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[Benchmark] Userless simulation mode #88

erlend-sh opened this issue Jul 5, 2019 · 2 comments


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commented Jul 5, 2019

jaynus: We want a userless simulation mode. So can I run Evoli for N frames, full throttle, without user feedback (and preferably faster than realtime)

I know we support game speedup as a core design goal already, so we've got that one covered.

@erlend-sh erlend-sh added this to the ECS Benchmark milestone Jul 5, 2019


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commented Jul 17, 2019

Reminds me of this video: It would be neat for different ones to have different born attributes, and have to maintain even in the same species of slight mutations


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commented Jul 17, 2019

Oh yeah, this one has been brought to our attention once before. I’ve added it to our references doc.

For further design discussions you can post in our discussion board.

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