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README.md

rest3D project

see www.rest3d.org

Description

This is a MIT licensed open source work-in-progress implementation of a rest3D client/server system. A goal for this project is to limit drastically the dependencies, to facilitate re-use of the code.

  • static/
    This contains all the files that will be served by a static http server

    • loaders
      Contains a collada.js loader, a gltf.js loader. Those loaders are written to be usable in as-is in other projects
    • gui/
      Contains a simple Graphical User Interface API based on jquery-ui / jquery-layout. img/ contains the GUI images, themes/ contain the themes used by jquery-ui
    • deps/
      Contans all the external dependences used by all the scripts in static, in source and min. gl-matrix.js, jquery.js, jquery-ui.js, jquery.layout.js, webgl-debug.js, webgl-utils.js
    • models/
      Sample models in COLLADA and glTF format
    • spore/
      The spore creature viewer modified to use collada.js loader
    • viewer/
      A simple viewer that evolves to be a rest3D interface
  • server/
    This contains a choice of node.js servers

    • A simple static_server that can be used to http serve the static/ folder
    • A rest3d_server
    • A rest3d_database_server
  • database/
    This will contains a XML database server

Setup

  1. git clone https://github.com/amd/rest3d.git
  2. cd server; npm install
  3. node static_server
  4. point your WebGL enabled web browser to http://127.0.0.1:8000

Openshift (Redhat) deployement

The package.json at the root and .openshift folder are ready for the nodejs server to be deployed on openshift. TODO: database server deployement Note: there is a server of this rest3d github instanced at http://rest3d-remi.rhcloud.com/

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