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change the material submodule to support texture arrays; this is just…
… a proof of concept, not the best code; I stopped at the point where I tried resizing the sampler arrays in the frag shader to length=2, and the shader compiler gave me confusing errors about duplicate indices; I think we should try updating rendy/gfx before proceeding to make sure we get all of the upstream spirv-cross fixes
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,5 +1,5 @@ | ||
pub mod base_3d; | ||
pub mod material_set; | ||
pub mod material_array; | ||
pub mod render_plugin; | ||
pub mod slotted_buffer; | ||
pub mod triplanar_pass; |
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