStarted" "OnForcedInteractionStarted" "m_OnForcedInteractionAborted" "OnForcedInteractionAborted" "m_OnForcedInteractionFinished" "OnForcedInteractionFinished" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "npc_vehicledriver" { "keys" { "m_iszVehicleName" "vehicle" "m_flDriversMaxSpeed" "drivermaxspeed" "m_flDriversMinSpeed" "driverminspeed" "m_SleepState" "sleepstate" "m_flWakeRadius" "wakeradius" "m_bWakeSquad" "wakesquad" "m_bIgnoreUnseenEnemies" "ignoreunseenenemies" "m_SquadName" "squadname" "m_strHintGroup" "hintgroup" "m_bHintGroupNavLimiting" "hintlimiting" "m_spawnEquipment" "additionalequipment" "m_iszEnemyFilterName" "enemyfilter" "m_eHull" "HullType" "m_bloodColor" "BloodColor" "m_RelationshipString" "Relationship" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetDriversMaxSpeed" "SetDriversMaxSpeed" "InputSetDriversMinSpeed" "SetDriversMinSpeed" "InputStartForward" "StartForward" "InputStop" "Stop" "InputStartFiring" "StartFiring" "InputStopFiring" "StopFiring" "InputGotoPathCorner" "GotoPathCorner" "InputSetRelationship" "SetRelationship" "InputSetEnemyFilter" "SetEnemyFilter" "InputSetHealth" "SetHealth" "InputBeginRappel" "BeginRappel" "InputSetSquad" "SetSquad" "InputWake" "Wake" "InputForgetEntity" "ForgetEntity" "InputIgnoreDangerSounds" "IgnoreDangerSounds" "InputBreak" "Break" "InputStartScripting" "StartScripting" "InputStopScripting" "StopScripting" "InputGagEnable" "GagEnable" "InputGagDisable" "GagDisable" "InputInsideTransition" "InsideTransition" "InputOutsideTransition" "OutsideTransition" "InputActivateSpeedModifier" "ActivateSpeedModifier" "InputDisableSpeedModifier" "DisableSpeedModifier" "InputSetSpeedModifierRadius" "SetSpeedModRadius" "InputSetSpeedModifierSpeed" "SetSpeedModSpeed" "InputHolsterWeapon" "HolsterWeapon" "InputHolsterAndDestroyWeapon" "HolsterAndDestroyWeapon" "InputUnholsterWeapon" "UnholsterWeapon" "InputForceInteractionWithNPC" "ForceInteractionWithNPC" "InputUpdateEnemyMemory" "UpdateEnemyMemory" "InputCreateAddon" "CreateAddon" "m_impactEnergyScale" "physdamagescale" "InputKilledNPC" "KilledNPC" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnDamaged" "OnDamaged" "m_OnDeath" "OnDeath" "m_OnHalfHealth" "OnHalfHealth" "m_OnFoundEnemy" "OnFoundEnemy" "m_OnLostEnemyLOS" "OnLostEnemyLOS" "m_OnLostEnemy" "OnLostEnemy" "m_OnFoundPlayer" "OnFoundPlayer" "m_OnLostPlayerLOS" "OnLostPlayerLOS" "m_OnLostPlayer" "OnLostPlayer" "m_OnHearWorld" "OnHearWorld" "m_OnHearPlayer" "OnHearPlayer" "m_OnHearCombat" "OnHearCombat" "m_OnDamagedByPlayer" "OnDamagedByPlayer" "m_OnDamagedByPlayerSquad" "OnDamagedByPlayerSquad" "m_OnDenyCommanderUse" "OnDenyCommanderUse" "m_OnRappelTouchdown" "OnRappelTouchdown" "m_OnWake" "OnWake" "m_OnSleep" "OnSleep" "m_OnForcedInteractionStarted" "OnForcedInteractionStarted" "m_OnForcedInteractionAborted" "OnForcedInteractionAborted" "m_OnForcedInteractionFinished" "OnForcedInteractionFinished" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "paradrop_chopper" { "keys" { "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "path_corner" { "keys" { "m_flWait" "wait" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetNextPathCorner" "SetNextPathCorner" "InputInPass" "InPass" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPass" "OnPass" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "path_corner_crash" { "keys" { "m_flWait" "wait" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetNextPathCorner" "SetNextPathCorner" "InputInPass" "InPass" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPass" "OnPass" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "path_track" { "keys" { "m_flRadius" "radius" "m_altName" "altpath" "m_eOrientationType" "orientationtype" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputPass" "InPass" "InputEnableAlternatePath" "EnableAlternatePath" "InputDisableAlternatePath" "DisableAlternatePath" "InputToggleAlternatePath" "ToggleAlternatePath" "InputEnablePath" "EnablePath" "InputDisablePath" "DisablePath" "InputTogglePath" "TogglePath" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPass" "OnPass" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "phys_ballsocket" { "keys" { "m_nameSystem" "constraintsystem" "m_nameAttach1" "attach1" "m_nameAttach2" "attach2" "m_breakSound" "breaksound" "m_forceLimit" "forcelimit" "m_torqueLimit" "torquelimit" "m_minTeleportDistance" "teleportfollowdistance" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputBreak" "Break" "InputOnBreak" "ConstraintBroken" "InputTurnOn" "TurnOn" "InputTurnOff" "TurnOff" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnBreak" "OnBreak" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "phys_bone_follower" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "phys_constraint" { "keys" { "m_nameSystem" "constraintsystem" "m_nameAttach1" "attach1" "m_nameAttach2" "attach2" "m_breakSound" "breaksound" "m_forceLimit" "forcelimit" "m_torqueLimit" "torquelimit" "m_minTeleportDistance" "teleportfollowdistance" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputBreak" "Break" "InputOnBreak" "ConstraintBroken" "InputTurnOn" "TurnOn" "InputTurnOff" "TurnOff" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnBreak" "OnBreak" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "phys_constraintsystem" { "keys" { "m_additionalIterations" "additionaliterations" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "phys_convert" { "keys" { "m_swapModel" "swapmodel" "m_flMassOverride" "massoverride" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputConvertTarget" "ConvertTarget" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnConvert" "OnConvert" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "phys_hinge" { "keys" { "m_hingeFriction" "hingefriction" "m_hinge" "hingeaxis" "m_systemLoadScale" "systemloadscale" "m_nameSystem" "constraintsystem" "m_nameAttach1" "attach1" "m_nameAttach2" "attach2" "m_breakSound" "breaksound" "m_forceLimit" "forcelimit" "m_torqueLimit" "torquelimit" "m_minTeleportDistance" "teleportfollowdistance" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetVelocity" "SetAngularVelocity" "InputSetHingeFriction" "SetHingeFriction" "InputBreak" "Break" "InputOnBreak" "ConstraintBroken" "InputTurnOn" "TurnOn" "InputTurnOff" "TurnOff" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnBreak" "OnBreak" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "phys_keepupright" { "keys" { "m_nameAttach" "attach1" "m_angularLimit" "angularlimit" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputTurnOn" "TurnOn" "InputTurnOff" "TurnOff" "InputSetAngularLimit" "SetAngularLimit" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "phys_lengthconstraint" { "keys" { "m_addLength" "addlength" "m_minLength" "minlength" "m_vecAttach" "attachpoint" "m_nameSystem" "constraintsystem" "m_nameAttach1" "attach1" "m_nameAttach2" "attach2" "m_breakSound" "breaksound" "m_forceLimit" "forcelimit" "m_torqueLimit" "torquelimit" "m_minTeleportDistance" "teleportfollowdistance" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputBreak" "Break" "InputOnBreak" "ConstraintBroken" "InputTurnOn" "TurnOn" "InputTurnOff" "TurnOff" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnBreak" "OnBreak" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "phys_magnet" { "keys" { "m_massScale" "massScale" "m_iszOverrideScript" "overridescript" "m_iMaxObjectsAttached" "maxobjects" "m_forceLimit" "forcelimit" "m_torqueLimit" "torquelimit" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggle" "Toggle" "InputTurnOn" "TurnOn" "InputTurnOff" "TurnOff" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnMagnetAttach" "OnAttach" "m_OnMagnetDetach" "OnDetach" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "phys_motor" { "keys" { "m_nameAttach" "attach1" "m_spinUp" "spinup" "m_additionalAcceleration" "addangaccel" "m_axis" "axis" "m_inertiaFactor" "inertiafactor" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetTargetSpeed" "SetSpeed" "InputTurnOn" "TurnOn" "InputTurnOff" "TurnOff" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "phys_pulleyconstraint" { "keys" { "m_position2" "position2" "m_addLength" "addlength" "m_gearRatio" "gearratio" "m_nameSystem" "constraintsystem" "m_nameAttach1" "attach1" "m_nameAttach2" "attach2" "m_breakSound" "breaksound" "m_forceLimit" "forcelimit" "m_torqueLimit" "torquelimit" "m_minTeleportDistance" "teleportfollowdistance" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputBreak" "Break" "InputOnBreak" "ConstraintBroken" "InputTurnOn" "TurnOn" "InputTurnOff" "TurnOff" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnBreak" "OnBreak" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "phys_ragdollconstraint" { "keys" { "m_xmin" "xmin" "m_xmax" "xmax" "m_ymin" "ymin" "m_ymax" "ymax" "m_zmin" "zmin" "m_zmax" "zmax" "m_xfriction" "xfriction" "m_yfriction" "yfriction" "m_zfriction" "zfriction" "m_nameSystem" "constraintsystem" "m_nameAttach1" "attach1" "m_nameAttach2" "attach2" "m_breakSound" "breaksound" "m_forceLimit" "forcelimit" "m_torqueLimit" "torquelimit" "m_minTeleportDistance" "teleportfollowdistance" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputBreak" "Break" "InputOnBreak" "ConstraintBroken" "InputTurnOn" "TurnOn" "InputTurnOff" "TurnOff" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnBreak" "OnBreak" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "phys_ragdollmagnet" { "keys" { "m_radius" "radius" "m_force" "force" "m_axis" "axis" "m_bDisabled" "StartDisabled" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnable" "Enable" "InputDisable" "Disable" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "phys_slideconstraint" { "keys" { "m_axisEnd" "slideaxis" "m_slideFriction" "slidefriction" "m_systemLoadScale" "systemloadscale" "m_nameSystem" "constraintsystem" "m_nameAttach1" "attach1" "m_nameAttach2" "attach2" "m_breakSound" "breaksound" "m_forceLimit" "forcelimit" "m_torqueLimit" "torquelimit" "m_minTeleportDistance" "teleportfollowdistance" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetVelocity" "SetVelocity" "InputBreak" "Break" "InputOnBreak" "ConstraintBroken" "InputTurnOn" "TurnOn" "InputTurnOff" "TurnOff" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnBreak" "OnBreak" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "phys_spring" { "keys" { "m_tempConstant" "constant" "m_tempLength" "length" "m_tempDamping" "damping" "m_tempRelativeDamping" "relativedamping" "m_nameAttachStart" "attach1" "m_nameAttachEnd" "attach2" "m_end" "springaxis" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetSpringConstant" "SetSpringConstant" "InputSetSpringLength" "SetSpringLength" "InputSetSpringDamping" "SetSpringDamping" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "phys_thruster" { "keys" { "m_nameAttach" "attach1" "m_force" "force" "m_forceTime" "forcetime" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputActivate" "Activate" "InputDeactivate" "Deactivate" "InputForceScale" "scale" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "phys_torque" { "keys" { "m_axis" "axis" "m_nameAttach" "attach1" "m_force" "force" "m_forceTime" "forcetime" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputActivate" "Activate" "InputDeactivate" "Deactivate" "InputForceScale" "scale" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "physics_cannister" { "keys" { "m_thrust" "thrust" "m_thrustTime" "fuel" "m_damage" "expdamage" "m_damageRadius" "expradius" "m_gasSound" "gassound" "m_eHull" "HullType" "m_bloodColor" "BloodColor" "m_RelationshipString" "Relationship" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputActivate" "Activate" "InputDeactivate" "Deactivate" "InputExplode" "Explode" "InputWake" "Wake" "m_impactEnergyScale" "physdamagescale" "InputKilledNPC" "KilledNPC" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_onActivate" "OnActivate" "m_OnAwakened" "OnAwakened" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "physics_entity_solver" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "physics_npc_solver" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "physics_prop" { "keys" { "m_massScale" "massscale" "m_inertiaScale" "inertiascale" "m_damageType" "Damagetype" "m_iszOverrideScript" "overridescript" "m_damageToEnableMotion" "damagetoenablemotion" "m_flForceToEnableMotion" "forcetoenablemotion" "m_iExploitableByPlayer" "ExploitableByPlayer" "m_explodeDamage" "ExplodeDamage" "m_explodeRadius" "ExplodeRadius" "m_iMinHealthDmg" "minhealthdmg" "m_PerformanceMode" "PerformanceMode" "m_iszPuntSound" "puntsound" "m_flPressureDelay" "PressureDelay" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnableMotion" "EnableMotion" "InputDisableMotion" "DisableMotion" "InputWake" "Wake" "InputSleep" "Sleep" "InputDisableFloating" "DisableFloating" "InputBreak" "Break" "InputSetHealth" "SetHealth" "InputAddHealth" "AddHealth" "InputRemoveHealth" "RemoveHealth" "m_impactEnergyScale" "physdamagescale" "InputEnablePhyscannonPickup" "EnablePhyscannonPickup" "InputDisablePhyscannonPickup" "DisablePhyscannonPickup" "InputEnablePuntSound" "EnablePuntSound" "InputDisablePuntSound" "DisablePuntSound" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnAwakened" "OnAwakened" "m_MotionEnabled" "OnMotionEnabled" "m_OnPhysGunPickup" "OnPhysGunPickup" "m_OnPhysGunOnlyPickup" "OnPhysGunOnlyPickup" "m_OnPhysGunPunt" "OnPhysGunPunt" "m_OnPhysGunDrop" "OnPhysGunDrop" "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnOutOfWorld" "OnOutOfWorld" "m_OnBreak" "OnBreak" "m_OnHealthChanged" "OnHealthChanged" "m_OnTakeDamage" "OnTakeDamage" "m_OnPhysCannonDetach" "OnPhysCannonDetach" "m_OnPhysCannonAnimatePreStarted" "OnPhysCannonAnimatePreStarted" "m_OnPhysCannonAnimatePullStarted" "OnPhysCannonAnimatePullStarted" "m_OnPhysCannonAnimatePostStarted" "OnPhysCannonAnimatePostStarted" "m_OnPhysCannonPullAnimFinished" "OnPhysCannonPullAnimFinished" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "physics_prop_ragdoll" { "keys" { "m_anglesOverrideString" "angleOverride" "m_bStartDisabled" "StartDisabled" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputStartRadgollBoogie" "StartRagdollBoogie" "InputEnableMotion" "EnableMotion" "InputDisableMotion" "DisableMotion" "InputTurnOn" "Enable" "InputTurnOff" "Disable" "InputFadeAndRemove" "FadeAndRemove" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "physics_prop_statue" { "keys" { "m_massScale" "massscale" "m_inertiaScale" "inertiascale" "m_damageType" "Damagetype" "m_iszOverrideScript" "overridescript" "m_damageToEnableMotion" "damagetoenablemotion" "m_flForceToEnableMotion" "forcetoenablemotion" "m_iExploitableByPlayer" "ExploitableByPlayer" "m_explodeDamage" "ExplodeDamage" "m_explodeRadius" "ExplodeRadius" "m_iMinHealthDmg" "minhealthdmg" "m_PerformanceMode" "PerformanceMode" "m_iszPuntSound" "puntsound" "m_flPressureDelay" "PressureDelay" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnableMotion" "EnableMotion" "InputDisableMotion" "DisableMotion" "InputWake" "Wake" "InputSleep" "Sleep" "InputDisableFloating" "DisableFloating" "InputBreak" "Break" "InputSetHealth" "SetHealth" "InputAddHealth" "AddHealth" "InputRemoveHealth" "RemoveHealth" "m_impactEnergyScale" "physdamagescale" "InputEnablePhyscannonPickup" "EnablePhyscannonPickup" "InputDisablePhyscannonPickup" "DisablePhyscannonPickup" "InputEnablePuntSound" "EnablePuntSound" "InputDisablePuntSound" "DisablePuntSound" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnAwakened" "OnAwakened" "m_MotionEnabled" "OnMotionEnabled" "m_OnPhysGunPickup" "OnPhysGunPickup" "m_OnPhysGunOnlyPickup" "OnPhysGunOnlyPickup" "m_OnPhysGunPunt" "OnPhysGunPunt" "m_OnPhysGunDrop" "OnPhysGunDrop" "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnOutOfWorld" "OnOutOfWorld" "m_OnBreak" "OnBreak" "m_OnHealthChanged" "OnHealthChanged" "m_OnTakeDamage" "OnTakeDamage" "m_OnPhysCannonDetach" "OnPhysCannonDetach" "m_OnPhysCannonAnimatePreStarted" "OnPhysCannonAnimatePreStarted" "m_OnPhysCannonAnimatePullStarted" "OnPhysCannonAnimatePullStarted" "m_OnPhysCannonAnimatePostStarted" "OnPhysCannonAnimatePostStarted" "m_OnPhysCannonPullAnimFinished" "OnPhysCannonPullAnimFinished" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "planted_c4" { "keys" { "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnBombBeginDefuse" "OnBombBeginDefuse" "m_OnBombDefused" "OnBombDefused" "m_OnBombDefuseAborted" "OnBombDefuseAborted" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "planted_c4_survival" { "keys" { "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnBombBeginDefuse" "OnBombBeginDefuse" "m_OnBombDefused" "OnBombDefused" "m_OnBombDefuseAborted" "OnBombDefuseAborted" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "planted_c4_training" { "keys" { "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputActivateSetTimerLength" "ActivateSetTimerLength" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnBombExploded" "OnBombExploded" "m_OnBombBeginDefuse" "OnBombBeginDefuse" "m_OnBombDefused" "OnBombDefused" "m_OnBombDefuseAborted" "OnBombDefuseAborted" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "player" { "keys" { "m_eHull" "HullType" "m_bloodColor" "BloodColor" "m_RelationshipString" "Relationship" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth (Integer)" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity (Vector)" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel (Integer)" "waterlevel" "m_flGravity" "gravity" "m_flFriction (Float)" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "RescueZoneTouch" "OnRescueZoneTouch" "InputSetHealth" "SetHealth" "InputSetHUDVisibility" "SetHUDVisibility" "InputSetFogController" "SetFogController" "m_impactEnergyScale" "physdamagescale" "InputKilledNPC" "KilledNPC" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "player_loadsaved" { "keys" { "m_loadTime" "loadtime" "m_Duration" "duration" "m_HoldTime" "holdtime" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputReload" "Reload" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "player_manager" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel" "mincpulevel" "m_nMaxCPULevel" "maxcpulevel" "m_nMinGPULevel" "mingpulevel" "m_nMaxGPULevel" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX" "renderfx" "m_nRenderMode" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects" "effects" "m_clrRender" "rendercolor" "m_nModelIndex" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth (Unsupported)" "health" "m_bIsAutoaimTarget" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType" "solid" "m_MoveType" "MoveType" "m_CollisionGroup" "CollisionGroup" "m_flShadowCastDistance" "shadowcastdist" "m_iTeamNum" "teamnumber" "m_iPendingTeamNum" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "player_speedmod" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSpeedMod" "ModifySpeed" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "player_weaponstrip" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputStripWeapons" "Strip" "InputStripWeaponsAndSuit" "StripWeaponsAndSuit" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "point_anglesensor" { "keys" { "m_bDisabled" "StartDisabled" "m_nLookAtName" "lookatname" "m_flDuration" "duration" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnable" "Enable" "InputDisable" "Disable" "InputToggle" "Toggle" "InputTest" "Test" "InputSetTargetEntity" "SetTargetEntity" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnFacingLookat" "OnFacingLookat" "m_OnNotFacingLookat" "OnNotFacingLookat" "m_TargetDir" "TargetDir" "m_FacingPercentage" "FacingPercentage" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "point_angularvelocitysensor" { "keys" { "m_flThreshold" "threshold" "m_flFireInterval" "fireinterval" "m_vecAxis" "axis" "m_bUseHelper" "usehelper" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputTest" "Test" "InputTestWithInterval" "TestWithInterval" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnLessThan" "OnLessThan" "m_OnLessThanOrEqualTo" "OnLessThanOrEqualTo" "m_OnGreaterThan" "OnGreaterThan" "m_OnGreaterThanOrEqualTo" "OnGreaterThanOrEqualTo" "m_OnEqualTo" "OnEqualTo" "m_AngularVelocity" "AngularVelocity" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "point_bonusmaps_accessor" { "keys" { "m_String_tFileName" "filename" "m_String_tMapName" "mapname" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputUnlock" "Unlock" "InputComplete" "Complete" "InputSave" "Save" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "point_broadcastclientcommand" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputCommand" "Command" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "point_camera" { "keys" { "m_FOV (Float)" "FOV" "m_Resolution (Float)" "resolution" "m_bFogEnable (Integer)" "fogEnable" "m_FogColor (Integer)" "fogColor" "m_flFogStart (Float)" "fogStart" "m_flFogEnd (Float)" "fogEnd" "m_flFogMaxDensity (Float)" "fogMaxDensity" "m_bUseScreenAspectRatio (Integer)" "UseScreenAspectRatio" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputChangeFOV" "ChangeFOV" "InputSetOnAndTurnOthersOff" "SetOnAndTurnOthersOff" "InputSetOn" "SetOn" "InputSetOff" "SetOff" "InputForceActive" "Activate" "InputForceInactive" "Deactivate" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "point_clientcommand" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputCommand" "Command" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "point_commentary_node" { "keys" { "m_iszPreCommands" "precommands" "m_iszPostCommands" "postcommands" "m_iszCommentaryFile (String)" "commentaryfile" "m_iszCommentaryFileNoHDR (String)" "commentaryfile_nohdr" "m_iszViewTarget" "viewtarget" "m_iszViewPosition" "viewposition" "m_bPreventMovement" "prevent_movement" "m_iszSpeakers (String)" "speakers" "m_bDisabled" "start_disabled" "m_vecTeleportOrigin" "teleport_origin" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputStartCommentary" "StartCommentary" "InputStartUnstoppableCommentary" "StartUnstoppableCommentary" "InputEnable" "Enable" "InputDisable" "Disable" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_pOnCommentaryStarted" "OnCommentaryStarted" "m_pOnCommentaryStopped" "OnCommentaryStopped" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "point_commentary_viewpoint" { "keys" { "m_flSpriteScale (Float)" "scale" "m_flSpriteFramerate (Float)" "framerate" "m_flFrame (Float)" "frame" "m_flHDRColorScale (Float)" "HDRColorScale" "m_flGlowProxySize (Float)" "GlowProxySize" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_flSpriteScale" "SetScale" "InputHideSprite" "HideSprite" "InputShowSprite" "ShowSprite" "InputToggleSprite" "ToggleSprite" "InputColorRedValue" "ColorRedValue" "InputColorGreenValue" "ColorGreenValue" "InputColorBlueValue" "ColorBlueValue" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "point_devshot_camera" { "keys" { "m_iszCameraName" "cameraname" "m_iFOV" "FOV" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "point_dz_dronegun" { "keys" { "m_bSpawnAutomatically" "spawnAutomatically" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "SpawnDroneGun" "spawn" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "point_dz_itemspawn" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "point_dz_itemspawn_group" { "keys" { "m_flRadius" "radius" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "point_dz_parachute" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "point_dz_weaponspawn" { "keys" { "m_nGroupID" "groupID" "m_flDefaultWeight" "default_weight" "m_iszDoorName" "door_name" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "point_dz_weaponspawn_group" { "keys" { "m_flRadius" "radius" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "point_enable_motion_fixup" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "point_entity_finder" { "keys" { "m_FindMethod" "method" "m_iFilterName" "filtername" "m_iRefName" "referencename" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputFindEntity" "FindEntity" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnFoundEntity" "OnFoundEntity" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "point_gamestats_counter" { "keys" { "m_strStatisticName" "Name" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetName" "SetName" "InputIncrement" "Increment" "InputEnable" "Enable" "InputDisable" "Disable" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "point_give_ammo" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputGiveAmmo" "GiveAmmo" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "point_hiding_spot" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "point_hurt" { "keys" { "m_flRadius" "DamageRadius" "m_nDamage" "Damage" "m_flDelay" "DamageDelay" "m_bitsDamageType" "DamageType" "m_strTarget" "DamageTarget" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputTurnOn" "TurnOn" "InputTurnOff" "TurnOff" "InputToggle" "Toggle" "InputHurt" "Hurt" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "point_message" { "keys" { "m_radius" "radius" "m_messageText" "message" "m_bDeveloperOnly" "developeronly" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnable" "Enable" "InputDisable" "Disable" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "point_playermoveconstraint" { "keys" { "m_flRadius" "radius" "m_flConstraintWidth" "width" "m_flSpeedFactor" "speedfactor" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputTurnOn" "TurnOn" "InputTurnOff" "TurnOff" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnConstraintBroken" "OnConstraintBroken" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "point_posecontroller" { "keys" { "m_iszPropName" "PropName" "m_iszPoseParameterName" "PoseParameterName" "m_fPoseValue (Float)" "PoseValue" "m_fInterpolationTime (Float)" "InterpolationTime" "m_bInterpolationWrap (Integer)" "InterpolationWrap" "m_fCycleFrequency (Float)" "CycleFrequency" "m_nFModType (Integer)" "FModType" "m_fFModTimeOffset (Float)" "FModTimeOffset" "m_fFModRate (Float)" "FModRate" "m_fFModAmplitude (Float)" "FModAmplitude" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetPoseParameterName" "SetPoseParameterName" "InputSetPoseValue" "SetPoseValue" "InputSetInterpolationTime" "SetInterpolationTime" "InputSetCycleFrequency" "SetCycleFrequency" "InputSetFModType" "SetFModType" "InputSetFModTimeOffset" "SetFModTimeOffset" "InputSetFModRate" "SetFModRate" "InputSetFModAmplitude" "SetFModAmplitude" "InputRandomizeFMod" "RandomizeFMod" "InputGetFMod" "GetFMod" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "point_proximity_sensor" { "keys" { "m_bDisabled" "StartDisabled" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnable" "Enable" "InputDisable" "Disable" "InputToggle" "Toggle" "InputSetTargetEntity" "SetTargetEntity" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_distance" "Distance" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "point_servercommand" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputCommand" "Command" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "point_spotlight" { "keys" { "m_flSpotlightMaxLength" "SpotlightLength" "m_flSpotlightGoalWidth" "SpotlightWidth" "m_flHDRColorScale" "HDRColorScale" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputLightOn" "LightOn" "InputLightOff" "LightOff" "InputSetColor" "SetColor" "InputForceUpdate" "ForceUpdate" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnOn" "OnLightOn" "m_OnOff" "OnLightOff" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "point_surroundtest" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "FireCorrectOutput" "FireCorrectOutput" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_On2Speakers" "On2Speakers" "m_On4Speakers" "On4Speakers" "m_On51Speakers" "On51Speakers" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "point_teleport" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputTeleport" "Teleport" "InputTeleportEntity" "TeleportEntity" "InputTeleportToCurrentPos" "TeleportToCurrentPos" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "point_template" { "keys" { "m_iszTemplateEntityNames" "Template16" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputForceSpawn" "ForceSpawn" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_pOutputOnSpawned" "OnEntitySpawned" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "point_tesla" { "keys" { "m_SourceEntityName" "m_SourceEntityName" "m_SoundName (String)" "m_SoundName" "m_iszSpriteName (String)" "texture" "m_Color" "m_Color" "m_flRadius" "m_flRadius" "m_flThickness" "thick_max" "m_flTimeVisible" "lifetime_max" "m_flArcInterval" "interval_max" "m_NumBeams" "beamcount_max" "m_bOn" "m_bOn" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputTurnOn" "TurnOn" "InputTurnOff" "TurnOff" "InputDoSpark" "DoSpark" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "point_velocitysensor" { "keys" { "m_vecAxis" "axis" "m_bEnabled" "enabled" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnable" "Enable" "InputDisable" "Disable" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_Velocity" "Velocity" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "point_viewcontrol" { "keys" { "m_iszTargetAttachment" "targetattachment" "m_trackSpeed" "trackspeed" "m_fov" "fov" "m_fovSpeed" "fov_rate" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnable" "Enable" "InputDisable" "Disable" "InputSetTarget" "SetTarget" "InputSetTargetAttachment" "SetTargetAttachment" "InputReturnToEyes" "ReturnToEyes" "InputTeleportToView" "TeleportToView" "InputSetPath" "SetPath" "InputSetTrackSpeed" "SetTrackSpeed" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnEndFollow" "OnEndFollow" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "point_viewcontrol_multiplayer" { "keys" { "m_fov" "fov" "m_fovSpeed" "fov_rate" "m_targetEntName" "target_entity" "m_targetAttachmentPointName" "target_attachment" "m_flInterpTime" "interp_time" "m_nTeamNum" "target_team" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnable" "Enable" "InputDisable" "Disable" "InputAddPlayer" "AddPlayer" "InputRemovePlayer" "RemovePlayer" "InputStartMovement" "StartMovement" "InputOuttroPerPlayerStart" "OuttroPerPlayerStart" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "point_viewproxy" { "keys" { "m_nOffsetType" "offsettype" "m_sProxy" "proxy" "m_sProxyAttachment" "proxyattachment" "m_flTiltFraction" "tiltfraction" "m_bUseFakeAcceleration" "usefakeacceleration" "m_bSkewAccelerationForward" "skewaccelerationforward" "m_flAccelerationScalar" "accelerationscalar" "m_bEaseAnglesToCamera" "easeanglestocamera" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnable" "Enable" "InputDisable" "Disable" "InputTeleportPlayerToProxy" "TeleportPlayerToProxy" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "point_worldtext" { "keys" { "m_flTextSize (Float)" "textsize" "m_textColor (Integer)" "color" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "postprocess_controller" { "keys" { "m_flPostProcessParameters (Unsupported)" "filmgrainstrength" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetFadeTime" "SetFadeTime" "InputSetLocalContrastStrength" "SetLocalContrastStrength" "InputSetLocalContrastEdgeStrength" "SetLocalContrastEdgeStrength" "InputSetVignetteStart" "SetVignetteStart" "InputSetVignetteEnd" "SetVignetteEnd" "InputSetVignetteBlurStrength" "SetVignetteBlurStrength" "InputSetFadeToBlackStrength" "SetFadeToBlackStrength" "InputSetDepthBlurFocalDistance" "SetDepthBlurFocalDistance" "InputSetDepthBlurStrength" "SetDepthBlurStrength" "InputSetScreenBlurStrength" "SetScreenBlurStrength" "InputSetFilmGrainStrength" "SetFilmGrainStrength" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "predicted_viewmodel" { "keys" { "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale" "ModelScale" "m_bSuppressAnimSounds" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel" "mincpulevel" "m_nMaxCPULevel" "maxcpulevel" "m_nMinGPULevel" "mingpulevel" "m_nMaxGPULevel" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX" "renderfx" "m_nRenderMode" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType" "solid" "m_MoveType" "MoveType" "m_CollisionGroup" "CollisionGroup" "m_flShadowCastDistance" "shadowcastdist" "m_iTeamNum" "teamnumber" "m_iPendingTeamNum" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "prop_ammo_box_generic" { "keys" { "m_iPhysicsMode (Integer)" "physicsmode" "m_massScale" "massscale" "m_inertiaScale" "inertiascale" "m_damageType" "Damagetype" "m_iszOverrideScript" "overridescript" "m_damageToEnableMotion" "damagetoenablemotion" "m_flForceToEnableMotion" "forcetoenablemotion" "m_iExploitableByPlayer" "ExploitableByPlayer" "m_explodeDamage" "ExplodeDamage" "m_explodeRadius" "ExplodeRadius" "m_iMinHealthDmg" "minhealthdmg" "m_PerformanceMode" "PerformanceMode" "m_iszPuntSound" "puntsound" "m_flPressureDelay" "PressureDelay" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnableMotion" "EnableMotion" "InputDisableMotion" "DisableMotion" "InputWake" "Wake" "InputSleep" "Sleep" "InputDisableFloating" "DisableFloating" "InputBreak" "Break" "InputSetHealth" "SetHealth" "InputAddHealth" "AddHealth" "InputRemoveHealth" "RemoveHealth" "m_impactEnergyScale" "physdamagescale" "InputEnablePhyscannonPickup" "EnablePhyscannonPickup" "InputDisablePhyscannonPickup" "DisablePhyscannonPickup" "InputEnablePuntSound" "EnablePuntSound" "InputDisablePuntSound" "DisablePuntSound" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnAwakened" "OnAwakened" "m_MotionEnabled" "OnMotionEnabled" "m_OnPhysGunPickup" "OnPhysGunPickup" "m_OnPhysGunOnlyPickup" "OnPhysGunOnlyPickup" "m_OnPhysGunPunt" "OnPhysGunPunt" "m_OnPhysGunDrop" "OnPhysGunDrop" "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnOutOfWorld" "OnOutOfWorld" "m_OnBreak" "OnBreak" "m_OnHealthChanged" "OnHealthChanged" "m_OnTakeDamage" "OnTakeDamage" "m_OnPhysCannonDetach" "OnPhysCannonDetach" "m_OnPhysCannonAnimatePreStarted" "OnPhysCannonAnimatePreStarted" "m_OnPhysCannonAnimatePullStarted" "OnPhysCannonAnimatePullStarted" "m_OnPhysCannonAnimatePostStarted" "OnPhysCannonAnimatePostStarted" "m_OnPhysCannonPullAnimFinished" "OnPhysCannonPullAnimFinished" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "prop_counter" { "keys" { "m_nInitialValue" "initialValue" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "prop_door_rotating" { "keys" { "m_eSpawnPosition" "spawnpos" "m_eOpenDirection" "opendir" "m_vecAxis" "axis" "m_flDistance" "distance" "m_angRotationAjar" "ajarangles" "m_nHardwareType" "hardware" "m_flAutoReturnDelay" "returndelay" "m_SoundMoving" "soundmoveoverride" "m_SoundOpen" "soundopenoverride" "m_SoundClose" "soundcloseoverride" "m_ls" "soundunlockedoverride" "m_SlaveName" "slavename" "m_bForceClosed" "forceclosed" "m_iszDefaultAnim" "DefaultAnim" "m_bRandomAnimator" "RandomAnimation" "m_flMinRandAnimTime" "MinAnimTime" "m_flMaxRandAnimTime" "MaxAnimTime" "m_bStartDisabled" "StartDisabled" "m_bDisableBoneFollowers" "DisableBoneFollowers" "m_bHoldAnimation" "HoldAnimation" "m_bAnimateEveryFrame" "AnimateEveryFrame" "m_flGlowMaxDist (Float)" "glowdist" "m_bShouldGlow (Integer)" "glowenabled" "m_clrGlow (Integer)" "glowcolor" "m_nGlowStyle (Integer)" "glowstyle" "m_explodeDamage" "ExplodeDamage" "m_explodeRadius" "ExplodeRadius" "m_iMinHealthDmg" "minhealthdmg" "m_PerformanceMode" "PerformanceMode" "m_iszPuntSound" "puntsound" "m_flPressureDelay" "PressureDelay" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetUnbreakable" "SetUnbreakable" "InputSetBreakable" "SetBreakable" "InputSetRotationDistance" "SetRotationDistance" "InputMoveToRotationDistance" "MoveToRotationDistance" "InputSetSpeed" "SetSpeed" "InputOpen" "Open" "InputOpenAwayFrom" "OpenAwayFrom" "InputClose" "Close" "InputToggle" "Toggle" "InputLock" "Lock" "InputUnlock" "Unlock" "InputSetAnimation" "SetAnimation" "InputSetAnimationNoReset" "SetAnimationNoReset" "InputSetDefaultAnimation" "SetDefaultAnimation" "InputTurnOn" "Enable" "InputTurnOff" "Disable" "InputEnableCollision" "EnableCollision" "InputDisableCollision" "DisableCollision" "InputSetPlaybackRate" "SetPlaybackRate" "InputBecomeRagdoll" "BecomeRagdoll" "InputFadeAndKill" "FadeAndKill" "InputSetGlowEnabled" "SetGlowEnabled" "InputSetGlowDisabled" "SetGlowDisabled" "InputSetGlowColor" "SetGlowColor" "InputGlowColorRedValue" "GlowColorRedValue" "InputGlowColorGreenValue" "GlowColorGreenValue" "InputGlowColorBlueValue" "GlowColorBlueValue" "InputBreak" "Break" "InputSetHealth" "SetHealth" "InputAddHealth" "AddHealth" "InputRemoveHealth" "RemoveHealth" "m_impactEnergyScale" "physdamagescale" "InputEnablePhyscannonPickup" "EnablePhyscannonPickup" "InputDisablePhyscannonPickup" "DisablePhyscannonPickup" "InputEnablePuntSound" "EnablePuntSound" "InputDisablePuntSound" "DisablePuntSound" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnRotationDone" "OnRotationDone" "m_OnBlockedOpening" "OnBlockedOpening" "m_OnBlockedClosing" "OnBlockedClosing" "m_OnUnblockedOpening" "OnUnblockedOpening" "m_OnUnblockedClosing" "OnUnblockedClosing" "m_OnFullyClosed" "OnFullyClosed" "m_OnFullyOpen" "OnFullyOpen" "m_OnClose" "OnClose" "m_OnOpen" "OnOpen" "m_OnLockedUse" "OnLockedUse" "m_pOutputAnimBegun" "OnAnimationBegun" "m_pOutputAnimOver" "OnAnimationDone" "m_OnBreak" "OnBreak" "m_OnHealthChanged" "OnHealthChanged" "m_OnTakeDamage" "OnTakeDamage" "m_OnPhysCannonDetach" "OnPhysCannonDetach" "m_OnPhysCannonAnimatePreStarted" "OnPhysCannonAnimatePreStarted" "m_OnPhysCannonAnimatePullStarted" "OnPhysCannonAnimatePullStarted" "m_OnPhysCannonAnimatePostStarted" "OnPhysCannonAnimatePostStarted" "m_OnPhysCannonPullAnimFinished" "OnPhysCannonPullAnimFinished" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "prop_dynamic" { "keys" { "m_iszDefaultAnim" "DefaultAnim" "m_bRandomAnimator" "RandomAnimation" "m_flMinRandAnimTime" "MinAnimTime" "m_flMaxRandAnimTime" "MaxAnimTime" "m_bStartDisabled" "StartDisabled" "m_bDisableBoneFollowers" "DisableBoneFollowers" "m_bHoldAnimation" "HoldAnimation" "m_bAnimateEveryFrame" "AnimateEveryFrame" "m_flGlowMaxDist (Float)" "glowdist" "m_bShouldGlow (Integer)" "glowenabled" "m_clrGlow (Integer)" "glowcolor" "m_nGlowStyle (Integer)" "glowstyle" "m_explodeDamage" "ExplodeDamage" "m_explodeRadius" "ExplodeRadius" "m_iMinHealthDmg" "minhealthdmg" "m_PerformanceMode" "PerformanceMode" "m_iszPuntSound" "puntsound" "m_flPressureDelay" "PressureDelay" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetAnimation" "SetAnimation" "InputSetAnimationNoReset" "SetAnimationNoReset" "InputSetDefaultAnimation" "SetDefaultAnimation" "InputTurnOn" "Enable" "InputTurnOff" "Disable" "InputEnableCollision" "EnableCollision" "InputDisableCollision" "DisableCollision" "InputSetPlaybackRate" "SetPlaybackRate" "InputBecomeRagdoll" "BecomeRagdoll" "InputFadeAndKill" "FadeAndKill" "InputSetGlowEnabled" "SetGlowEnabled" "InputSetGlowDisabled" "SetGlowDisabled" "InputSetGlowColor" "SetGlowColor" "InputGlowColorRedValue" "GlowColorRedValue" "InputGlowColorGreenValue" "GlowColorGreenValue" "InputGlowColorBlueValue" "GlowColorBlueValue" "InputBreak" "Break" "InputSetHealth" "SetHealth" "InputAddHealth" "AddHealth" "InputRemoveHealth" "RemoveHealth" "m_impactEnergyScale" "physdamagescale" "InputEnablePhyscannonPickup" "EnablePhyscannonPickup" "InputDisablePhyscannonPickup" "DisablePhyscannonPickup" "InputEnablePuntSound" "EnablePuntSound" "InputDisablePuntSound" "DisablePuntSound" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_pOutputAnimBegun" "OnAnimationBegun" "m_pOutputAnimOver" "OnAnimationDone" "m_OnBreak" "OnBreak" "m_OnHealthChanged" "OnHealthChanged" "m_OnTakeDamage" "OnTakeDamage" "m_OnPhysCannonDetach" "OnPhysCannonDetach" "m_OnPhysCannonAnimatePreStarted" "OnPhysCannonAnimatePreStarted" "m_OnPhysCannonAnimatePullStarted" "OnPhysCannonAnimatePullStarted" "m_OnPhysCannonAnimatePostStarted" "OnPhysCannonAnimatePostStarted" "m_OnPhysCannonPullAnimFinished" "OnPhysCannonPullAnimFinished" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "prop_dynamic_glow" { "keys" { "m_iszDefaultAnim" "DefaultAnim" "m_bRandomAnimator" "RandomAnimation" "m_flMinRandAnimTime" "MinAnimTime" "m_flMaxRandAnimTime" "MaxAnimTime" "m_bStartDisabled" "StartDisabled" "m_bDisableBoneFollowers" "DisableBoneFollowers" "m_bHoldAnimation" "HoldAnimation" "m_bAnimateEveryFrame" "AnimateEveryFrame" "m_flGlowMaxDist (Float)" "glowdist" "m_bShouldGlow (Integer)" "glowenabled" "m_clrGlow (Integer)" "glowcolor" "m_nGlowStyle (Integer)" "glowstyle" "m_explodeDamage" "ExplodeDamage" "m_explodeRadius" "ExplodeRadius" "m_iMinHealthDmg" "minhealthdmg" "m_PerformanceMode" "PerformanceMode" "m_iszPuntSound" "puntsound" "m_flPressureDelay" "PressureDelay" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetAnimation" "SetAnimation" "InputSetAnimationNoReset" "SetAnimationNoReset" "InputSetDefaultAnimation" "SetDefaultAnimation" "InputTurnOn" "Enable" "InputTurnOff" "Disable" "InputEnableCollision" "EnableCollision" "InputDisableCollision" "DisableCollision" "InputSetPlaybackRate" "SetPlaybackRate" "InputBecomeRagdoll" "BecomeRagdoll" "InputFadeAndKill" "FadeAndKill" "InputSetGlowEnabled" "SetGlowEnabled" "InputSetGlowDisabled" "SetGlowDisabled" "InputSetGlowColor" "SetGlowColor" "InputGlowColorRedValue" "GlowColorRedValue" "InputGlowColorGreenValue" "GlowColorGreenValue" "InputGlowColorBlueValue" "GlowColorBlueValue" "InputBreak" "Break" "InputSetHealth" "SetHealth" "InputAddHealth" "AddHealth" "InputRemoveHealth" "RemoveHealth" "m_impactEnergyScale" "physdamagescale" "InputEnablePhyscannonPickup" "EnablePhyscannonPickup" "InputDisablePhyscannonPickup" "DisablePhyscannonPickup" "InputEnablePuntSound" "EnablePuntSound" "InputDisablePuntSound" "DisablePuntSound" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_pOutputAnimBegun" "OnAnimationBegun" "m_pOutputAnimOver" "OnAnimationDone" "m_OnBreak" "OnBreak" "m_OnHealthChanged" "OnHealthChanged" "m_OnTakeDamage" "OnTakeDamage" "m_OnPhysCannonDetach" "OnPhysCannonDetach" "m_OnPhysCannonAnimatePreStarted" "OnPhysCannonAnimatePreStarted" "m_OnPhysCannonAnimatePullStarted" "OnPhysCannonAnimatePullStarted" "m_OnPhysCannonAnimatePostStarted" "OnPhysCannonAnimatePostStarted" "m_OnPhysCannonPullAnimFinished" "OnPhysCannonPullAnimFinished" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "prop_dynamic_ornament" { "keys" { "m_initialOwner" "InitialOwner" "m_iszDefaultAnim" "DefaultAnim" "m_bRandomAnimator" "RandomAnimation" "m_flMinRandAnimTime" "MinAnimTime" "m_flMaxRandAnimTime" "MaxAnimTime" "m_bStartDisabled" "StartDisabled" "m_bDisableBoneFollowers" "DisableBoneFollowers" "m_bHoldAnimation" "HoldAnimation" "m_bAnimateEveryFrame" "AnimateEveryFrame" "m_flGlowMaxDist (Float)" "glowdist" "m_bShouldGlow (Integer)" "glowenabled" "m_clrGlow (Integer)" "glowcolor" "m_nGlowStyle (Integer)" "glowstyle" "m_explodeDamage" "ExplodeDamage" "m_explodeRadius" "ExplodeRadius" "m_iMinHealthDmg" "minhealthdmg" "m_PerformanceMode" "PerformanceMode" "m_iszPuntSound" "puntsound" "m_flPressureDelay" "PressureDelay" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetAttached" "SetAttached" "InputDetach" "Detach" "InputSetAnimation" "SetAnimation" "InputSetAnimationNoReset" "SetAnimationNoReset" "InputSetDefaultAnimation" "SetDefaultAnimation" "InputTurnOn" "Enable" "InputTurnOff" "Disable" "InputEnableCollision" "EnableCollision" "InputDisableCollision" "DisableCollision" "InputSetPlaybackRate" "SetPlaybackRate" "InputBecomeRagdoll" "BecomeRagdoll" "InputFadeAndKill" "FadeAndKill" "InputSetGlowEnabled" "SetGlowEnabled" "InputSetGlowDisabled" "SetGlowDisabled" "InputSetGlowColor" "SetGlowColor" "InputGlowColorRedValue" "GlowColorRedValue" "InputGlowColorGreenValue" "GlowColorGreenValue" "InputGlowColorBlueValue" "GlowColorBlueValue" "InputBreak" "Break" "InputSetHealth" "SetHealth" "InputAddHealth" "AddHealth" "InputRemoveHealth" "RemoveHealth" "m_impactEnergyScale" "physdamagescale" "InputEnablePhyscannonPickup" "EnablePhyscannonPickup" "InputDisablePhyscannonPickup" "DisablePhyscannonPickup" "InputEnablePuntSound" "EnablePuntSound" "InputDisablePuntSound" "DisablePuntSound" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_pOutputAnimBegun" "OnAnimationBegun" "m_pOutputAnimOver" "OnAnimationDone" "m_OnBreak" "OnBreak" "m_OnHealthChanged" "OnHealthChanged" "m_OnTakeDamage" "OnTakeDamage" "m_OnPhysCannonDetach" "OnPhysCannonDetach" "m_OnPhysCannonAnimatePreStarted" "OnPhysCannonAnimatePreStarted" "m_OnPhysCannonAnimatePullStarted" "OnPhysCannonAnimatePullStarted" "m_OnPhysCannonAnimatePostStarted" "OnPhysCannonAnimatePostStarted" "m_OnPhysCannonPullAnimFinished" "OnPhysCannonPullAnimFinished" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "prop_dynamic_override" { "keys" { "m_iszDefaultAnim" "DefaultAnim" "m_bRandomAnimator" "RandomAnimation" "m_flMinRandAnimTime" "MinAnimTime" "m_flMaxRandAnimTime" "MaxAnimTime" "m_bStartDisabled" "StartDisabled" "m_bDisableBoneFollowers" "DisableBoneFollowers" "m_bHoldAnimation" "HoldAnimation" "m_bAnimateEveryFrame" "AnimateEveryFrame" "m_flGlowMaxDist (Float)" "glowdist" "m_bShouldGlow (Integer)" "glowenabled" "m_clrGlow (Integer)" "glowcolor" "m_nGlowStyle (Integer)" "glowstyle" "m_explodeDamage" "ExplodeDamage" "m_explodeRadius" "ExplodeRadius" "m_iMinHealthDmg" "minhealthdmg" "m_PerformanceMode" "PerformanceMode" "m_iszPuntSound" "puntsound" "m_flPressureDelay" "PressureDelay" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetAnimation" "SetAnimation" "InputSetAnimationNoReset" "SetAnimationNoReset" "InputSetDefaultAnimation" "SetDefaultAnimation" "InputTurnOn" "Enable" "InputTurnOff" "Disable" "InputEnableCollision" "EnableCollision" "InputDisableCollision" "DisableCollision" "InputSetPlaybackRate" "SetPlaybackRate" "InputBecomeRagdoll" "BecomeRagdoll" "InputFadeAndKill" "FadeAndKill" "InputSetGlowEnabled" "SetGlowEnabled" "InputSetGlowDisabled" "SetGlowDisabled" "InputSetGlowColor" "SetGlowColor" "InputGlowColorRedValue" "GlowColorRedValue" "InputGlowColorGreenValue" "GlowColorGreenValue" "InputGlowColorBlueValue" "GlowColorBlueValue" "InputBreak" "Break" "InputSetHealth" "SetHealth" "InputAddHealth" "AddHealth" "InputRemoveHealth" "RemoveHealth" "m_impactEnergyScale" "physdamagescale" "InputEnablePhyscannonPickup" "EnablePhyscannonPickup" "InputDisablePhyscannonPickup" "DisablePhyscannonPickup" "InputEnablePuntSound" "EnablePuntSound" "InputDisablePuntSound" "DisablePuntSound" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_pOutputAnimBegun" "OnAnimationBegun" "m_pOutputAnimOver" "OnAnimationDone" "m_OnBreak" "OnBreak" "m_OnHealthChanged" "OnHealthChanged" "m_OnTakeDamage" "OnTakeDamage" "m_OnPhysCannonDetach" "OnPhysCannonDetach" "m_OnPhysCannonAnimatePreStarted" "OnPhysCannonAnimatePreStarted" "m_OnPhysCannonAnimatePullStarted" "OnPhysCannonAnimatePullStarted" "m_OnPhysCannonAnimatePostStarted" "OnPhysCannonAnimatePostStarted" "m_OnPhysCannonPullAnimFinished" "OnPhysCannonPullAnimFinished" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "prop_exploding_barrel" { "keys" { "m_massScale" "massscale" "m_inertiaScale" "inertiascale" "m_damageType" "Damagetype" "m_iszOverrideScript" "overridescript" "m_damageToEnableMotion" "damagetoenablemotion" "m_flForceToEnableMotion" "forcetoenablemotion" "m_iExploitableByPlayer" "ExploitableByPlayer" "m_explodeDamage" "ExplodeDamage" "m_explodeRadius" "ExplodeRadius" "m_iMinHealthDmg" "minhealthdmg" "m_PerformanceMode" "PerformanceMode" "m_iszPuntSound" "puntsound" "m_flPressureDelay" "PressureDelay" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnableMotion" "EnableMotion" "InputDisableMotion" "DisableMotion" "InputWake" "Wake" "InputSleep" "Sleep" "InputDisableFloating" "DisableFloating" "InputBreak" "Break" "InputSetHealth" "SetHealth" "InputAddHealth" "AddHealth" "InputRemoveHealth" "RemoveHealth" "m_impactEnergyScale" "physdamagescale" "InputEnablePhyscannonPickup" "EnablePhyscannonPickup" "InputDisablePhyscannonPickup" "DisablePhyscannonPickup" "InputEnablePuntSound" "EnablePuntSound" "InputDisablePuntSound" "DisablePuntSound" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnAwakened" "OnAwakened" "m_MotionEnabled" "OnMotionEnabled" "m_OnPhysGunPickup" "OnPhysGunPickup" "m_OnPhysGunOnlyPickup" "OnPhysGunOnlyPickup" "m_OnPhysGunPunt" "OnPhysGunPunt" "m_OnPhysGunDrop" "OnPhysGunDrop" "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnOutOfWorld" "OnOutOfWorld" "m_OnBreak" "OnBreak" "m_OnHealthChanged" "OnHealthChanged" "m_OnTakeDamage" "OnTakeDamage" "m_OnPhysCannonDetach" "OnPhysCannonDetach" "m_OnPhysCannonAnimatePreStarted" "OnPhysCannonAnimatePreStarted" "m_OnPhysCannonAnimatePullStarted" "OnPhysCannonAnimatePullStarted" "m_OnPhysCannonAnimatePostStarted" "OnPhysCannonAnimatePostStarted" "m_OnPhysCannonPullAnimFinished" "OnPhysCannonPullAnimFinished" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "prop_hallucination" { "keys" { "m_fStartEnabledChance" "EnabledChance" "m_fVisibleTime (Float)" "VisibleTime" "m_fRechargeTime (Float)" "RechargeTime" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnable" "Enable" "InputDisable" "Disable" "InputSetVisibleTime" "SetVisibleTime" "InputSetRechargeTime" "SetRechargeTime" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "prop_loot_crate" { "keys" { "m_iPhysicsMode (Integer)" "physicsmode" "m_massScale" "massscale" "m_inertiaScale" "inertiascale" "m_damageType" "Damagetype" "m_iszOverrideScript" "overridescript" "m_damageToEnableMotion" "damagetoenablemotion" "m_flForceToEnableMotion" "forcetoenablemotion" "m_iExploitableByPlayer" "ExploitableByPlayer" "m_explodeDamage" "ExplodeDamage" "m_explodeRadius" "ExplodeRadius" "m_iMinHealthDmg" "minhealthdmg" "m_PerformanceMode" "PerformanceMode" "m_iszPuntSound" "puntsound" "m_flPressureDelay" "PressureDelay" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth (Integer)" "max_health" "m_iHealth (Integer)" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnableMotion" "EnableMotion" "InputDisableMotion" "DisableMotion" "InputWake" "Wake" "InputSleep" "Sleep" "InputDisableFloating" "DisableFloating" "InputBreak" "Break" "InputSetHealth" "SetHealth" "InputAddHealth" "AddHealth" "InputRemoveHealth" "RemoveHealth" "m_impactEnergyScale" "physdamagescale" "InputEnablePhyscannonPickup" "EnablePhyscannonPickup" "InputDisablePhyscannonPickup" "DisablePhyscannonPickup" "InputEnablePuntSound" "EnablePuntSound" "InputDisablePuntSound" "DisablePuntSound" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnAwakened" "OnAwakened" "m_MotionEnabled" "OnMotionEnabled" "m_OnPhysGunPickup" "OnPhysGunPickup" "m_OnPhysGunOnlyPickup" "OnPhysGunOnlyPickup" "m_OnPhysGunPunt" "OnPhysGunPunt" "m_OnPhysGunDrop" "OnPhysGunDrop" "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnOutOfWorld" "OnOutOfWorld" "m_OnBreak" "OnBreak" "m_OnHealthChanged" "OnHealthChanged" "m_OnTakeDamage" "OnTakeDamage" "m_OnPhysCannonDetach" "OnPhysCannonDetach" "m_OnPhysCannonAnimatePreStarted" "OnPhysCannonAnimatePreStarted" "m_OnPhysCannonAnimatePullStarted" "OnPhysCannonAnimatePullStarted" "m_OnPhysCannonAnimatePostStarted" "OnPhysCannonAnimatePostStarted" "m_OnPhysCannonPullAnimFinished" "OnPhysCannonPullAnimFinished" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "prop_mapplaced_long_use_entity" { "keys" { "m_nPingType" "pingtype" "m_nLongUseActionType" "longuseactiontype" "m_flLongUseDuration" "longuseduration" "m_iszStartUseSound" "soundstartuse" "m_iPhysicsMode (Integer)" "physicsmode" "m_massScale" "massscale" "m_inertiaScale" "inertiascale" "m_damageType" "Damagetype" "m_iszOverrideScript" "overridescript" "m_damageToEnableMotion" "damagetoenablemotion" "m_flForceToEnableMotion" "forcetoenablemotion" "m_iExploitableByPlayer" "ExploitableByPlayer" "m_explodeDamage" "ExplodeDamage" "m_explodeRadius" "ExplodeRadius" "m_iMinHealthDmg" "minhealthdmg" "m_PerformanceMode" "PerformanceMode" "m_iszPuntSound" "puntsound" "m_flPressureDelay" "PressureDelay" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnableMotion" "EnableMotion" "InputDisableMotion" "DisableMotion" "InputWake" "Wake" "InputSleep" "Sleep" "InputDisableFloating" "DisableFloating" "InputBreak" "Break" "InputSetHealth" "SetHealth" "InputAddHealth" "AddHealth" "InputRemoveHealth" "RemoveHealth" "m_impactEnergyScale" "physdamagescale" "InputEnablePhyscannonPickup" "EnablePhyscannonPickup" "InputDisablePhyscannonPickup" "DisablePhyscannonPickup" "InputEnablePuntSound" "EnablePuntSound" "InputDisablePuntSound" "DisablePuntSound" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUseCompleted" "OnUseCompleted" "m_OnAwakened" "OnAwakened" "m_MotionEnabled" "OnMotionEnabled" "m_OnPhysGunPickup" "OnPhysGunPickup" "m_OnPhysGunOnlyPickup" "OnPhysGunOnlyPickup" "m_OnPhysGunPunt" "OnPhysGunPunt" "m_OnPhysGunDrop" "OnPhysGunDrop" "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnOutOfWorld" "OnOutOfWorld" "m_OnBreak" "OnBreak" "m_OnHealthChanged" "OnHealthChanged" "m_OnTakeDamage" "OnTakeDamage" "m_OnPhysCannonDetach" "OnPhysCannonDetach" "m_OnPhysCannonAnimatePreStarted" "OnPhysCannonAnimatePreStarted" "m_OnPhysCannonAnimatePullStarted" "OnPhysCannonAnimatePullStarted" "m_OnPhysCannonAnimatePostStarted" "OnPhysCannonAnimatePostStarted" "m_OnPhysCannonPullAnimFinished" "OnPhysCannonPullAnimFinished" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "prop_metal_crate" { "keys" { "m_iPhysicsMode (Integer)" "physicsmode" "m_massScale" "massscale" "m_inertiaScale" "inertiascale" "m_damageType" "Damagetype" "m_iszOverrideScript" "overridescript" "m_damageToEnableMotion" "damagetoenablemotion" "m_flForceToEnableMotion" "forcetoenablemotion" "m_iExploitableByPlayer" "ExploitableByPlayer" "m_explodeDamage" "ExplodeDamage" "m_explodeRadius" "ExplodeRadius" "m_iMinHealthDmg" "minhealthdmg" "m_PerformanceMode" "PerformanceMode" "m_iszPuntSound" "puntsound" "m_flPressureDelay" "PressureDelay" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth (Integer)" "max_health" "m_iHealth (Integer)" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnableMotion" "EnableMotion" "InputDisableMotion" "DisableMotion" "InputWake" "Wake" "InputSleep" "Sleep" "InputDisableFloating" "DisableFloating" "InputBreak" "Break" "InputSetHealth" "SetHealth" "InputAddHealth" "AddHealth" "InputRemoveHealth" "RemoveHealth" "m_impactEnergyScale" "physdamagescale" "InputEnablePhyscannonPickup" "EnablePhyscannonPickup" "InputDisablePhyscannonPickup" "DisablePhyscannonPickup" "InputEnablePuntSound" "EnablePuntSound" "InputDisablePuntSound" "DisablePuntSound" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnAwakened" "OnAwakened" "m_MotionEnabled" "OnMotionEnabled" "m_OnPhysGunPickup" "OnPhysGunPickup" "m_OnPhysGunOnlyPickup" "OnPhysGunOnlyPickup" "m_OnPhysGunPunt" "OnPhysGunPunt" "m_OnPhysGunDrop" "OnPhysGunDrop" "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnOutOfWorld" "OnOutOfWorld" "m_OnBreak" "OnBreak" "m_OnHealthChanged" "OnHealthChanged" "m_OnTakeDamage" "OnTakeDamage" "m_OnPhysCannonDetach" "OnPhysCannonDetach" "m_OnPhysCannonAnimatePreStarted" "OnPhysCannonAnimatePreStarted" "m_OnPhysCannonAnimatePullStarted" "OnPhysCannonAnimatePullStarted" "m_OnPhysCannonAnimatePostStarted" "OnPhysCannonAnimatePostStarted" "m_OnPhysCannonPullAnimFinished" "OnPhysCannonPullAnimFinished" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "prop_money_crate" { "keys" { "m_iPhysicsMode (Integer)" "physicsmode" "m_massScale" "massscale" "m_inertiaScale" "inertiascale" "m_damageType" "Damagetype" "m_iszOverrideScript" "overridescript" "m_damageToEnableMotion" "damagetoenablemotion" "m_flForceToEnableMotion" "forcetoenablemotion" "m_iExploitableByPlayer" "ExploitableByPlayer" "m_explodeDamage" "ExplodeDamage" "m_explodeRadius" "ExplodeRadius" "m_iMinHealthDmg" "minhealthdmg" "m_PerformanceMode" "PerformanceMode" "m_iszPuntSound" "puntsound" "m_flPressureDelay" "PressureDelay" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth (Integer)" "max_health" "m_iHealth (Integer)" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnableMotion" "EnableMotion" "InputDisableMotion" "DisableMotion" "InputWake" "Wake" "InputSleep" "Sleep" "InputDisableFloating" "DisableFloating" "InputBreak" "Break" "InputSetHealth" "SetHealth" "InputAddHealth" "AddHealth" "InputRemoveHealth" "RemoveHealth" "m_impactEnergyScale" "physdamagescale" "InputEnablePhyscannonPickup" "EnablePhyscannonPickup" "InputDisablePhyscannonPickup" "DisablePhyscannonPickup" "InputEnablePuntSound" "EnablePuntSound" "InputDisablePuntSound" "DisablePuntSound" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnAwakened" "OnAwakened" "m_MotionEnabled" "OnMotionEnabled" "m_OnPhysGunPickup" "OnPhysGunPickup" "m_OnPhysGunOnlyPickup" "OnPhysGunOnlyPickup" "m_OnPhysGunPunt" "OnPhysGunPunt" "m_OnPhysGunDrop" "OnPhysGunDrop" "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnOutOfWorld" "OnOutOfWorld" "m_OnBreak" "OnBreak" "m_OnHealthChanged" "OnHealthChanged" "m_OnTakeDamage" "OnTakeDamage" "m_OnPhysCannonDetach" "OnPhysCannonDetach" "m_OnPhysCannonAnimatePreStarted" "OnPhysCannonAnimatePreStarted" "m_OnPhysCannonAnimatePullStarted" "OnPhysCannonAnimatePullStarted" "m_OnPhysCannonAnimatePostStarted" "OnPhysCannonAnimatePostStarted" "m_OnPhysCannonPullAnimFinished" "OnPhysCannonPullAnimFinished" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "prop_paradrop_crate" { "keys" { "m_iPhysicsMode (Integer)" "physicsmode" "m_massScale" "massscale" "m_inertiaScale" "inertiascale" "m_damageType" "Damagetype" "m_iszOverrideScript" "overridescript" "m_damageToEnableMotion" "damagetoenablemotion" "m_flForceToEnableMotion" "forcetoenablemotion" "m_iExploitableByPlayer" "ExploitableByPlayer" "m_explodeDamage" "ExplodeDamage" "m_explodeRadius" "ExplodeRadius" "m_iMinHealthDmg" "minhealthdmg" "m_PerformanceMode" "PerformanceMode" "m_iszPuntSound" "puntsound" "m_flPressureDelay" "PressureDelay" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth (Integer)" "max_health" "m_iHealth (Integer)" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnableMotion" "EnableMotion" "InputDisableMotion" "DisableMotion" "InputWake" "Wake" "InputSleep" "Sleep" "InputDisableFloating" "DisableFloating" "InputBreak" "Break" "InputSetHealth" "SetHealth" "InputAddHealth" "AddHealth" "InputRemoveHealth" "RemoveHealth" "m_impactEnergyScale" "physdamagescale" "InputEnablePhyscannonPickup" "EnablePhyscannonPickup" "InputDisablePhyscannonPickup" "DisablePhyscannonPickup" "InputEnablePuntSound" "EnablePuntSound" "InputDisablePuntSound" "DisablePuntSound" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnAwakened" "OnAwakened" "m_MotionEnabled" "OnMotionEnabled" "m_OnPhysGunPickup" "OnPhysGunPickup" "m_OnPhysGunOnlyPickup" "OnPhysGunOnlyPickup" "m_OnPhysGunPunt" "OnPhysGunPunt" "m_OnPhysGunDrop" "OnPhysGunDrop" "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnOutOfWorld" "OnOutOfWorld" "m_OnBreak" "OnBreak" "m_OnHealthChanged" "OnHealthChanged" "m_OnTakeDamage" "OnTakeDamage" "m_OnPhysCannonDetach" "OnPhysCannonDetach" "m_OnPhysCannonAnimatePreStarted" "OnPhysCannonAnimatePreStarted" "m_OnPhysCannonAnimatePullStarted" "OnPhysCannonAnimatePullStarted" "m_OnPhysCannonAnimatePostStarted" "OnPhysCannonAnimatePostStarted" "m_OnPhysCannonPullAnimFinished" "OnPhysCannonPullAnimFinished" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "prop_physics" { "keys" { "m_massScale" "massscale" "m_inertiaScale" "inertiascale" "m_damageType" "Damagetype" "m_iszOverrideScript" "overridescript" "m_damageToEnableMotion" "damagetoenablemotion" "m_flForceToEnableMotion" "forcetoenablemotion" "m_iExploitableByPlayer" "ExploitableByPlayer" "m_explodeDamage" "ExplodeDamage" "m_explodeRadius" "ExplodeRadius" "m_iMinHealthDmg" "minhealthdmg" "m_PerformanceMode" "PerformanceMode" "m_iszPuntSound" "puntsound" "m_flPressureDelay" "PressureDelay" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnableMotion" "EnableMotion" "InputDisableMotion" "DisableMotion" "InputWake" "Wake" "InputSleep" "Sleep" "InputDisableFloating" "DisableFloating" "InputBreak" "Break" "InputSetHealth" "SetHealth" "InputAddHealth" "AddHealth" "InputRemoveHealth" "RemoveHealth" "m_impactEnergyScale" "physdamagescale" "InputEnablePhyscannonPickup" "EnablePhyscannonPickup" "InputDisablePhyscannonPickup" "DisablePhyscannonPickup" "InputEnablePuntSound" "EnablePuntSound" "InputDisablePuntSound" "DisablePuntSound" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnAwakened" "OnAwakened" "m_MotionEnabled" "OnMotionEnabled" "m_OnPhysGunPickup" "OnPhysGunPickup" "m_OnPhysGunOnlyPickup" "OnPhysGunOnlyPickup" "m_OnPhysGunPunt" "OnPhysGunPunt" "m_OnPhysGunDrop" "OnPhysGunDrop" "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnOutOfWorld" "OnOutOfWorld" "m_OnBreak" "OnBreak" "m_OnHealthChanged" "OnHealthChanged" "m_OnTakeDamage" "OnTakeDamage" "m_OnPhysCannonDetach" "OnPhysCannonDetach" "m_OnPhysCannonAnimatePreStarted" "OnPhysCannonAnimatePreStarted" "m_OnPhysCannonAnimatePullStarted" "OnPhysCannonAnimatePullStarted" "m_OnPhysCannonAnimatePostStarted" "OnPhysCannonAnimatePostStarted" "m_OnPhysCannonPullAnimFinished" "OnPhysCannonPullAnimFinished" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "prop_physics_multiplayer" { "keys" { "m_iPhysicsMode (Integer)" "physicsmode" "m_massScale" "massscale" "m_inertiaScale" "inertiascale" "m_damageType" "Damagetype" "m_iszOverrideScript" "overridescript" "m_damageToEnableMotion" "damagetoenablemotion" "m_flForceToEnableMotion" "forcetoenablemotion" "m_iExploitableByPlayer" "ExploitableByPlayer" "m_explodeDamage" "ExplodeDamage" "m_explodeRadius" "ExplodeRadius" "m_iMinHealthDmg" "minhealthdmg" "m_PerformanceMode" "PerformanceMode" "m_iszPuntSound" "puntsound" "m_flPressureDelay" "PressureDelay" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnableMotion" "EnableMotion" "InputDisableMotion" "DisableMotion" "InputWake" "Wake" "InputSleep" "Sleep" "InputDisableFloating" "DisableFloating" "InputBreak" "Break" "InputSetHealth" "SetHealth" "InputAddHealth" "AddHealth" "InputRemoveHealth" "RemoveHealth" "m_impactEnergyScale" "physdamagescale" "InputEnablePhyscannonPickup" "EnablePhyscannonPickup" "InputDisablePhyscannonPickup" "DisablePhyscannonPickup" "InputEnablePuntSound" "EnablePuntSound" "InputDisablePuntSound" "DisablePuntSound" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnAwakened" "OnAwakened" "m_MotionEnabled" "OnMotionEnabled" "m_OnPhysGunPickup" "OnPhysGunPickup" "m_OnPhysGunOnlyPickup" "OnPhysGunOnlyPickup" "m_OnPhysGunPunt" "OnPhysGunPunt" "m_OnPhysGunDrop" "OnPhysGunDrop" "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnOutOfWorld" "OnOutOfWorld" "m_OnBreak" "OnBreak" "m_OnHealthChanged" "OnHealthChanged" "m_OnTakeDamage" "OnTakeDamage" "m_OnPhysCannonDetach" "OnPhysCannonDetach" "m_OnPhysCannonAnimatePreStarted" "OnPhysCannonAnimatePreStarted" "m_OnPhysCannonAnimatePullStarted" "OnPhysCannonAnimatePullStarted" "m_OnPhysCannonAnimatePostStarted" "OnPhysCannonAnimatePostStarted" "m_OnPhysCannonPullAnimFinished" "OnPhysCannonPullAnimFinished" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "prop_physics_override" { "keys" { "m_massScale" "massscale" "m_inertiaScale" "inertiascale" "m_damageType" "Damagetype" "m_iszOverrideScript" "overridescript" "m_damageToEnableMotion" "damagetoenablemotion" "m_flForceToEnableMotion" "forcetoenablemotion" "m_iExploitableByPlayer" "ExploitableByPlayer" "m_explodeDamage" "ExplodeDamage" "m_explodeRadius" "ExplodeRadius" "m_iMinHealthDmg" "minhealthdmg" "m_PerformanceMode" "PerformanceMode" "m_iszPuntSound" "puntsound" "m_flPressureDelay" "PressureDelay" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnableMotion" "EnableMotion" "InputDisableMotion" "DisableMotion" "InputWake" "Wake" "InputSleep" "Sleep" "InputDisableFloating" "DisableFloating" "InputBreak" "Break" "InputSetHealth" "SetHealth" "InputAddHealth" "AddHealth" "InputRemoveHealth" "RemoveHealth" "m_impactEnergyScale" "physdamagescale" "InputEnablePhyscannonPickup" "EnablePhyscannonPickup" "InputDisablePhyscannonPickup" "DisablePhyscannonPickup" "InputEnablePuntSound" "EnablePuntSound" "InputDisablePuntSound" "DisablePuntSound" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnAwakened" "OnAwakened" "m_MotionEnabled" "OnMotionEnabled" "m_OnPhysGunPickup" "OnPhysGunPickup" "m_OnPhysGunOnlyPickup" "OnPhysGunOnlyPickup" "m_OnPhysGunPunt" "OnPhysGunPunt" "m_OnPhysGunDrop" "OnPhysGunDrop" "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnOutOfWorld" "OnOutOfWorld" "m_OnBreak" "OnBreak" "m_OnHealthChanged" "OnHealthChanged" "m_OnTakeDamage" "OnTakeDamage" "m_OnPhysCannonDetach" "OnPhysCannonDetach" "m_OnPhysCannonAnimatePreStarted" "OnPhysCannonAnimatePreStarted" "m_OnPhysCannonAnimatePullStarted" "OnPhysCannonAnimatePullStarted" "m_OnPhysCannonAnimatePostStarted" "OnPhysCannonAnimatePostStarted" "m_OnPhysCannonPullAnimFinished" "OnPhysCannonPullAnimFinished" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "prop_physics_respawnable" { "keys" { "m_flRespawnTime" "RespawnTime" "m_massScale" "massscale" "m_inertiaScale" "inertiascale" "m_damageType" "Damagetype" "m_iszOverrideScript" "overridescript" "m_damageToEnableMotion" "damagetoenablemotion" "m_flForceToEnableMotion" "forcetoenablemotion" "m_iExploitableByPlayer" "ExploitableByPlayer" "m_explodeDamage" "ExplodeDamage" "m_explodeRadius" "ExplodeRadius" "m_iMinHealthDmg" "minhealthdmg" "m_PerformanceMode" "PerformanceMode" "m_iszPuntSound" "puntsound" "m_flPressureDelay" "PressureDelay" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnableMotion" "EnableMotion" "InputDisableMotion" "DisableMotion" "InputWake" "Wake" "InputSleep" "Sleep" "InputDisableFloating" "DisableFloating" "InputBreak" "Break" "InputSetHealth" "SetHealth" "InputAddHealth" "AddHealth" "InputRemoveHealth" "RemoveHealth" "m_impactEnergyScale" "physdamagescale" "InputEnablePhyscannonPickup" "EnablePhyscannonPickup" "InputDisablePhyscannonPickup" "DisablePhyscannonPickup" "InputEnablePuntSound" "EnablePuntSound" "InputDisablePuntSound" "DisablePuntSound" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnAwakened" "OnAwakened" "m_MotionEnabled" "OnMotionEnabled" "m_OnPhysGunPickup" "OnPhysGunPickup" "m_OnPhysGunOnlyPickup" "OnPhysGunOnlyPickup" "m_OnPhysGunPunt" "OnPhysGunPunt" "m_OnPhysGunDrop" "OnPhysGunDrop" "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnOutOfWorld" "OnOutOfWorld" "m_OnBreak" "OnBreak" "m_OnHealthChanged" "OnHealthChanged" "m_OnTakeDamage" "OnTakeDamage" "m_OnPhysCannonDetach" "OnPhysCannonDetach" "m_OnPhysCannonAnimatePreStarted" "OnPhysCannonAnimatePreStarted" "m_OnPhysCannonAnimatePullStarted" "OnPhysCannonAnimatePullStarted" "m_OnPhysCannonAnimatePostStarted" "OnPhysCannonAnimatePostStarted" "m_OnPhysCannonPullAnimFinished" "OnPhysCannonPullAnimFinished" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "prop_ragdoll" { "keys" { "m_anglesOverrideString" "angleOverride" "m_bStartDisabled" "StartDisabled" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputStartRadgollBoogie" "StartRagdollBoogie" "InputEnableMotion" "EnableMotion" "InputDisableMotion" "DisableMotion" "InputTurnOn" "Enable" "InputTurnOff" "Disable" "InputFadeAndRemove" "FadeAndRemove" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "prop_ragdoll_attached" { "keys" { "m_anglesOverrideString" "angleOverride" "m_bStartDisabled" "StartDisabled" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputStartRadgollBoogie" "StartRagdollBoogie" "InputEnableMotion" "EnableMotion" "InputDisableMotion" "DisableMotion" "InputTurnOn" "Enable" "InputTurnOff" "Disable" "InputFadeAndRemove" "FadeAndRemove" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "prop_sphere" { "keys" { "m_massScale" "massscale" "m_inertiaScale" "inertiascale" "m_damageType" "Damagetype" "m_iszOverrideScript" "overridescript" "m_damageToEnableMotion" "damagetoenablemotion" "m_flForceToEnableMotion" "forcetoenablemotion" "m_iExploitableByPlayer" "ExploitableByPlayer" "m_explodeDamage" "ExplodeDamage" "m_explodeRadius" "ExplodeRadius" "m_iMinHealthDmg" "minhealthdmg" "m_PerformanceMode" "PerformanceMode" "m_iszPuntSound" "puntsound" "m_flPressureDelay" "PressureDelay" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnableMotion" "EnableMotion" "InputDisableMotion" "DisableMotion" "InputWake" "Wake" "InputSleep" "Sleep" "InputDisableFloating" "DisableFloating" "InputBreak" "Break" "InputSetHealth" "SetHealth" "InputAddHealth" "AddHealth" "InputRemoveHealth" "RemoveHealth" "m_impactEnergyScale" "physdamagescale" "InputEnablePhyscannonPickup" "EnablePhyscannonPickup" "InputDisablePhyscannonPickup" "DisablePhyscannonPickup" "InputEnablePuntSound" "EnablePuntSound" "InputDisablePuntSound" "DisablePuntSound" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnAwakened" "OnAwakened" "m_MotionEnabled" "OnMotionEnabled" "m_OnPhysGunPickup" "OnPhysGunPickup" "m_OnPhysGunOnlyPickup" "OnPhysGunOnlyPickup" "m_OnPhysGunPunt" "OnPhysGunPunt" "m_OnPhysGunDrop" "OnPhysGunDrop" "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnOutOfWorld" "OnOutOfWorld" "m_OnBreak" "OnBreak" "m_OnHealthChanged" "OnHealthChanged" "m_OnTakeDamage" "OnTakeDamage" "m_OnPhysCannonDetach" "OnPhysCannonDetach" "m_OnPhysCannonAnimatePreStarted" "OnPhysCannonAnimatePreStarted" "m_OnPhysCannonAnimatePullStarted" "OnPhysCannonAnimatePullStarted" "m_OnPhysCannonAnimatePostStarted" "OnPhysCannonAnimatePostStarted" "m_OnPhysCannonPullAnimFinished" "OnPhysCannonPullAnimFinished" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "prop_talker" { "keys" { "m_flThenAnyMaxDist" "maxThenAnyDispatchDist" "m_iszSentence" "Sentence" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSpeakResponseConcept" "SpeakResponseConcept" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "prop_vehicle" { "keys" { "m_actionScale" "actionScale" "m_vehicleScript" "VehicleScript" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputThrottle" "Throttle" "InputSteering" "Steer" "InputAction" "Action" "InputHandBrakeOn" "HandBrakeOn" "InputHandBrakeOff" "HandBrakeOff" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "prop_vehicle_driveable" { "keys" { "m_bLocked" "VehicleLocked" "m_actionScale" "actionScale" "m_vehicleScript" "VehicleScript" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputLock" "Lock" "InputUnlock" "Unlock" "InputTurnOn" "TurnOn" "InputTurnOff" "TurnOff" "m_bHasGun" "EnableGun" "InputThrottle" "Throttle" "InputSteering" "Steer" "InputAction" "Action" "InputHandBrakeOn" "HandBrakeOn" "InputHandBrakeOff" "HandBrakeOff" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_playerOn" "PlayerOn" "m_playerOff" "PlayerOff" "m_pressedAttack" "PressedAttack" "m_pressedAttack2" "PressedAttack2" "m_attackaxis" "AttackAxis" "m_attack2axis" "Attack2Axis" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "prop_weapon_refill_heavyarmor" { "keys" { "m_iPhysicsMode (Integer)" "physicsmode" "m_massScale" "massscale" "m_inertiaScale" "inertiascale" "m_damageType" "Damagetype" "m_iszOverrideScript" "overridescript" "m_damageToEnableMotion" "damagetoenablemotion" "m_flForceToEnableMotion" "forcetoenablemotion" "m_iExploitableByPlayer" "ExploitableByPlayer" "m_explodeDamage" "ExplodeDamage" "m_explodeRadius" "ExplodeRadius" "m_iMinHealthDmg" "minhealthdmg" "m_PerformanceMode" "PerformanceMode" "m_iszPuntSound" "puntsound" "m_flPressureDelay" "PressureDelay" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnableMotion" "EnableMotion" "InputDisableMotion" "DisableMotion" "InputWake" "Wake" "InputSleep" "Sleep" "InputDisableFloating" "DisableFloating" "InputBreak" "Break" "InputSetHealth" "SetHealth" "InputAddHealth" "AddHealth" "InputRemoveHealth" "RemoveHealth" "m_impactEnergyScale" "physdamagescale" "InputEnablePhyscannonPickup" "EnablePhyscannonPickup" "InputDisablePhyscannonPickup" "DisablePhyscannonPickup" "InputEnablePuntSound" "EnablePuntSound" "InputDisablePuntSound" "DisablePuntSound" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnAwakened" "OnAwakened" "m_MotionEnabled" "OnMotionEnabled" "m_OnPhysGunPickup" "OnPhysGunPickup" "m_OnPhysGunOnlyPickup" "OnPhysGunOnlyPickup" "m_OnPhysGunPunt" "OnPhysGunPunt" "m_OnPhysGunDrop" "OnPhysGunDrop" "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnOutOfWorld" "OnOutOfWorld" "m_OnBreak" "OnBreak" "m_OnHealthChanged" "OnHealthChanged" "m_OnTakeDamage" "OnTakeDamage" "m_OnPhysCannonDetach" "OnPhysCannonDetach" "m_OnPhysCannonAnimatePreStarted" "OnPhysCannonAnimatePreStarted" "m_OnPhysCannonAnimatePullStarted" "OnPhysCannonAnimatePullStarted" "m_OnPhysCannonAnimatePostStarted" "OnPhysCannonAnimatePostStarted" "m_OnPhysCannonPullAnimFinished" "OnPhysCannonPullAnimFinished" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "prop_weapon_upgrade_armor" { "keys" { "m_iPhysicsMode (Integer)" "physicsmode" "m_massScale" "massscale" "m_inertiaScale" "inertiascale" "m_damageType" "Damagetype" "m_iszOverrideScript" "overridescript" "m_damageToEnableMotion" "damagetoenablemotion" "m_flForceToEnableMotion" "forcetoenablemotion" "m_iExploitableByPlayer" "ExploitableByPlayer" "m_explodeDamage" "ExplodeDamage" "m_explodeRadius" "ExplodeRadius" "m_iMinHealthDmg" "minhealthdmg" "m_PerformanceMode" "PerformanceMode" "m_iszPuntSound" "puntsound" "m_flPressureDelay" "PressureDelay" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnableMotion" "EnableMotion" "InputDisableMotion" "DisableMotion" "InputWake" "Wake" "InputSleep" "Sleep" "InputDisableFloating" "DisableFloating" "InputBreak" "Break" "InputSetHealth" "SetHealth" "InputAddHealth" "AddHealth" "InputRemoveHealth" "RemoveHealth" "m_impactEnergyScale" "physdamagescale" "InputEnablePhyscannonPickup" "EnablePhyscannonPickup" "InputDisablePhyscannonPickup" "DisablePhyscannonPickup" "InputEnablePuntSound" "EnablePuntSound" "InputDisablePuntSound" "DisablePuntSound" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnAwakened" "OnAwakened" "m_MotionEnabled" "OnMotionEnabled" "m_OnPhysGunPickup" "OnPhysGunPickup" "m_OnPhysGunOnlyPickup" "OnPhysGunOnlyPickup" "m_OnPhysGunPunt" "OnPhysGunPunt" "m_OnPhysGunDrop" "OnPhysGunDrop" "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnOutOfWorld" "OnOutOfWorld" "m_OnBreak" "OnBreak" "m_OnHealthChanged" "OnHealthChanged" "m_OnTakeDamage" "OnTakeDamage" "m_OnPhysCannonDetach" "OnPhysCannonDetach" "m_OnPhysCannonAnimatePreStarted" "OnPhysCannonAnimatePreStarted" "m_OnPhysCannonAnimatePullStarted" "OnPhysCannonAnimatePullStarted" "m_OnPhysCannonAnimatePostStarted" "OnPhysCannonAnimatePostStarted" "m_OnPhysCannonPullAnimFinished" "OnPhysCannonPullAnimFinished" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "prop_weapon_upgrade_armor_helmet" { "keys" { "m_iPhysicsMode (Integer)" "physicsmode" "m_massScale" "massscale" "m_inertiaScale" "inertiascale" "m_damageType" "Damagetype" "m_iszOverrideScript" "overridescript" "m_damageToEnableMotion" "damagetoenablemotion" "m_flForceToEnableMotion" "forcetoenablemotion" "m_iExploitableByPlayer" "ExploitableByPlayer" "m_explodeDamage" "ExplodeDamage" "m_explodeRadius" "ExplodeRadius" "m_iMinHealthDmg" "minhealthdmg" "m_PerformanceMode" "PerformanceMode" "m_iszPuntSound" "puntsound" "m_flPressureDelay" "PressureDelay" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnableMotion" "EnableMotion" "InputDisableMotion" "DisableMotion" "InputWake" "Wake" "InputSleep" "Sleep" "InputDisableFloating" "DisableFloating" "InputBreak" "Break" "InputSetHealth" "SetHealth" "InputAddHealth" "AddHealth" "InputRemoveHealth" "RemoveHealth" "m_impactEnergyScale" "physdamagescale" "InputEnablePhyscannonPickup" "EnablePhyscannonPickup" "InputDisablePhyscannonPickup" "DisablePhyscannonPickup" "InputEnablePuntSound" "EnablePuntSound" "InputDisablePuntSound" "DisablePuntSound" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnAwakened" "OnAwakened" "m_MotionEnabled" "OnMotionEnabled" "m_OnPhysGunPickup" "OnPhysGunPickup" "m_OnPhysGunOnlyPickup" "OnPhysGunOnlyPickup" "m_OnPhysGunPunt" "OnPhysGunPunt" "m_OnPhysGunDrop" "OnPhysGunDrop" "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnOutOfWorld" "OnOutOfWorld" "m_OnBreak" "OnBreak" "m_OnHealthChanged" "OnHealthChanged" "m_OnTakeDamage" "OnTakeDamage" "m_OnPhysCannonDetach" "OnPhysCannonDetach" "m_OnPhysCannonAnimatePreStarted" "OnPhysCannonAnimatePreStarted" "m_OnPhysCannonAnimatePullStarted" "OnPhysCannonAnimatePullStarted" "m_OnPhysCannonAnimatePostStarted" "OnPhysCannonAnimatePostStarted" "m_OnPhysCannonPullAnimFinished" "OnPhysCannonPullAnimFinished" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "prop_weapon_upgrade_chute" { "keys" { "m_iPhysicsMode (Integer)" "physicsmode" "m_massScale" "massscale" "m_inertiaScale" "inertiascale" "m_damageType" "Damagetype" "m_iszOverrideScript" "overridescript" "m_damageToEnableMotion" "damagetoenablemotion" "m_flForceToEnableMotion" "forcetoenablemotion" "m_iExploitableByPlayer" "ExploitableByPlayer" "m_explodeDamage" "ExplodeDamage" "m_explodeRadius" "ExplodeRadius" "m_iMinHealthDmg" "minhealthdmg" "m_PerformanceMode" "PerformanceMode" "m_iszPuntSound" "puntsound" "m_flPressureDelay" "PressureDelay" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnableMotion" "EnableMotion" "InputDisableMotion" "DisableMotion" "InputWake" "Wake" "InputSleep" "Sleep" "InputDisableFloating" "DisableFloating" "InputBreak" "Break" "InputSetHealth" "SetHealth" "InputAddHealth" "AddHealth" "InputRemoveHealth" "RemoveHealth" "m_impactEnergyScale" "physdamagescale" "InputEnablePhyscannonPickup" "EnablePhyscannonPickup" "InputDisablePhyscannonPickup" "DisablePhyscannonPickup" "InputEnablePuntSound" "EnablePuntSound" "InputDisablePuntSound" "DisablePuntSound" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnAwakened" "OnAwakened" "m_MotionEnabled" "OnMotionEnabled" "m_OnPhysGunPickup" "OnPhysGunPickup" "m_OnPhysGunOnlyPickup" "OnPhysGunOnlyPickup" "m_OnPhysGunPunt" "OnPhysGunPunt" "m_OnPhysGunDrop" "OnPhysGunDrop" "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnOutOfWorld" "OnOutOfWorld" "m_OnBreak" "OnBreak" "m_OnHealthChanged" "OnHealthChanged" "m_OnTakeDamage" "OnTakeDamage" "m_OnPhysCannonDetach" "OnPhysCannonDetach" "m_OnPhysCannonAnimatePreStarted" "OnPhysCannonAnimatePreStarted" "m_OnPhysCannonAnimatePullStarted" "OnPhysCannonAnimatePullStarted" "m_OnPhysCannonAnimatePostStarted" "OnPhysCannonAnimatePostStarted" "m_OnPhysCannonPullAnimFinished" "OnPhysCannonPullAnimFinished" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "prop_weapon_upgrade_contractkill" { "keys" { "m_iPhysicsMode (Integer)" "physicsmode" "m_massScale" "massscale" "m_inertiaScale" "inertiascale" "m_damageType" "Damagetype" "m_iszOverrideScript" "overridescript" "m_damageToEnableMotion" "damagetoenablemotion" "m_flForceToEnableMotion" "forcetoenablemotion" "m_iExploitableByPlayer" "ExploitableByPlayer" "m_explodeDamage" "ExplodeDamage" "m_explodeRadius" "ExplodeRadius" "m_iMinHealthDmg" "minhealthdmg" "m_PerformanceMode" "PerformanceMode" "m_iszPuntSound" "puntsound" "m_flPressureDelay" "PressureDelay" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnableMotion" "EnableMotion" "InputDisableMotion" "DisableMotion" "InputWake" "Wake" "InputSleep" "Sleep" "InputDisableFloating" "DisableFloating" "InputBreak" "Break" "InputSetHealth" "SetHealth" "InputAddHealth" "AddHealth" "InputRemoveHealth" "RemoveHealth" "m_impactEnergyScale" "physdamagescale" "InputEnablePhyscannonPickup" "EnablePhyscannonPickup" "InputDisablePhyscannonPickup" "DisablePhyscannonPickup" "InputEnablePuntSound" "EnablePuntSound" "InputDisablePuntSound" "DisablePuntSound" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnAwakened" "OnAwakened" "m_MotionEnabled" "OnMotionEnabled" "m_OnPhysGunPickup" "OnPhysGunPickup" "m_OnPhysGunOnlyPickup" "OnPhysGunOnlyPickup" "m_OnPhysGunPunt" "OnPhysGunPunt" "m_OnPhysGunDrop" "OnPhysGunDrop" "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnOutOfWorld" "OnOutOfWorld" "m_OnBreak" "OnBreak" "m_OnHealthChanged" "OnHealthChanged" "m_OnTakeDamage" "OnTakeDamage" "m_OnPhysCannonDetach" "OnPhysCannonDetach" "m_OnPhysCannonAnimatePreStarted" "OnPhysCannonAnimatePreStarted" "m_OnPhysCannonAnimatePullStarted" "OnPhysCannonAnimatePullStarted" "m_OnPhysCannonAnimatePostStarted" "OnPhysCannonAnimatePostStarted" "m_OnPhysCannonPullAnimFinished" "OnPhysCannonPullAnimFinished" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "prop_weapon_upgrade_exojump" { "keys" { "m_iPhysicsMode (Integer)" "physicsmode" "m_massScale" "massscale" "m_inertiaScale" "inertiascale" "m_damageType" "Damagetype" "m_iszOverrideScript" "overridescript" "m_damageToEnableMotion" "damagetoenablemotion" "m_flForceToEnableMotion" "forcetoenablemotion" "m_iExploitableByPlayer" "ExploitableByPlayer" "m_explodeDamage" "ExplodeDamage" "m_explodeRadius" "ExplodeRadius" "m_iMinHealthDmg" "minhealthdmg" "m_PerformanceMode" "PerformanceMode" "m_iszPuntSound" "puntsound" "m_flPressureDelay" "PressureDelay" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnableMotion" "EnableMotion" "InputDisableMotion" "DisableMotion" "InputWake" "Wake" "InputSleep" "Sleep" "InputDisableFloating" "DisableFloating" "InputBreak" "Break" "InputSetHealth" "SetHealth" "InputAddHealth" "AddHealth" "InputRemoveHealth" "RemoveHealth" "m_impactEnergyScale" "physdamagescale" "InputEnablePhyscannonPickup" "EnablePhyscannonPickup" "InputDisablePhyscannonPickup" "DisablePhyscannonPickup" "InputEnablePuntSound" "EnablePuntSound" "InputDisablePuntSound" "DisablePuntSound" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnAwakened" "OnAwakened" "m_MotionEnabled" "OnMotionEnabled" "m_OnPhysGunPickup" "OnPhysGunPickup" "m_OnPhysGunOnlyPickup" "OnPhysGunOnlyPickup" "m_OnPhysGunPunt" "OnPhysGunPunt" "m_OnPhysGunDrop" "OnPhysGunDrop" "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnOutOfWorld" "OnOutOfWorld" "m_OnBreak" "OnBreak" "m_OnHealthChanged" "OnHealthChanged" "m_OnTakeDamage" "OnTakeDamage" "m_OnPhysCannonDetach" "OnPhysCannonDetach" "m_OnPhysCannonAnimatePreStarted" "OnPhysCannonAnimatePreStarted" "m_OnPhysCannonAnimatePullStarted" "OnPhysCannonAnimatePullStarted" "m_OnPhysCannonAnimatePostStarted" "OnPhysCannonAnimatePostStarted" "m_OnPhysCannonPullAnimFinished" "OnPhysCannonPullAnimFinished" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "prop_weapon_upgrade_helmet" { "keys" { "m_iPhysicsMode (Integer)" "physicsmode" "m_massScale" "massscale" "m_inertiaScale" "inertiascale" "m_damageType" "Damagetype" "m_iszOverrideScript" "overridescript" "m_damageToEnableMotion" "damagetoenablemotion" "m_flForceToEnableMotion" "forcetoenablemotion" "m_iExploitableByPlayer" "ExploitableByPlayer" "m_explodeDamage" "ExplodeDamage" "m_explodeRadius" "ExplodeRadius" "m_iMinHealthDmg" "minhealthdmg" "m_PerformanceMode" "PerformanceMode" "m_iszPuntSound" "puntsound" "m_flPressureDelay" "PressureDelay" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnableMotion" "EnableMotion" "InputDisableMotion" "DisableMotion" "InputWake" "Wake" "InputSleep" "Sleep" "InputDisableFloating" "DisableFloating" "InputBreak" "Break" "InputSetHealth" "SetHealth" "InputAddHealth" "AddHealth" "InputRemoveHealth" "RemoveHealth" "m_impactEnergyScale" "physdamagescale" "InputEnablePhyscannonPickup" "EnablePhyscannonPickup" "InputDisablePhyscannonPickup" "DisablePhyscannonPickup" "InputEnablePuntSound" "EnablePuntSound" "InputDisablePuntSound" "DisablePuntSound" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnAwakened" "OnAwakened" "m_MotionEnabled" "OnMotionEnabled" "m_OnPhysGunPickup" "OnPhysGunPickup" "m_OnPhysGunOnlyPickup" "OnPhysGunOnlyPickup" "m_OnPhysGunPunt" "OnPhysGunPunt" "m_OnPhysGunDrop" "OnPhysGunDrop" "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnOutOfWorld" "OnOutOfWorld" "m_OnBreak" "OnBreak" "m_OnHealthChanged" "OnHealthChanged" "m_OnTakeDamage" "OnTakeDamage" "m_OnPhysCannonDetach" "OnPhysCannonDetach" "m_OnPhysCannonAnimatePreStarted" "OnPhysCannonAnimatePreStarted" "m_OnPhysCannonAnimatePullStarted" "OnPhysCannonAnimatePullStarted" "m_OnPhysCannonAnimatePostStarted" "OnPhysCannonAnimatePostStarted" "m_OnPhysCannonPullAnimFinished" "OnPhysCannonPullAnimFinished" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "prop_weapon_upgrade_tablet_droneintel" { "keys" { "m_iPhysicsMode (Integer)" "physicsmode" "m_massScale" "massscale" "m_inertiaScale" "inertiascale" "m_damageType" "Damagetype" "m_iszOverrideScript" "overridescript" "m_damageToEnableMotion" "damagetoenablemotion" "m_flForceToEnableMotion" "forcetoenablemotion" "m_iExploitableByPlayer" "ExploitableByPlayer" "m_explodeDamage" "ExplodeDamage" "m_explodeRadius" "ExplodeRadius" "m_iMinHealthDmg" "minhealthdmg" "m_PerformanceMode" "PerformanceMode" "m_iszPuntSound" "puntsound" "m_flPressureDelay" "PressureDelay" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnableMotion" "EnableMotion" "InputDisableMotion" "DisableMotion" "InputWake" "Wake" "InputSleep" "Sleep" "InputDisableFloating" "DisableFloating" "InputBreak" "Break" "InputSetHealth" "SetHealth" "InputAddHealth" "AddHealth" "InputRemoveHealth" "RemoveHealth" "m_impactEnergyScale" "physdamagescale" "InputEnablePhyscannonPickup" "EnablePhyscannonPickup" "InputDisablePhyscannonPickup" "DisablePhyscannonPickup" "InputEnablePuntSound" "EnablePuntSound" "InputDisablePuntSound" "DisablePuntSound" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnAwakened" "OnAwakened" "m_MotionEnabled" "OnMotionEnabled" "m_OnPhysGunPickup" "OnPhysGunPickup" "m_OnPhysGunOnlyPickup" "OnPhysGunOnlyPickup" "m_OnPhysGunPunt" "OnPhysGunPunt" "m_OnPhysGunDrop" "OnPhysGunDrop" "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnOutOfWorld" "OnOutOfWorld" "m_OnBreak" "OnBreak" "m_OnHealthChanged" "OnHealthChanged" "m_OnTakeDamage" "OnTakeDamage" "m_OnPhysCannonDetach" "OnPhysCannonDetach" "m_OnPhysCannonAnimatePreStarted" "OnPhysCannonAnimatePreStarted" "m_OnPhysCannonAnimatePullStarted" "OnPhysCannonAnimatePullStarted" "m_OnPhysCannonAnimatePostStarted" "OnPhysCannonAnimatePostStarted" "m_OnPhysCannonPullAnimFinished" "OnPhysCannonPullAnimFinished" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "prop_weapon_upgrade_tablet_highres" { "keys" { "m_iPhysicsMode (Integer)" "physicsmode" "m_massScale" "massscale" "m_inertiaScale" "inertiascale" "m_damageType" "Damagetype" "m_iszOverrideScript" "overridescript" "m_damageToEnableMotion" "damagetoenablemotion" "m_flForceToEnableMotion" "forcetoenablemotion" "m_iExploitableByPlayer" "ExploitableByPlayer" "m_explodeDamage" "ExplodeDamage" "m_explodeRadius" "ExplodeRadius" "m_iMinHealthDmg" "minhealthdmg" "m_PerformanceMode" "PerformanceMode" "m_iszPuntSound" "puntsound" "m_flPressureDelay" "PressureDelay" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnableMotion" "EnableMotion" "InputDisableMotion" "DisableMotion" "InputWake" "Wake" "InputSleep" "Sleep" "InputDisableFloating" "DisableFloating" "InputBreak" "Break" "InputSetHealth" "SetHealth" "InputAddHealth" "AddHealth" "InputRemoveHealth" "RemoveHealth" "m_impactEnergyScale" "physdamagescale" "InputEnablePhyscannonPickup" "EnablePhyscannonPickup" "InputDisablePhyscannonPickup" "DisablePhyscannonPickup" "InputEnablePuntSound" "EnablePuntSound" "InputDisablePuntSound" "DisablePuntSound" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnAwakened" "OnAwakened" "m_MotionEnabled" "OnMotionEnabled" "m_OnPhysGunPickup" "OnPhysGunPickup" "m_OnPhysGunOnlyPickup" "OnPhysGunOnlyPickup" "m_OnPhysGunPunt" "OnPhysGunPunt" "m_OnPhysGunDrop" "OnPhysGunDrop" "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnOutOfWorld" "OnOutOfWorld" "m_OnBreak" "OnBreak" "m_OnHealthChanged" "OnHealthChanged" "m_OnTakeDamage" "OnTakeDamage" "m_OnPhysCannonDetach" "OnPhysCannonDetach" "m_OnPhysCannonAnimatePreStarted" "OnPhysCannonAnimatePreStarted" "m_OnPhysCannonAnimatePullStarted" "OnPhysCannonAnimatePullStarted" "m_OnPhysCannonAnimatePostStarted" "OnPhysCannonAnimatePostStarted" "m_OnPhysCannonPullAnimFinished" "OnPhysCannonPullAnimFinished" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "prop_weapon_upgrade_tablet_zoneintel" { "keys" { "m_iPhysicsMode (Integer)" "physicsmode" "m_massScale" "massscale" "m_inertiaScale" "inertiascale" "m_damageType" "Damagetype" "m_iszOverrideScript" "overridescript" "m_damageToEnableMotion" "damagetoenablemotion" "m_flForceToEnableMotion" "forcetoenablemotion" "m_iExploitableByPlayer" "ExploitableByPlayer" "m_explodeDamage" "ExplodeDamage" "m_explodeRadius" "ExplodeRadius" "m_iMinHealthDmg" "minhealthdmg" "m_PerformanceMode" "PerformanceMode" "m_iszPuntSound" "puntsound" "m_flPressureDelay" "PressureDelay" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnableMotion" "EnableMotion" "InputDisableMotion" "DisableMotion" "InputWake" "Wake" "InputSleep" "Sleep" "InputDisableFloating" "DisableFloating" "InputBreak" "Break" "InputSetHealth" "SetHealth" "InputAddHealth" "AddHealth" "InputRemoveHealth" "RemoveHealth" "m_impactEnergyScale" "physdamagescale" "InputEnablePhyscannonPickup" "EnablePhyscannonPickup" "InputDisablePhyscannonPickup" "DisablePhyscannonPickup" "InputEnablePuntSound" "EnablePuntSound" "InputDisablePuntSound" "DisablePuntSound" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnAwakened" "OnAwakened" "m_MotionEnabled" "OnMotionEnabled" "m_OnPhysGunPickup" "OnPhysGunPickup" "m_OnPhysGunOnlyPickup" "OnPhysGunOnlyPickup" "m_OnPhysGunPunt" "OnPhysGunPunt" "m_OnPhysGunDrop" "OnPhysGunDrop" "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnOutOfWorld" "OnOutOfWorld" "m_OnBreak" "OnBreak" "m_OnHealthChanged" "OnHealthChanged" "m_OnTakeDamage" "OnTakeDamage" "m_OnPhysCannonDetach" "OnPhysCannonDetach" "m_OnPhysCannonAnimatePreStarted" "OnPhysCannonAnimatePreStarted" "m_OnPhysCannonAnimatePullStarted" "OnPhysCannonAnimatePullStarted" "m_OnPhysCannonAnimatePostStarted" "OnPhysCannonAnimatePostStarted" "m_OnPhysCannonPullAnimFinished" "OnPhysCannonPullAnimFinished" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "radar_jammer" { "keys" { "m_iPhysicsMode (Integer)" "physicsmode" "m_massScale" "massscale" "m_inertiaScale" "inertiascale" "m_damageType" "Damagetype" "m_iszOverrideScript" "overridescript" "m_damageToEnableMotion" "damagetoenablemotion" "m_flForceToEnableMotion" "forcetoenablemotion" "m_iExploitableByPlayer" "ExploitableByPlayer" "m_explodeDamage" "ExplodeDamage" "m_explodeRadius" "ExplodeRadius" "m_iMinHealthDmg" "minhealthdmg" "m_PerformanceMode" "PerformanceMode" "m_iszPuntSound" "puntsound" "m_flPressureDelay" "PressureDelay" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnableMotion" "EnableMotion" "InputDisableMotion" "DisableMotion" "InputWake" "Wake" "InputSleep" "Sleep" "InputDisableFloating" "DisableFloating" "InputBreak" "Break" "InputSetHealth" "SetHealth" "InputAddHealth" "AddHealth" "InputRemoveHealth" "RemoveHealth" "m_impactEnergyScale" "physdamagescale" "InputEnablePhyscannonPickup" "EnablePhyscannonPickup" "InputDisablePhyscannonPickup" "DisablePhyscannonPickup" "InputEnablePuntSound" "EnablePuntSound" "InputDisablePuntSound" "DisablePuntSound" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnAwakened" "OnAwakened" "m_MotionEnabled" "OnMotionEnabled" "m_OnPhysGunPickup" "OnPhysGunPickup" "m_OnPhysGunOnlyPickup" "OnPhysGunOnlyPickup" "m_OnPhysGunPunt" "OnPhysGunPunt" "m_OnPhysGunDrop" "OnPhysGunDrop" "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnOutOfWorld" "OnOutOfWorld" "m_OnBreak" "OnBreak" "m_OnHealthChanged" "OnHealthChanged" "m_OnTakeDamage" "OnTakeDamage" "m_OnPhysCannonDetach" "OnPhysCannonDetach" "m_OnPhysCannonAnimatePreStarted" "OnPhysCannonAnimatePreStarted" "m_OnPhysCannonAnimatePullStarted" "OnPhysCannonAnimatePullStarted" "m_OnPhysCannonAnimatePostStarted" "OnPhysCannonAnimatePostStarted" "m_OnPhysCannonPullAnimFinished" "OnPhysCannonPullAnimFinished" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "raggib" { "keys" { "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "rope_anchor" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "scene_manager" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "scripted_scene" { "keys" { "m_iszSceneFile" "SceneFile" "m_iszResumeSceneFile" "ResumeSceneFile" "m_iszTarget1" "target1" "m_iszTarget2" "target2" "m_iszTarget3" "target3" "m_iszTarget4" "target4" "m_iszTarget5" "target5" "m_iszTarget6" "target6" "m_iszTarget7" "target7" "m_iszTarget8" "target8" "m_BusyActor" "busyactor" "m_iPlayerDeathBehavior" "onplayerdeath" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel" "mincpulevel" "m_nMaxCPULevel" "maxcpulevel" "m_nMinGPULevel" "mingpulevel" "m_nMaxGPULevel" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX" "renderfx" "m_nRenderMode" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects" "effects" "m_clrRender" "rendercolor" "m_nModelIndex" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType" "solid" "m_MoveType" "MoveType" "m_CollisionGroup" "CollisionGroup" "m_flShadowCastDistance" "shadowcastdist" "m_iTeamNum" "teamnumber" "m_iPendingTeamNum" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputStartPlayback" "Start" "InputPausePlayback" "Pause" "InputResumePlayback" "Resume" "InputCancelPlayback" "Cancel" "InputCancelAtNextInterrupt" "CancelAtNextInterrupt" "InputPitchShiftPlayback" "PitchShift" "InputInterjectResponse" "InterjectResponse" "InputStopWaitingForActor" "StopWaitingForActor" "InputTriggerEvent" "Trigger" "InputScriptPlayerDeath" "ScriptPlayerDeath" "InputSetTarget1" "SetTarget1" "InputSetTarget2" "SetTarget2" "InputSetTarget3" "SetTarget3" "InputSetTarget4" "SetTarget4" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnStart" "OnStart" "m_OnCompletion" "OnCompletion" "m_OnCanceled" "OnCanceled" "m_OnTrigger1" "OnTrigger1" "m_OnTrigger2" "OnTrigger2" "m_OnTrigger3" "OnTrigger3" "m_OnTrigger4" "OnTrigger4" "m_OnTrigger5" "OnTrigger5" "m_OnTrigger6" "OnTrigger6" "m_OnTrigger7" "OnTrigger7" "m_OnTrigger8" "OnTrigger8" "m_OnTrigger9" "OnTrigger9" "m_OnTrigger10" "OnTrigger10" "m_OnTrigger11" "OnTrigger11" "m_OnTrigger12" "OnTrigger12" "m_OnTrigger13" "OnTrigger13" "m_OnTrigger14" "OnTrigger14" "m_OnTrigger15" "OnTrigger15" "m_OnTrigger16" "OnTrigger16" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "scripted_sentence" { "keys" { "m_iszSentence" "sentence" "m_iszEntity" "entity" "m_flRadius" "radius" "m_flDelay" "delay" "m_flRepeat" "refire" "m_iszListener" "listener" "m_TempAttenuation" "attenuation" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputBeginSentence" "BeginSentence" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnBeginSentence" "OnBeginSentence" "m_OnEndSentence" "OnEndSentence" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "scripted_sequence" { "keys" { "m_iszEntry" "m_iszEntry" "m_iszPreIdle" "m_iszIdle" "m_iszPlay" "m_iszPlay" "m_iszPostIdle" "m_iszPostIdle" "m_iszCustomMove" "m_iszCustomMove" "m_iszNextScript" "m_iszNextScript" "m_iszEntity" "m_iszEntity" "m_fMoveTo" "m_fMoveTo" "m_flRadius" "m_flRadius" "m_flRepeat" "m_flRepeat" "m_bLoopActionSequence" "m_bLoopActionSequence" "m_bSynchPostIdles" "m_bSynchPostIdles" "m_bIgnoreGravity" "m_bIgnoreGravity" "m_bDisableNPCCollisions" "m_bDisableNPCCollisions" "m_iPlayerDeathBehavior" "onplayerdeath" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputMoveToPosition" "MoveToPosition" "InputBeginSequence" "BeginSequence" "InputCancelSequence" "CancelSequence" "InputScriptPlayerDeath" "ScriptPlayerDeath" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnBeginSequence" "OnBeginSequence" "m_OnEndSequence" "OnEndSequence" "m_OnPostIdleEndSequence" "OnPostIdleEndSequence" "m_OnCancelSequence" "OnCancelSequence" "m_OnCancelFailedSequence" "OnCancelFailedSequence" "m_OnScriptEvent" "OnScriptEvent08" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "scripted_target" { "keys" { "m_iDisabled" "StartDisabled" "m_iszEntity" "m_iszEntity" "m_flRadius" "m_flRadius" "m_nMoveSpeed" "MoveSpeed" "m_flPauseDuration" "PauseDuration" "m_flEffectDuration" "EffectDuration" "m_SleepState" "sleepstate" "m_flWakeRadius" "wakeradius" "m_bWakeSquad" "wakesquad" "m_bIgnoreUnseenEnemies" "ignoreunseenenemies" "m_SquadName" "squadname" "m_strHintGroup" "hintgroup" "m_bHintGroupNavLimiting" "hintlimiting" "m_spawnEquipment" "additionalequipment" "m_iszEnemyFilterName" "enemyfilter" "m_eHull" "HullType" "m_bloodColor" "BloodColor" "m_RelationshipString" "Relationship" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnable" "Enable" "InputDisable" "Disable" "InputSetRelationship" "SetRelationship" "InputSetEnemyFilter" "SetEnemyFilter" "InputSetHealth" "SetHealth" "InputBeginRappel" "BeginRappel" "InputSetSquad" "SetSquad" "InputWake" "Wake" "InputForgetEntity" "ForgetEntity" "InputIgnoreDangerSounds" "IgnoreDangerSounds" "InputBreak" "Break" "InputStartScripting" "StartScripting" "InputStopScripting" "StopScripting" "InputGagEnable" "GagEnable" "InputGagDisable" "GagDisable" "InputInsideTransition" "InsideTransition" "InputOutsideTransition" "OutsideTransition" "InputActivateSpeedModifier" "ActivateSpeedModifier" "InputDisableSpeedModifier" "DisableSpeedModifier" "InputSetSpeedModifierRadius" "SetSpeedModRadius" "InputSetSpeedModifierSpeed" "SetSpeedModSpeed" "InputHolsterWeapon" "HolsterWeapon" "InputHolsterAndDestroyWeapon" "HolsterAndDestroyWeapon" "InputUnholsterWeapon" "UnholsterWeapon" "InputForceInteractionWithNPC" "ForceInteractionWithNPC" "InputUpdateEnemyMemory" "UpdateEnemyMemory" "InputCreateAddon" "CreateAddon" "m_impactEnergyScale" "physdamagescale" "InputKilledNPC" "KilledNPC" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_AtTarget" "AtTarget" "m_LeaveTarget" "LeaveTarget" "m_OnDamaged" "OnDamaged" "m_OnDeath" "OnDeath" "m_OnHalfHealth" "OnHalfHealth" "m_OnFoundEnemy" "OnFoundEnemy" "m_OnLostEnemyLOS" "OnLostEnemyLOS" "m_OnLostEnemy" "OnLostEnemy" "m_OnFoundPlayer" "OnFoundPlayer" "m_OnLostPlayerLOS" "OnLostPlayerLOS" "m_OnLostPlayer" "OnLostPlayer" "m_OnHearWorld" "OnHearWorld" "m_OnHearPlayer" "OnHearPlayer" "m_OnHearCombat" "OnHearCombat" "m_OnDamagedByPlayer" "OnDamagedByPlayer" "m_OnDamagedByPlayerSquad" "OnDamagedByPlayerSquad" "m_OnDenyCommanderUse" "OnDenyCommanderUse" "m_OnRappelTouchdown" "OnRappelTouchdown" "m_OnWake" "OnWake" "m_OnSleep" "OnSleep" "m_OnForcedInteractionStarted" "OnForcedInteractionStarted" "m_OnForcedInteractionAborted" "OnForcedInteractionAborted" "m_OnForcedInteractionFinished" "OnForcedInteractionFinished" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "shadow_control" { "keys" { "m_flShadowMaxDist (Float)" "distance" "m_bDisableShadows (Integer)" "disableallshadows" "m_bEnableLocalLightShadows (Integer)" "enableshadowsfromlocallights" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel" "mincpulevel" "m_nMaxCPULevel" "maxcpulevel" "m_nMinGPULevel" "mingpulevel" "m_nMaxGPULevel" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX" "renderfx" "m_nRenderMode" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects" "effects" "m_clrRender" "rendercolor" "m_nModelIndex" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType" "solid" "m_MoveType" "MoveType" "m_CollisionGroup" "CollisionGroup" "m_flShadowCastDistance" "shadowcastdist" "m_iTeamNum" "teamnumber" "m_iPendingTeamNum" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_shadowColor" "color" "m_shadowDirection" "direction" "m_flShadowMaxDist" "SetDistance" "m_bDisableShadows" "SetShadowsDisabled" "m_bEnableLocalLightShadows" "SetShadowsFromLocalLightsEnabled" "InputSetAngles" "SetAngles" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "simple_physics_brush" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "simple_physics_prop" { "keys" { "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "sky_camera" { "keys" { "m_skyboxData" "HDRColorScale" "m_bUseAngles" "use_angles" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputActivateSkybox" "ActivateSkybox" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "skybox_swapper" { "keys" { "m_iszSkyboxName" "SkyboxName" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputTrigger" "Trigger" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "smokegrenade_projectile" { "keys" { "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity (Vector)" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "snowball_projectile" { "keys" { "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity (Vector)" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetTimer" "SetTimer" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "soundent" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "spark_shower" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "spotlight_end" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "sunlight_shadow_control" { "keys" { "m_bEnabled (Integer)" "enabled" "m_bStartDisabled" "StartDisabled" "m_flSunDistance (Float)" "distance" "m_flFOV (Float)" "fov" "m_flNearZ (Float)" "nearz" "m_flNorthOffset (Float)" "northoffset" "m_bEnableShadows (Integer)" "enableshadows" "m_flColorTransitionTime (Float)" "colortransitiontime" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel" "mincpulevel" "m_nMaxCPULevel" "maxcpulevel" "m_nMinGPULevel" "mingpulevel" "m_nMaxGPULevel" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX" "renderfx" "m_nRenderMode" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects" "effects" "m_clrRender" "rendercolor" "m_nModelIndex" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType" "solid" "m_MoveType" "MoveType" "m_CollisionGroup" "CollisionGroup" "m_flShadowCastDistance" "shadowcastdist" "m_iTeamNum" "teamnumber" "m_iPendingTeamNum" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_flSunDistance" "SetDistance" "m_flFOV" "SetFOV" "m_flNearZ" "SetNearZDistance" "m_flNorthOffset" "SetNorthOffset" "InputSetLightColor" "LightColor" "InputSetAngles" "SetAngles" "InputEnable" "Enable" "InputDisable" "Disable" "InputSetTexture" "SetTexture" "InputSetEnableShadows" "EnableShadows" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "survival_spawn_chopper" { "keys" { "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "tagrenade_projectile" { "keys" { "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity (Vector)" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "tanktrain_ai" { "keys" { "m_startSoundName" "startsound" "m_engineSoundName" "enginesound" "m_movementSoundName" "movementsound" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputTargetEntity" "TargetEntity" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "tanktrain_aitarget" { "keys" { "m_newTargetName" "newtarget" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "target_cdaudio" { "keys" { "m_iTrack" "track" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputChangeCDTrack" "ChangeCDTrack" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "target_changegravity" { "keys" { "m_iGravity" "gravity" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputChangeGrav" "ChangeGrav" "InputResetGrav" "ResetGrav" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "te_tester" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "team_manager" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel" "mincpulevel" "m_nMaxCPULevel" "maxcpulevel" "m_nMinGPULevel" "mingpulevel" "m_nMaxGPULevel" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX" "renderfx" "m_nRenderMode" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects" "effects" "m_clrRender" "rendercolor" "m_nModelIndex" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType" "solid" "m_MoveType" "MoveType" "m_CollisionGroup" "CollisionGroup" "m_flShadowCastDistance" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "test_effect" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "test_proxytoggle" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "test_traceline" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel" "mincpulevel" "m_nMaxCPULevel" "maxcpulevel" "m_nMinGPULevel" "mingpulevel" "m_nMaxGPULevel" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX" "renderfx" "m_nRenderMode" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType" "solid" "m_MoveType" "MoveType" "m_CollisionGroup" "CollisionGroup" "m_flShadowCastDistance" "shadowcastdist" "m_iTeamNum" "teamnumber" "m_iPendingTeamNum" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "trigger" { "keys" { "m_iFilterName" "filtername" "m_bDisabled" "StartDisabled" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags (Integer)" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnable" "Enable" "InputDisable" "Disable" "InputToggle" "Toggle" "InputTouchTest" "TouchTest" "InputStartTouch" "StartTouch" "InputEndTouch" "EndTouch" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnStartTouch" "OnStartTouch" "m_OnStartTouchAll" "OnStartTouchAll" "m_OnEndTouch" "OnEndTouch" "m_OnEndTouchAll" "OnEndTouchAll" "m_OnTouching" "OnTouching" "m_OnNotTouching" "OnNotTouching" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "trigger_auto_crouch" { "keys" { "m_iFilterName" "filtername" "m_bDisabled" "StartDisabled" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags (Integer)" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnable" "Enable" "InputDisable" "Disable" "InputToggle" "Toggle" "InputTouchTest" "TouchTest" "InputStartTouch" "StartTouch" "InputEndTouch" "EndTouch" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnStartTouch" "OnStartTouch" "m_OnStartTouchAll" "OnStartTouchAll" "m_OnEndTouch" "OnEndTouch" "m_OnEndTouchAll" "OnEndTouchAll" "m_OnTouching" "OnTouching" "m_OnNotTouching" "OnNotTouching" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "trigger_autosave" { "keys" { "m_bForceNewLevelUnit" "NewLevelUnit" "m_minHitPoints" "MinimumHitPoints" "m_fDangerousTimer" "DangerousTimer" "m_iFilterName" "filtername" "m_bDisabled" "StartDisabled" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags (Integer)" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnable" "Enable" "InputDisable" "Disable" "InputToggle" "Toggle" "InputTouchTest" "TouchTest" "InputStartTouch" "StartTouch" "InputEndTouch" "EndTouch" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnStartTouch" "OnStartTouch" "m_OnStartTouchAll" "OnStartTouchAll" "m_OnEndTouch" "OnEndTouch" "m_OnEndTouchAll" "OnEndTouchAll" "m_OnTouching" "OnTouching" "m_OnNotTouching" "OnNotTouching" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "trigger_bomb_reset" { "keys" { "m_iFilterName" "filtername" "m_bDisabled" "StartDisabled" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags (Integer)" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnable" "Enable" "InputDisable" "Disable" "InputToggle" "Toggle" "InputTouchTest" "TouchTest" "InputStartTouch" "StartTouch" "InputEndTouch" "EndTouch" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnStartTouch" "OnStartTouch" "m_OnStartTouchAll" "OnStartTouchAll" "m_OnEndTouch" "OnEndTouch" "m_OnEndTouchAll" "OnEndTouchAll" "m_OnTouching" "OnTouching" "m_OnNotTouching" "OnNotTouching" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "trigger_brush" { "keys" { "m_iInputFilter" "InputFilter" "m_iDontMessageParent" "DontMessageParent" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputDisable" "Disable" "InputEnable" "Enable" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnStartTouch" "OnStartTouch" "m_OnEndTouch" "OnEndTouch" "m_OnUse" "OnUse" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "trigger_cdaudio" { "keys" { "m_iFilterName" "filtername" "m_bDisabled" "StartDisabled" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags (Integer)" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnable" "Enable" "InputDisable" "Disable" "InputToggle" "Toggle" "InputTouchTest" "TouchTest" "InputStartTouch" "StartTouch" "InputEndTouch" "EndTouch" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnStartTouch" "OnStartTouch" "m_OnStartTouchAll" "OnStartTouchAll" "m_OnEndTouch" "OnEndTouch" "m_OnEndTouchAll" "OnEndTouchAll" "m_OnTouching" "OnTouching" "m_OnNotTouching" "OnNotTouching" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "trigger_changelevel" { "keys" { "m_iFilterName" "filtername" "m_bDisabled" "StartDisabled" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags (Integer)" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputChangeLevel" "ChangeLevel" "InputEnable" "Enable" "InputDisable" "Disable" "InputToggle" "Toggle" "InputTouchTest" "TouchTest" "InputStartTouch" "StartTouch" "InputEndTouch" "EndTouch" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnChangeLevel" "OnChangeLevel" "m_OnStartTouch" "OnStartTouch" "m_OnStartTouchAll" "OnStartTouchAll" "m_OnEndTouch" "OnEndTouch" "m_OnEndTouchAll" "OnEndTouchAll" "m_OnTouching" "OnTouching" "m_OnNotTouching" "OnNotTouching" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "trigger_fog" { "keys" { "m_fog" "farz" "m_iFilterName" "filtername" "m_bDisabled" "StartDisabled" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags (Integer)" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnable" "Enable" "InputDisable" "Disable" "InputToggle" "Toggle" "InputTouchTest" "TouchTest" "InputStartTouch" "StartTouch" "InputEndTouch" "EndTouch" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnStartTouch" "OnStartTouch" "m_OnStartTouchAll" "OnStartTouchAll" "m_OnEndTouch" "OnEndTouch" "m_OnEndTouchAll" "OnEndTouchAll" "m_OnTouching" "OnTouching" "m_OnNotTouching" "OnNotTouching" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "trigger_gravity" { "keys" { "m_iFilterName" "filtername" "m_bDisabled" "StartDisabled" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags (Integer)" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnable" "Enable" "InputDisable" "Disable" "InputToggle" "Toggle" "InputTouchTest" "TouchTest" "InputStartTouch" "StartTouch" "InputEndTouch" "EndTouch" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnStartTouch" "OnStartTouch" "m_OnStartTouchAll" "OnStartTouchAll" "m_OnEndTouch" "OnEndTouch" "m_OnEndTouchAll" "OnEndTouchAll" "m_OnTouching" "OnTouching" "m_OnNotTouching" "OnNotTouching" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "trigger_hierarchy" { "keys" { "m_iChildFilterName" "childfiltername" "m_iFilterName" "filtername" "m_bDisabled" "StartDisabled" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags (Integer)" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnable" "Enable" "InputDisable" "Disable" "InputToggle" "Toggle" "InputTouchTest" "TouchTest" "InputStartTouch" "StartTouch" "InputEndTouch" "EndTouch" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnTrigger" "OnTrigger" "m_OnStartTouch" "OnStartTouch" "m_OnStartTouchAll" "OnStartTouchAll" "m_OnEndTouch" "OnEndTouch" "m_OnEndTouchAll" "OnEndTouchAll" "m_OnTouching" "OnTouching" "m_OnNotTouching" "OnNotTouching" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "trigger_hurt" { "keys" { "m_flDamage" "damage" "m_flDamageCap" "damagecap" "m_bitsDamageInflict" "damagetype" "m_damageModel" "damagemodel" "m_bNoDmgForce" "nodmgforce" "m_iFilterName" "filtername" "m_bDisabled" "StartDisabled" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags (Integer)" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_flDamage" "SetDamage" "InputEnable" "Enable" "InputDisable" "Disable" "InputToggle" "Toggle" "InputTouchTest" "TouchTest" "InputStartTouch" "StartTouch" "InputEndTouch" "EndTouch" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnHurt" "OnHurt" "m_OnHurtPlayer" "OnHurtPlayer" "m_OnStartTouch" "OnStartTouch" "m_OnStartTouchAll" "OnStartTouchAll" "m_OnEndTouch" "OnEndTouch" "m_OnEndTouchAll" "OnEndTouchAll" "m_OnTouching" "OnTouching" "m_OnNotTouching" "OnNotTouching" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "trigger_impact" { "keys" { "m_flMagnitude" "Magnitude" "m_flNoise" "Noise" "m_flViewkick" "Viewkick" "m_iFilterName" "filtername" "m_bDisabled" "StartDisabled" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags (Integer)" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputImpact" "Impact" "InputSetMagnitude" "SetMagnitude" "InputEnable" "Enable" "InputDisable" "Disable" "InputToggle" "Toggle" "InputTouchTest" "TouchTest" "InputStartTouch" "StartTouch" "InputEndTouch" "EndTouch" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_pOutputForce" "ImpactForce" "m_OnTrigger" "OnTrigger" "m_OnStartTouch" "OnStartTouch" "m_OnStartTouchAll" "OnStartTouchAll" "m_OnEndTouch" "OnEndTouch" "m_OnEndTouchAll" "OnEndTouchAll" "m_OnTouching" "OnTouching" "m_OnNotTouching" "OnNotTouching" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "trigger_look" { "keys" { "m_flTimeoutDuration" "timeout" "m_iFilterName" "filtername" "m_bDisabled" "StartDisabled" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags (Integer)" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_flFieldOfView" "FieldOfView" "m_flLookTime" "LookTime" "InputEnable" "Enable" "InputDisable" "Disable" "InputToggle" "Toggle" "InputTouchTest" "TouchTest" "InputStartTouch" "StartTouch" "InputEndTouch" "EndTouch" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnTimeout" "OnTimeout" "m_OnTrigger" "OnTrigger" "m_OnStartTouch" "OnStartTouch" "m_OnStartTouchAll" "OnStartTouchAll" "m_OnEndTouch" "OnEndTouch" "m_OnEndTouchAll" "OnEndTouchAll" "m_OnTouching" "OnTouching" "m_OnNotTouching" "OnNotTouching" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "trigger_multiple" { "keys" { "m_iFilterName" "filtername" "m_bDisabled" "StartDisabled" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags (Integer)" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnable" "Enable" "InputDisable" "Disable" "InputToggle" "Toggle" "InputTouchTest" "TouchTest" "InputStartTouch" "StartTouch" "InputEndTouch" "EndTouch" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnTrigger" "OnTrigger" "m_OnStartTouch" "OnStartTouch" "m_OnStartTouchAll" "OnStartTouchAll" "m_OnEndTouch" "OnEndTouch" "m_OnEndTouchAll" "OnEndTouchAll" "m_OnTouching" "OnTouching" "m_OnNotTouching" "OnNotTouching" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "trigger_once" { "keys" { "m_iFilterName" "filtername" "m_bDisabled" "StartDisabled" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags (Integer)" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnable" "Enable" "InputDisable" "Disable" "InputToggle" "Toggle" "InputTouchTest" "TouchTest" "InputStartTouch" "StartTouch" "InputEndTouch" "EndTouch" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnTrigger" "OnTrigger" "m_OnStartTouch" "OnStartTouch" "m_OnStartTouchAll" "OnStartTouchAll" "m_OnEndTouch" "OnEndTouch" "m_OnEndTouchAll" "OnEndTouchAll" "m_OnTouching" "OnTouching" "m_OnNotTouching" "OnNotTouching" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "trigger_playermovement" { "keys" { "m_iFilterName" "filtername" "m_bDisabled" "StartDisabled" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags (Integer)" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnable" "Enable" "InputDisable" "Disable" "InputToggle" "Toggle" "InputTouchTest" "TouchTest" "InputStartTouch" "StartTouch" "InputEndTouch" "EndTouch" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnStartTouch" "OnStartTouch" "m_OnStartTouchAll" "OnStartTouchAll" "m_OnEndTouch" "OnEndTouch" "m_OnEndTouchAll" "OnEndTouchAll" "m_OnTouching" "OnTouching" "m_OnNotTouching" "OnNotTouching" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "trigger_proximity" { "keys" { "m_iszMeasureTarget" "measuretarget" "m_fRadius" "radius" "m_iFilterName" "filtername" "m_bDisabled" "StartDisabled" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags (Integer)" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnable" "Enable" "InputDisable" "Disable" "InputToggle" "Toggle" "InputTouchTest" "TouchTest" "InputStartTouch" "StartTouch" "InputEndTouch" "EndTouch" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_NearestEntityDistance" "NearestEntityDistance" "m_OnStartTouch" "OnStartTouch" "m_OnStartTouchAll" "OnStartTouchAll" "m_OnEndTouch" "OnEndTouch" "m_OnEndTouchAll" "OnEndTouchAll" "m_OnTouching" "OnTouching" "m_OnNotTouching" "OnNotTouching" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "trigger_push" { "keys" { "m_vecPushDir" "pushdir" "m_flAlternateTicksFix" "alternateticksfix" "m_bOnlyFallingPlayers" "OnlyFallingPlayers" "m_flFallingPlayerFallSpeedThreshold" "FallingSpeedThreshold" "m_iFilterName" "filtername" "m_bDisabled" "StartDisabled" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags (Integer)" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetPushDirection" "SetPushDirection" "InputEnable" "Enable" "InputDisable" "Disable" "InputToggle" "Toggle" "InputTouchTest" "TouchTest" "InputStartTouch" "StartTouch" "InputEndTouch" "EndTouch" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnStartTouch" "OnStartTouch" "m_OnStartTouchAll" "OnStartTouchAll" "m_OnEndTouch" "OnEndTouch" "m_OnEndTouchAll" "OnEndTouchAll" "m_OnTouching" "OnTouching" "m_OnNotTouching" "OnNotTouching" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "trigger_remove" { "keys" { "m_iFilterName" "filtername" "m_bDisabled" "StartDisabled" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags (Integer)" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnable" "Enable" "InputDisable" "Disable" "InputToggle" "Toggle" "InputTouchTest" "TouchTest" "InputStartTouch" "StartTouch" "InputEndTouch" "EndTouch" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnRemove" "OnRemove" "m_OnStartTouch" "OnStartTouch" "m_OnStartTouchAll" "OnStartTouchAll" "m_OnEndTouch" "OnEndTouch" "m_OnEndTouchAll" "OnEndTouchAll" "m_OnTouching" "OnTouching" "m_OnNotTouching" "OnNotTouching" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "trigger_safemoneygather" { "keys" { "m_iFilterName" "filtername" "m_bDisabled" "StartDisabled" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags (Integer)" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnable" "Enable" "InputDisable" "Disable" "InputToggle" "Toggle" "InputTouchTest" "TouchTest" "InputStartTouch" "StartTouch" "InputEndTouch" "EndTouch" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnStartTouch" "OnStartTouch" "m_OnStartTouchAll" "OnStartTouchAll" "m_OnEndTouch" "OnEndTouch" "m_OnEndTouchAll" "OnEndTouchAll" "m_OnTouching" "OnTouching" "m_OnNotTouching" "OnNotTouching" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "trigger_serverragdoll" { "keys" { "m_iFilterName" "filtername" "m_bDisabled" "StartDisabled" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags (Integer)" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnable" "Enable" "InputDisable" "Disable" "InputToggle" "Toggle" "InputTouchTest" "TouchTest" "InputStartTouch" "StartTouch" "InputEndTouch" "EndTouch" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnStartTouch" "OnStartTouch" "m_OnStartTouchAll" "OnStartTouchAll" "m_OnEndTouch" "OnEndTouch" "m_OnEndTouchAll" "OnEndTouchAll" "m_OnTouching" "OnTouching" "m_OnNotTouching" "OnNotTouching" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "trigger_softbarrier" { "keys" { "m_vecPushDir" "pushdir" "m_iFilterName" "filtername" "m_bDisabled" "StartDisabled" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags (Integer)" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetPushDirection" "SetPushDirection" "InputEnable" "Enable" "InputDisable" "Disable" "InputToggle" "Toggle" "InputTouchTest" "TouchTest" "InputStartTouch" "StartTouch" "InputEndTouch" "EndTouch" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnStartTouch" "OnStartTouch" "m_OnStartTouchAll" "OnStartTouchAll" "m_OnEndTouch" "OnEndTouch" "m_OnEndTouchAll" "OnEndTouchAll" "m_OnTouching" "OnTouching" "m_OnNotTouching" "OnNotTouching" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "trigger_soundoperator" { "keys" { "m_nSoundOperator (Integer)" "sosvar" "m_iFilterName" "filtername" "m_bDisabled" "StartDisabled" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags (Integer)" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnable" "Enable" "InputDisable" "Disable" "InputToggle" "Toggle" "InputTouchTest" "TouchTest" "InputStartTouch" "StartTouch" "InputEndTouch" "EndTouch" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnStartTouch" "OnStartTouch" "m_OnStartTouchAll" "OnStartTouchAll" "m_OnEndTouch" "OnEndTouch" "m_OnEndTouchAll" "OnEndTouchAll" "m_OnTouching" "OnTouching" "m_OnNotTouching" "OnNotTouching" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "trigger_soundscape" { "keys" { "m_SoundscapeName" "soundscape" "m_iFilterName" "filtername" "m_bDisabled" "StartDisabled" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags (Integer)" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnable" "Enable" "InputDisable" "Disable" "InputToggle" "Toggle" "InputTouchTest" "TouchTest" "InputStartTouch" "StartTouch" "InputEndTouch" "EndTouch" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnStartTouch" "OnStartTouch" "m_OnStartTouchAll" "OnStartTouchAll" "m_OnEndTouch" "OnEndTouch" "m_OnEndTouchAll" "OnEndTouchAll" "m_OnTouching" "OnTouching" "m_OnNotTouching" "OnNotTouching" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "trigger_survival_playarea" { "keys" { "m_iFilterName" "filtername" "m_bDisabled" "StartDisabled" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags (Integer)" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnable" "Enable" "InputDisable" "Disable" "InputToggle" "Toggle" "InputTouchTest" "TouchTest" "InputStartTouch" "StartTouch" "InputEndTouch" "EndTouch" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnStartTouch" "OnStartTouch" "m_OnStartTouchAll" "OnStartTouchAll" "m_OnEndTouch" "OnEndTouch" "m_OnEndTouchAll" "OnEndTouchAll" "m_OnTouching" "OnTouching" "m_OnNotTouching" "OnNotTouching" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "trigger_teleport" { "keys" { "m_iLandmark" "landmark" "m_bUseLandmarkAngles" "UseLandmarkAngles" "m_bCheckDestIfClearForPlayer" "CheckDestIfClearForPlayer" "m_iFilterName" "filtername" "m_bDisabled" "StartDisabled" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags (Integer)" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetTarget" "SetRemoteDestination" "InputEnable" "Enable" "InputDisable" "Disable" "InputToggle" "Toggle" "InputTouchTest" "TouchTest" "InputStartTouch" "StartTouch" "InputEndTouch" "EndTouch" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnStartTouch" "OnStartTouch" "m_OnStartTouchAll" "OnStartTouchAll" "m_OnEndTouch" "OnEndTouch" "m_OnEndTouchAll" "OnEndTouchAll" "m_OnTouching" "OnTouching" "m_OnNotTouching" "OnNotTouching" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "trigger_togglesave" { "keys" { "m_bDisabled" "StartDisabled" "m_iFilterName" "filtername" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags (Integer)" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnable" "Enable" "InputDisable" "Disable" "InputToggle" "Toggle" "InputTouchTest" "TouchTest" "InputStartTouch" "StartTouch" "InputEndTouch" "EndTouch" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnStartTouch" "OnStartTouch" "m_OnStartTouchAll" "OnStartTouchAll" "m_OnEndTouch" "OnEndTouch" "m_OnEndTouchAll" "OnEndTouchAll" "m_OnTouching" "OnTouching" "m_OnNotTouching" "OnNotTouching" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "trigger_tonemap" { "keys" { "m_tonemapControllerName" "TonemapName" "m_iFilterName" "filtername" "m_bDisabled" "StartDisabled" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags (Integer)" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputEnable" "Enable" "InputDisable" "Disable" "InputToggle" "Toggle" "InputTouchTest" "TouchTest" "InputStartTouch" "StartTouch" "InputEndTouch" "EndTouch" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnStartTouch" "OnStartTouch" "m_OnStartTouchAll" "OnStartTouchAll" "m_OnEndTouch" "OnEndTouch" "m_OnEndTouchAll" "OnEndTouchAll" "m_OnTouching" "OnTouching" "m_OnNotTouching" "OnNotTouching" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "trigger_transition" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "trigger_vphysics_motion" { "keys" { "m_strMaterialName" "ParticleTrailMaterial" "m_flLifetime" "ParticleTrailLifetime" "m_flStartSize" "ParticleTrailStartSize" "m_flEndSize" "ParticleTrailEndSize" "m_bDisabled" "StartDisabled" "m_iFilterName" "filtername" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_gravityScale" "SetGravityScale" "m_addAirDensity" "SetAdditionalAirDensity" "m_linearLimit" "SetVelocityLimit" "m_linearLimitDelta" "SetVelocityLimitDelta" "m_linearScale" "SetVelocityScale" "m_angularLimit" "SetAngVelocityLimit" "m_angularScale" "SetAngVelocityScale" "m_linearForce" "SetLinearForce" "m_linearForceAngles" "SetLinearForceAngles" "InputSetVelocityLimitTime" "SetVelocityLimitTime" "InputEnable" "Enable" "InputDisable" "Disable" "InputToggle" "Toggle" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "trigger_wind" { "keys" { "m_nSpeedNoise" "SpeedNoise" "m_nDirNoise" "DirectionNoise" "m_nHoldBase" "HoldTime" "m_nHoldNoise" "HoldNoise" "m_bDisabled" "StartDisabled" "m_iFilterName" "filtername" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetSpeed" "SetSpeed" "InputEnable" "Enable" "InputDisable" "Disable" "InputToggle" "Toggle" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "vgui_movie_display" { "keys" { "m_strMovieFilename" "moviefilename" "m_strGroupName" "groupname" "m_iScreenWidth" "width" "m_iScreenHeight" "height" "m_bLooping (Integer)" "looping" "m_bStretchToFill (Integer)" "stretch" "m_bForcedSlave (Integer)" "forcedslave" "m_bForcePrecache" "forceprecache" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputDisable" "Disable" "InputEnable" "Enable" "InputSetDisplayText" "SetDisplayText" "InputSetMovie" "SetMovie" "InputSetUseCustomUVs" "SetUseCustomUVs" "InputSetUMin" "SetUMin" "InputSetUMax" "SetUMax" "InputSetVMin" "SetVMin" "InputSetVMax" "SetVMax" "InputTakeOverAsMaster" "TakeOverAsMaster" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "vgui_screen" { "keys" { "m_flWidth (Float)" "width" "m_flHeight (Float)" "height" "m_bIsTransparent" "IsTransparent" "m_strOverlayMaterial" "overlaymaterial" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetActive" "SetActive" "InputSetInactive" "SetInactive" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "vgui_screen_team" { "keys" { "m_flWidth (Float)" "width" "m_flHeight (Float)" "height" "m_bIsTransparent" "IsTransparent" "m_strOverlayMaterial" "overlaymaterial" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputSetActive" "SetActive" "InputSetInactive" "SetInactive" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "vgui_slideshow_display" { "keys" { "m_String_tSlideshowDirectory" "directory" "m_fMinSlideTime (Float)" "minslidetime" "m_fMaxSlideTime (Float)" "maxslidetime" "m_iCycleType (Integer)" "cycletype" "m_bNoListRepeats (Integer)" "nolistrepeats" "m_iScreenWidth" "width" "m_iScreenHeight" "height" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputDisable" "Disable" "InputEnable" "Enable" "InputSetDisplayText" "SetDisplayText" "InputRemoveAllSlides" "RemoveAllSlides" "InputAddSlides" "AddSlides" "InputSetMinSlideTime" "SetMinSlideTime" "InputSetMaxSlideTime" "SetMaxSlideTime" "InputSetCycleType" "SetCycleType" "InputSetNoListRepeats" "SetNoListRepeats" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "vgui_world_text_panel" { "keys" { "m_bEnabled (Integer)" "enabled" "m_strDisplayText" "displaytext" "m_strDisplayTextOption" "displaytextoption" "m_strFont" "font" "m_iScreenWidth" "width" "m_iScreenHeight" "height" "m_iTextPanelWidth (Integer)" "textpanelwidth" "m_clrText (Integer)" "textcolor" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputDisable" "Disable" "InputEnable" "Enable" "InputSetDisplayText" "SetDisplayText" "InputSetDisplayTextOption" "SetDisplayTextOption" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "viewmodel" { "keys" { "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale" "ModelScale" "m_bSuppressAnimSounds" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel" "mincpulevel" "m_nMaxCPULevel" "maxcpulevel" "m_nMinGPULevel" "mingpulevel" "m_nMaxGPULevel" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX" "renderfx" "m_nRenderMode" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType" "solid" "m_MoveType" "MoveType" "m_CollisionGroup" "CollisionGroup" "m_flShadowCastDistance" "shadowcastdist" "m_iTeamNum" "teamnumber" "m_iPendingTeamNum" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "vote_controller" { "keys" { "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "water_lod_control" { "keys" { "m_flCheapWaterStartDistance (Float)" "cheapwaterstartdistance" "m_flCheapWaterEndDistance (Float)" "cheapwaterenddistance" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel" "mincpulevel" "m_nMaxCPULevel" "maxcpulevel" "m_nMinGPULevel" "mingpulevel" "m_nMaxGPULevel" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX" "renderfx" "m_nRenderMode" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects" "effects" "m_clrRender" "rendercolor" "m_nModelIndex" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType" "solid" "m_MoveType" "MoveType" "m_CollisionGroup" "CollisionGroup" "m_flShadowCastDistance" "shadowcastdist" "m_iTeamNum" "teamnumber" "m_iPendingTeamNum" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_flCheapWaterStartDistance" "SetCheapWaterStartDistance" "m_flCheapWaterEndDistance" "SetCheapWaterEndDistance" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "waterbullet" { "keys" { "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weapon_ak47" { "keys" { "m_bCanBePickedUp" "CanBePickedUp" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleCanBePickedUp" "ToggleCanBePickedUp" "InputSetAmmoAmount" "SetAmmoAmount" "InputSetReserveAmmoAmount" "SetReserveAmmoAmount" "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weapon_aug" { "keys" { "m_bCanBePickedUp" "CanBePickedUp" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleCanBePickedUp" "ToggleCanBePickedUp" "InputSetAmmoAmount" "SetAmmoAmount" "InputSetReserveAmmoAmount" "SetReserveAmmoAmount" "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weapon_awp" { "keys" { "m_bCanBePickedUp" "CanBePickedUp" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleCanBePickedUp" "ToggleCanBePickedUp" "InputSetAmmoAmount" "SetAmmoAmount" "InputSetReserveAmmoAmount" "SetReserveAmmoAmount" "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weapon_basecsgrenade" { "keys" { "m_bCanBePickedUp" "CanBePickedUp" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleCanBePickedUp" "ToggleCanBePickedUp" "InputSetAmmoAmount" "SetAmmoAmount" "InputSetReserveAmmoAmount" "SetReserveAmmoAmount" "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weapon_bizon" { "keys" { "m_bCanBePickedUp" "CanBePickedUp" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleCanBePickedUp" "ToggleCanBePickedUp" "InputSetAmmoAmount" "SetAmmoAmount" "InputSetReserveAmmoAmount" "SetReserveAmmoAmount" "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weapon_breachcharge" { "keys" { "m_bCanBePickedUp" "CanBePickedUp" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleCanBePickedUp" "ToggleCanBePickedUp" "InputSetAmmoAmount" "SetAmmoAmount" "InputSetReserveAmmoAmount" "SetReserveAmmoAmount" "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weapon_bumpmine" { "keys" { "m_bCanBePickedUp" "CanBePickedUp" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleCanBePickedUp" "ToggleCanBePickedUp" "InputSetAmmoAmount" "SetAmmoAmount" "InputSetReserveAmmoAmount" "SetReserveAmmoAmount" "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weapon_c4" { "keys" { "m_bCanBePickedUp" "CanBePickedUp" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleCanBePickedUp" "ToggleCanBePickedUp" "InputSetAmmoAmount" "SetAmmoAmount" "InputSetReserveAmmoAmount" "SetReserveAmmoAmount" "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weapon_cs_base" { "keys" { "m_bCanBePickedUp" "CanBePickedUp" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleCanBePickedUp" "ToggleCanBePickedUp" "InputSetAmmoAmount" "SetAmmoAmount" "InputSetReserveAmmoAmount" "SetReserveAmmoAmount" "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weapon_csbase_gun" { "keys" { "m_bCanBePickedUp" "CanBePickedUp" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleCanBePickedUp" "ToggleCanBePickedUp" "InputSetAmmoAmount" "SetAmmoAmount" "InputSetReserveAmmoAmount" "SetReserveAmmoAmount" "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weapon_deagle" { "keys" { "m_bCanBePickedUp" "CanBePickedUp" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleCanBePickedUp" "ToggleCanBePickedUp" "InputSetAmmoAmount" "SetAmmoAmount" "InputSetReserveAmmoAmount" "SetReserveAmmoAmount" "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weapon_decoy" { "keys" { "m_bCanBePickedUp" "CanBePickedUp" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleCanBePickedUp" "ToggleCanBePickedUp" "InputSetAmmoAmount" "SetAmmoAmount" "InputSetReserveAmmoAmount" "SetReserveAmmoAmount" "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weapon_elite" { "keys" { "m_bCanBePickedUp" "CanBePickedUp" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleCanBePickedUp" "ToggleCanBePickedUp" "InputSetAmmoAmount" "SetAmmoAmount" "InputSetReserveAmmoAmount" "SetReserveAmmoAmount" "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weapon_famas" { "keys" { "m_bCanBePickedUp" "CanBePickedUp" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleCanBePickedUp" "ToggleCanBePickedUp" "InputSetAmmoAmount" "SetAmmoAmount" "InputSetReserveAmmoAmount" "SetReserveAmmoAmount" "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weapon_fists" { "keys" { "m_bCanBePickedUp" "CanBePickedUp" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleCanBePickedUp" "ToggleCanBePickedUp" "InputSetAmmoAmount" "SetAmmoAmount" "InputSetReserveAmmoAmount" "SetReserveAmmoAmount" "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weapon_fiveseven" { "keys" { "m_bCanBePickedUp" "CanBePickedUp" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleCanBePickedUp" "ToggleCanBePickedUp" "InputSetAmmoAmount" "SetAmmoAmount" "InputSetReserveAmmoAmount" "SetReserveAmmoAmount" "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weapon_flashbang" { "keys" { "m_bCanBePickedUp" "CanBePickedUp" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleCanBePickedUp" "ToggleCanBePickedUp" "InputSetAmmoAmount" "SetAmmoAmount" "InputSetReserveAmmoAmount" "SetReserveAmmoAmount" "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weapon_g3sg1" { "keys" { "m_bCanBePickedUp" "CanBePickedUp" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleCanBePickedUp" "ToggleCanBePickedUp" "InputSetAmmoAmount" "SetAmmoAmount" "InputSetReserveAmmoAmount" "SetReserveAmmoAmount" "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weapon_galil" { "keys" { "m_bCanBePickedUp" "CanBePickedUp" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleCanBePickedUp" "ToggleCanBePickedUp" "InputSetAmmoAmount" "SetAmmoAmount" "InputSetReserveAmmoAmount" "SetReserveAmmoAmount" "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weapon_galilar" { "keys" { "m_bCanBePickedUp" "CanBePickedUp" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleCanBePickedUp" "ToggleCanBePickedUp" "InputSetAmmoAmount" "SetAmmoAmount" "InputSetReserveAmmoAmount" "SetReserveAmmoAmount" "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weapon_glock" { "keys" { "m_bCanBePickedUp" "CanBePickedUp" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleCanBePickedUp" "ToggleCanBePickedUp" "InputSetAmmoAmount" "SetAmmoAmount" "InputSetReserveAmmoAmount" "SetReserveAmmoAmount" "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weapon_healthshot" { "keys" { "m_bCanBePickedUp" "CanBePickedUp" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleCanBePickedUp" "ToggleCanBePickedUp" "InputSetAmmoAmount" "SetAmmoAmount" "InputSetReserveAmmoAmount" "SetReserveAmmoAmount" "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weapon_hegrenade" { "keys" { "m_bCanBePickedUp" "CanBePickedUp" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleCanBePickedUp" "ToggleCanBePickedUp" "InputSetAmmoAmount" "SetAmmoAmount" "InputSetReserveAmmoAmount" "SetReserveAmmoAmount" "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weapon_hkp2000" { "keys" { "m_bCanBePickedUp" "CanBePickedUp" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleCanBePickedUp" "ToggleCanBePickedUp" "InputSetAmmoAmount" "SetAmmoAmount" "InputSetReserveAmmoAmount" "SetReserveAmmoAmount" "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weapon_incgrenade" { "keys" { "m_bCanBePickedUp" "CanBePickedUp" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleCanBePickedUp" "ToggleCanBePickedUp" "InputSetAmmoAmount" "SetAmmoAmount" "InputSetReserveAmmoAmount" "SetReserveAmmoAmount" "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weapon_knife" { "keys" { "m_bCanBePickedUp" "CanBePickedUp" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleCanBePickedUp" "ToggleCanBePickedUp" "InputSetAmmoAmount" "SetAmmoAmount" "InputSetReserveAmmoAmount" "SetReserveAmmoAmount" "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weapon_knifegg" { "keys" { "m_bCanBePickedUp" "CanBePickedUp" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleCanBePickedUp" "ToggleCanBePickedUp" "InputSetAmmoAmount" "SetAmmoAmount" "InputSetReserveAmmoAmount" "SetReserveAmmoAmount" "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weapon_m249" { "keys" { "m_bCanBePickedUp" "CanBePickedUp" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleCanBePickedUp" "ToggleCanBePickedUp" "InputSetAmmoAmount" "SetAmmoAmount" "InputSetReserveAmmoAmount" "SetReserveAmmoAmount" "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weapon_m3" { "keys" { "m_bCanBePickedUp" "CanBePickedUp" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleCanBePickedUp" "ToggleCanBePickedUp" "InputSetAmmoAmount" "SetAmmoAmount" "InputSetReserveAmmoAmount" "SetReserveAmmoAmount" "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weapon_m4a1" { "keys" { "m_bCanBePickedUp" "CanBePickedUp" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleCanBePickedUp" "ToggleCanBePickedUp" "InputSetAmmoAmount" "SetAmmoAmount" "InputSetReserveAmmoAmount" "SetReserveAmmoAmount" "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weapon_mac10" { "keys" { "m_bCanBePickedUp" "CanBePickedUp" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleCanBePickedUp" "ToggleCanBePickedUp" "InputSetAmmoAmount" "SetAmmoAmount" "InputSetReserveAmmoAmount" "SetReserveAmmoAmount" "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weapon_mag7" { "keys" { "m_bCanBePickedUp" "CanBePickedUp" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleCanBePickedUp" "ToggleCanBePickedUp" "InputSetAmmoAmount" "SetAmmoAmount" "InputSetReserveAmmoAmount" "SetReserveAmmoAmount" "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weapon_melee" { "keys" { "m_bCanBePickedUp" "CanBePickedUp" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleCanBePickedUp" "ToggleCanBePickedUp" "InputSetAmmoAmount" "SetAmmoAmount" "InputSetReserveAmmoAmount" "SetReserveAmmoAmount" "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weapon_molotov" { "keys" { "m_bCanBePickedUp" "CanBePickedUp" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleCanBePickedUp" "ToggleCanBePickedUp" "InputSetAmmoAmount" "SetAmmoAmount" "InputSetReserveAmmoAmount" "SetReserveAmmoAmount" "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weapon_mp5navy" { "keys" { "m_bCanBePickedUp" "CanBePickedUp" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleCanBePickedUp" "ToggleCanBePickedUp" "InputSetAmmoAmount" "SetAmmoAmount" "InputSetReserveAmmoAmount" "SetReserveAmmoAmount" "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weapon_mp7" { "keys" { "m_bCanBePickedUp" "CanBePickedUp" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleCanBePickedUp" "ToggleCanBePickedUp" "InputSetAmmoAmount" "SetAmmoAmount" "InputSetReserveAmmoAmount" "SetReserveAmmoAmount" "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weapon_mp9" { "keys" { "m_bCanBePickedUp" "CanBePickedUp" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleCanBePickedUp" "ToggleCanBePickedUp" "InputSetAmmoAmount" "SetAmmoAmount" "InputSetReserveAmmoAmount" "SetReserveAmmoAmount" "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weapon_negev" { "keys" { "m_bCanBePickedUp" "CanBePickedUp" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleCanBePickedUp" "ToggleCanBePickedUp" "InputSetAmmoAmount" "SetAmmoAmount" "InputSetReserveAmmoAmount" "SetReserveAmmoAmount" "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weapon_nova" { "keys" { "m_bCanBePickedUp" "CanBePickedUp" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleCanBePickedUp" "ToggleCanBePickedUp" "InputSetAmmoAmount" "SetAmmoAmount" "InputSetReserveAmmoAmount" "SetReserveAmmoAmount" "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weapon_p228" { "keys" { "m_bCanBePickedUp" "CanBePickedUp" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleCanBePickedUp" "ToggleCanBePickedUp" "InputSetAmmoAmount" "SetAmmoAmount" "InputSetReserveAmmoAmount" "SetReserveAmmoAmount" "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weapon_p250" { "keys" { "m_bCanBePickedUp" "CanBePickedUp" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleCanBePickedUp" "ToggleCanBePickedUp" "InputSetAmmoAmount" "SetAmmoAmount" "InputSetReserveAmmoAmount" "SetReserveAmmoAmount" "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weapon_p90" { "keys" { "m_bCanBePickedUp" "CanBePickedUp" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleCanBePickedUp" "ToggleCanBePickedUp" "InputSetAmmoAmount" "SetAmmoAmount" "InputSetReserveAmmoAmount" "SetReserveAmmoAmount" "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weapon_sawedoff" { "keys" { "m_bCanBePickedUp" "CanBePickedUp" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleCanBePickedUp" "ToggleCanBePickedUp" "InputSetAmmoAmount" "SetAmmoAmount" "InputSetReserveAmmoAmount" "SetReserveAmmoAmount" "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weapon_scar17" { "keys" { "m_bCanBePickedUp" "CanBePickedUp" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleCanBePickedUp" "ToggleCanBePickedUp" "InputSetAmmoAmount" "SetAmmoAmount" "InputSetReserveAmmoAmount" "SetReserveAmmoAmount" "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weapon_scar20" { "keys" { "m_bCanBePickedUp" "CanBePickedUp" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleCanBePickedUp" "ToggleCanBePickedUp" "InputSetAmmoAmount" "SetAmmoAmount" "InputSetReserveAmmoAmount" "SetReserveAmmoAmount" "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weapon_scout" { "keys" { "m_bCanBePickedUp" "CanBePickedUp" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleCanBePickedUp" "ToggleCanBePickedUp" "InputSetAmmoAmount" "SetAmmoAmount" "InputSetReserveAmmoAmount" "SetReserveAmmoAmount" "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weapon_sg550" { "keys" { "m_bCanBePickedUp" "CanBePickedUp" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleCanBePickedUp" "ToggleCanBePickedUp" "InputSetAmmoAmount" "SetAmmoAmount" "InputSetReserveAmmoAmount" "SetReserveAmmoAmount" "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weapon_sg552" { "keys" { "m_bCanBePickedUp" "CanBePickedUp" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleCanBePickedUp" "ToggleCanBePickedUp" "InputSetAmmoAmount" "SetAmmoAmount" "InputSetReserveAmmoAmount" "SetReserveAmmoAmount" "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weapon_sg556" { "keys" { "m_bCanBePickedUp" "CanBePickedUp" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleCanBePickedUp" "ToggleCanBePickedUp" "InputSetAmmoAmount" "SetAmmoAmount" "InputSetReserveAmmoAmount" "SetReserveAmmoAmount" "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weapon_shield" { "keys" { "m_bCanBePickedUp" "CanBePickedUp" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleCanBePickedUp" "ToggleCanBePickedUp" "InputSetAmmoAmount" "SetAmmoAmount" "InputSetReserveAmmoAmount" "SetReserveAmmoAmount" "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weapon_smokegrenade" { "keys" { "m_bCanBePickedUp" "CanBePickedUp" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleCanBePickedUp" "ToggleCanBePickedUp" "InputSetAmmoAmount" "SetAmmoAmount" "InputSetReserveAmmoAmount" "SetReserveAmmoAmount" "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weapon_snowball" { "keys" { "m_bCanBePickedUp" "CanBePickedUp" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleCanBePickedUp" "ToggleCanBePickedUp" "InputSetAmmoAmount" "SetAmmoAmount" "InputSetReserveAmmoAmount" "SetReserveAmmoAmount" "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weapon_ssg08" { "keys" { "m_bCanBePickedUp" "CanBePickedUp" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleCanBePickedUp" "ToggleCanBePickedUp" "InputSetAmmoAmount" "SetAmmoAmount" "InputSetReserveAmmoAmount" "SetReserveAmmoAmount" "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weapon_tablet" { "keys" { "m_bCanBePickedUp" "CanBePickedUp" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleCanBePickedUp" "ToggleCanBePickedUp" "InputSetAmmoAmount" "SetAmmoAmount" "InputSetReserveAmmoAmount" "SetReserveAmmoAmount" "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weapon_tagrenade" { "keys" { "m_bCanBePickedUp" "CanBePickedUp" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleCanBePickedUp" "ToggleCanBePickedUp" "InputSetAmmoAmount" "SetAmmoAmount" "InputSetReserveAmmoAmount" "SetReserveAmmoAmount" "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weapon_taser" { "keys" { "m_bCanBePickedUp" "CanBePickedUp" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleCanBePickedUp" "ToggleCanBePickedUp" "InputSetAmmoAmount" "SetAmmoAmount" "InputSetReserveAmmoAmount" "SetReserveAmmoAmount" "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weapon_tec9" { "keys" { "m_bCanBePickedUp" "CanBePickedUp" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleCanBePickedUp" "ToggleCanBePickedUp" "InputSetAmmoAmount" "SetAmmoAmount" "InputSetReserveAmmoAmount" "SetReserveAmmoAmount" "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weapon_tmp" { "keys" { "m_bCanBePickedUp" "CanBePickedUp" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleCanBePickedUp" "ToggleCanBePickedUp" "InputSetAmmoAmount" "SetAmmoAmount" "InputSetReserveAmmoAmount" "SetReserveAmmoAmount" "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weapon_ump45" { "keys" { "m_bCanBePickedUp" "CanBePickedUp" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleCanBePickedUp" "ToggleCanBePickedUp" "InputSetAmmoAmount" "SetAmmoAmount" "InputSetReserveAmmoAmount" "SetReserveAmmoAmount" "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weapon_usp" { "keys" { "m_bCanBePickedUp" "CanBePickedUp" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleCanBePickedUp" "ToggleCanBePickedUp" "InputSetAmmoAmount" "SetAmmoAmount" "InputSetReserveAmmoAmount" "SetReserveAmmoAmount" "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weapon_xm1014" { "keys" { "m_bCanBePickedUp" "CanBePickedUp" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleCanBePickedUp" "ToggleCanBePickedUp" "InputSetAmmoAmount" "SetAmmoAmount" "InputSetReserveAmmoAmount" "SetReserveAmmoAmount" "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weapon_zone_repulsor" { "keys" { "m_bCanBePickedUp" "CanBePickedUp" "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick (Integer)" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "InputToggleCanBePickedUp" "ToggleCanBePickedUp" "InputSetAmmoAmount" "SetAmmoAmount" "InputSetReserveAmmoAmount" "SetReserveAmmoAmount" "InputHideWeapon" "HideWeapon" "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnPlayerUse" "OnPlayerUse" "m_OnPlayerPickup" "OnPlayerPickup" "m_OnNPCPickup" "OnNPCPickup" "m_OnCacheInteraction" "OnCacheInteraction" "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "weaponworldmodel" { "keys" { "m_nSkin" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet" "hitboxset" "m_nSequence" "sequence" "m_flPlaybackRate" "playbackrate" "m_flCycle" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale" "ModelScale" "m_bSuppressAnimSounds" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel" "mincpulevel" "m_nMaxCPULevel" "maxcpulevel" "m_nMinGPULevel" "mingpulevel" "m_nMaxGPULevel" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX" "renderfx" "m_nRenderMode" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType" "solid" "m_MoveType" "MoveType" "m_CollisionGroup" "CollisionGroup" "m_flShadowCastDistance" "shadowcastdist" "m_iTeamNum" "teamnumber" "m_iPendingTeamNum" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "wearable_item" { "keys" { "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "window_pane" { "keys" { "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "world_items" { "keys" { "m_nSkin (Integer)" "ModelSkin" "m_nBody (Integer)" "body" "m_nHitboxSet (Integer)" "hitboxset" "m_nSequence (Integer)" "sequence" "m_flPlaybackRate (Float)" "playbackrate" "m_flCycle (Float)" "cycle" "m_iszLightingOriginRelative" "LightingOriginHack" "m_iszLightingOrigin" "LightingOrigin" "m_flModelScale (Float)" "ModelScale" "m_bSuppressAnimSounds (Integer)" "SuppressAnimSounds" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_nSkin" "skin" "m_nBody" "SetBodyGroup" "InputIgnite" "IgniteHitboxFireScale" "InputIgniteLifetime" "IgniteLifetime" "InputBecomeRagdoll" "BecomeRagdoll" "InputSetLightingOriginRelative" "SetLightingOriginHack" "InputSetLightingOrigin" "SetLightingOrigin" "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnIgnite" "OnIgnite" "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } "worldspawn" { "keys" { "m_iszChapterTitle" "chaptertitle" "m_bStartDark (Integer)" "startdark" "m_bDisplayTitle" "gametitle" "m_flMaxOccludeeArea (Float)" "maxoccludeearea" "m_flMinOccluderArea (Float)" "minoccluderarea" "m_flMaxPropScreenSpaceWidth (Float)" "maxpropscreenwidth" "m_flMinPropScreenSpaceWidth (Float)" "minpropscreenwidth" "m_iszDetailSpriteMaterial (String)" "detailmaterial" "m_bColdWorld (Integer)" "coldworld" "m_iClassname" "classname" "m_iGlobalname" "globalname" "m_iParent" "parentname" "m_nMinCPULevel (Integer)" "mincpulevel" "m_nMaxCPULevel (Integer)" "maxcpulevel" "m_nMinGPULevel (Integer)" "mingpulevel" "m_nMaxGPULevel (Integer)" "maxgpulevel" "m_iHammerID" "hammerid" "m_flSpeed" "speed" "m_nRenderFX (Integer)" "renderfx" "m_nRenderMode (Integer)" "rendermode" "m_iszVScripts" "vscripts" "m_iszScriptThinkFunction" "thinkfunction" "m_nNextThinkTick" "nextthink" "m_fEffects (Integer)" "effects" "m_clrRender (Integer)" "rendercolor" "m_nModelIndex (Integer)" "modelindex" "m_iszResponseContext" "ResponseContext" "m_iMaxHealth" "max_health" "m_iHealth" "health" "m_bIsAutoaimTarget (Integer)" "is_autoaim_target" "m_target" "target" "m_iszDamageFilterName" "damagefilter" "m_nSolidType (Integer)" "solid" "m_MoveType" "MoveType" "m_CollisionGroup (Integer)" "CollisionGroup" "m_flShadowCastDistance (Float)" "shadowcastdist" "m_iTeamNum (Integer)" "teamnumber" "m_iPendingTeamNum (Integer)" "pendingteamnumber" "m_ModelName" "model" "m_AIAddOn" "addon" "m_vecBaseVelocity" "basevelocity" "m_vecAngVelocity" "avelocity" "m_nWaterLevel" "waterlevel" "m_flGravity" "gravity" "m_flFriction" "friction" "m_flLocalTime" "ltime" "m_vecVelocity" "velocity" "m_iTextureFrameIndex (Integer)" "texframeindex" "m_spawnflags" "spawnflags" "m_vecViewOffset" "view_ofs" "m_flFadeScale (Float)" "fadescale" "m_bLagCompensate" "LagCompensate" } "inputs" { "m_iInitialTeamNum" "TeamNum" "InputSetTeam" "SetTeam" "m_fadeMinDist" "fademindist" "m_fadeMaxDist" "fademaxdist" "InputKill" "Kill" "InputKillHierarchy" "KillHierarchy" "InputUse" "Use" "InputAlpha" "Alpha" "InputAlternativeSorting" "AlternativeSorting" "InputColor" "Color" "InputSetParent" "SetParent" "InputSetParentAttachment" "SetParentAttachment" "InputSetParentAttachmentMaintainOffset" "SetParentAttachmentMaintainOffset" "InputClearParent" "ClearParent" "InputSetLocalOrigin" "SetLocalOrigin" "InputSetLocalAngles" "SetLocalAngles" "InputSetDamageFilter" "SetDamageFilter" "InputEnableDamageForces" "EnableDamageForces" "InputDisableDamageForces" "DisableDamageForces" "InputDispatchResponse" "DispatchResponse" "InputAddContext" "AddContext" "InputRemoveContext" "RemoveContext" "InputClearContext" "ClearContext" "InputDisableShadow" "DisableShadow" "InputEnableShadow" "EnableShadow" "InputDisableDraw" "DisableDraw" "InputEnableDraw" "EnableDraw" "InputDisableReceivingFlashlight" "DisableReceivingFlashlight" "InputEnableReceivingFlashlight" "EnableReceivingFlashlight" "InputDisableDrawInFastReflection" "DisableDrawInFastReflection" "InputEnableDrawInFastReflection" "EnableDrawInFastReflection" "InputAddOutput" "AddOutput" "InputFireUser1" "FireUser1" "InputFireUser2" "FireUser2" "InputFireUser3" "FireUser3" "InputFireUser4" "FireUser4" "InputRunScriptFile" "RunScriptFile" "InputRunScript" "RunScriptCode" "InputCallScriptFunction" "CallScriptFunction" } "outputs" { "m_OnUser1" "OnUser1" "m_OnUser2" "OnUser2" "m_OnUser3" "OnUser3" "m_OnUser4" "OnUser4" } } }