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Bugfix: Dynamically generated texture buffers have the wrong size #1144
I've never done any serious error handling in my other projects, so please have a look at the error that I use to indicate that a texture of invalidate size is created. Also, the code does not
I've tested most examples, all look fine. The gltf example did not work properly, however, a rebase onto the current master solved this - so I guess that is related to other changes.