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Basic background terrain render #25

erlend-sh opened this issue Apr 28, 2019 · 0 comments


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commented Apr 28, 2019

Let's not have our creatures occupy an empty abyss any longer. We wanna build a flat, square map with no special characteristics for starters, but more interesting iterations will eventually follow

TODO is pretty much:

  • find a good, free tileset (ideally it goes well together with the low-res style of sprite-gen:
  • put together a square area in Tiled editor
  • export it and share it in #showcase-team .

and if you feel like it you could also do the implementation part:

  • make Tiled export work in Amethyst via tiled-rs
  • fit the square area made in Tile into the square playing area of Evolution Island

@erlend-sh erlend-sh added this to the 0.2 milestone Apr 28, 2019

@erlend-sh erlend-sh assigned erlend-sh and unassigned erlend-sh Apr 28, 2019

@erlend-sh erlend-sh removed this from the 0.2 milestone Apr 29, 2019

@erlend-sh erlend-sh added this to the 0.2 milestone May 24, 2019

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