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An action 2D platformer made with Amethyst game engine
Rust
Branch: master
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Latest commit 75bf91c Aug 22, 2019

README.md

Space Menace

An action 2D platformer made with the Amethyst game engine.

This is my firstish attempt at a game (I did write a basic snake game some time back). Through this project, I aim to get better at coding in Rust, get familiar with the Amethyst game engine and start learning game development in general. I also hope that this project will help other Amethyst and game dev beginners like me in some way or the other.

Currently, it is a ⚠️WORK IN PROGRESS⚠️ and there is still a lot to be done before it reaches a playable state. Also, the code is far from perfect and there is a lot of scope for improvement. I will keep enhancing the code incrementally, as I go along.

Configure Cargo.toml

The default render target feature is set to metal for macOS users.

# Cargo.toml

[features]
default = ["metal"]
metal = ["amethyst/metal"]
vulkan = ["amethyst/vulkan"]

If you are on Windows or Linux, you will have to set that default to vulkan:

# Cargo.toml

[features]
default = ["vulkan"]
# ...

Running the game

Note: This game requires Rust nightly

# Clone the repo
git clone https://github.com/amethyst/space-menace.git
cd space-menace

# Set the toolchain to nightly for the current directory
rustup override set nightly

# Run
cargo run —release

Game controls

Use the left arrow key and right arrow key to move the player and the up arrow key to jump. Use spacebar to fire.

Features:

  • Basic map using Tiled
  • Animation using prefabs (Main character run, jump, shoot, etc.)
  • Basic 2D physics (gravity, velocity, collision detection, etc.)
  • Lazy spawning of entities
  • Parallax
  • One complete level (enemies, full map, etc.)
  • Start, Pause and Game Over screens
  • Game mechanics / rules (points, lives, etc.)
  • Audio
  • Consider nphysics integration (using specs-physics)
  • Documentation
  • Tests

Credits / Thanks:

  • The awesome Amethyst community for helping me out whenever I got stuck. Special thanks to Ben, doomy, JoshMcguigan, Alve, azriel, Dispersia, Moxinilian, torkleyy, Jojolepro, kel, jaynus, Frizi.
  • ansimuz for all the cool assets used in this game.
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