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Chattleship Server

BrickHack 2016 Project

A very simple and bad server for playing Battleship.

Send HTTP POST requests to /fire post body should be of this form:

{
  "player": 1,
  "coords": "F7"
}

To place a ship in the fleet, send HTTP POST request to /place post body should be of this form:

{
  "player": 1,
  "coords": "F7",
  "orientation": "h"
}

All requests will receive a response of the following form:
```json
{
    "success": true,
    "error": null,
    "result": {
        ... [Endpoint-dependent results here]
    },
    "state": {
        "boards": {
            "player1": [
                [0, 0, 0, 1, 0, 0, 2, 0, 0, 1],
                [0, 1, 0, 0, 0, 0, 2, 0, 1, 0],
                ...
                [0, 0, 2, 0, 1, 1, 0, 0, 0, 1]
            ],
            "player2": [
                ...
            ]
        },
        "phase": 1,
        "activeplayer": 1,
        "winner": null
    }
}

coords specifies the top left coordinate of the ship orientation is either h for horizontal or v for vertical

To look up the board state, send a GET request to /board Response will be of this form:

{
  "player1": {
    "board": [
      [0, 0, 0, 1, 0, 0, 2, 0, 0, 1],
      [0, 1, 0, 0, 0, 0, 2, 0, 1, 0],
      ...
      [0, 0, 2, 0, 1, 1, 0, 0, 0, 1]
    ]
  },
  "player2": {
    "board": [
      ...
    ]
  },
  "winner": null
}

where 0 is an empty space, 1 is a white marker, and 2 is a red marker. 3 means that the ship has been sunk. (blue marker)

when the game is over, "winner" will be set to either "player1" or "player2"

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Server for twitch-chat based battleship game

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