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GpuRadixSort
GpuRadixSort PublicThis demo sorts an SSBO composed of generic OriginalData structures according to a particular value in the OriginalData structure. This is a more practical application (for me) than a simple Radix …
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My_Dual_Quaternion_Paper
My_Dual_Quaternion_Paper PublicThis is my paper that wrote as a guide to myself on complex numbers, quaternions, and particularly dual quaternions.
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render_particles_2D_GPU_p_on_p_collisions
render_particles_2D_GPU_p_on_p_collisions PublicLike "render particles 2D CPU p on p collisions", this demo will collide many particles using a quad tree compute shaders. The particles and quad tree are initialized on startup on the CPU side, bu…
C++ 7
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2D_GPU_PCollisionUsingBvh
2D_GPU_PCollisionUsingBvh PublicThis demo shows how I use GPU compute shaders to make particles collide with 2D geometry.
C++ 1
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openGL_graphics_pad
openGL_graphics_pad Publicattempt 2 to create a github repo for my openGL experiments
C++
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MPLAB_X_experiments
MPLAB_X_experiments PublicThese are my experiments with Microchip's MPLAB X IDE and a Digilent rapid prototyping board powered by a Microchip PIC32 processor.
C 1
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